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				<title>First Mech IG list (1,500 points)</title>
				<description><![CDATA[ So here's my first attempt at an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> list from the advice I've been given.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Company Command Squad<br /> -Medi-Pack, Plasma Gun(x3)<br /> -Carapace Armour<br /> -Chimera<br /> 200 points<br /> <br /> Ministorum Priest<br /> - Eviscerator<br /> 60 points<br /> <br /> Elites<br /> Psyker Battle Squad<br /> - Additional 4 members<br /> - Chimera<br /> 145 poitns<br /> <br /> Marbo<br /> 65 points<br /> <br /> Troops<br /> Platoon Command Squad<br /> - Commander w/ Power Fist<br /> - Flamers(x4)<br /> - Chimera<br /> 105 Points<br /> <br /> Blob<br /> Infantry Squad<br /> - Commissar w/ Power Weapon<br /> - Sergeant w/ Power Weapon and Meltabomb<br /> - Grenade Launcher/Autocannon<br /> 120 Points<br /> Infantry Squad<br /> - Sergeant w/ Power Weapon and Meltabomb<br /> - Grenade Launcher/Autocannon<br /> 75 Points<br /> Infantry Squad<br /> - Sergeant w/ Power Weapon and Meltabomb<br /> - Grenade Launcher/Autocannon<br /> 75 Points<br /> <br /> Veteran Squad<br /> - Meltagun (x3)<br /> 100 points<br /> <br /> Veteran Squad<br /> - Meltagun (x3)<br /> - Demolitions<br /> 130 points<br /> <br /> Fast Attack<br /> Vendetta<br /> 130 points<br /> <br /> Valkyrie<br /> - Two Multiple Rocket Pods<br /> 130 points<br /> <br /> Heavy Support<br /> Leman Russ Battle Tank<br /> 150 points<br /> <br /> 1,500 Total points<br /> <br /> Edit: Added meltabombs on the sergeants for versitality?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2010 07:29:55]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>Re:First Mech IG list (1,500 points)</title>
				<description><![CDATA[ 1.) Power weapons are almost always a waste<br /> 2.) Heavy weapons in meltagun squads which have to move is not a good idea<br /> You may want to consider combined squads for your platoon]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2010 14:06:49]]> GMT</pubDate>
				<author><![CDATA[ Irdiumstern]]></author>
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				<title>First Mech IG list (1,500 points)</title>
				<description><![CDATA[ Hmm why do you say that power weapons are a waste? I was hoping that with a few hidden there in a blob I'd be able to at least do something against <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units. Also, I wasn't sure if the combined squad can go into individual chimeras? <br /> <br /> Good catch on the Lascannon, I'll take that off.<br /> <br /> Edit: Checked the codex and realised that a combined squad cannot load up in Chimeras, so I think I rather keep them as individual squads. If I go into a kill point game...I'm not sure what I'd do @_@ Just be more...careful?<br /> <br /> Edit 2: After some thinking I see the logic in not using Chimera's and will update the list.]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2010 14:15:02]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>First Mech IG list (1,500 points)</title>
				<description><![CDATA[ If you decide to blob your infantry, I would suggest a commissar, as a single one makes the entire blob <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 9 Stubborn with the ability to reroll failed tests (though he executes someone). That will give the blob some serious staying power (and making power weapons worthwhile in the blob). Also, considering the number of melta guns you have floating around do you really need two vendetta's? I personally think that switching one of them for a valkyrie with rocket pods would provide you with the anti-horde you seem to be missing, plus it can still transport one of your squads of melta-vets.]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2010 15:05:46]]> GMT</pubDate>
				<author><![CDATA[ grobbicull]]></author>
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				<title>First Mech IG list (1,500 points)</title>
				<description><![CDATA[ Hmmm true, I was just thinking of having two Vendettas for redundancy. The gunship seems reasonable, and all I really need to do is do some magnetizing to be able to switch them out. Also if I take the Valkyrie w/ Rocket Pods I can squeeze in said commissar.<br /> <br /> Thanks <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Edit:<br /> - 5 points left now...do I just splurge on Krak grenades?<br /> - Also should I get rid of the 160 point Veteran Squad to bring in a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2010 15:09:59]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>First Mech IG list (1,500 points)</title>
