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		<title><![CDATA[Latest posts for the thread "New Ork Player"]]></title>
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				<title>New Ork Player</title>
				<description><![CDATA[ I'm a new ork player, ok I'm a new to the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> world, I have played 5 games now. 1 win 2 loss 2 draw, I am having a lot of fun, but I would like to become a little more competitive. I know I''m playing guys with on avg. 7years of play time on me I have been looking on these and other forums trying to help with the learning curve.<br /> <br /> 1. Last match I played, seemed the guy was geared for me. He ran 2 land raiders <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14, filled with Assault style Terminators with Lightning Claws and Thunder Hammers, along with some special rules that allowed for reroll to hit and wound and, then he had a land speeder, and a couple of drop pods with scouts. How do I open up Land Raiders? Rokkits, Deffguns, and a Boomgun will not do it, and my 30 boyz squads with Nobz with <span class="glossaryitem" onmouseover='gp(107);'>PK</span> would just get chewed up by the Terminators before they could get up on to one.<br /> <br /> 2.Is a foot slogging army just not good against these high <span class="glossaryitem" onmouseover='gp(9);'>AV</span> Mek armys I have been seeing? I'm Starting to Think that Boyz in Trukks and Battle Waggons might be the way to go, but I don't know how to fill out those army list, like with Kommandos? Burnas? Lootas? Are Tank Bustas even worth it? Would Adding Killa Kans with Grotzookas be a waste b/c. they will be left behind?<br /> <br /> 3. I have not used a Unit of Nobz yet, How much is too much, what size squads should I be running, and with what wargear, I don't want to spend too much on wargear just to have them perform poorly and waste points, and I don't want to spend too little so they have no choise but to perform poorly<br /> <br /> 4. What <span class="glossaryitem" onmouseover='gp(67);'>IC</span> are good to use and which should I stay away from?<br /> <br /> My Main thing is I want to get the most out of my units and have them be dependable, well as dependable as orks can be. Like I said I'm very new to the game and I'm having a tough time bringing my army list togther which in turn makes my matches very tough. I really like the orks, I'm having a lot of fun either way but if I could get a few more "W's" that would be nice too. I'm all ears to any advice. Thank you.]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 18:19:21]]> GMT</pubDate>
				<author><![CDATA[ RustyNails]]></author>
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				<title>New Ork Player</title>
				<description><![CDATA[ For your army list first I think you need to decide what type of army you like to play. I personally run a horde type army with some Deff Kopptas, Killer Kans, and a Deff Dread.<br /> There are a lot of options in the Ork list that compliment each other well. ]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 18:44:36]]> GMT</pubDate>
				<author><![CDATA[ mytimeprez]]></author>
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				<title>Re:New Ork Player</title>
				<description><![CDATA[ I'll give you a nice little link that could help you... Read it through before deciding anything... It helped me a lot...<br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/0/310129.page#1822329 " target="_new" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/0/310129.page#1822329 </a><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 18:47:31]]> GMT</pubDate>
				<author><![CDATA[ Chinchilla]]></author>
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				<title>Re:New Ork Player</title>
				<description><![CDATA[ I really want to be flexable with what style of play I can do, so i can change my build depending on my opponent. I have come into possetion of a lot of orks already<br /> <br /> I have:<br /> <br /> 120 boys<br /> 6 trukks<br /> 20 lootas<br /> 20 burnas<br /> 15 kommandos<br /> 20 storm boys<br /> 20 grots<br /> 6 deffkoptas<br /> 2 battlewagons<br /> 3 killa kans<br /> 1 big mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> 1 Big mek with <span class="glossaryitem" onmouseover='gp(164);'>SAG</span><br /> 2 war bosses<br /> 10 nobs<br /> 24 biker boys<br /> 1 weird boy<br /> 2 warbuggies<br /> 1 looted wagon<br /> <br /> I feel I have a lot of stuff, but nothing that really works for one style of play. I'm kinda wondering what I need to bring something together to make it work, like what <span class="glossaryitem" onmouseover='gp(67);'>IC</span> would help bring it together, or do I need like another battle wagon to make a good trukk/battle wagon list?]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 19:33:16]]> GMT</pubDate>
