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				<title>Testing Blood Ravens Codex </title>
				<description><![CDATA[ <br /> <br /> <br /> <b>PLEASE NOTE THIS OUTDATED SCROLL DOWN FOR EVOLOUTION OF CODEX</b><br /> <br /> <br /> <br /> ISo! here is a copy of  the blood ravens codex ive made its in its very early stages so im getting reviews and haven't even put it through spell check so please take that into account<br /> <br /> i have tried to make it as close to blood ravens whilst keeping the flavour from other codecies so hopefully it doesn't infringe upon balance.<br /> <br /> <br /> also it is trying to contain named characters and one i made myself to try to compare "playability" while making them interesting and like any codex i expect to see OMG so overpowered and why is this here but im ready to answer any questions when i can and take on (constructive) critisism.<br /> well here goes<br /> <br /> Blood ravens codex  test mk I<br /> <br /> Special rules<br /> psychic prescence: <br /> due to the high psychic mutation within the blood ravens gene-seed they always have a librarian acompanying the main battle force as all blood ravens have minor psychic prescence innately.(any blood-ravens force over 750 points must take a Wwwlibriarian (of any kind) as a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice this does not use a <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slot but should this librarian be killed all blood ravens must take a leadership test at <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 10<br /> <br /> "Knowledge is power guard it well":<br /> blood ravens due to a lack of knowledge about their origins guard secrets closely more so than any other chapter although it does mean relics of great intrest are protected and initialised during a battle. At the start of the battle roll a 6D6  for each 6 add 1 to thenumber of sacred relics present on the battle field each of these can be given to any unit without a <span class="glossaryitem" onmouseover='gp(9);'>AV</span> value although a  transport may forgo its  transport capacity in order to hold the relic (it does not benifit from its effects however).<br /> for each relic roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> on this table the unit gains one the effects.<br /> <br /> 1 unatural fortitude - one model loses 1 attack but gains one to its toughness value (this does not count toward instant death)<br /> <br /> 2 righteous fury - the sqaud or character gains the furious charge special rule <br /> <br /> 3 honours of the chapter - the model may gain +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> or <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> 4 Gene seed reclaimation- the squad or model gains + 1" to its run and movement value  when within 24" of a librian if it is more than this it must move to within this range<br /> <br /> 5 Master of the armoury - one model inthe squad or character  may have all of its weapons master crafted but on the roll of a 1 to hit followed by a re-roll of one (on any dice) these benefits are lost and unit must take a leadership test<br /> <br /> 6 Psychic guidence- when within 24" of a friendly librarian the unit or model gains +1 I and invunerable save of 6+ (if without one)<br /> however should any of these units be lost place a marker (these may be picked up by enemy and friendly units although they gain no effects) if at the end of the game the enemy has more of these or equal to than the blood ravens player they gain D3 kill points or  1 objective point.<br /> <br /> "Flesh over steel" blood ravens take pride within having strong troops with a strong understand of the ways of war and in doing so prefer to see the enemy in the eye than hide within steel shells. blood ravens may not have more units with the "tank" type than infantry or jump infantry on the field.<br /> <br /> And they shall know no fear <br /> <br /> combat squads<br /> <br /> <br /> <br /> units<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Librarian : see codex <span class="glossaryitem" onmouseover='gp(119);'>SM</span> although with a 30 point discount<br /> Chaplin   :   "  "  <br /> Captain   :    " "<br /> master of the forge :  " "<br /> troops<br /> tactical squads  C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> Scouts   C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> Dedicated transports <br /> rhino  C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> razorback C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> drop pods  C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> <br /> Elites<br /> <br /> ALL in accordance with C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> (except legion of the damned)<br /> <br /> <br /> Librarian Dreadnought <br />  <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 6 BS4  S6 F13 S12 R10 I4 A2           points 150<br /> options:<br /> any psychic power from C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span>  for +5 points<br /> extra armour 15 <br /> replace storm bolter with heavy flamer 10<br /> wargear: dreadnought <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> built in storm bolter <br /> smoke launchers <br /> psychic hood<br /> force weapon<br /> <br /> Fast attack<br /> <br /> All in Accordance with C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> Baal predator<br /> in accordance with C:<span class="glossaryitem" onmouseover='gp(10);'>BA</span><br /> (fluff note due to the secretive ways of the Blood ravens relics which contained parts of the  schematic for the famous blood angels baal predator were kept under lock and key by the chapters superiors).<br /> <br /> <br /> Heavy support<br /> <br /> All in accordance with C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> Storm raven gunship<br /> in accordance with C:<span class="glossaryitem" onmouseover='gp(10);'>BA</span><br /> <br /> Special characters <br /> <br /> Davian thule                                                                points 285<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 6 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 S10 F13 S13 R11 I4 A 3                (walker)<br /> wargear<br />  master crafted dreadnought <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> with built in heavy flamer (non <span class="glossaryitem" onmouseover='gp(93);'>MC</span>)<br /> master crafted assault cannon <br /> Cybernetic eye<br /> <br /> Rules<br /> <br /> Leave no brother behind <br /> while within 12" of thule all blood ravens become stubborn <br /> also if thule should fall he becomes a relic point but all units within 12" become fearless <br /> <br /> master of campaigns <br /> <br /> you may re-roll to seize the initative  at the games start even if you are sucessful<br /> <br /> Cybernetic eye : <br /> fired once per battle  as<br /> SX  <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4 large blast   <br /> wounds on 3+ <br /> Chosen by fate: thule has 6+ invunerable save<br /> <br /> <br /> Gabriel Angelos                     captain status                                                  points 240<br /> <br /> WS6 BS5 S5 T4 W3 I5 A4 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 2+                           (infantry)<br /> Wargear:  Thundercall<br /> artificer armour<br /> iron halo<br /> frag and krak grenades <br /> <br /> rules:<br /> Thundercall : <br /> is a master crafted 2 handed thunder hammer which gives angelos the ability to strike everyone in <span class="glossaryitem" onmouseover='gp(686);'>B2B</span> contact instead of making his usual attacks<br /> <br /> independant character <br /> fearless<br /> eternal warrior<br /> <br /> Chapter master Kyras                                                                 points 245<br /> WS5 BS5 S4 T4 W4 I5 Ld9 Sv2+<br /> Wargear : <br /> Staff of the blackflight<br /> artificer armour<br /> psychic hood<br /> book of the blood ravens<br /> frag and krak grenades<br /> bolt pistol<br /> <br /> rules<br /> <br /> staff of the blacklight: <br /> counts a force weapon but enables kyras to cast 3 psychic powers that count as shooting a turn (at same target)or he may make one attempt on a psychic test of <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> to use the Psychic power Desolation if failed he may not cast it again for the entire match.<br /> Desolation  (shooting attack)<br />  range 24"  S6     <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2    blast*      <br />    <br /> *roll to hit as normal for the blast template  but wherever it lands draw a cross pattern pretruding 6" from four corners the top one must be the line on which the attack was fired any model along these line must take a <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test or be removed from play<br /> he also has every psyhic power in C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> <br /> book of the blood ravens :<br />  this grants Kyras  a 3+ invunerable <br /> <br /> Corruption of daemons: <br /> all blood ravens or enemies that hold relics of the chapter lose 1 to their  S and I  however for each unit holding a relic kyras may grant another unit + S and +I<br /> <br /> Captain diomedes                                                   points 185<br /> WS6 BS4 S5 T4 W3 I6 A5 Ld7<br /> Wargear :<br />  jump pack<br /> artificer armour <br /> iron halo <br /> dual master crafted lightning claws (Ravens secrets)<br /> Helm of the Honour guard<br /> Seals of Kyras<br /> frag and krak grenades <br /> <br /> rules:<br /> Ravens secrets : <br /> these lightning claws each contain a bolt pistol which doesn't contribute to diomedes' attacks profile<br /> helm of the honour guard : when with his honour guard diomedes does not scatter when deepstriking<br /> deeptrike.<br /> <br /> independant character<br /> Seals of kyras :<br />  when losing his final wound if diomedes must take a leadership test if he fails he makes a full round of attacks towards  his own  unit  if he passes he make <span class="glossaryitem" onmouseover='gp(434);'>sa</span> full round towards the enemy unit if he is not within <span class="glossaryitem" onmouseover='gp(686);'>B2B</span> contact with a unit of the type specified he makes a 12" move towards them(counts as charging) if he does not reach he simply is removed (this is due to finding and denying or accepting his chapters corruption)<br /> <br /> fearless<br /> <br /> Captain Zackarias Rosarius                                               points 155<br /> <br /> WS6 BS4 S4 T4 W3 I5 A3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10<br /> Wargear <br /> Blood of ravens <br /> Feathers of Secrets (plasma pistol)<br /> pendant of  the Talon<br /> iron halo<br /> Artificer armour<br /> frag and krak grenades<br /> rules<br /> Blood of ravens:<br /> master crafted  power sword that strikes a strength 5<br /> <br /> Feathers of secrets :<br />  a plasma pistol without gets hot! rule<br /> <br /> pendant of the talon :<br /> when Zackarias loses his final wound  roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> if he gets  a 5-6 he gets back up placed within  1" of his old unit or 1" away from enemy units in his location with one wound however he must take a leadership each turn or fall to his wounds  after the 1st test he only gets up on a 6 and take <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> tests on <span class="glossaryitem" onmouseover='gp(2);'>3D6</span><br /> <br /> independant chracter<br /> <br /> <br /> <br /> <br /> <br /> <br /> <font color='yellow'> </font><b>PLEASE NOTE THIS OUTDATED SCROLL DOWN FOR EVOLOUTION OF CODEX</b>]]></description>
