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				<title>What to arm Tyranid warriors with?</title>
				<description><![CDATA[ <br /> Hihi i have some basic questions.<br /> <br /> If i arm them for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> , rending claw + scyth talon .    Is it always the best idea to give them wings / leaping? <br /> how are they if i dont ?<br /> <br /> If i give them death spitters ,  should i bother with the +<span class="glossaryitem" onmouseover='gp(14);'>BS</span>?  or just let the mass templates<br /> scatter everywhere and it should hit something <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 15 Apr 2009 19:42:16]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Re:What to arm Tyranid warriors with?</title>
				<description><![CDATA[ Against most targets tyranid warriors work better with deathspitters (and one <span class="glossaryitem" onmouseover='gp(14);'>BS</span>) than in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. No need for +<span class="glossaryitem" onmouseover='gp(14);'>BS</span>. Roughly half of all deviation rolls will come up 6-8, so direction and chance of a Hit is much more important than 1" less range.<br /> <br /> If you want to go <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, use them to assist with forward synapse. Specially useful if you have a lot of hormagaunts or gargoyles. I prefer wings over leaping because that gives me more movement and control of location in the rounds before they enter combat. And if you are cheesy they take a <span class="glossaryitem" onmouseover='gp(35);'>FA</span>-slot, and not an Elite one with wings. So more room for carnifexes. If your army consists mostly of gaunts and nonflanking stealers the warriors will be able to keep up without wings, but they will want leaping to be sure to be able to assault.<br /> <br /> I think mathhammer shows that 2x scything is generally better than scyth+rend for <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, but I will not swear on that. Against AV12+ and 2+ saves rending is better, but that's where your monstrous creatures should be. I like lashwhips, mostly because it takes the edge of some types of elite <span class="glossaryitem" onmouseover='gp(19);'>CC</span> troops, and is excellent for hunting melee specialised models that goes all alone. Check out <a href="http://www.dakkadakka.com/dakkaforum/posts/list/235528.page" target="_new" rel="nofollow">this short thread</a> on the subject.]]></description>
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				<pubDate><![CDATA[Wed, 15 Apr 2009 20:07:28]]> GMT</pubDate>
				<author><![CDATA[ Mellon]]></author>
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				<title>What to arm Tyranid warriors with?</title>
				<description><![CDATA[ Thanks Mellon , that was nice info.<br /> <br /> K , im arming them with <span class="glossaryitem" onmouseover='gp(471);'>DS</span>.<br /> <br /> now for the upgrade should i go with <span class="glossaryitem" onmouseover='gp(138);'>VC</span> or <span class="glossaryitem" onmouseover='gp(14);'>BS</span>?<br /> <br /> Not too sure , but warriors are abit hard to increase their <span class="glossaryitem" onmouseover='gp(138);'>VC</span> into anti tank ?]]></description>
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				<pubDate><![CDATA[Wed, 15 Apr 2009 20:56:21]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>What to arm Tyranid warriors with?</title>
				<description><![CDATA[ Arm them with Deathspitters and Scything talons, and give them +1 <span class="glossaryitem" onmouseover='gp(123);'>Str</span>. Also always add one with a <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Barbed strangler so you can abuse the "Multiple wounds in complex units" rule, not to mention pinning rocks!<br /> <br /> <br /> <br /> *edit* Don't bother with the <span class="glossaryitem" onmouseover='gp(138);'>VC</span>, warriors should be avoiding tanks, Let your other bugs deal with them, Warriors are an anti-infantry power house!]]></description>
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				<pubDate><![CDATA[Wed, 15 Apr 2009 20:58:54]]> GMT</pubDate>
				<author><![CDATA[ Clthomps]]></author>
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				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(14);'>BS</span>? o_o  would the theory be similar to the other thread regarding farsser guiding Eldar <span class="glossaryitem" onmouseover='gp(328);'>ML</span> ? not mentioning the cost<br /> <br /> *k <span class="glossaryitem" onmouseover='gp(14);'>BS</span> it is !]]></description>
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				<pubDate><![CDATA[Wed, 15 Apr 2009 21:02:15]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>What to arm Tyranid warriors with?</title>