				<author><![CDATA[ RustyNails]]></author>
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				<title>New Ork Player</title>
				<description><![CDATA[ Bottom line is you are playing guys with a lot more experiance than you, your going to have a steep learning curve to deal with. The plus side is I'm sure it will only make you a better player faster.<br /> <br /> If you want to find some really good starting info for orks, look up Dashofpepper's posts, I believe he has writin a good article which may be able to be found in the article section or by pming him. <br /> <br /> As for directly answering your questions, a green horde army can work but it will usually be an uphill battle against tank heavy armies. (but hey I like uphill battles). With what you have here (which is quite a bit!) I can see a nice kult of speed list. fill up your troops with trukks, throw some nobs in a wagon or put them on bikes. put lootas in the backfeild or get boss snikrot and have him come on the backside of the table with kommandos, get another buggie and field a unit of 3 to create cover for your trukks. And throw in some deffkoptas for first turn assaults and tank hunting. And of course put you <span class="glossaryitem" onmouseover='gp(163);'>kff</span> mek right in the middle of it.<br />  ]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 19:48:41]]> GMT</pubDate>
				<author><![CDATA[ yournamehere]]></author>
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				<title>Re:New Ork Player</title>
				<description><![CDATA[ With stuff you have, i'd go this way:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 205<br /> warboss (<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, eavy armour, cyber body, bosspole, attack squig): 120<br /> Big mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>: 85<br /> <br /> ELITES: 300<br /> 10xBurna boyz: 150<br /> 5x Loota: 75<br /> 5xLoota: 75<br /> <br /> Troops: 709<br /> 12 boyz (nob, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, bosspole): 112<br /> + trukk : 35<br /> 12 boyz (nob, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, bosspole): 112<br /> + trukk : 35<br /> 6x Noobz (<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>+bosspole, Big Choppa, big choppa + combi-rokkit, big-choppa + waagh banner, painboy + grot, 6x cybork body): 275<br /> + battlewagon (deff rolla, big shoota, grot oiler, boarding plak, grabbin klaw, extra armour): 140<br /> <br /> Fast attack: 140<br /> Deffkopta (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkit, buzzsaw): 70<br /> Deffkopta (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> rolkkit, buzzsaw): 70<br /> <br /> Heavy support: 140<br /> Battlewagon (deff rolla, big shoota, grot oiler, boarding plak, grabbin klaw, extra armour): 140<br /> <br /> TOTAL: 1495pts<br /> <br /> If you want to play for more pts you can add more trukk boyz and a squad of warrbuggies... And so on...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And as for <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, Thrakka is great in this list... I'd play im at 1750 pts (with rest of pts going for buggies and perhaps boarding plak and reinforced ram for trukks)...]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 22:41:23]]> GMT</pubDate>
				<author><![CDATA[ Chinchilla]]></author>
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				<title>Re:New Ork Player</title>
				<description><![CDATA[ Cool I have to try that build, I have a match tommarow. If you (or anyone) was going to add anything (stuff I would need to get to add what I already have) to make the <span class="glossaryitem" onmouseover='gp(234);'>KOS</span> list work any better Still @ 1500pts. Thanks again for everyone's advice!]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 00:01:30]]> GMT</pubDate>
				<author><![CDATA[ RustyNails]]></author>
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				<title>Re:New Ork Player</title>