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				<pubDate><![CDATA[Thu, 24 Feb 2011 23:46:11]]> GMT</pubDate>
				<author><![CDATA[ Alphacerberus]]></author>
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				<title>Re:Testing Blood Ravens Codex </title>
				<description><![CDATA[ nobody got  any thoughts or critisms?]]></description>
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				<pubDate><![CDATA[Sat, 26 Feb 2011 10:32:25]]> GMT</pubDate>
				<author><![CDATA[ Alphacerberus]]></author>
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				<title>Testing Blood Ravens Codex </title>
				<description><![CDATA[ If you want to get people to read it, for the love of god, work on your formatting. I recommend a .pdf.]]></description>
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				<pubDate><![CDATA[Sat, 26 Feb 2011 11:00:28]]> GMT</pubDate>
				<author><![CDATA[ Fafnir]]></author>
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				<title>Testing Blood Ravens Codex </title>
				<description><![CDATA[ <blockquote><div><cite>Fafnir wrote:</cite>If you want to get people to read it, for the love of god, work on your formatting. I recommend a .pdf.</div></blockquote><br /> <br /> Agreed. Also, giving Captain's, no matter how badass they are, WS7+ is just silly. Okay, Tycho has WS7, but that's somewhat justified.. <br /> <br /> There's no way that Gabriel should be WS8. As for everything else, as Fafnir said, seriously work on your formatting. To give you an idea of how to set out a Fandex properly, have a look at mine: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/270/294849.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/270/294849.page</a> (- scroll down the page until you find the Fandex post.)]]></description>
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				<pubDate><![CDATA[Sat, 26 Feb 2011 11:19:38]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
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				<title>Testing Blood Ravens Codex </title>
				<description><![CDATA[ Of, if you're a real keener, you can even make it a PDF, like this strapping and handsome lad did in this topic:<br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/347611.page" target="_new" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/347611.page</a>]]></description>
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				<pubDate><![CDATA[Sat, 26 Feb 2011 11:24:07]]> GMT</pubDate>
				<author><![CDATA[ Fafnir]]></author>
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				<title>Re:Testing Blood Ravens Codex </title>
				<description><![CDATA[ sorry I do apologize.ill.make some changes word pad probably isn t the best tool to use haha and I.did rush though this at the early ours of the.morning when I get home ill.make some amendments including the <span class="glossaryitem" onmouseover='gp(149);'>ws</span> reduction I hope for some more replies after its been reset out.<br /> <br /> <br /> edit I think it looks respectable now <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> after siome.changes]]></description>
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				<pubDate><![CDATA[Sat, 26 Feb 2011 11:43:17]]> GMT</pubDate>
				<author><![CDATA[ Alphacerberus]]></author>
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				<title>Testing Blood Ravens Codex </title>
				<description><![CDATA[ <blockquote><div><cite>Alphacerberus wrote:</cite>ISo! here is a copy of  the blood ravens codex ive made its in its very early stages so im getting reviews and haven't even put it through spell check so please take that into account<br /> <br /> i have tried to make it as close to blood ravens whilst keeping the flavour from other codecies so hopefully it doesn't infringe upon balance.<br /> <br /> <br /> also it is trying to contain named characters and one i made myself to try to compare "playability" while making them interesting and like any codex i expect to see OMG so overpowered and why is this here but im ready to answer any questions when i can and take on (constructive) critisism.<br /> well here goes<br /> <br /> Blood ravens codex  test mk I<br /> <br /> Special rules<br /> psychic prescence: <br /> due to the high psychic mutation within the blood ravens gene-seed they always have a librarian acompanying the main battle force as all blood ravens have minor psychic prescence innately.(any blood-ravens force over 750 points must take a Wwwlibriarian (of any kind) as a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice this does not use a <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slot but should this librarian be killed all blood ravens must take a leadership test at <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 10<br /> <font color='red'><br /> This rule is unnecessary, but is on the right sort of lines. It needs to be changed to something that isn't as restricting as to force the player to take a Librarian, infact it doesn't need to have anything to do with Librarian's - it's much easier to just have Librarian's as an Elites choice that allows you to take 1-3 Librarian's in the same slot, in the same way as Blood Angel Sanguinary Priests, and then have an improved Librarian as a unique <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice.</font><br /> <br /> "Knowledge is power guard it well":<br /> blood ravens due to a lack of knowledge about their origins guard secrets closely more so than any other chapter although it does mean relics of great intrest are protected and initialised during a battle. At the start of the battle roll a 6D6  for each 6 add 1 to thenumber of sacred relics present on the battle field each of these can be given to any unit without a <span class="glossaryitem" onmouseover='gp(9);'>AV</span> value although a  transport may forgo its  transport capacity in order to hold the relic (it does not benifit from its effects however).<br /> for each relic roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> on this table the unit gains one the effects.<br /> <br /> 1 unatural fortitude - one model loses 1 attack but gains one to its toughness value (this does not count toward instant death)<br /> <br /> 2 righteous fury - the sqaud or character gains the furious charge special rule <br /> <br /> 3 honours of the chapter - the model may gain +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> or <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> 4 Gene seed reclaimation- the squad or model gains + 1" to its run and movement value  when within 24" of a librian if it is more than this it must move to within this range<br /> <br /> 5 Master of the armoury - one model inthe squad or character  may have all of its weapons master crafted but on the roll of a 1 to hit followed by a re-roll of one (on any dice) these benefits are lost and unit must take a leadership test<br /> <br /> 6 Psychic guidence- when within 24" of a friendly librarian the unit or model gains +1 I and invunerable save of 6+ (if without one)<br /> however should any of these units be lost place a marker (these may be picked up by enemy and friendly units although they gain no effects) if at the end of the game the enemy has more of these or equal to than the blood ravens player they gain D3 kill points or  1 objective point.<br /> <font color='red'><br /> This rule is just trying to give free wargear, similar to some of the rumored abilities in the new <span class="glossaryitem" onmouseover='gp(305);'>GK</span> 'dex. If you really want this rule, then just have it that D3 models in the army (Sergeants, Independant characters etc) can have a Master-Crafted weapon. But to be honest, this entire rule doesn't make any sense whatsoever. It's pretty much just "The Blood Raven's don't know much of their history so they can give their men lots of special weapons and make them more powerful for no particular reason." Needs a lot of work.</font><br /> <br /> "Flesh over steel" blood ravens take pride within having strong troops with a strong understand of the ways of war and in doing so prefer to see the enemy in the eye than hide within steel shells. blood ravens may not have more units with the "tank" type than infantry or jump infantry on the field.<br /> <br /> <font color='red'>Make this more simple: limit the vehicle options; ie only every other unit may have a transport and 0-1/0-2 on most vehicles, for example Predators and Land Raiders.</font><br /> <br /> <br /> And they shall know no fear <br /> <br /> combat squads<br /> <br /> <font color='red'>No problems here.</font><br /> <br /> Units<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Librarian : see codex <span class="glossaryitem" onmouseover='gp(119);'>SM</span> although with a 30 point discount <font color='red'>- Nah, just make it a Librarian with +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, W, A, I and can use one more Psychic power than usual, and has more wargear options.</font><br /> Chaplin   :   "  "  <font color='red'>- is spelled Chaplain*</font><br /> Captain   :    " "<br /> master of the forge :  " "<br /> troops<br /> tactical squads  C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> Scouts   C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> Dedicated transports <br /> rhino  C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> razorback C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> drop pods  C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> <br /> Elites<br /> <br /> ALL in accordance with C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> (except legion of the damned)<br /> <br /> <br /> Librarian Dreadnought <br />  <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 6 BS4  S6 F13 S12 R10 I4 A2           points 150<br /> options:<br /> any psychic power from C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span>  for +5 points<br /> extra armour 15 <br /> replace storm bolter with heavy flamer 10<br /> wargear: dreadnought <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> built in storm bolter <br /> smoke launchers <br /> psychic hood<br /> force weapon<br /> <br /> <font color='red'>You have to consider that while the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> have ancient Librarian Dreadnoughts, the BRs will have more Librarian's freshly interred. Therefore you will have Librarian Dreadnought's with just the standard Venerable Dreadnought rules, or perhaps the option to have a Librarian Dreadnought as a standard 'nought (with WS5) or a Venerable Librarian Dreadnought. Venerable Dreadnought will have Epistolary upgrade.</font><br /> <br /> Fast attack<br /> <br /> All in Accordance with C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> Baal predator<br /> in accordance with C:<span class="glossaryitem" onmouseover='gp(10);'>BA</span><br /> (fluff note due to the secretive ways of the Blood ravens relics which contained parts of the  schematic for the famous blood angels baal predator were kept under lock and key by the chapters superiors).<br /> <br /> <font color='red'>Don't rip on the <span class="glossaryitem" onmouseover='gp(10);'>BA</span>'s style. Remove the Baal.