				<description><![CDATA[ @ sgt sunshine - very strong list so far, good job. It's pretty similar at first glance to dpaul's example list he put up for me <a href="http://www.dakkadakka.com/dakkaforum/posts/list/0/273838.page#1249582" target="_new" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/0/273838.page#1249582</a> and he won best general at a tourney recently. For good examples of how to use similar builds, check out <a href="http://www.dakkadakka.com/dakkaforum/posts/list/267340.page" target="_new" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/267340.page</a> as both Freddieyu and dpaul have pretty similar builds and are cracking generals.<br /> <br /> I have a somewhat contentious suggestion to make about your Commisar placement - putting 2 powerfists inside a chimera seems a little risky to me, as you can't assault in the turn you disembark. You might not get to use them. Plus, if your commissar shoots your Lt, that's a powerfist down the drain straight away, and you're losing an order on top of that.<br /> I'd suggest moving the commissar into one of your blob squads (with a <span class="glossaryitem" onmouseover='gp(486);'>PW</span> instead of a <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, even if it means less punch) to steady them, and if you intend that <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> to get into <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>, drop their chimera and stick 'em behind your blob squad. The extra points from the switcheroo can give you a Priest w/eviscerator, who as an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> can join either the blob squad if you're doing the assaulting (suddenly very, very scary for your opponent) or your <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> if you're counter-charging your enemy.<br /> <br /> As far as removing your <span class="glossaryitem" onmouseover='gp(486);'>PW</span>'s from the blob squad is concerned, I can understand that suggestion, as the investment of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> potential in what should be a shooty squad can be seen partly as a waste if they won't get into <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>. However, such a big target is going to attract a lot of attention, and also can soak up a lot of damage, so I'm personally backing you on that decision. If you're low on points however, keep a <span class="glossaryitem" onmouseover='gp(486);'>PW</span> on your blob-commissar over your sergeants, as they might get executed when he won't.<br /> <br /> as far as any leftover 5 points are concerned, give meltabombs to one of your mobile sergeants over krak grenades to a whole squad - it can make all the difference, as I found out today, popping 2 drop-pods for 2kp with my Rough Rider sergeant.<br /> <br /> And as far as the <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> is concerned, they are fabulous in many ways already listed on your original thread. They attract firepower away from your chimeras, they have an ordnance blast template with AP3 for lovely anti-horde and anti-<span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> potential, and you're currently lacking some Heavy Support.<br /> However, it can't claim objectives, so the long and the short of it is it's up to you - if you want loadsa troops, take 'em!<br /> <br /> Keep up the good work.<br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span> I'm finding my own army builds to be quite potent in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>, so if that's not a vibe you want to follow, ignore my above advice about commissar placement.]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2010 18:02:17]]> GMT</pubDate>
				<author><![CDATA[ Captain Roderick]]></author>
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				<title>Re:First Mech IG list (1,500 points)</title>
				<description><![CDATA[ Thanks for the tips Roderick. I just read through the commissar again and realized that was pretty much my bad xD I hadn't realized that he had to be part of the group to give it stubborn, and that it was only the Lord which only let you have the Aura of <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 10. Also, I don't mind having <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> in my blob because really? I think it's going to happen anyways and they might as well have some sort of chance in it, or at least have a nasty surprise. I'm just kind of glad someone sees the logic behind it, and it isn't just me being crazy. <br /> <br /> In regards to the Leman Russ battle Tank, I think losing one unit of melta vets is worth the considerable firepower/distraction that it brings to the table. Hmmm I suppose this is becoming more of a hybrid list? ._.<br /> <br /> Edit: Adjustments have been made to the list <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2010 23:56:23]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>First Mech IG list (1,500 points)</title>
				<description><![CDATA[ To most of that I say, Damn straight!<br /> <br /> Whelp, hybrid lists are the most successful, but having a strong theme is the most awesome. Do it your way <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2010 01:09:56]]> GMT</pubDate>
