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![[Post New]](/s/i/i.gif) 2011/02/04 13:36:35
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Daemonic Dreadnought
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Or have it scatter D6 instead of 2D6. it could be justified in that it's not actually flying down from orbit, just materialising from underground.
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![[Post New]](/s/i/i.gif) 2011/02/21 04:23:35
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Hardened Veteran Guardsman
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no updates... *sigh* still waiting on the pdf
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Praise be to the God-Emperor of Mankind
God does not favour the biggest army, only the greatest shots - Voltaire
So that leaves Space Marines and Eldar! - Anon
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![[Post New]](/s/i/i.gif) 2011/02/21 09:21:24
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Chaplain with Hate to Spare
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Yes, I know.. I'll try and update it sometime this week
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![[Post New]](/s/i/i.gif) 2011/02/21 20:59:52
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Bloodthirsty Bloodletter
Anchorage
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Darkvoidof40k wrote:Asherian Command wrote:How come I have not caught wind of this yet?
Dunno. I wonder why this thread doesn't get more attention every day. Why don't the repressed population of Necron players rise up?
Mostly, in my case, because of it being a fandex. It's interesting, but since it wouldn't be allowed in tournaments, and for pick up games I'd have to show it to my opponent, and get permission for it for each and every game, with much double checking of it every turn, my interest in it is fairly limited.
The other reason is that I have other ideas as to where I'd like to see necrons go, and they aren't reflected here...
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![[Post New]](/s/i/i.gif) 2011/02/21 21:10:51
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Chaplain with Hate to Spare
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dancingcricket wrote:Darkvoidof40k wrote:Asherian Command wrote:How come I have not caught wind of this yet?
Dunno. I wonder why this thread doesn't get more attention every day. Why don't the repressed population of Necron players rise up?
The other reason is that I have other ideas as to where I'd like to see necrons go, and they aren't reflected here...
Well God forbid you should suggest them.
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![[Post New]](/s/i/i.gif) 2011/02/23 00:01:36
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Bloodthirsty Bloodletter
Anchorage
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There's a question on theme when it comes to suggestions. And I imagine that's part of what's behind the rumored fluff related delay to the next Necron codex. From what I gather, they tried to go with a horror theme, and somehow wound up with the terminator, and currently at least it doesn't do either well. So, which to go with? It actually makes a big difference.
For example -
Pariahs with their psychic abomination. With a terminator theme I'm looking at it essentially being a psychic hood, perhaps a bit more effective than the one in the SM dex. For the horror theme though, instead of shutting down psychic abilities the idea is to cause psykers to suffer perils on any doubles they roll.
Gauss - For a super advanced robot theme, they're going to be melta, same stats, just better at penetrating armor. For a horror, rending that causes an additional -1 to moral/break test for every unsaved wound that was caused by a rend.
Scarab Swarms - Robot theme, A screening unit that provides a -1 to the opponents BS for every unit that draws LOS through a unit of swarms, cumulative, sort of an ablative ballistic shield. For horror, a unit that can run up and attach itself to an enemy unit (actually joins the enemy unit). While they're attached, the opponents unit must pass a leadership at a cumulative -1 per round to be able to move, and shoot, and will suffer a -cumulative -1 to WS and BS per round while they are being swarmed. They can choose to swing/engage the swarms, but for each attack, roll a d6. 1-4 hit the swarms, 5-6 hit a squad member. (Because I know it would cause yelling and screaming if I don't mention it, (see, the horror thing is working) each unit of swarms would only be able to engage one unit at a time.)
So, which way would you like to see? Considering that I'd rather not spend too much time working on a dex that is going to be promptly ignored as soon as the next official one comes out, I'm willing to give one, but not both.
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![[Post New]](/s/i/i.gif) 2011/02/23 09:17:39
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Chaplain with Hate to Spare
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Obviously I still want an evil/horror Necron feel to it, but your train of thinking down the horror route is sounding unnecessarily complicated and possibly overpowered. If you want Scarabs attaching to peoples faces, play Deathwatch or some other similar RPG, or make some new Necromunda rules.
The point of this codex is to have all the same units, but make them do what they did much better; improve the synergy of the army. At the minute it's very powerful, and to be honest in some places overpowered, which is why in the next incarnation of the 'dex - which will be done sometime this week - certain balancing changes will be made. For example, Necron Lord's will no longer be Independant characters, but rather units of single Infantry, possibly with an option for a retinue upgrade. Naturally, this will effect the wargear options, and the wargear options will efffect the retinue upgrade.
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![[Post New]](/s/i/i.gif) 2011/02/23 09:56:40
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Daemonic Dreadnought
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Got to be honest. I like the thought of making Gauss melta but keeping the same strength.
Actually, thinking about it, that would give a Gauss Flayer a potential S16 hit at 12". Nevermind. Bad idea.
EDIT:
Just looking at a quick list using this codex.....