</font><br /> <br /> Heavy support<br /> <br /> All in accordance with C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> Storm raven gunship<br /> in accordance with C:<span class="glossaryitem" onmouseover='gp(10);'>BA</span><br /> <br /> Special characters <br /> <br /> Davian thule                                                                points 285<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 6 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 S10 F13 S13 R11 I4 A 3                (walker)<br /> wargear<br /> master crafted dreadnought <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> with built in heavy flamer (non <span class="glossaryitem" onmouseover='gp(93);'>MC</span>)<br /> master crafted assault cannon <br /> Cybernetic eye <font color='red'>- This really must go. He won't be using it inside the Dreadnought, and what's more; why the hell would a little metal eyepiece that glows red allow you to shoot a large area-of-effect weapon?</font><br /> <br /> Rules<br /> <br /> Leave no brother behind <br /> while within 12" of thule all blood ravens become stubborn <br /> also if thule should fall he becomes a relic point but all units within 12" become fearless <br /> <br /> <font color='red'>You haven't actually explained what "relic points" are, at least not in any real clarity. I'd suggest just doing the same thing they did for Bjorn. </font><br /> <br /> master of campaigns <br /> <br /> you may re-roll to seize the initative at the games start even if you are sucessful.<br /> <br /> <font color='red'>What? Why would you re-roll a successful seize the initiative roll? You could just not roll it in the first place. This rule should be removed and replaced with something that makes sense. </font><br /> <br /> Cybernetic eye : <br /> fired once per battle  as<br /> SX  <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4 large blast   <br /> wounds on 3+ <br /> Chosen by fate: thule has 6+ invunerable save<br /> <br /> <br /> Gabriel Angelos                     captain status                                                  points 240<br /> <br /> WS6 BS5 S5 T4 W3 I5 A4 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 2+                           (infantry)<br /> Wargear:  Thundercall<br /> artificer armour<br /> iron halo<br /> frag and krak grenades <br /> <br /> <font color='red'>He is not super superhuman - just S4 is fine, however I would definitely give him W4.</font><br /> <br /> rules:<br /> Thundercall : <font color='red'>Terrible name for a weapon, and what's more, his Thunder Hammer already has a name: God-Splitter. You should read this:</font> <a href="http://wh40k.lexicanum.com/wiki/Gabriel_Angelos" target="_blank" rel="nofollow">http://<span class="glossaryitem" onmouseover='gp(146);'>wh40k</span>.lexicanum.com/wiki/Gabriel_Angelos</a><br /> is a master crafted 2 handed thunder hammer which gives angelos the ability to strike everyone in <span class="glossaryitem" onmouseover='gp(686);'>B2B</span> contact instead of making his usual attacks <font color='red'>- Keep Master Crafted, but lose the rest of this rule and replace it with an advantage against Daemons/Invulnerable saves, ie successful Invulnerable saves made from this weapon must be re-rolled. After all, it contains a fragment of The Wailing Doom. </font><br /> <br /> <br /> independant character <br /> fearless<br /> eternal warrior<br /> <br /> Chapter master Kyras                                                                 points 245<br /> WS5 BS5 S4 T4 W4 I5 Ld9 Sv2+ <font color='red'>- While there isn't much to go on, we know that he is very powerful. He needs +2 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> and LD10(!).</font><br /> Wargear : <br /> Staff of the blackflight<br /> artificer armour<br /> psychic hood<br /> book of the blood ravens<br /> frag and krak grenades<br /> bolt pistol<br /> <br /> rules<br /> <br /> staff of the blacklight: <br /> counts a force weapon but enables kyras to cast 3 psychic powers that count as shooting a turn (at same target)or he may make one attempt on a psychic test of <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> to use the Psychic power Desolation if failed he may not cast it again for the entire match.<br /> Desolation  (shooting attack)<br />  range 24"  S6     <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2    blast*      <br />    <br /> *roll to hit as normal for the blast template  but wherever it lands draw a cross pattern pretruding 6" from four corners the top one must be the line on which the attack was fired any model along these line must take a <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test or be removed from play<br /> he also has every psyhic power in C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> <br /> <font color='red'>- Should just be a Master-Crafted Force Weapon that adds +1 Strength in Close-combat or something. As for the Psychic powers, just make a Special Rule called Master of the Chapter, Master of the Psykers: [fluffy reasoning], he can use up to four Psychic Powers per turn. Another rule should definitely be - Corrupted Psyker: [fluffy reasoning, ie information on his pact with Ulkair], he can use the Psychic Powers (or perhaps just some Psychic powers) from the Chaos Space Marine codex, and can use all (or for balancing, like with the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> powers, only some) the Space Marine Psychic powers.<br /> </font><br /> book of the blood ravens :<br />  this grants Kyras  a 3+ invunerable <font color='red'>- think of a better piece of wargear to give him a 3++.</font><br /> <br /> Corruption of daemons: <br /> all blood ravens or enemies that hold relics of the chapter lose 1 to their  S and I  however for each unit holding a relic kyras may grant another unit + S and +I <font color='red'>- Bad rule to be honest.. it makes no real sense.</font><br /> <br /> Captain diomedes                                                   points 185<br /> WS6 BS4 S5 T4 W3 I6 A5 Ld7<br /> Wargear :<br />  jump pack<br /> artificer armour <br /> iron halo <br /> dual master crafted lightning claws (Ravens secrets)<br /> Helm of the Honour guard<br /> Seals of Kyras<br /> frag and krak grenades <br /> <br /> rules:<br /> Ravens secrets : <br /> these lightning claws each contain a bolt pistol which doesn't contribute to diomedes' attacks profile<br /> helm of the honour guard : when with his honour guard diomedes does not scatter when deepstriking<br /> deeptrike.<br /> <br /> independant character<br /> Seals of kyras :<br />  when losing his final wound if diomedes must take a leadership test if he fails he makes a full round of attacks towards  his own  unit  if he passes he make <span class="glossaryitem" onmouseover='gp(434);'>sa</span> full round towards the enemy unit if he is not within <span class="glossaryitem" onmouseover='gp(686);'>B2B</span> contact with a unit of the type specified he makes a 12" move towards them(counts as charging) if he does not reach he simply is removed (this is due to finding and denying or accepting his chapters corruption)<br /> <br /> <font color='red'>In general, he is underpowered and his rules are stupid. I'm just blunt with that one, I mean he is the Leader of the Honour Guard, and I believe he may also be the First Company Captain(?). He needs to be almost as powerful as Angelos.</font><br /> <br /> fearless<br /> <br /> Captain Zackarias Rosarius                                               points 155<br /> <br /> WS6 BS4 S4 T4 W3 I5 A3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10<br /> Wargear <br /> Blood of ravens <br /> Feathers of Secrets (plasma pistol)<br /> pendant of  the Talon<br /> iron halo<br /> Artificer armour<br /> frag and krak grenades<br /> rules<br /> Blood of ravens:<br /> master crafted  power sword that strikes a strength 5<br /> <br /> Feathers of secrets :<br />  a plasma pistol without gets hot! rule<br /> <br /> pendant of the talon :<br /> when Zackarias loses his final wound  roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> if he gets  a 5-6 he gets back up placed within  1" of his old unit or 1" away from enemy units in his location with one wound however he must take a leadership each turn or fall to his wounds  after the 1st test he only gets up on a 6 and take <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> tests on <span class="glossaryitem" onmouseover='gp(2);'>3D6</span><br /> <br /> independant chracter<br /> <br /> <br /> <font color='red'>- You really can't make a Special Character out of The Force Commander (as he is known), because this is just clearly based off of your commander in <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> II.</font><br /> <br /> </div></blockquote><br /> <br /> <br /> Also, you really should work on Cyras, Thaddeus, Avitus, Tarkus, Jonah and Martellus as well.<br /> <br /> <br /> <br /> [edited because I missed out the red on two of my comments.]]]></description>
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				<pubDate><![CDATA[Sat, 26 Feb 2011 16:55:24]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
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				<title>Re:Testing Blood Ravens Codex </title>
				<description><![CDATA[ i do agree with most of what you have said although  i will be defending some changes im planning a re write now <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 26 Feb 2011 20:56:21]]> GMT</pubDate>
				<author><![CDATA[ Alphacerberus]]></author>
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				<title>Re:Testing Blood Ravens Codex </title>
				<description><![CDATA[ <blockquote><div><cite>Alphacerberus wrote:</cite>i do agree with most of what you have said although  i will be defending some changes im planning a re write now <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> Spell check. Use it. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 26 Feb 2011 20:57:14]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
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				<title>Testing Blood Ravens Codex </title>