				<author><![CDATA[ Captain Roderick]]></author>
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				<title>First Mech IG list (1,500 points)</title>
				<description><![CDATA[ Well the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> are supposed to work together with all the other units within in the army <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Anyways thanks for the help.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2010 06:19:43]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>Re:First Mech IG list (1,500 points)</title>
				<description><![CDATA[ Power weapons in guard units are almost always taken as defensive measures, not offensive ones. If you think you are going to get hit in close combat keep it, otherwise ditch them. That is my main tid bit from experience with guard. You have good mobility with 2 chimeras. You might want to stick the veterans in them though. You can use them to take objectives then. Keeping them safe inside the vehicle and firing 2 meltas out of the top.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2010 12:09:04]]> GMT</pubDate>
				<author><![CDATA[ Ringarin]]></author>
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				<title>First Mech IG list (1,500 points)</title>
				<description><![CDATA[ Yeah, I'm not playing my power weapons that aggressively...it's more of just a counter attack option. After all I find it as a rule of thumb it's better to assault than be assaulted in most cases. So in short...yeah I'm playing them as a defensive measure <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> Also I'm pretty sure they'll be attacked, it's a blob of 30 right? Most people would try to hit that I think? Then again I don't play guard so I wouldn't know.<br /> <br /> In regards to the Veterans in Chimeras...they'll already airborne? And I don't really have the slots for two more Veteran squads unless you mean just put the Veterans in there if there rides destroyed? <br /> <br /> Edit: This has been bugging me for a bit, but are the Psykers worth their points or would it be better to have another <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>?]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2010 12:40:42]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<description><![CDATA[ Psykers scare most armies. I took 'em once, they were my most successful anti-<span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> unit.<br /> I'd say once again, go with what you want your army to feel like. A lot of the best generals use 'em, and the fear factor plus their protective chimera should be enough to draw a *lot* of heat from your objective-grabbing troops <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2010 13:26:21]]> GMT</pubDate>
				<author><![CDATA[ Captain Roderick]]></author>
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				<description><![CDATA[ Ah, good point. I'm just kind of foreign to the whole thing so I dont' have a good grasp of unit effectiveness right now except on paper. It's just that I noticed that one 1,500 point list had 3 <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> and me go "Woah", but I suppose as long as I use everything correctly I should do well?]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2010 13:34:12]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Sgt.Sunshine wrote:</cite>Ah, good point. I'm just kind of foreign to the whole thing so I dont' have a good grasp of unit effectiveness right now except on paper. It's just that I noticed that one 1,500 point list had 3 <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> and me go "Woah", but I suppose as long as I use everything correctly I should do well?</div></blockquote><br /> <br /> Yup, and even more importantly, paint it all up well, so the dice gods smile on you.<br /> I'm currently struggling with that, since I've got an infantry <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army. Even batch painting takes yonks with the minis I'm using...<br /> <br />  And you will lose, it happens to all of us. Get to know your units, experiment, and you'll have a formidable list no matter what.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2010 15:40:05]]> GMT</pubDate>
				<author><![CDATA[ Captain Roderick]]></author>
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				<title>First Mech IG list (1,500 points)</title>
