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Made in us
Regular Dakkanaut




So I'm building tyranids and will be using a tyrant with guard. It seems like the whole squad must be armed the same (all scything talons or all lash whips, although this is ambiguous and I have a thread in you make da call if you really want to argue it). For the purposes of this thread, we will assume they all must be armed the same. What would you take? All lash whips or all scything talons?

I was really leaning towards scything talons at first, they would really help from being stuck in combat too long and the tyrant I'm using has two devourers, which cuts down on his number of attacks. But some of the prime things I worry about killing this squad are things like nob bikers and thunder hammer terminators and a few lash whips would really give me some defense against that.

What say you?

Build a fire for a man and he will be warm for a day; set a man on fire and he will be warm for the rest of his life.

Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain.

Sly Marbo doesn't go to ground, the ground comes to him.  
   
Made in us
Executing Exarch






Odenton, MD

The best thing to do is to give one to each of them, then you can abuse the multiple wound allocation rules.
   
Made in us
Regular Dakkanaut




Clthomps wrote:The best thing to do is to give one to each of them, then you can abuse the multiple wound allocation rules.


Well, yeah.

But assuming that the squad has to be equipped uniformly.

Build a fire for a man and he will be warm for a day; set a man on fire and he will be warm for the rest of his life.

Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain.

Sly Marbo doesn't go to ground, the ground comes to him.  
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

If I recall, the rules do state they have to take the same stuff.

Anywho, my friend uses both a Tyrant with Lashes, Talons, WB and Guard with Lashes and a Broodlord with retinue. The Broodlord insures you stay in the middle while the Tyrant is an unstoppable melee menace that pushes right through the middle. You really can't kill it in CC when anything in contact with 2 models can't swing worth gak. Yes, Lashes are worth it but, like anything else, you have to make everything sync.

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
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Made in us
Executing Exarch






Odenton, MD

I will check my book when I get home, but if IIRC the weapons can be different, only the bio-morphs have to be the same. Just like warriors I might add.
   
Made in se
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

The wording in the book is not very clear: "Tyrant Guard may replace their Scything Talons with Lash Wips at no extra cost." Neither "Any tyrant guard..." or "All tyrant guards in the unit..."

The biomorph section is a bit clearer as it says "...at +6 points per model." wich makes it easier to believe they mean everyone.
   
Made in us
Executing Exarch






Odenton, MD

Well thats a lot of help



IMO that means you can take a combination, but I can see were you come from if you think otherwise.
   
Made in gb
Towering Hierophant Bio-Titan



UK

Concidering the large bases guards are based on, as well as the large tyrant and the rules describing the use of the lashwhip, it should be effective best with every model (including the tyrant) to equip a lashwhip.

Sgt.powerfists/any singular non-ic power weapon can still hide behind other models but its alot harder to do and can be thrawted with well aimed charges. Likewise against numerous deathly squads en-mass lashwhips would be best at reducing the no. of attacks swung your way.

Otherwise, the extra attacks will help you out more versus singular larger models or sqauds that have (id say) 5 or less models. Possibily 3 or less.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in se
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

I have to disagree with you Razerous. I'm a huge fan of lash whips when attacking single models. It takes a bit of clever and/or lucky assaulting, but having any kind of CC-oriented model loose 4 attacks is enormous amounts of frustration caused.

Here is a short list of stuff that will have only one attack if surrounded by 4x lash whips: Most spacemarine commanders. Avatar of Khaine. Hivetyrant with 2x Scything talons. Ork warlord. Bloodthirster. Skulltaker. All eldar but Karandras. Both C'than. Most orks, including Ghazghkull Thraka. And 3 (biker) nobz with PKs will get one attack each. All walkers.

And a few that will have 2 attacks: Kharn the betrayer. DE megapimp character with _all_ the bling. Keeper of Secrets. Karandras. Ork warboss with slugga + choppa + attack squig (as if that is ever going to happen). Some spacemarine named characters in a squad with a chapter banner and/or near Pedro Kantor. I'm sure I have missed some combos, but not many. A crushing-claws + scything talons melee-fex will have 1d6-3 attacks, wich averages on 1.5

And I can always take 2x lash whips on my HT for a total of 5 :-) One evening when I'm not as tired I'll try doing some mathhammer on how much effect the lashwhip actually has on the reult of some of these champion fights. Also, I'll try to do some models of how the squad fares against the classic heavy hitters, such as nob bikers and TH/SS-termies.
   
 
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