				<description><![CDATA[ I am not familiar with the <span class="glossaryitem" onmouseover='gp(461);'>EML</span> thread, but re-rolling the scatter is amazing with an Large template weapon. ]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 00:06:19]]> GMT</pubDate>
				<author><![CDATA[ Clthomps]]></author>
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				<title>What to arm Tyranid warriors with?</title>
				<description><![CDATA[ What the hell happened to your avatar.<br /> <br /> I have my Tyranids worked out, I think.  9 Warriors <span class="glossaryitem" onmouseover='gp(171);'>ST</span>/ Rending with Leaping.  Or else maybe 5 flying and the 7 Samurai.  But flying cuts into Fast slots.]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 00:37:03]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>What to arm Tyranid warriors with?</title>
				<description><![CDATA[ <br /> Whats 7 samurai?]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 00:38:31]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>What to arm Tyranid warriors with?</title>
				<description><![CDATA[ Seven Samurai is the best film  Akira Kurosawa ever directed!! If you have not seen it go to your local rental place and get it.<br /> <br /> <br /> But I think the poster was commenting on warriors with 2 x scything talons. <br /> <br /> <br /> But when you consider that for 6 points more you can get a deathspitter <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> its stupid not to take it.<br /> <br /> Over all close combat warriors are a waste of there potential. What would you rather have:<br /> <br /> 4 Scything talon warriors<br /> 12 Melee attacks at <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 <br /> with 8 wounds <br /> or <br /> 3 <span class="glossaryitem" onmouseover='gp(471);'>DS</span> warriors <br /> 6 melee attacks at <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5<br /> and 3 blasts at <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 with 6 wounds <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 01:07:08]]> GMT</pubDate>
				<author><![CDATA[ Clthomps]]></author>
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				<title>What to arm Tyranid warriors with?</title>
				<description><![CDATA[ I usually run my warriors in squads of 5 and this is how I run them,:all with extended carapace, and toxin sacs<br /> Warrior 1: Deathspitter, scy tal<br /> Warrior 2: deathspitter, spinefists<br /> Warrior 3: deathspitter, lash whips<br /> Warrior 4: deathspitter, rending claws<br /> Warrior 5: barbed strangler, scytal]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 01:55:49]]> GMT</pubDate>
				<author><![CDATA[ gameandwatch]]></author>
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				<title>What to arm Tyranid warriors with?</title>
				<description><![CDATA[ @gameandwatch    i noticed they all have unique set up,<br /> does this have anything to do with wound allocation?<br /> <br /> If not, why o_o?  does the effects carry out through the other ones thats not equiped?  (sorry im totally confused)]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 01:57:56]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>What to arm Tyranid warriors with?</title>
				<description><![CDATA[ barbed strangler / scything talons <span class="glossaryitem" onmouseover='gp(72);'>imo</span>]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 02:01:19]]> GMT</pubDate>
				<author><![CDATA[ EasyE]]></author>
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				<title>What to arm Tyranid warriors with?</title>
				<description><![CDATA[ Yeah, everything to do with wound allocation. Makes it so they have to have tfive wounds on them before one dies. ]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 02:07:20]]> GMT</pubDate>
				<author><![CDATA[ gameandwatch]]></author>
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				<title>What to arm Tyranid warriors with?</title>
				<description><![CDATA[ Great thing totally underestimated about warriors as well, compared to something like nob bikers, is that all warriors have the eternal warrior rule, no instakilling for them nidzies <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 02:08:58]]> GMT</pubDate>
				<author><![CDATA[ gameandwatch]]></author>
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				<title>What to arm Tyranid warriors with?</title>
				<description><![CDATA[ How does the game community react to wound allocation like that,  is it now normal or do they give a weird look when they realize what just happend?]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 02:09:20]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>What to arm Tyranid warriors with?</title>
				<description><![CDATA[ Well, because of OVERWHELMING love of nob bikers, its pretty common.]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 02:19:56]]> GMT</pubDate>