Question - if you make a Lord into a Wraith Lord, does he gain the Wraith Phase Shifter? Just looking at HQ i was thinking:
Bronze Lord - 60
Warscythe - 50
Res orb - 30
Pylactery - 15
Phase Shifter - 10
Fused Plating - 15
So for 180 points i can get the following:
Statline: WS: 5 BS: 5 S: 4 T: 5 W: 2 I: 3 A: 3 LD: 10 Sv: 2+/4++
S4, AP5 24" RF gun
2DC vs armour
ignores all saves in CC
FNP with re-roll vs all attacks
<of course, if the Wraith body = wraith shifter you could add on 50pts and have Wraith troops and give the lord a 3++ invul>
Nice, if slightly OP.
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This message was edited 1 time. Last update was at 2011/02/23 10:29:35
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![[Post New]](/s/i/i.gif) 2011/02/23 10:17:10
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Chaplain with Hate to Spare
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Praxiss wrote:Got to be honest. I like the thought of making Gauss melta but keeping the same strength.
Actually, thinking about it, that would give a Gauss Flayer a potential S16 hit at 12". Nevermind. Bad idea.
Guys, I'm pretty sure I've got the Gauss weapons sorted out. Rending does as rending pleases.
By the way, do you guys think that, just maybe, I should reduce the WS/ BS on some of the Lords? Specifically, THE PLATINUM.
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![[Post New]](/s/i/i.gif) 2011/02/23 10:57:00
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Daemonic Dreadnought
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/agree Rending sounds more than fair enough to me. Anythgin else and you'll a lowly warrior popping land raiders.
Looking at it. WS7 and BS7 are a little high. i can't think of another unit that has stats that high tbh (but then any knowledge i have revolves around CSM and 'Crons anyway)
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This message was edited 1 time. Last update was at 2011/02/23 11:00:00
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![[Post New]](/s/i/i.gif) 2011/02/23 11:16:05
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Tunneling Trygon
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Dark Eldar Archons have WS and BS 7.
And Lithe Ninja Elves that drink peoples Pain!
So how a bloody Robot is as ninja as that... i don't know...
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2011/02/23 11:21:59
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Daemonic Dreadnought
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I suppose the WS/BS is mitigated by the Initative 4 a bit. The WS/BS, as i see it, isn't really about how quick or ninja-like they are, it's more about how accurate they are when hitting......and you'd think a super advanced robot woudl be pretty accurate in its strikes, if not as quick as a DE.
Sorry, just flicking through the Fandex again to have a proper read.
Was it your intention to allow units of Hevy Destroyers to be taken as both Fast Attck and Heavy Support? In the destoryer entry it says any may become HDestroyer for free and then says if the unit is all H.Destroyer it MAY be taken as HS.
i can't see why anyone would want to do this but it could still be an option to field 60 H.Desroyers (3 FA and 3 HS units at max 10 models)and still have a legal army. Ouchie. Would still ike to see it though.
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This message was edited 3 times. Last update was at 2011/02/23 12:44:22
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![[Post New]](/s/i/i.gif) 2011/02/23 17:58:49
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Bloodthirsty Bloodletter
Anchorage
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Praxiss wrote:/agree Rending sounds more than fair enough to me. Anythgin else and you'll a lowly warrior popping land raiders.
Looking at it. WS7 and BS7 are a little high. i can't think of another unit that has stats that high tbh (but then any knowledge i have revolves around CSM and 'Crons anyway)
Lowly warriors popping Land Raiders. You mean, like they used to do before 5th edition came out?
And if you actually look at the numbers, it's not as likely as you think. Your only looking at 1/12 chance of a pen against a Land Raider, and that's when your in range of the stuff inside to assault you. Then you only have 1/3 chance to pop the tank open, so 1/36 chance of any shot killing the land raider. A Lascannon will Pen 1/6 of the time, and therefor pop it 1/18 of the time. And nowhere near as bad as a S8 AP1 melta weapon. Plus, it doesn't change the basic warriors effectiveness against things that aren't armor. It just realigns it to being effective against vehicles again, similar to the earlier edition the fandex is 'supposed' to be trying to recreate, and the fluff in the codex...
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![[Post New]](/s/i/i.gif) 2011/02/23 18:38:03
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Chaplain with Hate to Spare
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The Gaus Flayers are most effective against heavy infantry, like Marines. Large units Rapid-Firing decimates small, heavily-armoured units.
But rending also allows the Warriors to target lightly-armoured transports, like rhinos, making up for the Necrons lack of special weapons, especially in lower point levels (ie 1k and lower). In higher point levels, such as 1500, 1750, 2000 etc, you really shouldn't be relying on Warriors for tank busting, considering the wide range of anti-vehicle weapons and tactics this fandex presents.
Also, anyone actually willing to test it yet? Admittedly I have to update it.. but nonetheless, when I do, I'd appreciate play testers.