				<description><![CDATA[ Ah, yes the dice gods. I played <span class="glossaryitem" onmouseover='gp(326);'>DnD</span> for a bit and we had to bless our dice? It involved our favourite drink and wet dice....fun stuff? <br /> <br /> Anyways yeah, I expect the painting bit will be a tad tedious, just need to figure out my colour scheme first...]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 00:45:46]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<description><![CDATA[ What minis are you using? Cadians I expect?<br /> <br /> If you had a spare couple of hundred quid, I'd say go for Death Korps of Krieg, because I've wanted those models since they came out.<br /> <br /> I like how dubious you are about your past ritual <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Great thing about Dakka - there's loads of people's painting blogs online, should give you a good strong feel for what works well (even in large numbers) for <span class="glossaryitem" onmouseover='gp(69);'>IG</span> paintschemes.<br /> <br /> My only suggestion is don't do something painfully intricate, like I have...]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 01:04:54]]> GMT</pubDate>
				<author><![CDATA[ Captain Roderick]]></author>
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				<title>First Mech IG list (1,500 points)</title>
				<description><![CDATA[ The Death Korps do look pretty awesome, but I live in Canada so that means shipping costs and such. I guess I might be able to find another, possible cheaper, way of buying them...Oh, and just to check...but aren't forge world things not allowed in some tournaments?<br /> <br /> I'll take a look at some of those paint blogs, I've mostly been thinking of getting around to it when I get back home and start get my first box to test out paint jobs and see how adept I am at assembling models XD]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 01:37:17]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>First Mech IG list (1,500 points)</title>
				<description><![CDATA[ I believe, but don't quote me on this, that forge world minis are fine, as long as the rules are within standard <span class="glossaryitem" onmouseover='gp(3);'>40K</span> rulebooks. The whole 'no <span class="glossaryitem" onmouseover='gp(39);'>FW</span> in tournaments' malarky applies to things they made rules up for themselves, like all the various mega-shiny toys.<br /> I'm basing this theory on the fact that Dpaul's whole army is DKK, and he won best general in a tourney with 'em.<br /> <br /> And they're forgeworld minis, they're never going to really be cheap. But they're soooooo pretty!<br /> <br /> Anyway, enjoy yourself dude.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 01:59:06]]> GMT</pubDate>
				<author><![CDATA[ Captain Roderick]]></author>
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				<title>First Mech IG list (1,500 points)</title>
				<description><![CDATA[ Ah, alright. I know they're pretty, but I'm just wonderin' if I can paint to that standard xD]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 02:05:33]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>Re:First Mech IG list (1,500 points)</title>
				<description><![CDATA[ Yep, like the captain says they allow you to have <span class="glossaryitem" onmouseover='gp(39);'>FW</span> minis if its standard in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rule book and codices. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  But if you plan to have <span class="glossaryitem" onmouseover='gp(39);'>FW</span> stuff not only should you be prepared to pay a lot, but you have to put work in them as well.  They aren't as clean as their plastic counterparts.  Plus because they are resin, you have to be careful how you bend them this way or that.  We've done a lot of commissioned conversion work with <span class="glossaryitem" onmouseover='gp(39);'>FW</span> items so we know how to work with them, and when we convert em we charge a little extra than plastic conversions as the risk factor is slightly higher.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> BTT<br /> <br /> You can use power weapons offensively depending on your army theme.  They are good defensive weapons on blobs.  But say you have Al-Raheem, a Blob of 50, power weapons (don't take plasma pistols), <span class="glossaryitem" onmouseover='gp(380);'>GLs</span>/plasma etc., plus straken with a vet crew, shotguns, meltas, pfist, on a valk/vendetta in a 1250pt army (which is played on a 4x4!).  According to the <span class="glossaryitem" onmouseover='gp(473);'>INAT</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> (<span class="glossaryitem" onmouseover='gp(109);'><span class="glossaryitem" onmouseover='gp(398);'>pls</span></span> don't ask me for the link, they only give me printed copies <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ), straken gives furious charge and counter attack so the blob gets the bonus either way.  We've tried it, not only is it fun... it works, and it works well (Al raheem has funky commands of his own).<br /> <br /> Nothing wrong with being defensive though.  Here's a trick (I've used this with Marbo vs genestealers countless of times to great effect), not everyone has frag grenades... people tend to forget that there are other armies around.  I know of the Marine flood so its understandable.  So if they don't just park yourself inside terrain and wait to be charged.  