				<description><![CDATA[ <blockquote><div><cite>Darkvoidof40k wrote:</cite><blockquote><div><cite>Alphacerberus wrote:</cite>ISo! here is a copy of  the blood ravens codex ive made its in its very early stages so im getting reviews and haven't even put it through spell check so please take that into account<br /> <br /> i have tried to make it as close to blood ravens whilst keeping the flavour from other codecies so hopefully it doesn't infringe upon balance.<br /> <br /> <br /> also it is trying to contain named characters and one i made myself to try to compare &quot;playability&quot; while making them interesting and like any codex i expect to see OMG so overpowered and why is this here but im ready to answer any questions when i can and take on (constructive) critisism.<br /> well here goes<br /> <br /> Blood ravens codex  test mk I<br /> <br /> Special rules<br /> <br /> &quot;Knowledge is power guard it well&quot;:<br /> blood ravens due to a lack of knowledge about their origins guard secrets closely more so than any other chapter although it does mean relics of great intrest are protected and initialised during a battle. At the start of the battle roll a 6D6  for each 6 add 1 to thenumber of sacred relics present on the battle field each of these can be given to any unit without a <span class="glossaryitem" onmouseover='gp(9);'>AV</span> value although a  transport may forgo its  transport capacity in order to hold the relic (it does not benifit from its effects however).<br /> for each relic roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> on this table the unit gains one the effects.<br /> <br /> 1 unatural fortitude - one model loses 1 attack but gains one to its toughness value (this does not count toward instant death)<br /> <br /> 2 righteous fury - the sqaud or character gains the furious charge special rule <br /> <br /> 3 honours of the chapter - the model may gain +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> or <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> <br /> 4 Gene seed reclaimation- the squad or model gains + 1&quot; to its run and movement value  when within 24&quot; of a librian if it is more than this it must move to within this range<br /> <br /> 5 Master of the armoury - one model inthe squad or character  may have all of its weapons master crafted but on the roll of a 1 to hit followed by a re-roll of one (on any dice) these benefits are lost and unit must take a leadership test<br /> <br /> 6 Psychic guidence- when within 24&quot; of a friendly librarian the unit or model gains +1 I and invunerable save of 6+ (if without one)<br /> <br /> however should any of these units be lost place a marker (these may be picked up by enemy and friendly units although they gain no effects) if at the end of the game the enemy has more of these or equal to than the blood ravens player they gain D3 kill points or  1 objective point<br /> .<br /> (kept this ruling i tried to make it  understand able but it works with what i had in mind so ill maybe make changes if more people find it confusing)<br /> <br /> &quot;Flesh over steel&quot; blood ravens take pride within having strong troops with a strong understand of the ways of war and in doing so prefer to see the enemy in the eye than hide within steel shells. blood ravens may not have more units with  an <span class="glossaryitem" onmouseover='gp(9);'>AV</span> value than units with  wounds value.<br /> <br /> (simple and to the point)<br /> <br /> <br /> And they shall know no fear <br /> <br /> combat squads<br /> <br /> <br /> Units<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Secret Masters  (librarians) : WS5 BS5 S4 T4 W2 I5 A3 Ld10                 160 points<br /> options &rules same as C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> (2 powrs a turn)<br /> however may take a Scripture of the Vault making him able to shoot two seperate targets with his powers at 15pts<br /> <br /> <br /> <br /> <br /> Chaplain   :   &quot;  &quot; <br /> Captain   :    &quot; &quot;<br /> tactical squads  C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> Scouts   C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> Dedicated transports <br /> rhino  C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> razorback C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> drop pods  C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> <br /> Elites<br /> <br /> ALL in accordance with C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> (except legion of the damnedor ironclade)<br /> <br /> <br /> Librarian Dreadnought <br />  <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 BS4  S6 F13 S12 R10 I4 A2           points 150  (redeemed as spoke to many of friends and 6 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> is from furioso not the fact its a libby)<br /> options:<br /> any psychic power from C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span>  for +5 points<br /> extra armour 15 <br /> replace storm bolter with heavy flamer 10<br /> wargear: dreadnought <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> built in storm bolter <br /> smoke launchers <br /> psychic hood<br /> force weapon<br /> may be upgraded to a Relic sacophagus 30<br /> making him able to use 2 powers and making all friendly psykers able to  negate perils on a 2+<br /> <br /> OR become venerable for 50pts<br /> <br /> <br /> Fast attack<br /> <br /> All in Accordance with C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> <br /> Ravens fury predator <span class="glossaryitem" onmouseover='gp(126);'>TL</span> assault cannon or Flamestorm cannon  BS4    F13 S11 R 10           points 125<br /> options<br /> heavy bolters sponus 30pts*<br /> &quot;normal&quot;flamers 15pts*<br /> extra armour*<br /> hunter killer missle<br /> storm bolter<br /> dozerblade*<br /> *if one or options are taken the tank looses its &quot;fast&quot; status<br /> <br /> <font color='red'>Don't rip on the <span class="glossaryitem" onmouseover='gp(10);'>BA</span>'s style. Remove the Baal.</font> &lt;---- in response to this agreed Baal predators would offend <span class="glossaryitem" onmouseover='gp(10);'>BA</span> players  so i came up with this variaions so they are still fats but must be lightly armed and took the options down a notch  makes them different and doesn't infringe on the <span class="glossaryitem" onmouseover='gp(10);'>BA</span>'s lucifer engines or the assault style they have but keeps them  a fast attack choice as i love them but dont like blood angels<br /> <br /> Heavy support<br /> <br /> All in accordance with C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> no chronus or named characters from the C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> obviously<br /> <br /> Special characters <br /> <br /> Davian thule                                                                points 285<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 6 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 S10 F13 S13 R11 I4 A 3                (walker)<br /> wargear<br /> master crafted dreadnought <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> with built in heavy flamer (non <span class="glossaryitem" onmouseover='gp(93);'>MC</span>)<br /> master crafted assault cannon <br /> Cybernetic eye<br /> <br /> Rules<br /> <br /> Leave no brother behind <br /> while within 12&quot; of thule all blood ravens become stubborn <br /> also if thule should fall he becomes a relic point but all units within 12&quot; become fearless <br /> <br /> <br /> master of campaigns <br /> <br /> all units within 12&quot; do not scatter when <span class="glossaryitem" onmouseover='gp(471);'>DS</span> <br /> <br /> Cybernetic eye : &lt;---- thule actuall sees from this still as show in DoW2 so assumed making this guy a army support character making him like a markerlight<br /> shooting attack when a unit is hit by this attack to not roll to wound instead roll  a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> <br /> <br /> on a 1 removes 1 from the targets cover save <br /> on a 2 one unit make shoot with +1 to its <span class="glossaryitem" onmouseover='gp(14);'>BS</span> <br /> 3-5 you may pick the  effect from 1-2<br /> 6 apply both effects <br /> <br /> Chosen by fate: thule has 6+ invunerable save<br /> <br /> <br /> Gabriel Angelos                     captain status                                                  points 220<br /> <br /> WS6 BS5 S4 T4 W3 I5 A4 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 2+                           (infantry)<br /> Wargear:  Thundercall<br /> artificer armour<br /> iron halo<br /> frag and krak grenades <br /> <br /> i downed his strength but 4w makes him to much of a beast for me so have just lowered his points<br /> <br /> rules:<br /> Godsplitter &lt;----- couldn t remeber correct name at the time of 1st editon so just filled so i apologize<br /> is a master crafted 2 handed thunder hammer which ignores  invunerable saves on the roll of 5+ to wound(on normal attacks) it also gives angelos the ability to make a wailing strike in lineu of his normal attacks<br /> <br /> Wailing strike    S5  AP3      blast               or S4    <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 5      large blast<br /> <br /> place the template anywhere in contact with angelos's base but strikes at I1 it pushes away allies so ignore any friendly models under the template<br /> <br /> <font color='red'>- Keep Master Crafted, but lose the rest of this rule and replace it with an advantage against Daemons/Invulnerable saves, ie successful Invulnerable saves made from this weapon must be re-rolled. After all, it contains a fragment of The Wailing Doom. </font><br /> &lt;----- i never really read up on angelos  that much but seeing this i have seen the fluff this suits him more its almost like a rending invun killer<br /> <br /> <br /> independant character <br /> fearless<br /> eternal warrior<br /> <br /> Chapter master Kyras                                                                 points 245<br /> WS5 BS5 S4 T4 W4 I5 Ld9 Sv2+ <font color='red'>- While there isn't much to go on, we know that he is very powerful. He needs +2 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> and LD10(!).</font> &lt;----- kept the  stats the same as i believe his power while undoubtly great his physical state and his mental state is deteriating as his psychic might grows<br /> <br /> Wargear : <br /> Staff of the blackflight<br /> artificer armour<br /> psychic hood<br /> book of the blood ravens<br /> frag and krak grenades<br /> bolt pistol<br /> <br /> rules<br /> <br /> staff of the blacklight: <br /> counts a force weapon but enables kyras to cast 4 psychic powers that count as shooting a turn (at same target) or 2 at seperate targets<br /> he also has every psyhic power in the C <span class="glossaryitem" onmouseover='gp(22);'>CSM</span><br /> <br /> Daemonic pacts: should  kyras suffer a perils of the warp he casts the power as normal  an may turn the warp energes inwards into a blast at enemies as a shooting attack with the following profile (no psychic test)<br /> <br /> range 24      tendrils of the warp       S5+1 for each wound lost  <span class="glossaryitem" onmouseover='gp(6);'>AP</span>  4 -1 for each wound lost     assault 6 -1 for each wound lost<br /> <br /> Seals of tzeentch:  (found out nurgle and tzeentch are against each other on the daemonic spectrum so makes sense being of &quot;suspected&quot; thousands sons decent and not making the pacts with ulkair as he locked him away seems that tzeentch is the one who forged the pacts<br /> <br />  this grants Kyras  a 3+ invunerable <br /> <br /> Corruption of daemons: <br /> all blood ravens or enemies that hold relics of the chapter lose 1 to their  S and I  however for each unit holding a relic kyras  gains the ability to gain 1 wound if within 12&quot; after the relics is destroyed and counts towards the enemies total these wounds do not regenerate wounds and therefore his previous total is counted when working out his tendrils of the warp attack<br /> <br /> <br /> Captain diomedes                                                   points 185<br /> WS6 BS4 S5 T4 W3 I6 A5 Ld8<br /> Wargear :<br />  jump pack<br /> artificer armour <br /> iron halo <br /> dual master crafted lightning claws (Ravens secrets)<br /> Helm of the Honour guard<br /> Seals of Kyras<br /> frag and krak grenades <br /> <br /> rules:<br /> Ravens secrets : <br /> these lightning claws each contain a bolt pistol which doesn't contribute to diomedes' attacks profile<br /> helm of the honour guard : when with his honour guard diomedes does not scatter when deepstriking<br /> deeptrike.