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![[Post New]](/s/i/i.gif) 2011/02/24 09:24:34
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Daemonic Dreadnought
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I'll be happy to give it a go, but i dont get to play very often what with working 2 jobs and having a little'un.
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![[Post New]](/s/i/i.gif) 2011/02/24 09:25:44
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Chaplain with Hate to Spare
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Praxiss wrote:I'll be happy to give it a go, but i dont get to play very often what with working 2 jobs and having a little'un.
I sympathise. I have to go to work 5 days a week and I still have two parents to look after.
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![[Post New]](/s/i/i.gif) 2011/02/24 09:41:24
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Daemonic Dreadnought
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I'm hoping i'll be able to play more in the next couple of months as i am planning on making a games table for my home. If that happens i shoudl be able to get a game in every week or so.
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This message was edited 1 time. Last update was at 2011/02/24 09:42:39
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![[Post New]](/s/i/i.gif) 2011/02/24 09:46:41
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Chaplain with Hate to Spare
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Praxiss wrote:I'm hoping i'll be able to play more in the next couple of months as i am planning on making a games table for my home. If that happens i shoudl be able to get a game in every week or so.
It's definitely a good idea. I did it with ma pops a few years ago, nice 'lil 4x4 covered in PVA glue and then textured with rock and sand direct from Mars.
Also have the battlemat for bigger games and floorwars.
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![[Post New]](/s/i/i.gif) 2011/02/24 09:51:39
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Daemonic Dreadnought
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I was thinking of making a 6x4 that folds in half for storage. But thinking about it that might be a little too big for the room it's goign in.
Maybe 4x4 is the way to go.
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![[Post New]](/s/i/i.gif) 2011/02/24 09:57:00
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Chaplain with Hate to Spare
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Praxiss wrote:I was thinking of making a 6x4 that folds in half for storage. But thinking about it that might be a little too big for the room it's goign in.
Maybe 4x4 is the way to go.
You need to appreciate how hard to store these things can be. Check out a veryyyyyyyyyyyyyyyy old MWG video on how to make a 6x4.
Another good one I once saw was a 4x4 that was made of 4 inividual pieces, like GWs official gaming table thing. Could work with a 6x4, but this route really detracts from the look of the board.
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![[Post New]](/s/i/i.gif) 2011/02/24 10:23:07
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Daemonic Dreadnought
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My plan was to make a simple board with a hinge down themiddle soit folds in half. That way i could store it behind a cupboard or something.
I've got one of the green battle mats so i was plannign on just clipping that to the table once it was unfolded, that way i dont have to worry about pva glue or sand falling off all over the place.
I was going to use 18mm thick MDF, i think that should be thick enough to support the weight of the models and any terrain bits i can get.
ANYWAY....getting off topic.
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![[Post New]](/s/i/i.gif) 2011/02/24 18:13:17
Subject: Necron fandex WIP -- Current iteration of the codex on page 8! Check it out!
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Bloodthirsty Bloodletter
Anchorage
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Had a friend who had a 6x4 board that he stored in his laundry area between the washer and wall. He'd just pull it out, put it on top of the table, throw on a piece of felt and a few pieces of terrain out of a box he kept on a shelf in a closet.
Otherwise, there's a teacher who hosts weekly games as a fund-raiser for school field trips, low econimic area and all that. He has a bunch of 3x4 boards, so they fit in a smaller space, then puts two on each table, covers with felt and such then we're good.
So if your ok with something that isn't super fancy showcase setup to show in white dwarf as what everyone must aspire to, a simple trip to home depot and the nearest fabric store can give you the basics of a table. For terrain, blueboard and paint are your friends.
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![[Post New]](/s/i/i.gif) 2011/02/25 09:08:06
Subject: Re:Necron fandex WIP -- Current iteration of the codex on page 10! Check it out!
