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		<title><![CDATA[Latest posts for the thread "Daemon prince Nurgle or Tzeentch"]]></title>
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				<title>Daemon prince Nurgle or Tzeentch</title>
				<description><![CDATA[ Ok everyone hey. I'm running a chaos army of beserkers and 2 <span class="glossaryitem" onmouseover='gp(262);'>DPs</span>, one is slaanesh (for lash of submission) and the other is a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with warp time. Problem is i cant decide whats better mark of Tzeentch for the invulnerable save to go from 5+ to 4+ or the mark of nurgle to bring his toughness from 5 to 6.<br /> <br /> I know different icons must be better in different situations, but over all which one will help me out more often (need to decide cause I'm painting the model soon)<br /> <br /> heres my list, the one under my post XD<br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/0/330800.page#2170568" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/0/330800.page#2170568</a><br /> <br /> also even in a general chaos army is nurgle or tzeentch mark better?]]></description>
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				<pubDate><![CDATA[Tue, 30 Nov 2010 21:24:09]]> GMT</pubDate>
				<author><![CDATA[ zhangbob]]></author>
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				<title>Daemon prince Nurgle or Tzeentch</title>
				<description><![CDATA[ Do your princes hug cover?<br /> Do you princes die more to mass fire?<br /> Do you princes die more to mass powe weapons?<br /> <br /> I would prefer to just leave the prince undivided to save points, otherwise, it's a personal call.<br /> <br /> Each mark has a nice niche, but that's what it is, a niche; you will come to situations where having the other would be more preferable.<br /> <br /> If you had to choose one, I would say go with Nurgle; hug cover and don't charge into squads alone.<br /> Any heavy weapon fire comes up against cover saves while small arms comes up against T6, while in combat, use a supporting squad to lock down the enemy fist if possible/wipe them out.]]></description>
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				<pubDate><![CDATA[Wed, 1 Dec 2010 13:12:06]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Re:Daemon prince Nurgle or Tzeentch</title>
				<description><![CDATA[ Why not run a Khorne <span class="glossaryitem" onmouseover='gp(262);'>DP</span> or Kharn cause, you know, you are an army of Berzerkers? <br /> <br /> Fluff it up. ]]></description>
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				<pubDate><![CDATA[Wed, 1 Dec 2010 16:28:35]]> GMT</pubDate>
				<author><![CDATA[ JGrand]]></author>
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				<title>Daemon prince Nurgle or Tzeentch</title>
				<description><![CDATA[ depends. are you more worried about small arms or heavy weapons? decide that, then you'll know which mark to take.]]></description>
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				<pubDate><![CDATA[Wed, 1 Dec 2010 16:33:00]]> GMT</pubDate>
				<author><![CDATA[ AbaddonFidelis]]></author>
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				<title>Daemon prince Nurgle or Tzeentch</title>
				<description><![CDATA[ I prefer Nurgle for the simple reason T6 is hawt]]></description>
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				<pubDate><![CDATA[Wed, 1 Dec 2010 18:50:20]]> GMT</pubDate>
				<author><![CDATA[ jdjamesdean@mail.com]]></author>
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				<title>Daemon prince Nurgle or Tzeentch</title>
				<description><![CDATA[ <blockquote><div><cite>jdjamesdean@mail.com wrote:</cite>I prefer Nurgle for the simple reason T6 is hawt</div></blockquote><br /> <br /> I'm not such a believer in T6 anymore.  Lasguns, missle launchers, lascannons, most all ordnance all wound you just the same.  You are a little more resilient against bolters, heavy flamers, multilasers, but all of these go against your armor save anyway which deminishes the resiliency.  I think cover is harder to come by for a monsterous creature so Tzeentch seems more valuable to me, especially sinces the units that really hurt you, vendettas and missle devastators, blow through your armor.  And Tzeentch allows for a second power so if you have pts you can throw in a bolt for anti tank.]]></description>
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				<pubDate><![CDATA[Wed, 1 Dec 2010 21:48:36]]> GMT</pubDate>
				<author><![CDATA[ ArtfcllyFlvrd]]></author>
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				<title>Re:Daemon prince Nurgle or Tzeentch</title>
				<description><![CDATA[ yes my <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> do hug my rhinos,...I guess it really does matter what your fighting, but i want to paint mine to match tzeentch or nurgle so i gotta decide which ill use more...maybe i can color them a cross between the 2<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 01:40:02]]> GMT</pubDate>
				<author><![CDATA[ zhangbob]]></author>
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				<title>Daemon prince Nurgle or Tzeentch</title>
				<description><![CDATA[ Tzeentch all the way, mostly for the increased number of spells you can slap on the big red bastard. Great support for your zerkers, and should round out your army nicley.]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 01:53:09]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Re:Daemon prince Nurgle or Tzeentch</title>
				<description><![CDATA[ Tzeentch and Nurgle mixed on the same model?  Fluff heresy!!!  <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"><br /> I will admit, that would be a very cool concept though, and could be a lot of fun to paint and model.  As far as the game is concerned, A tzeentch lord is great for the sheer range of utility and destructive spells availible to it.  With a mostly Khorne army, I would guess that the enemy would be more worried about a dozen or more zerkers getting into melee than a single pus-oozing ball of nurgle.]]></description>
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				<pubDate><![CDATA[Thu, 16 Dec 2010 17:31:38]]> GMT</pubDate>
				<author><![CDATA[ Kathartes]]></author>
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				<title>Daemon prince Nurgle or Tzeentch</title>
				<description><![CDATA[ I wrote about this in kind of ridiculous detail here:<br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/30/330496.page#2180581" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/30/330496.page#2180581</a><br /> <br /> The short version is that the Nurgle prince is more durable.  Unless you want a Tzeentch-only psychic power, or are set against Nurgle for reasons of theme, Nurgle wins.]]></description>
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				<pubDate><![CDATA[Thu, 16 Dec 2010 19:55:10]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>Daemon prince Nurgle or Tzeentch</title>
				<description><![CDATA[ Well when I have to deal with a <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, I usually try to get as many <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 shots and power weapons on it as possible. So for someone like me I would recommend going with Tzeentch for the 4++, but I guess it depends on how your opponents like dealing with your <span class="glossaryitem" onmouseover='gp(262);'>DP</span>.]]></description>
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				<pubDate><![CDATA[Thu, 16 Dec 2010 20:04:46]]> GMT</pubDate>
				<author><![CDATA[ Penguinmasterofdoom]]></author>
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				<title>Daemon prince Nurgle or Tzeentch</title>
				<description><![CDATA[ Until you make it into your opponent's lines, you should be getting cover saves from your vehicles or terrain; which make a 4+ I save superfluous.<br /> <br /> Once you get into the opponent's lines, the Nurgle prince's T6 makes enough of a difference against all the small-medium guns and against <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> attacks that he's still more durable than the Tzeentch prince almost all the time.   Units like <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> assault terminators will crush either of them anyway.]]></description>
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				<pubDate><![CDATA[Thu, 16 Dec 2010 20:20:00]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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