<br /> <br /> independant character<br /> Seals of kyras :<br />  when losing his final wound if diomedes must take a leadership test if he fails he makes a full round of attacks towards  his own  unit  if he passes he make <span class="glossaryitem" onmouseover='gp(434);'>sa</span> full round towards the enemy unit if he is not within <span class="glossaryitem" onmouseover='gp(686);'>B2B</span> contact with a unit of the type specified he makes a 12&quot; move towards them(counts as charging) if he does not reach he simply is removed (this is due to finding and denying or accepting his chapters corruption)<br /> <br /> <font color='red'>In general, he is underpowered and his rules are stupid. I'm just blunt with that one, I mean he is the Leader of the Honour Guard, and I believe he may also be the First Company Captain(?). He needs to be almost as powerful as Angelos.</font><br /> &lt;----- i beleive this guy balanced as now h has <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8 as it means he has a good chance of making a whole death-strike at a unit making him very powerful also he can lead a squad well  his stats for leadership are low as he has followed kyras without question for so long he is taint free but his faith is shaken and his final attack is eiether a attack upon corrupted brothers or rage for his enemies &quot;Lies&quot; <br /> fearless<br /> <br /> Captain Zackarias Rosarius                                               points 155<br /> <br /> WS6 BS4 S4 T4 W3 I5 A3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10<br /> Wargear <br /> Blood of ravens <br /> Feathers of Secrets (plasma pistol)<br /> pendant of  the Talon<br /> iron halo<br /> Artificer armour<br /> frag and krak grenades<br /> rules<br /> Blood of ravens:<br /> master crafted  power sword that strikes a strength 5<br /> <br /> Feathers of secrets :<br />  a plasma pistol without gets hot! rule<br /> <br /> pendant of the talon :<br /> when Zackarias loses his final wound  roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> if he gets  a 5-6 he gets back up placed within  1&quot; of his old unit or 1&quot; away from enemy units in his location with one wound however he must take a leadership each turn or fall to his wounds  after the 1st test he only gets up on a 6 and take <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> tests on <span class="glossaryitem" onmouseover='gp(2);'>3D6</span><br /> <br /> independant chracter<br /> <br /> <br /> left this guy untouched hes just a general character made for balance purposes  and indivuality might invent some fluff for him to make him apart from  the force commander<br /> <br /> </div></blockquote><br /> <br /> <br /> Also, you really should work on Cyras, Thaddeus, Avitus, Tarkus, Jonah and Martellus as well.<br /> <br /> <br /> <br /> <br /> in response to this ive been working on these guys 1st draft<br /> <br /> Cyrus upgrade for scouts            60<br /> <br /> stats   WS4  BS5  S4 T4 W1 I4 A2 LD10   <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3+<br /> wargear:<br /> Shotgun<br /> sniper rifle<br /> camo cloak<br /> bolter <br /> close combat weapon and bolt pistol<br /> frag and krak<br /> <br /> rules<br /> master of the initiates:<br /> cyrus has the same equipment as his scouts but he is a master of all their combat styles and there for may use effects with each weapon<br /> <br /> Shotgun- explosive shot: all shotguns in cyrus' squad become  S4  <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- blast 2<br /> sniper- Hi-velocity shot: all scouts snipers ignore cover saves<br /> Bolter- suppression: all bolter type weapons become assault including heavy bolters<br /> Close combat weapon- know your enemy all scouts in cyrus' sqaud gain prefered enemy and gain a 5+ invunerable in <span class="glossaryitem" onmouseover='gp(19);'>CC</span><br /> <br /> <br /> thaddeus    upgrade             60<br /> WS5 BS4 S4 T4 W1 I4 A3 LD9 Sv3+<br /> <br /> wargear:<br /> power weapon<br /> bolt pistol <br /> frag and krak <br /> jump pack<br /> <br /> rules:<br /> heroic strike: when entering through deeptrike thaddeus' sqaud cannot shoot but may assault <br /> <br /> headstrong: When charging thaddeus' squad gain D3 attacks instead of 1+  they are also fearless and may not flee combat for any reason<br /> <br />    <br /> Avitus    (Upgrade)    45<br /> <br /> WS4 BS5 S4 T4 W1 A2 Ld10  Sv3+<br /> wargear:<br /> heavy bolter<br /> bolt pistol <br /> frag and krak<br /> boltgun<br /> signum<br /> melta bombs<br /> <br /> Options: may replace his Heavy bolter with:<br /> multi melta missle launcher 10<br /> plasma cannon or lascannon 20<br /> <br /> rules:<br /> Veteran of battlefields : while not in cover  Avitus' squad have the slow and purposeful rule. also at any time they have move through cover special rules<br /> <br /> Heavy gun sweep: while in Close combat Avitus' squad have the hit and run special rules and may do a single S3 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- hit to every enemy  model in that combat<br /> <br />  Tarkus    upgrade 40<br /> <br /> WS4 BS4 S4 T5 W1 I4 A2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3+<br /> <br /> Wargear:<br /> boltgun-with specialist ammuntion<br /> Frag and Krak<br /> <br /> Rules:<br /> Honour the codex: instead moving as normal  tarkus' squad may make a slow and purposeful move in this turn they gain <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> universal special rule<br /> Clear the room: while shoot enemies in cover tarkus' squad may re roll to hit rolls<br /> <br /> <br /> Jonah Upgrade for a Command squad 70 points<br /> <br /> WS4 BS5 S4 T4 W1 I4 A2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3+<br /> <br /> Wargear: <br /> Psychic hood<br /> bolt pistol<br /> frag and krak<br /> force weapon<br /> <br /> rules:<br /> guidence of Orion: you &quot;may&quot; +1 to your reserve rolls<br /> Swift-step:yeach turn you can give your command sqaud furious charge or fleet special rules<br /> Jonah has  2 powers from the space marine codex these are selects at the start of the game he may only use 1 per turn<br /> <br /> <br /> <br /> Martellus   tank upgrade    120<br /> WS4 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 S4 T4 W2 I4 A2 Ld9 Sv2+<br /> <br />  wargear:<br /> servo arm<br /> artificer armour<br /> Twin linked boltgun<br /> Master crafted bolt pistol<br /> frak and krak<br /> conversiion beamer<br /> <br /> Rules:<br /> Heed the machines voice: at the start of your turn you may pick one of 3 effects <br /> <br /> 1 you may fire one more weapon then you are normally allowed at the speed you travelled<br /> 2 Your vechile may repair one weapon destroyed or one imobilized result but may not move this turn<br /> 3 your vechile may raise a 6+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span> save for this turn<br /> <br /> <br /> Survivalist: martellus' vechile may use his <span class="glossaryitem" onmouseover='gp(14);'>BS</span> skill however when his transport is destroyed he climbs fromthe wreckage on a 2+<br /> he then acts in his above profile  while in cover he can bolter it making it gain a 1+ to its cover save. while in cover he gains eternal warrior<br /> <br />    <br /> <br /> <br /> new comments <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> i hope and thank you for all those  whos  comment have  made this codex better and more balanced so far<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Darkvoidof40k wrote:</cite><blockquote><div><cite>Alphacerberus wrote:</cite>i do agree with most of what you have said although  i will be defending some changes im planning a re write now <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> Spell check. Use it. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote><br /> in that sentance is there anything wrong? only grammer xD sorry my brain works quicker than my hands i  hope i haven't made many mistakes]]></description>
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				<pubDate><![CDATA[Sat, 26 Feb 2011 23:03:30]]> GMT</pubDate>
				<author><![CDATA[ Alphacerberus]]></author>
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				<title>Testing Blood Ravens Codex </title>
				<description><![CDATA[ Wait, what has happened to Indrick Boreale?]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 08:42:07]]> GMT</pubDate>
				<author><![CDATA[ The Zoat]]></author>
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				<title>Testing Blood Ravens Codex </title>
				<description><![CDATA[ <blockquote><div><cite>The Zoat wrote:</cite>Wait, what has happened to Indrick Boreale?</div></blockquote><br /> at this time i have written a joke profile for him as i never liked him xD however i will make character for him he will be a cheap captain like character i won't make him useless tho xD<br /> <br /> <br /> <br /> INDRICK ADDED]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 11:18:47]]> GMT</pubDate>
				<author><![CDATA[ Alphacerberus]]></author>
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				<title>Testing Blood Ravens Codex </title>
				<description><![CDATA[ <blockquote><div><cite>Alphacerberus wrote:</cite><blockquote><div><cite>Darkvoidof40k wrote:</cite><blockquote><div><cite>Alphacerberus wrote:</cite>ISo! here is a copy of  the blood ravens codex ive made its in its very early stages so im getting reviews and haven't even put it through spell check so please take that into account<br /> <br /> i have tried to make it as close to blood ravens whilst keeping the flavour from other codecies so hopefully it doesn't infringe upon balance.<br /> <br /> <br /> also it is trying to contain named characters and one i made myself to try to compare &quot;playability&quot; while making them interesting and like any codex i expect to see OMG so overpowered and why is this here but im ready to answer any questions when i can and take on (constructive) critisism.<br /> well here goes<br /> <br /> Blood ravens codex  test mk I<br /> <br /> Special rules<br /> <br /> &quot;Knowledge is power guard it well&quot;:<br /> blood ravens due to a lack of knowledge about their origins guard secrets closely more so than any other chapter although it does mean relics of great intrest are protected and initialised during a battle. At the start of the battle roll a 6D6  for each 6 add 1 to thenumber of sacred relics present on the battle field each of these can be given to any unit without a <span class="glossaryitem" onmouseover='gp(9);'>AV</span> value although a  transport may forgo its  transport capacity in order to hold the relic (it does not benifit from its effects however).<br /> for each relic roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> on this table the unit gains one the effects.<br /> <br /> 1 unatural fortitude - one model loses 1 attack but gains one to its toughness value (this does not count toward instant death)<br /> <br /> 2 righteous fury - the sqaud or character gains the furious charge special rule <br /> <br /> 3 honours of the chapter - the model may gain +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> or <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> <br /> 4 Gene seed reclaimation- the squad or model gains + 1&quot; to its run and movement value  when within 24&quot; of a librian if it is more than this it must move to within this range<br /> <br /> 5 Master of the armoury - one model inthe squad or character  may have all of its weapons master crafted but on the roll of a 1 to hit followed by a re-roll of one (on any dice) these benefits are lost and unit must take a leadership test<br /> <br /> 6 Psychic guidence- when within 24&quot; of a friendly librarian the unit or model gains +1 I and invunerable save of 6+ (if without one)<br /> <br /> however should any of these units be lost place a marker (these may be picked up by enemy and friendly units although they gain no effects) if at the end of the game the enemy has more of these or equal to than the blood ravens player they gain D3 kill points or  1 objective point<br /> .