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Chaplain with Hate to Spare
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Right, I've made a fair few small changes in print, some of which may have a large effect on how this fandex is played. Notably, Necron Lords are now Infantry units of one. I might (read: will) add a bodyguard unit option for the Lord, similar to a command squad, and depending on which (or if at all) "Lord upgrade" he has selected. For example, an Immortal Lord would have 5 Immortals, a Wraith Lord would have 5 Wraiths, a Destroyer Lord would have 5 Destroyers etc. Of course these would all cost more points than their "normal" type as I'd have to give them some statline boosts or special rules. And bam. Necron Deathstar unit. SPECIAL RULES Necron – A unit with this special rule has the Feel No Pain and Fearless universal special rules. Gauss Weapons – A Necron ranged weapon with this rule has the Rending universal special rule. WEAPONS: Gauss Flayer – Range: 24” Strength: 4 AP: 5 Type: Rapid-Fire, Gauss Weapon Gauss Blaster – Range: 24” Strength: 5 AP: 4 Type: Rapid-Fire, Twin-Linked, Gauss Weapon Gauss Cannon – Range: 36” Strength: 6 AP: 4 Type: Heavy 3, Gauss Weapon Heavy Gauss Cannon – Range: 48” Strength: 8 AP: 2 Type: Heavy 1, Gauss Weapon Gauss Destructor – Range: 24” Strength: 5 AP: 3 Type: Heavy 3, Gauss Weapon Monolith Power Matrix – Range: 48” Strength: 10 AP: 1 Type: Ordnance 1, Large Blast Gauss Disintegrator – Range: Template Strength 4 AP: 2 Type: Assault 1, Gauss Weapon WARGEAR: Staff of Light: The Staff of Light is a Power Weapon that can be fired as a Gauss Disintegrator in the shooting phase. Warscythe: The Warscythe is a two-handed power-weapon that ignores Invulnerable saves as well as armour saves and allows the user to roll 2D6 Armour Penetration against models with an armour value in close-combat. It can also be fired in the shooting phase as a Gauss Flayer. Destroyer Body: a model mounted on a Destroyer body has the unit type: Jetbike. Note that the model does not gain +1 Toughness. Resurrection Orb: Any of your units with at least one model within 12” of a Necron Lord with a Resurrection Orb, including the Lord himself, may always take their Feel No Pain tests regardless of the weapon causing the wound. Phase Shifter: A model with a Phase shifter benefits from a 4+ Invulnerable save. Additionally, the model may move through impassable terrain, as long as it doesn't end its move inside it. Phylactery: A model with a Phylactery can re-roll failed Feel No Pain rolls. Gravitational Disruptor: A model equipped with a Gravitational Disruptor may use it in the Shooting Phase instead of firing a weapon, provided it didn't move that turn. All units with a model within 24” of the Gravitational Disruptor when used will count as being in both difficult and dangerous terrain if they move in their next movement phase, run or make an assault move until the end of your next turn. Lightning Field: Every unit with a model in base contact with a Necron unit with a lightning field will take D6 hits each turn in the assault phase, before any attacks are made. The Strength of these hits is equal to the number of Necrons in the unit that are in base contact. Solar Pulse: Once per game at the beginning of your opponents turn, the controlling player may activate the Solar Pulse if the Necron Lord with this wargear is still alive. All enemy units are at -1 BS for the rest of their turn as they are blinded. Also, if the Night Fighting rules are in effect, they will be suspended for the rest of the turn. Energized Claws: A model with Energized Claws attacks using the Rending universal special rule in close combat. Fused Plating: A model with Fused Plating has a 2+ armour save. Veil of Darkness: Utilizing seemingly impossible technology, the Necron Lord moves himself and his silent warriors, seemingly disappearing into darkness and reappearing elsewhere. At the beginning of the turn, the controlling player may remove the Necron Lord and any unit he is with from the table and replace them anywhere on the board via the Deepstrike rules. Defence Scarabs: The Necron Lord is protected by Scarabs that stay near their master to protect and fight for him. The Necron Lord may make three additional attacks in close combat, at strength 3 and initiative 2 with armour saves allowed as normal. The Necron Lord counts as WS 2 for the purposes of these attacks. Powered Claws: The attacks from a model with Powered Claws ignore armour saves in an assault. Wraith body: The model gains the Wraith Phase Shifter wargear, and moves in the same way as a Jetbike – note that the models' unit type does not change to Jetbike, and remains the same. Wraith Phase Shifter: Grants a 3+ Invulnerable save. Additionally, the model may move through impassable terrain, as long as it doesn't end its move inside it. Chronometron: At the beginning of the owning players' turn, the player may select one of the following options: Gain Initiative 10 until the end of the turn. Gain the Fleet Universal Special Rule until the end of the player turn. Gain the Hit and Run Universal Special Rule until the end of the player turn. Gain the Counter-Attack Universal Special Rule until the end of the player turn. Note that none of the above options may be taken twice in a row. In addition, a Necron Lord that has a Chronometron and any unit it is attached to will automatically pass any Initiative tests they may be required to take - so long as the Necron Lord is alive. Flayer Claws: Attacks from a model with Flayer Claws ignore armour saves and the user will strike at +1 strength in close-combat. ARMY LIST HQ Necron Lord – Each Necron Lord must use one of the following profiles: either Platinum, Gold, Silver or Bronze. 