i.e. My command squad has 5 guys, genestealers infiltrate, survives shooting through coversaves, and prepares to assault.  Knowing that he will assault next turn, I forego shooting and ran for terrain.  4 stealers assaults with scything talons vs. 5 man command squad, I would be dead except I saw that in his list (its open list) he didn't have fleshhooks (frag grenades,  I strike first and cause 2 wounds which he fails, only 2 stealers left, he causes 2, and I saved 1, 2 wounds to 1.  But I had the standard so he tests -2.  He fails and rolled 2 on moral high ground and I rolled a 6 (lucky), stealers were swept.  I'm not saying you will always win, but it will definitely increase your chances.<br /> <br /> As for <span class="glossaryitem" onmouseover='gp(449);'>PBS</span>, I never lost during the <span class="glossaryitem" onmouseover='gp(48);'>GT</span> and the Psykers had a lot to do with that.  But don't spam em', there's a lot of anti psyker stuff now.  Keep in mind that &quot;Weakened resolve&quot; is not a shooting attack, that means they can stun your chimera and they can still do psychological damage (literally and figuratively).  But it is important that you keep the psykers at 8-man strong, why, for the insta-kill capability.  Who needs insta-killing?  there are obliterators (which in the <span class="glossaryitem" onmouseover='gp(48);'>GT</span> I did), meganobz, bikernobz, and a lot more.  And here's the cherry on top for you, if marbo arrives, survives one turn of shooting (which is a big possibility considering there are a lot of scarier things on the table), you can kill 25% of a non <span class="glossaryitem" onmouseover='gp(119);'>SM</span> unit (did this to 10-man nob biker unit once  <img src="/s/i/a/b3ae9cf68ec71745d6b110374d581299.gif" border="0"> ), have them run with <span class="glossaryitem" onmouseover='gp(378);'>WR</span>, then have marbo assault them (who probably positioned deep in enemy territory).  They will test on Ld2 on <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>, if they pass that they deserve to kill Marbo, if not Marbo just wiped a 600+ point unit in close combat all by his lonesome (with a little long distance assistance)!!!  I wouldn't suggest you use it too much as you'll find that you will have less and less eager opponents/friends. <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> <br /> <br /> As for Marbo.  This guy is the closest thing you have to sending your opponent's army to a proctologist.  6 special rules, melta bombs, pistol that is classified as sniper (rending anyone?), 6 attacks, wounds on a 2+, deepstrike inside the opponent's shirt, and a lovely demo-charge(!).  He costs as much as an infantry squad, oh wait, they're cheap too.  He's the specialist and I love saying &quot;He's Behind You!&quot; to my opponent/friends.  The last skirmish he had I faced <span class="glossaryitem" onmouseover='gp(124);'>SW</span> with Njal (who nut-kicks <span class="glossaryitem" onmouseover='gp(69);'>IG</span> by giving them -1BS), he was onboard a Rhino so he can cast his mojo (he needs his precious line of sight) inside relative &quot;protection&quot;.  I gun the Rhino down with my Hydra.  Keep in mind that Njal will only get his 4+ invulsave if he wears a terminator suit so he can't use a Rhino if he did.  I deepstrike and demo-charged the hell out of Njal and his buddies so he insta-dies!  by turn 4 his last 2 squads in rhinos charged, one beside the other.  I destroy the rhinos and gun down 1 squad to reduce them to two guys.  I pistoled those guys and assaulted the last guy standing, killing him, I consolidated about 2 o'clock from the other squad.  The other squad I killed about 3 of them to make them run with <span class="glossaryitem" onmouseover='gp(378);'>WR</span>.  Next turn the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> will rally but unlike tyranids, they are subject to proximity restrictions (since testing if an enemy unit is within 6&quot; comes before rallying), they continue to run and Marbo just accompanies them outside the table edge.  Not at all too shabby for 65pts, he really lives up to his name (Rambo!).]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 03:18:33]]> GMT</pubDate>
				<author><![CDATA[ dpaul]]></author>
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				<title>First Mech IG list (1,500 points)</title>
				<description><![CDATA[ Oh man, thanks for all the advice and tips on how to properly use Marbo and the Psykers. As for <span class="glossaryitem" onmouseover='gp(39);'>FW</span> models...well I think I'll start on Cadians first, and then maybe start up a <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span> regiment later on xD <br /> <br /> The frak grenades a re a good point too, otherwise I really would have just kept shooting the suckers until they assaulted me, and not duck into cover. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Hmm not quite sure what to use for the Veteran models if I go krieg...]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 03:46:45]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>First Mech IG list (1,500 points)</title>