				<author><![CDATA[ gameandwatch]]></author>
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				<title>What to arm Tyranid warriors with?</title>
				<description><![CDATA[ <blockquote><div><cite>gameandwatch wrote:</cite>Great thing totally underestimated about warriors as well, compared to something like nob bikers, is that all warriors have the eternal warrior rule, no instakilling for them nidzies <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote> <span class="glossaryitem" onmouseover='gp(84);'>lol</span> no they don't they are just immune to insta death from weapons more than double their toughness, a force weapon can still kill them with its ability because it is not double the monster's Toughness, on page 28 in the nid codex, right in the second section of writing on Synapse  ^^ no more ignoring insta death, just from power fists and the like, anything else can still fry you ]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 02:46:36]]> GMT</pubDate>
				<author><![CDATA[ Garuss Acine]]></author>
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				<description><![CDATA[ well, considering the only other things that insta death are things like force weapons...wraithcannons and such, i think you are far more likely to run into things that ignore armor and are double toughness than those, I mean honestly, how many force weapons do you run into in one army. I was simply refering to the most common insta kill weapons, such as lascannons, missle launchers, powerfists, and the like. Its rare that you ahve a multi wound unit that can take a lascannon hit and keep on kicking.]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 02:51:47]]> GMT</pubDate>
				<author><![CDATA[ gameandwatch]]></author>
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				<description><![CDATA[ Equiping them like that they lose function, now you have a unit thats half shooting half assault and has terrible range for both.<br /> <br /> Not to mention that you will get nailed something fierce on Comp or sportsmanship score, 1 or two different models and it's ok to use the complex units with multiple wounds rules, a unit of five is a different story.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 03:51:58]]> GMT</pubDate>
				<author><![CDATA[ Clthomps]]></author>
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				<title>What to arm Tyranid warriors with?</title>
				<description><![CDATA[ I dont know why you feel that about their setup, the standard loadout for warriors is scy talons and deathspitter, with one strangler per unit. I myself like diversity, and though I I am not too happy with the abuse of nob bikers and such, the biggest offenders of the wound allocation rule, they are part of the game, and I always believe that no matter how hard a list is, Im sure through strategy one might find a way to beat those cut and paste lists. I mean, think of how theperson who first developed the concept of the bikers feels now, instead of being congradulated for coming up with an excellent list, he would be scorned and thrown into the heap with the rest. The problem is, some people just want to win while others enjoy story and fun, and unfortunately there are many in both that cant take losses well. I also enjoy stand-alone units, units able to hold their own against multiple enemies, why focus everything, have a few inbetween guys in there, and who the hell cares about comp, its always completely biased anyways, and whether the game goes well or not, too many people base their sportsmanship scores off whether or not they lost, not on how their opponent treated them. I understand why people can be upset by so called "abusing" the rules like this, but how is it abusing and not just using them? <br /> Clthomps: I definetly know where you are coming from, I have a different outlook on things I know, but I wouldn't scorn somebody just because you dont like their strategy, if its part of the game, its fair game, and I actually sometimes enjoy when people use dispicable strats, its pretty funny and suiting when they are using chaos legions and such <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 04:36:02]]> GMT</pubDate>
				<author><![CDATA[ gameandwatch]]></author>
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				<title>What to arm Tyranid warriors with?</title>
				<description><![CDATA[ Whether or not its ok its still a liability to run a list you know will be penalized. Unless its a 'ard boyz then you you have to plan for comp and sportsman ship.<br /> <br /> Its that same speech I give to every eldar list with Eldrad, it doesn't matter if its cheesy or not it will cost you points.]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 05:15:45]]> GMT</pubDate>
				<author><![CDATA[ Clthomps]]></author>
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				<title>What to arm Tyranid warriors with?</title>