0-1 Platinum Statline: WS: 7 BS: 7 S: 5 T: 5 W: 4 I: 4 A: 4 LD: 10 Sv: 2+ Points cost: 130 Unit type: Infantry Number/unit: 1 Special Rules – Necron Wargear: Fused Plating Options: A Platinum Lord must select one of the following weapons: Staff of Light for +30pts Warscythe for +50pts Energized Claws for +5pts Powered Claws for +15pts A Platinum Lord may have any of the following pieces of wargear: May have a Chronometron for +35pts May have a Veil of Darkness for +50pts May have Defence Scarabs for +15pts May have a Resurrection Orb for +30pts May have a Lightning Field for +10pts May have a Solar Pulse for +20pts May have a Phylactery for +15pts May have a Phase Shifter for +10pts May also select one of the following upgrades: Become a Destroyer Lord for +50pts – the Lord gains a Destroyer body, and Destroyers may now be taken as troops choices as well as Fast Attack. Become a Wraith Lord for +50pts – The Lord gains a Wraith body, and Wraiths may be taken as troops choices as well as Fast Attack. Become an Immortal Lord for +50pts – The Lord benefits from +1 Toughness and gains the Eternal Warrior special rule. Additionally, Immortals may be taken as troops choices as well as Elites. Become a Flayer Lord for +50pts – The Lord gains the Grotesque and Attack from below! special rules as detailed in the Flayed Ones entry. Flayed Ones may be taken as troops choices as well as Elites, and the Lord becomes armed with two Flayer Claws, and may not take any other weapons. Gold Statline: WS: 6 BS: 6 S: 5 T: 5 W: 3 I: 4 A: 4 LD: 10 Sv: 3+ Points cost: 110 Unit Type: Independent Character Number/unit: 1 Special Rules – Infantry Wargear: -- Options: A Gold Lord must select one of the following weapons: Staff of Light for +30pts Warscythe for +50pts Energized Claws for +5pts Powered Claws for +15pts A Gold Lord may have any of the following pieces of wargear: May have a Chronometron for +35pts May have a Veil of Darkness for +50pts May have Defence Scarabs for +15pts May have a Resurrection Orb for +30pts May have a Lightning Field for +10pts May have a Solar Pulse for +20pts May have a Phylactery for +15pts May have a Phase Shifter for +10pts May have Fused Plating for +15pts May also select one of the following: Become a Destroyer Lord for +50pts – the Lord gains a Destroyer body, and Destroyers may now be taken as troops choices as well as Fast Attack. Become a Wraith Lord for +50pts – The Lord gains a Wraith body, and Wraiths may be taken as troops choices as well as Fast Attack. Become an Immortal Lord for +50pts – The Lord benefits from +1 Toughness and gains the Eternal Warrior special rule. Additionally, Immortals may be taken as troops choices as well as Elites. Become a Flayer Lord for +50pts – The Lord gains the Grotesque and Attack from below! special rules as detailed in the Flayed Ones entry. Flayed Ones may be taken as troops choices as well as Elites, and the Lord becomes armed with two Flayer Claws, and may not take any other weapons. Silver Statline: WS: 5 BS: 5 S: 5 T: 5 W: 3 I: 4 A: 3 LD: 10 Sv: 3+ Points cost: 80 Unit Type: Independent Character Number/unit: 1 Special Rules – Infantry Wargear: -- Options: A Silver Lord must select one of the following weapons: Staff of Light for +30pts Warscythe for +50pts Energized Claws for +5pts Powered Claws for +15pts A Silver Lord may have any of the following pieces of wargear: May have a Chronometron for +35pts May have a Veil of Darkness for +50pts May have Defence Scarabs for +15pts May have a Resurrection Orb for +30pts May have a Lightning Field for +10pts May have a Solar Pulse for +20pts May have a Phylactery for +15pts May have a Phase Shifter for +10pts May have Fused Plating for +15pts May also select one of the following: Become a Destroyer Lord for +50pts – the Lord gains a Destroyer body, and Destroyers may now be taken as troops choices as well as Fast Attack. Become a Wraith Lord for +50pts – The Lord gains a Wraith body, and Wraiths may be taken as troops choices as well as Fast Attack. Become an Immortal Lord for +50pts – The Lord benefits from +1 Toughness and gains the Eternal Warrior special rule. Additionally, Immortals may be taken as troops choices as well as Elites. Become a Flayer Lord for +50pts – The Lord gains the Grotesque and Attack from below! special rules as detailed in the Flayed Ones entry. Flayed Ones may be taken as troops choices as well as Elites, and the Lord becomes armed with two Flayer Claws, and may not take any other weapons. Bronze Statline: WS: 5 BS: 5 S: 4 