<br /> (kept this ruling i tried to make it  understand able but it works with what i had in mind so ill maybe make changes if more people find it confusing)<br /> <br /> &quot;Flesh over steel&quot; blood ravens take pride within having strong troops with a strong understand of the ways of war and in doing so prefer to see the enemy in the eye than hide within steel shells. blood ravens may not have more units with  an <span class="glossaryitem" onmouseover='gp(9);'>AV</span> value than units with  wounds value.<br /> <br /> (simple and to the point)<br /> <br /> <br /> And they shall know no fear <br /> <br /> combat squads<br /> <br /> <br /> Units<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Secret Masters  (librarians) : WS5 BS5 S4 T4 W2 I5 A3 Ld10                 160 points<br /> options &rules same as C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> (2 powrs a turn)<br /> however may take a Scripture of the Vault making him able to shoot two seperate targets with his powers at 15pts<br /> <br /> <br /> <br /> <br /> Chaplain   :   &quot;  &quot; <br /> Captain   :    &quot; &quot;<br /> tactical squads  C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> Scouts   C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> Dedicated transports <br /> rhino  C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> razorback C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> drop pods  C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> <br /> Elites<br /> <br /> ALL in accordance with C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> (except legion of the damnedor ironclade)<br /> <br /> <br /> Librarian Dreadnought <br />  <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 BS4  S6 F13 S12 R10 I4 A2           points 150  (redeemed as spoke to many of friends and 6 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> is from furioso not the fact its a libby)<br /> options:<br /> any psychic power from C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span>  for +5 points<br /> extra armour 15 <br /> replace storm bolter with heavy flamer 10<br /> wargear: dreadnought <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> built in storm bolter <br /> smoke launchers <br /> psychic hood<br /> force weapon<br /> may be upgraded to a Relic sacophagus 30<br /> making him able to use 2 powers and making all friendly psykers able to  negate perils on a 2+<br /> <br /> OR become venerable for 50pts<br /> <br /> <br /> Fast attack<br /> <br /> All in Accordance with C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> <br /> Ravens fury predator <span class="glossaryitem" onmouseover='gp(126);'>TL</span> assault cannon or Flamestorm cannon  BS4    F13 S11 R 10           points 125<br /> options<br /> heavy bolters sponus 30pts*<br /> &quot;normal&quot;flamers 15pts*<br /> extra armour*<br /> hunter killer missle<br /> storm bolter<br /> dozerblade*<br /> *if one or options are taken the tank looses its &quot;fast&quot; status<br /> <br /> <font color='red'>Don't rip on the <span class="glossaryitem" onmouseover='gp(10);'>BA</span>'s style. Remove the Baal.</font> &lt;---- in response to this agreed Baal predators would offend <span class="glossaryitem" onmouseover='gp(10);'>BA</span> players  so i came up with this variaions so they are still fats but must be lightly armed and took the options down a notch  makes them different and doesn't infringe on the <span class="glossaryitem" onmouseover='gp(10);'>BA</span>'s lucifer engines or the assault style they have but keeps them  a fast attack choice as i love them but dont like blood angels<br /> <br /> Heavy support<br /> <br /> All in accordance with C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> no chronus or named characters from the C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> obviously<br /> <br /> Special characters <br /> <br /> Davian thule                                                                points 285<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 6 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 S10 F13 S13 R11 I4 A 3                (walker)<br /> wargear<br /> master crafted dreadnought <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> with built in heavy flamer (non <span class="glossaryitem" onmouseover='gp(93);'>MC</span>)<br /> master crafted assault cannon <br /> Cybernetic eye<br /> <br /> Rules<br /> <br /> Leave no brother behind <br /> while within 12&quot; of thule all blood ravens become stubborn <br /> also if thule should fall he becomes a relic point but all units within 12&quot; become fearless <br /> <br /> <br /> master of campaigns <br /> <br /> all units within 12&quot; do not scatter when <span class="glossaryitem" onmouseover='gp(471);'>DS</span> <br /> <br /> Cybernetic eye : &lt;---- thule actuall sees from this still as show in DoW2 so assumed making this guy a army support character making him like a markerlight<br /> shooting attack when a unit is hit by this attack to not roll to wound instead roll  a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> <br /> <br /> on a 1 removes 1 from the targets cover save <br /> on a 2 one unit make shoot with +1 to its <span class="glossaryitem" onmouseover='gp(14);'>BS</span> <br /> 3-5 you may pick the  effect from 1-2<br /> 6 apply both effects <br /> <br /> Chosen by fate: thule has 6+ invunerable save<br /> <br /> <br /> Gabriel Angelos                     captain status                                                  points 220<br /> <br /> WS6 BS5 S4 T4 W3 I5 A4 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 2+                           (infantry)<br /> Wargear:  Thundercall<br /> artificer armour<br /> iron halo<br /> frag and krak grenades <br /> <br /> i downed his strength but 4w makes him to much of a beast for me so have just lowered his points<br /> <br /> rules:<br /> Godsplitter &lt;----- couldn t remeber correct name at the time of 1st editon so just filled so i apologize<br /> is a master crafted 2 handed thunder hammer which ignores  invunerable saves on the roll of 5+ to wound(on normal attacks) it also gives angelos the ability to make a wailing strike in lineu of his normal attacks<br /> <br /> Wailing strike    S5  AP3      blast               or S4    <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 5      large blast<br /> <br /> place the template anywhere in contact with angelos's base but strikes at I1 it pushes away allies so ignore any friendly models under the template<br /> <br /> <font color='red'>- Keep Master Crafted, but lose the rest of this rule and replace it with an advantage against Daemons/Invulnerable saves, ie successful Invulnerable saves made from this weapon must be re-rolled. After all, it contains a fragment of The Wailing Doom. </font><br /> &lt;----- i never really read up on angelos  that much but seeing this i have seen the fluff this suits him more its almost like a rending invun killer<br /> <br /> <br /> independant character <br /> fearless<br /> eternal warrior<br /> <br /> Chapter master Kyras                                                                 points 245<br /> WS5 BS5 S4 T4 W4 I5 Ld9 Sv2+ <font color='red'>- While there isn't much to go on, we know that he is very powerful. He needs +2 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> and LD10(!).</font> &lt;----- kept the  stats the same as i believe his power while undoubtly great his physical state and his mental state is deteriating as his psychic might grows<br /> <br /> Wargear : <br /> Staff of the blackflight<br /> artificer armour<br /> psychic hood<br /> book of the blood ravens<br /> frag and krak grenades<br /> bolt pistol<br /> <br /> rules<br /> <br /> staff of the blacklight: <br /> counts a force weapon but enables kyras to cast 4 psychic powers that count as shooting a turn (at same target) or 2 at seperate targets<br /> he also has every psyhic power in the C <span class="glossaryitem" onmouseover='gp(22);'>CSM</span><br /> <br /> Daemonic pacts: should  kyras suffer a perils of the warp he casts the power as normal  an may turn the warp energes inwards into a blast at enemies as a shooting attack with the following profile (no psychic test)<br /> <br /> range 24      tendrils of the warp       S5+1 for each wound lost  <span class="glossaryitem" onmouseover='gp(6);'>AP</span>  4 -1 for each wound lost     assault 6 -1 for each wound lost<br /> <br /> Seals of tzeentch:  (found out nurgle and tzeentch are against each other on the daemonic spectrum so makes sense being of &quot;suspected&quot; thousands sons decent and not making the pacts with ulkair as he locked him away seems that tzeentch is the one who forged the pacts<br /> <br />  this grants Kyras  a 3+ invunerable <br /> <br /> Corruption of daemons: <br /> all blood ravens or enemies that hold relics of the chapter lose 1 to their  S and I  however for each unit holding a relic kyras  gains the ability to gain 1 wound if within 12&quot; after the relics is destroyed and counts towards the enemies total these wounds do not regenerate wounds and therefore his previous total is counted when working out his tendrils of the warp attack<br /> <br /> <br /> Captain diomedes                                                   points 185<br /> WS6 BS4 S5 T4 W3 I6 A5 Ld8<br /> Wargear :<br />  jump pack<br /> artificer armour <br /> iron halo <br /> dual master crafted lightning claws (Ravens secrets)<br /> Helm of the Honour guard<br /> Seals of Kyras<br /> frag and krak grenades <br /> <br /> rules:<br /> Ravens secrets : <br /> these lightning claws each contain a bolt pistol which doesn't contribute to diomedes' attacks profile<br /> helm of the honour guard : when with his honour guard diomedes does not scatter when deepstriking<br /> deeptrike.<br /> <br /> independant character<br /> Seals of kyras :<br />  when losing his final wound if diomedes must take a leadership test if he fails he makes a full round of attacks towards  his own  unit  if he passes he make <span class="glossaryitem" onmouseover='gp(434);'>sa</span> full round towards the enemy unit if he is not within <span class="glossaryitem" onmouseover='gp(686);'>B2B</span> contact with a unit of the type specified he makes a 12&quot; move towards them(counts as charging) if he does not reach he simply is removed (this is due to finding and denying or accepting his chapters corruption)<br /> <br /> <font color='red'>In general, he is underpowered and his rules are stupid. I'm just blunt with that one, I mean he is the Leader of the Honour Guard, and I believe he may also be the First Company Captain(?). He needs to be almost as powerful as Angelos.