				<description><![CDATA[ Talk with your local gaming buddies to hear what they think about extensive use of the wound allocation rules. The culture differs a lot between gaming groups. I play mostly with roleplayers, so we have a culture of telling stories and winning with gentleman style, rather than with hardline rules interpretations. Noone plays nob bikers in that gang <span class="glossaryitem" onmouseover='gp(17);'>btw</span>.<br /> <br /> Am I the only one that likes to equip my tyranids with lashwhips? I find it stupidly useful when fighting lone damagedealers such as greater daemons. With some creative positioning they are even useful against models in a unit. As a rule of thumb: If one enemy model will kill more tyranid warriors with one attack than what a tyranid warrior can kill of that type of model, then a lashwhip is better for your combat resolution than a scything talon. Of course the lashwhips does it job best on tyrant guard.]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 08:41:42]]> GMT</pubDate>
				<author><![CDATA[ Mellon]]></author>
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				<title>What to arm Tyranid warriors with?</title>
				<description><![CDATA[ ^^ What I meant was 7 <span class="glossaryitem" onmouseover='gp(171);'>ST</span>/ <span class="glossaryitem" onmouseover='gp(156);'>RC</span> Leaping Warriors.  I am going to have to think about Toxin Sacs or not.  Probably yes since they give S5 + D3 against Vehicles.  So S7/8, basically.]]></description>
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				<pubDate><![CDATA[Sat, 18 Apr 2009 20:31:33]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>What to arm Tyranid warriors with?</title>
				<description><![CDATA[ <blockquote><div><cite>Garuss Acine wrote:</cite><blockquote><div><cite>gameandwatch wrote:</cite>Great thing totally underestimated about warriors as well, compared to something like nob bikers, is that all warriors have the eternal warrior rule, no instakilling for them nidzies <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote> <span class="glossaryitem" onmouseover='gp(84);'>lol</span> no they don't they are just immune to insta death from weapons more than double their toughness, a force weapon can still kill them with its ability because it is not double the monster's Toughness, on page 28 in the nid codex, right in the second section of writing on Synapse  ^^ no more ignoring insta death, just from power fists and the like, anything else can still fry you </div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> yes they are immune. Read the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. They are specifically immune to instant death, which includes, by the language of the Big Book, force weapons. ]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 02:31:05]]> GMT</pubDate>
				<author><![CDATA[ dumbuket]]></author>
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				<title>What to arm Tyranid warriors with?</title>
				<description><![CDATA[ dumbuket is right on the money! No instadeath for any nid models in synapse range (includingthe synapse creature itself. That includes any and all weapons (unless its <span class="glossaryitem" onmouseover='gp(7);'>apoc</span>).]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 11:07:59]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<title>What to arm Tyranid warriors with?</title>
				<description><![CDATA[ Oh and I personally favour the deathspitter armed nids. They are by far the most cost effective warrior build out there and with the sheer number of *average* hits most things will succumb. <br /> <br /> That said, I have modelled a few <span class="glossaryitem" onmouseover='gp(19);'>cc</span> warriors with leaping and other bits and pieces...my regular opponent is <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and I love using them to get to his lines quick or to take out that troublesome hellhound or command squad. Heck, they can even  take a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>! I know genestealers are probably a better buy in this situation, but I just like the fact that they can be customized quite heavily to however you need/want them and have a bit more survivability than your average stealer.]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 11:13:02]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<title>What to arm Tyranid warriors with?</title>
				<description><![CDATA[ And I would disagree regarding comp.  Much like Nobz, they are NIDS.  Finally they are non-uniform, if anything.  At least a neutral comp issue, it would not effect your score one way or another unless the guy was ... well, "that guy".]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 18:49:50]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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