T: 5 W: 2 I: 3 A: 3 LD: 10 Sv: 3+ Points cost: 60 Unit Type: Infantry Number/unit: 1 Special Rules – Necron Wargear: -- Options: A Bronze Lord must select one of the following weapons: Staff of Light for +30pts Warscythe for +50pts Energized Claws for +5pts Powered Claws for +15pts A Bronze Lord may have any of the following pieces of wargear: May have a Chronometron for +35pts May have a Veil of Darkness for +50pts May have Defence Scarabs for +15pts May have a Resurrection Orb for +30pts May have a Lightning Field for +10pts May have a Solar Pulse for +20pts May have a Phylactery for +15pts May have a Phase Shifter for +10pts May have Fused Plating for +15pts May also select one of the following: Become a Destroyer Lord for +50pts – the Lord gains a Destroyer body, and Destroyers may now be taken as troops choices as well as Fast Attack. Become a Wraith Lord for +50pts – The Lord gains a Wraith body, and Wraiths may be taken as troops choices as well as Fast Attack. Become an Immortal Lord for +50pts – The Lord benefits from +1 Toughness and gains the Eternal Warrior special rule. Additionally, Immortals may be taken as troops choices as well as Elites. Become a Flayer Lord for +50pts – Tes he Lord gains the Grotesque and Attack from below! special rules as detailed in the Flayed Ones entry. Flayed Ones may be taken as troops choices as well as Elites, and the Lord becomes armed with two Flayer Claws, and may not take any other weapons. Elites Flayed Ones Statline: WS: 4 BS: 0 S: 4(5) T: 5 W: 1 I: 4 A: 2 LD: 10 Sv: 4+ Points cost: 150 Unit Type: Infantry Number/unit: 5 Special Rules – Necron, Furious Charge Attack From Below: Flayed Ones may enter the game via the Deep Strike rules. They may launch an assault if in range on the turn they deep strike, however they may not move or run in that turn. If the unit scatters onto an enemy unit, then they count as having assaulted it and do not role on the Deep Strike Mishap table. Grotesque: Flayed Ones drape themselves in the bloody flesh of their victims. All non-Necron units with a model within 12” that can draw Line of Sight to the Flayed Ones suffer a -2 modifier to their Leadership characteristic. Wargear: Flayer Claws Options: May include up to 5 additional Flayed Ones at 30pts per model. The unit may take a Lightning Field for +2pts per model. Immortals Statline: WS: 4 BS: 4 S: 4 T: 5 W: 1 I: 3 A: 2 LD: 10 Sv: 3+ Points cost: 125 Unit Type: Infantry Number/unit: 5 Special Rules – Necron, Slow and Purposeful Wargear: Gauss Blaster Options: May include up to 5 additional Immortals at 25pts per model. The unit may take a Lightning Field for +2pts per model. The entire unit may be upgraded to have Energized Claws for 5pts per model. (0-1) Pariahs Statline: WS: 3 BS: 3 S: 5 T: 5 W: 1 I: 3 A: 2 LD: 10 Sv: 2+ Points cost: 105 Unit Type: Infantry Number/unit: 3 Special Rules – Pariah Gene: Any Psyker attempting to use a psychic power within 24” of a Pariah will take their Psychic test on 3D6 and discard the lowest roll. Soulless: All models within 12” of the Pariahs are at a -1 Leadership modifier. Psykers within 12” are at -2 Leadership. Wargear: Warscythe, Fused Plating Options: May include up to 7 additional Pariahs at 35pts per model Troops Necron Warriors Statline: WS: 4 BS: 4 S: 4 T: 4 W: 1 I: 2 A: 1 LD: 10 Sv: 4+ Points cost: 90 Unit Type: Infantry Number/unit: 5 Special Rules – Necron, Slow and Purposeful Wargear: Gauss Flayer Options: May include up to 15 additional Necron Warriors at 18pts per model The unit may have a Lightning Field for +2pts per model. The entire unit may be upgraded to have Energized Claws at +5pts per model You may include one unit of Tomb Spiders for every unit of Necron Warriors. Tomb Spyder Statline: WS: 3 BS: 3 S: 6 T: 6 W: 3 I: 2 A: 3 LD: 10 Sv: 3+ Points cost: 100 Unit Type: Monstrous Creature Number/unit: 1 Tomb Spyder Special Rules – Fearless, Field Repairs: The Tomb Spyder is treated as though it were equipped with a Resurrection Orb. Wargear: Two close combat weapons Options: The Tomb Spyder may replace either of its close combat weapons with a Gauss Destructor for free. However, for each close combat weapon replaced with a Gauss Destructor, the Tomb Spyder looses an attack from its profile. The unit may include up to two additional Tomb Spyders at +100pts per model. The unit may include up to two Scarab bases for every Tomb Spyder in the unit at 15pts per model. Scarab Swarms Statline: WS: 2 BS: 0 S: 3 T: 3 W: 3 I: 2 A: 3 LD: 10 Sv: 4+ Points cost: 45 Unit Type: Infantry Number/unit: 3 Special Rules – Swarms, Fearless, Levitation units: Scarab swarms move in the same way as Jump Infantry. Disruption Fields: When rolling for armour penetration in close combat against models with an armour value, any roll of a 6 automatically causes a Stunned result on the damage chart. Wargear: -- Options: May include up to 17 additional models at +15pts per model. Fast Attack Destroyers Statline: WS: 4 BS: 4 S: 4 T: 5 W: 1 I: 2 A: 1 LD: 10 Sv: 3+ Points cost: 150 Unit Type: Jetbike Number/unit: 3 Special Rules – Necron, Heavy Destroyers: Any Heavy Destroyer replaces its Gauss Cannon with a Heavy Gauss