				<description><![CDATA[ <blockquote><div><cite>Sgt.Sunshine wrote:</cite>Oh man, thanks for all the advice and tips on how to properly use Marbo and the Psykers. As for <span class="glossaryitem" onmouseover='gp(39);'>FW</span> models...well I think I'll start on Cadians first, and then maybe start up a <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span> regiment later on xD <br /> <br /> The frak grenades a re a good point too, otherwise I really would have just kept shooting the suckers until they assaulted me, and not duck into cover. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Hmm not quite sure what to use for the Veteran models if I go krieg...</div></blockquote><br /> <br /> You don't have to change models.  You can just have slight variations on color scheme.  Be prepared though, a squad of 10 <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span> costs about the same or more than a Land Raider.  So if you play about 50-70 models for a mech vet (Hybrid would probably go to about 80-100+ models) you pretty much know where this is heading. <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br /> <br /> As for the army list, I think its very good.  If I were using it though I would get rid of the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> carapace armor and one of the demolitions doctrine to give the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> a ride since if I read the list correctly one of your assault weapon guys will be taking the bus. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  Which greatly reduces their effectiveness.  If you wanted to use a demo charge, I suggested you only use one since vets in Valkyries are probably your best bet.  Vendettas will more often than not, only be moving for 6".  and with the 6" demo-range, that pretty much limits the versatility.   And if you have extra points (i.e. if you decide to drop the plasmas for meltas) I would suggest you give <span class="glossaryitem" onmouseover='gp(51);'>HB</span> sponsons to the Vendetta. 10 pts for two heavy weapons, now that's a bargain, they become a threat to Vehicles (Hey, <span class="glossaryitem" onmouseover='gp(51);'>HB</span> can also pierce through rear armour increasing your chances for an "explodes" result) and infantry alike. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <br /> <br /> Man, I really need to finish work, I'm picking up the girlfriend later and she'll be pissed if she finds out I'm late because of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> again. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  Hey, post some battle reports.<br /> <br /> Cheers!]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 07:14:14]]> GMT</pubDate>
				<author><![CDATA[ dpaul]]></author>
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				<title>First Mech IG list (1,500 points)</title>
				<description><![CDATA[ Oh god, I just did some quick math and just buying the infantry alone would be around 180 dollars Canadian not including shipping @_@ Looks like it's time to start saving. <br /> <br /> Thanks for bringing up the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> lack of a ride. I was actually thinking about what the point was for the Vendetta vets to have one since the lascannon has such a huge range. So I'll be taking your advice on that and switch somethings around to get another chimera in there, but I think I'll keep the plasmas on the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>. Though, I'm hoping they don't blow themselves up too often...<br /> <br /> Once I get back to Canada and get the ball rolling I'll try to get some bat reps up, but that might be a while so don't hold your breath xD<br /> <br /> edit: Geeze, if I had to ball park how much I'm going to spend it'd be around 800 dollars maybe? Including everything I mean, such as a case, models, shipping, paints and etc. On another note I just realised that I'd have to put swords on <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span> seargents which leads to my next question...how or do I need to convert things &gt;_&gt;?]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 07:30:39]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>First Mech IG list (1,500 points)</title>