				<description><![CDATA[ Post some feedback when you get back <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> Curious about how this list will serve you <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> P.S. It's not easy to play this list, especially if it's your first time with it... Couple of tips:<br /> <br /> Keep the lootas back in cover and target opponent transporters... You have to get transported units out for your boyz to slaughter...<br /> <br /> You can use battlewagons to ram opponent vehicles... That is <span class="glossaryitem" onmouseover='gp(24);'>d6</span> str10 hits (brutal <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ) and boarding plak will allow you to attack with one model even if you don't disembarak(and it counts as charging)... And if opponent stays alive, it is 50% chance that he'll stay stuck because of the grabbin klaw... I'd keep the warboss with burna boyz, So that you have <span class="glossaryitem" onmouseover='gp(107);'>PK</span> in that wagon too...<br /> <br /> It could be good idea to drop grot in noobz (on second thought) and add with 10pts left reinforced ram on trukz... That way you can ram 18'' into opponent vehicle  (that is <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8) with big chance of destroying your trukk (and thus you have your mob out so they can assault)...<br /> <br /> Koptas, well, if you go first deploy them in front and then as your opponent deploys use scout move to turboboost towards his vehicles (such as vindicator or similar) and then hope that he doesn't seize the initiative <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> Then you can move 12'' towards your opponent's vehicle, fire <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkit and then assault (as your opponent didn't have chance to move yet, it's 3 automatic s7 hits in rear armor <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ).. If you go second then it depends... Some people still put it in front and turboboost into cover near opponent (you still have 3+ cover save) and some play them in reserves so that when they come, they can outflank your opponent...<br /> <br /> As for rest, don't think there'll be a problem... Boyz are boyz and burna are burnas <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0">  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0">  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0">  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0">  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0">  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0"> <br />  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 09:08:10]]> GMT</pubDate>
				<author><![CDATA[ Chinchilla]]></author>
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				<title>Re:New Ork Player</title>
				<description><![CDATA[ <blockquote class="uncited"><div>I'm a new ork player, ok I'm a new to the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> world, I have played 5 games now. 1 win 2 loss 2 draw, I am having a lot of fun, but I would like to become a little more competitive. I know I''m playing guys with on avg. 7years of play time on me I have been looking on these and other forums trying to help with the learning curve. </div></blockquote><br /> <br /> Welcome aboard the green horde!<br /> <br /> <blockquote class="uncited"><div>1. Last match I played, seemed the guy was geared for me. He ran 2 land raiders <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14, filled with Assault style Terminators with Lightning Claws and Thunder Hammers, along with some special rules that allowed for reroll to hit and wound and, then he had a land speeder, and a couple of drop pods with scouts. How do I open up Land Raiders? Rokkits, Deffguns, and a Boomgun will not do it, and my 30 boyz squads with Nobz with <span class="glossaryitem" onmouseover='gp(107);'>PK</span> would just get chewed up by the Terminators before they could get up on to one. </div></blockquote><br /> <br /> Sounds like <span class="glossaryitem" onmouseover='gp(80);'>LC</span> termies with a chaplain leader, combined with the 'raider is easily 600-700 points, an extremily powerful "deathstar" unit. Unfortunately, Orks have very little serious anti-tank firepower. What you can do, is charge his tank with multiple <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'s, that kills any tank out there with regularity (unless needing 6's to hit). If theres anything Orks have taught me, is that 20-40 Orks can wear even the most deadly <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit into the dust, simply from attrition. The way to beat teminators is to throw massive amounts of cheap boyz at them and tarpit them to death.<br /> <br /> <blockquote class="uncited"><div>2.Is a foot slogging army just not good against these high <span class="glossaryitem" onmouseover='gp(9);'>AV</span> Mek armys I have been seeing? I'm Starting to Think that Boyz in Trukks and Battle Waggons might be the way to go, but I don't know how to fill out those army list, like with Kommandos? Burnas? Lootas? Are Tank Bustas even worth it? Would Adding Killa Kans with Grotzookas be a waste b/c. they will be left behind? </div></blockquote><br /> <br /> Not my specialty, as I roll with the green tide. I do:<br /> warboss w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span>/attack squid with 10x Nobz (4x 'Uge Choppa, 5x <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Painboy) in