Cannon and if this option is taken then they become "Heavy Destroyers" - note that asides from the weapons change, the rest of the Destroyer profile remains the same. If the entire unit consists of Heavy Destroyers, it may be taken as a Heavy Support choice. Wargear: Gauss Cannon, Destroyer body Options: May include up to 7 additional Destroyers at 50pts a model The entire unit may be upgraded with Energized Claws for +5pts per model Any model may be upgraded to a Heavy Destroyer for free. Wraiths Statline: WS: 5 BS: 0 S: 6 T: 4 W: 1 I: 5 A: 4 LD: 10 Sv: 5+ Points cost: 45 Unit Type: Infantry Number/unit: 1 Special Rules – Necron, Hit and Run Wargear: Powered Claws, Wraith Body Options: May include up to 4 additional Wraiths for +45pts a model The unit may be upgraded with a Lightning Field for +2pts per model. Heavy Support Monolith Statline: BS: 4 Front Armour: 14 Side Armour: 14 Rear Armour: 14 Points cost: 300 Unit Type: Tank, Skimmer Number/unit: 1 Special Rules – Deep Strike, Crewless: The Monolith has no crew. It is unaffected by crew stunned and crew shaken results on the vehicle damage chart. Living Metal: The Monolith has a 4+ Invulnerable save against all glancing and penetrating hits – taken before rolls on the damage table. Teleport: This rule confers three abilities to the Monolith, labelled ‘1)’ ‘2)’ and ‘3)’. The controlling player may choose to utilise one of them each turn exactly as described per turn. However, if any of them are used then the Monolith may not fire its Monolith Power Matrix in the same turn. This rule, including the three abilities it confers, may not be used if the Power Matrix has been destroyed. 1)A single Necron infantry unit coming on from reserve may enter play from the Monoliths' portal, provided it was on the table at the start of the turn as if they had just disembarked. 2)At the beginning of your turn, you can pick one of your infantry units on the board and remove them from the table, then replace them as if they had just disembarked from the Monolith – treating the portal as an access point. 3)The Monolith may teleport itself – remove the model from the table and replace it anywhere atleast 18 inches away from its previous position, but no more than 36 inches away. It may not do anything else for the rest of the turn if it teleports itself! Ponderous: The Monolith is slow and lumbering, and can only move up to 6” per turn. If it does move, it may still fire all of its weapons (unless it is teleporting itself – see above). If the Monolith suffers an immobilized result on the vehicle damage chart, then it will not crash and be destroyed, but sink to the ground and continue to fight from there. Auto Targeting: When the Monolith's Gauss Destructor's fire, they each fire at the closest enemy unit that they can. This could result in the Monolith firing at separate units. The Monolith Power Matrix may fire at a separate target to the Gauss Destructor's, but it doesn't have to be the closest. Wargear 4 Gauss Destructor's, Monolith Power Matrix: The Monolith Power Matrix is a massive protruding crystal on the top of a Monolith that pulses with sickly green energy. It may be fired in the shooting phase with the following profile: Monolith Power Matrix – Range: 48” Strength: 10 AP: 1 Ordnance 1, Large Blast, Gauss Weapon If the Monolith suffers a Destroyed – Explodes! result, then the cataclysmic energies of the Power Matrix are released. All units with a model within 6+D6 inches suffer a Strength 8 AP 1 hit. This overrides the normal rules for vehicles exploding, and the Monolith will never explode in any other way than described above. Vehicles are hit on their side armour. Options: A Monolith may be equipped with a Gravitational Disruptor for +25pts Tomb Stalker Statline: WS: 4 BS: 4 S: 6 T: 7 W: 5 I: 4 A: 4 LD: 10 Sv: 3+ Points cost: 195 Unit Type: Monstrous Creature Number/Unit: 1 Special Rules - Sense Cluster: Tomb Stalkers have the Night Vision universal special rule. Brutal Assault: The Tomb Stalker itself is a weapon; a mass of bladed limbs and razor-sharp armour plates. It gains +2 attacks on a turn in which it assaults as opposed to the usual +1. War Construct: The Tomb Stalker is a huge mass of shifting pseudo-metal, with little vulnerability except to the massive use of force. Sniper weapons, attacks with the Poisoned ability and the like, only wound the Tomb Stalker on a 6 (as opposed to a 4+, 2+ etc, as would normally be the case). Phase Tunnelling: The Tomb Stalker is extraordinarily fast, and carries inbuilt phase field projectors allowing it to pass easily through inert matter, boring its way through rock and stone, and effortlessly passing through debris and rough terrain as it moves. As a result it has the Fleet, Deep Strike, Move Through Cover and Hit and Run universal special rules. Wargear: Two Gauss Flayers
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This message was edited 1 time. Last update was at 2011/02/25 18:03:06
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![[Post New]](/s/i/i.gif) 2011/02/25 17:39:54
Subject: Re:Necron fandex WIP -- Current iteration of the codex on page 10! Check it out!