				<description><![CDATA[ <blockquote><div><cite>Sgt.Sunshine wrote:</cite>Oh god, I just did some quick math and just buying the infantry alone would be around 180 dollars Canadian not including shipping @_@ Looks like it's time to start saving. <br /> <br /> Thanks for bringing up the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> lack of a ride. I was actually thinking about what the point was for the Vendetta vets to have one since the lascannon has such a huge range. So I'll be taking your advice on that and switch somethings around to get another chimera in there, but I think I'll keep the plasmas on the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>. Though, I'm hoping they don't blow themselves up too often...<br /> <br /> Once I get back to Canada and get the ball rolling I'll try to get some bat reps up, but that might be a while so don't hold your breath xD<br /> <br /> edit: Geeze, if I had to ball park how much I'm going to spend it'd be around 800 dollars maybe? Including everything I mean, such as a case, models, shipping, paints and etc. On another note I just realised that I'd have to put swords on <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span> seargents which leads to my next question...how or do I need to convert things &gt;_&gt;?</div></blockquote><br /> <br /> Well during a local gaming gathering I showcased mine and told a few people that I may be selling the army, then start a new.  As Captain Roderick pointed out the army was in Freddieyu1's battle report, we were the last match up since we had the top two scores, <a href="http://www.dakkadakka.com/dakkaforum/posts/list/267340.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/267340.page</a> . In these shots, the army's painting wasn't exactly done, zero vehicles painted!  That night I airbrushed the tanks so I had them painted but the whole army lacked detail (I lost points here so I was out of Best General Award contention).  Fast forward 1 month, I had most of them detailed.  When I displayed them, everyone liked the paint job (as it was originally intended for personal use) of the 4 people I told I was selling the army 3 wanted to make bids on it all of course over a range of 1-2k dollars.  Point is, you will spend on it but everyone will appreciate it once its on the table...]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 08:56:38]]> GMT</pubDate>
				<author><![CDATA[ dpaul]]></author>
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				<title>First Mech IG list (1,500 points)</title>
				<description><![CDATA[ So how much did it take to get the army together? I'm assuming it'd be a at least a bit less than what people bought if for.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 10:05:42]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>First Mech IG list (1,500 points)</title>
				<description><![CDATA[ <blockquote><div><cite>Sgt.Sunshine wrote:</cite>So how much did it take to get the army together? I'm assuming it'd be a at least a bit less than what people bought if for.</div></blockquote><br /> <br /> From the top of my head including bits, materials, paint putty etc.  Somewhere around the 700-900 dollar mark.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 11:04:00]]> GMT</pubDate>
				<author><![CDATA[ dpaul]]></author>
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				<description><![CDATA[ Ah, a good sell then. Now, I have a better guess for how much I have to spend xD]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 11:23:54]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>First Mech IG list (1,500 points)</title>
				<description><![CDATA[ Ah, glad you stepped in Dpaul, I was pretty much just quoting you anyway, since I'm not a mech player.<br /> <br /> Sgt, as you can see your army will be killy to the max. I hope you survive financially, and I'm also looking forward to those batreps a few months down the line <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Cheers big ears(es),<br /> <br /> Roderick.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 12:29:47]]> GMT</pubDate>
				<author><![CDATA[ Captain Roderick]]></author>
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				<title>First Mech IG list (1,500 points)</title>
				<description><![CDATA[ Thanks for the support Cpt, and you too Dpaul. Yeah, I'll definately get this going when I head back to Canada. Buy these suckers, do some hardcore painting- I'm not the best painter so this will take a lot of trial and error as I do NOT want to ruin expensive minis- and get some bat reps done.<br /> <br /> Might take some time, but I'm really digging this idea now. Anyways, I guess that's it for this thread. Thanks again for all the help.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 14:48:38]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>First Mech IG list (1,500 points)</title>
				<description><![CDATA[ Oh, I know this is kind of an old topic, but I just realized I did my math wrong. I actually have 35 points left that I'm not really sure to do with. I mean I could get Voxes, heavy bolter sponsons on the <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>, or something like that.]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2010 07:16:06]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>First Mech IG list (1,500 points)</title>