</font><br /> &lt;----- i beleive this guy balanced as now h has <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8 as it means he has a good chance of making a whole death-strike at a unit making him very powerful also he can lead a squad well  his stats for leadership are low as he has followed kyras without question for so long he is taint free but his faith is shaken and his final attack is eiether a attack upon corrupted brothers or rage for his enemies &quot;Lies&quot; <br /> fearless<br /> <br /> Captain Zackarias Rosarius                                               points 155<br /> <br /> WS6 BS4 S4 T4 W3 I5 A3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10<br /> Wargear <br /> Blood of ravens <br /> Feathers of Secrets (plasma pistol)<br /> pendant of  the Talon<br /> iron halo<br /> Artificer armour<br /> frag and krak grenades<br /> rules<br /> Blood of ravens:<br /> master crafted  power sword that strikes a strength 5<br /> <br /> Feathers of secrets :<br />  a plasma pistol without gets hot! rule<br /> <br /> pendant of the talon :<br /> when Zackarias loses his final wound  roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> if he gets  a 5-6 he gets back up placed within  1&quot; of his old unit or 1&quot; away from enemy units in his location with one wound however he must take a leadership each turn or fall to his wounds  after the 1st test he only gets up on a 6 and take <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> tests on <span class="glossaryitem" onmouseover='gp(2);'>3D6</span><br /> <br /> independant chracter<br /> <br /> <br /> left this guy untouched hes just a general character made for balance purposes  and indivuality might invent some fluff for him to make him apart from  the force commander<br /> <br /> </div></blockquote><br /> <br /> <br /> Also, you really should work on Cyras, Thaddeus, Avitus, Tarkus, Jonah and Martellus as well.<br /> <br /> <br /> <br /> <br /> in response to this ive been working on these guys 1st draft<br /> <br /> Cyrus upgrade for scouts            60<br /> <br /> stats   WS4  BS5  S4 T4 W1 I4 A2 LD10   <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3+<br /> wargear:<br /> Shotgun<br /> sniper rifle<br /> camo cloak<br /> bolter <br /> close combat weapon and bolt pistol<br /> frag and krak<br /> <br /> rules<br /> master of the initiates:<br /> cyrus has the same equipment as his scouts but he is a master of all their combat styles and there for may use effects with each weapon<br /> <br /> Shotgun- explosive shot: all shotguns in cyrus' squad become  S4  <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- blast 2<br /> sniper- Hi-velocity shot: all scouts snipers ignore cover saves<br /> Bolter- suppression: all bolter type weapons become assault including heavy bolters<br /> Close combat weapon- know your enemy all scouts in cyrus' sqaud gain prefered enemy and gain a 5+ invunerable in <span class="glossaryitem" onmouseover='gp(19);'>CC</span><br /> <br /> <br /> thaddeus    upgrade             60<br /> WS5 BS4 S4 T4 W1 I4 A3 LD9 Sv3+<br /> <br /> wargear:<br /> power weapon<br /> bolt pistol <br /> frag and krak <br /> jump pack<br /> <br /> rules:<br /> heroic strike: when entering through deeptrike thaddeus' sqaud cannot shoot but may assault <br /> <br /> headstrong: When charging thaddeus' squad gain D3 attacks instead of 1+  they are also fearless and may not flee combat for any reason<br /> <br />    <br /> Avitus    (Upgrade)    45<br /> <br /> WS4 BS5 S4 T4 W1 A2 Ld10  Sv3+<br /> wargear:<br /> heavy bolter<br /> bolt pistol <br /> frag and krak<br /> boltgun<br /> signum<br /> melta bombs<br /> <br /> Options: may replace his Heavy bolter with:<br /> multi melta missle launcher 10<br /> plasma cannon or lascannon 20<br /> <br /> rules:<br /> Veteran of battlefields : while not in cover  Avitus' squad have the slow and purposeful rule. also at any time they have move through cover special rules<br /> <br /> Heavy gun sweep: while in Close combat Avitus' squad have the hit and run special rules and may do a single S3 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- hit to every enemy  model in that combat<br /> <br />  Tarkus    upgrade 40<br /> <br /> WS4 BS4 S4 T5 W1 I4 A2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3+<br /> <br /> Wargear:<br /> boltgun-with specialist ammuntion<br /> Frag and Krak<br /> <br /> Rules:<br /> Honour the codex: instead moving as normal  tarkus' squad may make a slow and purposeful move in this turn they gain <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> universal special rule<br /> Clear the room: while shoot enemies in cover tarkus' squad may re roll to hit rolls<br /> <br /> <br /> Jonah Upgrade for a Command squad 70 points<br /> <br /> WS4 BS5 S4 T4 W1 I4 A2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3+<br /> <br /> Wargear: <br /> Psychic hood<br /> bolt pistol<br /> frag and krak<br /> force weapon<br /> <br /> rules:<br /> guidence of Orion: you &quot;may&quot; +1 to your reserve rolls<br /> Swift-step:yeach turn you can give your command sqaud furious charge or fleet special rules<br /> Jonah has  2 powers from the space marine codex these are selects at the start of the game he may only use 1 per turn<br /> <br /> <br /> <br /> Martellus   tank upgrade    120<br /> WS4 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 S4 T4 W2 I4 A2 Ld9 Sv2+<br /> <br />  wargear:<br /> servo arm<br /> artificer armour<br /> Twin linked boltgun<br /> Master crafted bolt pistol<br /> frak and krak<br /> conversiion beamer<br /> <br /> Rules:<br /> Heed the machines voice: at the start of your turn you may pick one of 3 effects <br /> <br /> 1 you may fire one more weapon then you are normally allowed at the speed you travelled<br /> 2 Your vechile may repair one weapon destroyed or one imobilized result but may not move this turn<br /> 3 your vechile may raise a 6+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span> save for this turn<br /> <br /> <br /> Survivalist: martellus' vechile may use his <span class="glossaryitem" onmouseover='gp(14);'>BS</span> skill however when his transport is destroyed he climbs fromthe wreckage on a 2+<br /> he then acts in his above profile  while in cover he can bolter it making it gain a 1+ to its cover save. while in cover he gains eternal warrior<br /> <br /> Indrick Boreale                                                          145 points<br /> WS6 BS5 S4(5) T4 W3 I5 A3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 9 Sv3+<br /> <br /> wargear:<br /> Bolt pistol<br /> power armour<br /> frag and krak<br /> iron halo<br /> Rogal's Fist<br /> <br /> Rules:<br /> Rogal's fist is a master crafted power mace which adds 1 to boreale's strength (shown in profile)<br /> <br /> Steel rain: if you include Indrick in your army drop pods become free dedicated transports and all terminators must enter play by deepstrike however rhino's razorbacks may not be taken. in addition  all reserve rolls that are not successful MUST be re-rolled.      (indricks favouriten deployment was deepstriking/ drop pods however he didn't not hold anything back in battles thus his enemies bore the brunt and still remained)<br /> <br /> Overconfident:when  within 6" of any blood ravens units indrick must charge if able to do so. ( not sure on this one)<br /> <br /> <br />    <br /> <br /> <br /> new comments <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> i hope and thank you for all those  whos  comment have  made this codex better and more balanced so far<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Darkvoidof40k wrote:</cite><blockquote><div><cite>Alphacerberus wrote:</cite>i do agree with most of what you have said although  i will be defending some changes im planning a re write now <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> Spell check. Use it. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote><br /> in that sentance is there anything wrong? only grammer xD sorry my brain works quicker than my hands i  hope i haven't made many mistakes</div></blockquote><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also im  tempted to add Azariah Vidya although hes dead he could be brought back almost like the sanguinor or possibley a mantle almost like Vulkans legacy its hard to write in such a powerful character with so little information]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 11:33:37]]> GMT</pubDate>
				<author><![CDATA[ Alphacerberus]]></author>
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				<title>Testing Blood Ravens Codex </title>
				<description><![CDATA[ You do realize Boreale is dead?]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 16:18:58]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
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				<title>Testing Blood Ravens Codex </title>
				<description><![CDATA[ <blockquote><div><cite>Darkvoidof40k wrote:</cite>You do realize Boreale is dead?</div></blockquote><br /> ofcourse but i don't want to deny people of the characters they want its like tycho in C:<span class="glossaryitem" onmouseover='gp(10);'>BA</span> hes dead but still in the codex because he production team liked him<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 18:05:25]]> GMT</pubDate>
				<author><![CDATA[ Alphacerberus]]></author>
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				<title>Testing Blood Ravens Codex </title>
				<description><![CDATA[ <blockquote><div><cite>Alphacerberus wrote:</cite><blockquote><div><cite>Darkvoidof40k wrote:</cite>You do realize Boreale is dead?</div></blockquote><br /> ofcourse but i don't want to deny people of the characters they want its like tycho in C:<span class="glossaryitem" onmouseover='gp(10);'>BA</span> hes dead but still in the codex because he production team liked him<br /> </div></blockquote><br /> <br /> Haha, nobody wants Boreale. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 19:09:03]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
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				<title>Testing Blood Ravens Codex </title>
				<description><![CDATA[ <blockquote><div><cite>Darkvoidof40k wrote:</cite><br /> Haha, nobody wants Boreale. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> </div></blockquote><br /> <br /> Everyone loves Boreale! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> He could have special rules like:<br /> <br /> Steeel raain:<br /> Droppods cause <span class="glossaryitem" onmouseover='gp(24);'>d6</span> apocalypse barrages with S10 and ds1<br /> <br /> Speehs Mahreens:<br /> All Speehs Mahreens have S10 T10 W10 are fearless; stubborn, feel now pain, have furious charge and have 2+ invul saves<br /> <br /> For the&nbsp;Emprah:<br /> You get to yell "For the&nbsp;Emparaah!" when ever you do something<br /> <br /> On a more serious or useful note, I like the Blood Ravens and I like where this is going  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 20:18:04]]> GMT</pubDate>
				<author><![CDATA[ Fire_for_effect]]></author>
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				<title>Testing Blood Ravens Codex </title>
				<description><![CDATA[ Somebody get SRM's videos here, and get them now!<br /> <br /> Dawn of Awesome is required for this thread. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 20:26:47]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
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				<title>Testing Blood Ravens Codex </title>
				<description><![CDATA[ <a href="http://www.youtube.com/watch?v=WeCfod1XT7E" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=WeCfod1XT7E</a><br /> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> this should be the inspiration for any Blood Ravens stuff <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 21:01:35]]> GMT</pubDate>
				<author><![CDATA[ Fire_for_effect]]></author>
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				<title>Testing Blood Ravens Codex </title>