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Opportunist
La Rochelle
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Your Gold and Silver Lords are still IC.
Warriors have T4 and 4+ FNP, and are still 18pts ? Maybe decrease the cost, no ?
The scarabs can now score, right ? So, 20 scarabs, 60 wounds 4+, Fearless, for 300 pts ? Take that, Plague Marine.
And I like Furious Charge for the Flayed Ones.
At the moment, I test various DE builds, so I cannot test this dex, but I'll be back.
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SkaerKrow wrote : "We killed our own gods. What chance do you have against us?"
Kurgash wrote: "Necrons, a dead race that is more dead than anyone else. So dead that they rebuild themselves just to die again!" |
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![[Post New]](/s/i/i.gif) 2011/02/25 18:02:16
Subject: Re:Necron fandex WIP -- Current iteration of the codex on page 10! Check it out!
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Chaplain with Hate to Spare
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Arkon wrote:Your Gold and Silver Lords are still IC.
Whoops.
Warriors have T4 and 4+ FNP, and are still 18pts ? Maybe decrease the cost, no ?
Not when you factor in LD10, Rending Gauss Flayers + Relentless and resurrection orbs
The scarabs can now score, right ? So, 20 scarabs, 60 wounds 4+, Fearless, for 300 pts ? Take that, Plague Marine.
Not so. They have the Swarm special rule, and hence are not scoring units.
And I like Furious Charge for the Flayed Ones.
Yeah, me too.
At the moment, I test various DE builds, so I cannot test this dex, but I'll be back.
Whenever you're free, I'm in no rush.
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![[Post New]](/s/i/i.gif) 2011/02/25 18:23:09
Subject: Necron fandex WIP -- Current iteration of the codex on page 10! Check it out!
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Old Sourpuss
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Are you still looking for people to test this? My buddy plays necrons and we're looking for alternatives to his codex until the rumored new one starts.
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2011/02/25 20:18:49
Subject: Necron fandex WIP -- Current iteration of the codex on page 10! Check it out!
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Chaplain with Hate to Spare
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Alfndrate wrote:Are you still looking for people to test this? My buddy plays necrons and we're looking for alternatives to his codex until the rumored new one starts.
Absolutely!
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![[Post New]](/s/i/i.gif) 2011/03/16 19:55:34
Subject: Necron fandex WIP -- Current iteration of the codex on page 10! Check it out!
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I'll Be Back
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im not quite sure id understood this. a necron immortal is 125 pts?? Automatically Appended Next Post: sorry meant i not "id"
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This message was edited 1 time. Last update was at 2011/03/16 19:57:58
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![[Post New]](/s/i/i.gif) 2011/03/16 20:04:17
Subject: Necron fandex WIP -- Current iteration of the codex on page 10! Check it out!
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Tunneling Trygon
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No, thats 5 Immortals.
one Immortal, if my maths is good (  ), is 25 Points
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2011/03/16 20:08:55
Subject: Necron fandex WIP -- Current iteration of the codex on page 10! Check it out!
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I'll Be Back
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i like your stuff.. but what i find the chromomentron a little to difficult to use.. to many options, which means, you need to balance the whole system (not only necrons) and it shall all be in mind of all those ways to use that 1 power. you dont relly got any "cheap" wargear for the necron lord (what about the maximum of 100 pts) and the monolith, i think its way to much cost.. its the same as the deciever. your Necron lord silver-bronze-gold thing.. its very popular to have such themes for a necron lord.. but to be honest.. i think the difference is to little for such thing.. why not just make a new kind of characters. Automatically Appended Next Post: it woud be nice if you did like this:
necron lord bronze: max upgrade 100 pts.
silver: max upgrade 140 pts (you get the idea) +1 T.+1 W
gold: Max upgrade 180 pts.. +1 S.+1 WS.
Platinium: Max upgrade 200 pts.. -1 sv (which means 2+sv) +1 I.
every step is going to cost extra points, which then makes it even more exepensive couse youll probaly buy some more wargear with that max limit moved, so that means hes going to cost much. yet not that much that you woud like to hang yourself..
also if you want a necron gold lord you need to guy both the Bronze and silver for that necron lord (you get all bonuss) Automatically Appended Next Post: necron lord: 80 pts
bronze: +10 pts
silver: +20 pts (20+10=30 so therefor overall cost is 80+30)
gold: +30 pts (30+30=60+80)
platinium: +40 pts (40+60=100+80)
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This message was edited 2 times. Last update was at 2011/03/16 20:22:09
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