				<description><![CDATA[ I'm not personally a huge fan of sponsons, although I do like Extra Armor to keep the beast mobile. You could also tool up your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> a bit more, maybe some close-combat ability to help keep your commander alive?<br /> Also, guard is famous for rolling 1's with plasma weapons, then failing armour saves, so perhaps carapace and a fist for your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>?<br /> Other possibilities include a single scout sentinel to outflank and disrupt the enemy's rear/contest objectives, like Freddieyu does, a trio of ratling snipers as an annoying distraction infilitrated somewhere on the board (every shot fired at them or unit that assaults them is not hitting your killware) and giving meltabombs to your lieutenant (they come in very handy from time to time).<br /> <br /> Also, my oppo showed me a great <span class="glossaryitem" onmouseover='gp(69);'>IG</span> modelling blog where the chap has been doing some classy headswaps on his cadians to get a nice strong feel. check it out: <a href="http://santacruzwarhammer.blogspot.com/search/label/Ardwick%2023rd" target="_new" rel="nofollow">http://santacruzwarhammer.blogspot.com/search/label/Ardwick%2023rd</a> you might find something inspiring there.]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2010 12:27:00]]> GMT</pubDate>
				<author><![CDATA[ Captain Roderick]]></author>
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				<description><![CDATA[ Oh hey, I just realized that the fist, and carapace would be the perfect things to spend the rest of the points in. Thanks Roderick!<br /> <br /> Hmm I'm really begining to debate getting <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span> models...I'm pretty sure I'm going to ruin a lot of them by trying to get powerfists on them, and I'm not really sure what to do for psykers @_@]]></description>
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				<pubDate><![CDATA[Sat, 23 Jan 2010 08:01:22]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<description><![CDATA[ I'd go for either a sentinel, or Demos on the other vet squad and meltabombs in your blob.  What if it gets charged by a sneaky or lucky walker?]]></description>
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				<pubDate><![CDATA[Sat, 23 Jan 2010 09:24:43]]> GMT</pubDate>
				<author><![CDATA[ murdog]]></author>
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				<description><![CDATA[ Well that's why I have the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> to clean up the mess? I don't know u_u]]></description>
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				<pubDate><![CDATA[Sat, 23 Jan 2010 10:06:14]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>First Mech IG list (1,500 points)</title>
				<description><![CDATA[ whelp, you've got a priest with a 'viscii who'll carve up walkers but good, but I suppose dropping a <span class="glossaryitem" onmouseover='gp(380);'>GL</span> somewhere or downgrading a weapon somewhere would be most worthy of putting meltabombs on your Commissar. Meltabombs utterly save the versatility of basic infantry, krak grenades less so but if they're free they're useful..<br /> <br /> At the same time though, your demo vets *all* have meltabombs. that's some serious killware right there. if you get 'em next to a landraider or two on turn 1 or two...]]></description>
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				<pubDate><![CDATA[Sat, 23 Jan 2010 12:07:53]]> GMT</pubDate>
				<author><![CDATA[ Captain Roderick]]></author>
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				<title>First Mech IG list (1,500 points)</title>
				<description><![CDATA[ I'm confused now...do you mean demo charges?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/273803/1277519.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/273803/1277519.page</link>
				<pubDate><![CDATA[Sun, 24 Jan 2010 03:48:21]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
			</item>
			<item>
				<title>First Mech IG list (1,500 points)</title>
				<description><![CDATA[ Edited my last post to make more sense <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/273803/1278258.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/273803/1278258.page</link>
				<pubDate><![CDATA[Sun, 24 Jan 2010 15:26:03]]> GMT</pubDate>
				<author><![CDATA[ Captain Roderick]]></author>
			</item>
			<item>
				<title>First Mech IG list (1,500 points)</title>
				<description><![CDATA[ Long time no chat.<br /> <br /> Anyways I just checked, and I'm pretty sure that Comissars cannot take Meltabombs. The Sergeants can, but not the Comissars I think.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/273803/1296973.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/273803/1296973.page</link>
				<pubDate><![CDATA[Mon, 1 Feb 2010 08:54:32]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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