a trukk with xtra armor<br /> 3x Sluggas (20-man/ea) w/ nob w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> looted wagon w/ xtra armor (burnas ride)<br /> 12x Burnas<br /> 2x Lootas (15/ea)<br /> 2x Deffcoptas (1/ea) with rokkit<br /> <br /> <br /> <blockquote class="uncited"><div>3. I have not used a Unit of Nobz yet, How much is too much, what size squads should I be running, and with what wargear, I don't want to spend too much on wargear just to have them perform poorly and waste points, and I don't want to spend too little so they have no choise but to perform poorly </div></blockquote><br /> <br /> Scale squad size to game size, personally I use 10x Nobz in 1500 pts or more. 1/2 <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and 'uge coppa is a good mix, so the choppas get some wounds down and are less expensive meat sheilds for the more expensive and slower <span class="glossaryitem" onmouseover='gp(107);'>PK</span> nobz. Also, DONT TAKE NOBZ W/O A PAINBOY!<br /> <br /> <br /> <blockquote class="uncited"><div>4. What <span class="glossaryitem" onmouseover='gp(67);'>IC</span> are good to use and which should I stay away from? </div></blockquote><br /> <br /> As far as Codex goes, Warbosses are diesel if kitted out properly, and Big meks are only good for <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>. The only special character worth it is Ghazgull.<br /> <br /> <br /> <blockquote class="uncited"><div>My Main thing is I want to get the most out of my units and have them be dependable, well as dependable as orks can be. Like I said I'm very new to the game and I'm having a tough time bringing my army list togther which in turn makes my matches very tough. I really like the orks, I'm having a lot of fun either way but if I could get a few more "W's" that would be nice too. I'm all ears to any advice. Thank you.</div></blockquote><br /> <br /> More practice is needed with your army to develop a style you like, I recommend reading your opponent's Codexes to expand your knowledge on their special rules. Knowledge is power.<br /> <br /> Best of luck!]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 22:18:34]]> GMT</pubDate>
				<author><![CDATA[ Smarteye]]></author>
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				<title>Re:New Ork Player</title>
				<description><![CDATA[ Thanks for all the advice every one!<br /> <br /> I played the list that Chinchilla gave me with mixed results<br /> <br /> It was Spearhead with Seize Ground and 5 objectives placed in way like you would see a 5 sided dice across the feild<br /> <br /> I was playing Gaurd. This Gaurd Player has been very helpfull for me, and I told him not to take it easy on me, I don't want to learn how to beat people who arn't playing like they normaly would. He is probably one of the most feared guys at the store I have been playing. He knows his stuff<br /> <br /> Basicly To make this a short story instead of a battle report. I got to go first and he kept everything in reserve. For 2 turns I  positioned my guys as best I could. With 5 objectives and 3 troop units things were already kinda iffy. when he got on to the table he had crapy rolls, so I was in luck, he did enough to my trukks and Battlewagons to make things hard. I was able to use my Nobs with the Warboss (the fist time I have ever feilded Nobs) They made light work of a couple of tanks and another unit of boys was able to clear out a squad of guys dropped into battle by a large flying transport, trying to contest an objective. We got cut short b/c of time, he was able to get more objectives with his troops. I will be honest I think it was heading towards a loss on my side anyways, mainly because the tactics were better on his side. But I think the build I was using was pretty stout, maybe just not good for the amount of objectives I was having to deal with. I had fun seeing those nobs make short work of those tanks <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> My question now would be, If I were to play a 1000pt game would those nobs still be viable, or would I be tieing uo too many points into one unit?<br /> <br /> Thanks again everyone for your help! Like I said I'm still having tons of fun, I just need to figure out how to get more "W's" ]]></description>
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				<pubDate><![CDATA[Mon, 30 Aug 2010 01:51:57]]> GMT</pubDate>
				<author><![CDATA[ RustyNails]]></author>
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				<title>Re:New Ork Player</title>