				<description><![CDATA[ <blockquote><div><cite>Fire_for_effect wrote:</cite>http://www.youtube.com/watch?v=WeCfod1XT7E<br /> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> this should be the inspiration for any Blood Ravens stuff <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(325);'>Tbh</span> i saw this comming xD<br /> <br /> but whats everybodys impression of the codex so far? xD<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 21:38:59]]> GMT</pubDate>
				<author><![CDATA[ Alphacerberus]]></author>
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				<title>Testing Blood Ravens Codex </title>
				<description><![CDATA[ You really must stop messing with the standard Captain profile.<br /> <br /> "Great Space Marine heroes that are better than the standard? Pshaw! Lets make them less charismatic, give them less resolve, and represent it with LD9 and below! Wahah!"<br /> <br /> Captain's will not get worse when they become special characters, they get better. But you mustn't ramp their profiles up in silly ways, and you especially cannot "justify" this by reducing other stats.<br /> <br /> An attack here, a wound there, special rules all round - that's what makes special characters.]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 22:00:58]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
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				<title>Testing Blood Ravens Codex </title>
				<description><![CDATA[ <blockquote><div><cite>Darkvoidof40k wrote:</cite>You really must stop messing with the standard Captain profile.<br /> <br /> "Great Space Marine heroes that are better than the standard? Pshaw! Lets make them less charismatic, give them less resolve, and represent it with LD9 and below! Wahah!"<br /> <br /> Captain's will not get worse when they become special characters, they get better. But you mustn't ramp their profiles up in silly ways, and you especially cannot "justify" this by reducing other stats.<br /> <br /> An attack here, a wound there, special rules all round - that's what makes special characters.</div></blockquote><br /> <br /> just because special characters are  different doesn't make them the best leaders look and skoll in the skaven armybook hes a special character but in the fluff he tried to summon the horned rat but instead summoned a legion of khorne including bloodthirsters xD <br /> boreale has leadership 9 just to show his reasoning is suprior as he may think as proved in the kaurava conflict and diomedes <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> is low since  his rules are dependant on it and the fluff on him being easily manipulated by kyras theres alot of method behind the madness]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 22:09:15]]> GMT</pubDate>
				<author><![CDATA[ Alphacerberus]]></author>
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				<title>Testing Blood Ravens Codex </title>
				<description><![CDATA[ I disagree.<br /> <br /> For one, Boreale is dead. Nobody likes him, he should be out of the codex. You've already got more than enough with the upgrade characters.<br /> <br /> Speaking of them, there is no way Cyrus can carry all those guns. His profile needs options to pick a weapon for a points cost, and each one has an ability.<br /> <br /> Also, you're wrong. Special Characters does mean that they're the best. That's why they're special and not standard.<br /> <br /> Jonah shouldn't actually be an upgrade character considering he's a Librarian, which is normally an Independent character.<br /> <br /> Martellus is carrying too much as well. He shouldn't even have a twin-linked bolter. Just give him the same deal as Cyrus - can pick from boltgun with special ammunition, Plasma gun, Meltagun, Flamer etc. Besides he is NOT a tank commander, he's a tech marine. Just give him a bonus to repair rolls.<br /> <br /> Azariah Kyras is still extremely underpowered, and Gabriel's rules are silly. His hammer doesn't shoot bolts of magic lightning or whatever. The Wailing Doom piece should only be represented by the invulnerable save meddling.<br /> <br /> This all sounds like a rant, but your fandex needs a lot of work, and your special characters are the largest problem at the minute. Therefore, at some point I will post my versions of them, and you can get some ideas from there.<br /> <br /> Honestly, something I've learned from my fandex - before you go to special characters, get the standard 'dex right.]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 22:16:24]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
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				<title>Testing Blood Ravens Codex </title>
				<description><![CDATA[ <br /> <br /> <br /> <blockquote><div><cite>Alphacerberus wrote:</cite><blockquote><div><cite>Darkvoidof40k wrote:</cite>I disagree.<br /> <br /> For one, Boreale is dead. Nobody likes him, he should be out of the codex. You've already got more than enough with the upgrade characters.<br /> <br />  hes just in there for people who might want him and <span class="glossaryitem" onmouseover='gp(269);'>id</span> rather give people ooptiosn than limit them<br /> <br /> Speaking of them, there is no way Cyrus can carry all those guns. His profile needs options to pick a weapon for a points cost, and each one has an ability.<br /> <br />  (cyrus can only use one weapon the same on his scouts are equiped with this represents him changing his load out on every mission)<br /> <br /> Also, you're wrong. Special Characters does mean that they're the best. That's why they're special and not standard. <br /> <br /> im saying the same thing when you said every captain should be <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10 im dissagreeing since some captains are less compitent than others such as boreale and diomedes<br /> <br /> Jonah shouldn't actually be an upgrade character considering he's a Librarian, which is normally an Independent character. <br /> <br /> reasoning for this is that Jonah always works closely with other squads and  ive seen him as more of a support character and the codex already has a powerful psycher<br /> <br /> Martellus is carrying too much as well. He shouldn't even have a twin-linked bolter. Just give him the same deal as Cyrus - can pick from boltgun with special ammunition, Plasma gun, Meltagun, Flamer etc. Besides he is NOT a tank commander, he's a tech marine. Just give him a bonus to repair rolls.<br /> <br /> (Martellus is  a tank commander and does have experience he pilots a tank if the traitor in <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> <span class="glossaryitem" onmouseover='gp(173);'>CR</span> and is constantly within vechiles and repairing them  also every techmarine does some innate knowledge on tank command, and lastly  i wanted a techmarine special character in at leats one codex as everyhing apart from a apothicary (although some argue corbulo is one) are not represented as "powerful" characters)<br /> <br /> Azariah Kyras is still extremely underpowered, and Gabriel's rules are silly. His hammer doesn't shoot bolts of magic lightning or whatever. The Wailing Doom piece should only be represented by the invulnerable save meddling.<br /> (i disagree again as with most weapons its not a lightning strike or anything its the force of the hammer smashing the ground around him much like the avatar does  when it does its wailing doom specials) also on kyras on his last wound does a strike of S8 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 assault 3? thats if he doesn't regen and a 3++ could be lowered to a 2++ but then he would be almost unstoppable<br /> <br /> This all sounds like a rant, but your fandex needs a lot of work, and your special characters are the largest problem at the minute. Therefore, at some point I will post my versions of them, and you can get some ideas from there.<br /> <br /> Honestly, something I've learned from my fandex - before you go to special characters, get the standard 'dex right.</div></blockquote></div></blockquote>]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 22:30:26]]> GMT</pubDate>
				<author><![CDATA[ Alphacerberus]]></author>
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				<title>Testing Blood Ravens Codex </title>
				<description><![CDATA[ Needs more Librarians!!! According to Lexicanum, the Blood Angels specialty is Librarians, a Librarian Battle Squad should be able to be taken, as their fluff states that their First Company has two Librarian Battle squads. Meaning an entire squad consisting only of Librarians...]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2011 02:41:03]]> GMT</pubDate>
				<author><![CDATA[ Footsloggin]]></author>
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				<title>Testing Blood Ravens Codex </title>
				<description><![CDATA[ <blockquote><div><cite>Footsloggin wrote:</cite>Needs more Librarians!!! According to Lexicanum, the Blood Angels specialty is Librarians, a Librarian Battle Squad should be able to be taken, as their fluff states that their First Company has two Librarian Battle squads. Meaning an entire squad consisting only of Librarians...</div></blockquote><br /> <br /> already of ahead of you  on this one <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> many people at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> want this addition im trying to bump up a psycher battle squad and making jonah the upgrade for them if it pays off it will be their best unit  but also a point bank like death company or something to that effect.]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2011 11:46:50]]> GMT</pubDate>
				<author><![CDATA[ Alphacerberus]]></author>
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				<title>Testing Blood Ravens Codex </title>
				<description><![CDATA[ "sigh" That poor force commander, no one likes the poor fellow.]]></description>
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				<pubDate><![CDATA[Wed, 2 Mar 2011 13:23:26]]> GMT</pubDate>
				<author><![CDATA[ The Zoat]]></author>
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				<title>Testing Blood Ravens Codex </title>
				<description><![CDATA[ <blockquote><div><cite>The Zoat wrote:</cite>"sigh" That poor force commander, no one likes the poor fellow.</div></blockquote><br /> the normal <span class="glossaryitem" onmouseover='gp(397);'>FC</span>? only porblem is hes a to varying character and hes loosely based off the normal space marine captain i just think people will do their own conversions and their own captains which is why ive chose o leave him out xD]]></description>
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				<pubDate><![CDATA[Wed, 2 Mar 2011 13:40:25]]> GMT</pubDate>
				<author><![CDATA[ Alphacerberus]]></author>
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				<title>Testing Blood Ravens Codex </title>
				<description><![CDATA[ I meant IndBore]]></description>
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				<pubDate><![CDATA[Thu, 3 Mar 2011 12:00:28]]> GMT</pubDate>
				<author><![CDATA[ The Zoat]]></author>
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				<title>Testing Blood Ravens Codex </title>
				<description><![CDATA[ <blockquote><div><cite>The Zoat wrote:</cite>I meant IndBore</div></blockquote><br /> oh sorry my bad and yeah he deserved what he got though however he is a little bit mocked to much xD]]></description>
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				<pubDate><![CDATA[Thu, 3 Mar 2011 12:50:58]]> GMT</pubDate>
				<author><![CDATA[ Alphacerberus]]></author>
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