				<description><![CDATA[ If you find in future that you have problem with objectives, it is good idea to field one squad of 10 gretchin... You should use them to sit on home objective...<br /> <br /> As for your game experience, 5 objectives in 1500 pts is just not balanced... Probably every army will have problem with securing 5 objective... So this wasn't really a Good match to check objective grabbin potential of your army...<br /> As for tactics, i wonder what have you done in those 2 rounds... Did you spread out to control objectives? Because if you did (it sounded to me that you did) it was a bad idea... You should never spread your forces against all reserved opponent because you're doing exactly what he wants... He can now deal with part of the army he chooses with units that he chooses... Instead you should keep forces together and position yourself in such manner in the center that you don't allow shooting in side armour and you can then deal retaliate... The most important thing with speed freaks is to learn to block <span class="glossaryitem" onmouseover='gp(85);'>los</span> and limit your opponent in shooting... And how to use trukk to block <span class="glossaryitem" onmouseover='gp(85);'>los</span> from other squads once you disembark to assault.... I wonder what <span class="glossaryitem" onmouseover='gp(69);'>IG</span> list he played?<br />  <br /> Anyways, posting battle report is not so bad idea, because you can get advice on tactics... <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> As for 1000pts it gets tricky... Personally I don't like 1000 pts (mostly cuz I play marines and necrons all the time and they're damn expensive)... And it is a problem for speed freaks... I'd drop nobz probably because that is so much pts in one unit (33% your total pts, if you add BW, 42%) As for rest, i'd probably play 2x 20 boyz in BW and get rid of burnas (they're great but you need troops)... But don't know... You still need lootas, and anti-tanking so... Don't know what else to change... And if you have extra 40pts after this, you can add gretchins for home-objective sitting...]]></description>
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				<pubDate><![CDATA[Mon, 30 Aug 2010 09:10:03]]> GMT</pubDate>
				<author><![CDATA[ Chinchilla]]></author>
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				<title>New Ork Player</title>
				<description><![CDATA[ <blockquote><div><cite>RustyNails wrote:</cite><br /> 1. Last match I played, seemed the guy was geared for me. He ran 2 land raiders <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14, filled with Assault style Terminators with Lightning Claws and Thunder Hammers, along with some special rules that allowed for reroll to hit and wound and, then he had a land speeder, and a couple of drop pods with scouts. How do I open up Land Raiders? Rokkits, Deffguns, and a Boomgun will not do it, and my 30 boyz squads with Nobz with <span class="glossaryitem" onmouseover='gp(107);'>PK</span> would just get chewed up by the Terminators before they could get up on to one.<br /> </div></blockquote><br /> <br /> Terminator charges are downright nasty, especially out of land raiders. The only reliable way Orks have to deal with assault terminators in land raiders is to use killa kans spread out in front of your boyz. This way you can reliably assault and kill land raiders with your kans, deter lightning claw terminators from even assaulting your line, and have a chance to kill thunder hammer terminators before they get to strike even when they charge you. The best part is that they need to assault through your kans so even if the kans are wiped out, you've got an entire boyz mob ready to charge them and boyz are highly effective against terminators for their points.]]></description>
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				<pubDate><![CDATA[Mon, 30 Aug 2010 12:46:51]]> GMT</pubDate>
				<author><![CDATA[ Culler]]></author>
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				<title>Re:New Ork Player</title>
				<description><![CDATA[ if you want anti tank powers, then<br /> <br /> take both battlewagons with deff rollas<br /> <br /> 15 lootas<br /> <br /> and 3 buzzzsaw rokkit coptas<br /> and the warbosses with <span class="glossaryitem" onmouseover='gp(107);'>PKs</span>]]></description>
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				<pubDate><![CDATA[Tue, 31 Aug 2010 18:11:56]]> GMT</pubDate>
				<author><![CDATA[ stompydakka]]></author>
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				<title>Re:New Ork Player</title>
				<description><![CDATA[ 3 koptas are easy <span class="glossaryitem" onmouseover='gp(316);'>kp</span> and expensive... Stay at 2... As for rest, you don't need more lootas... No pts for that...]]></description>
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				<pubDate><![CDATA[Tue, 31 Aug 2010 21:37:55]]> GMT</pubDate>
				<author><![CDATA[ Chinchilla]]></author>
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