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				<title>Vanilla Marine 1500 gunline</title>
				<description><![CDATA[ Back to basics.<br /> <br /> NOTE: Latest list here: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/427683.page#3878567" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/427683.page#3878567</a><br /> <br /> * <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (100pts)<br /> <br /> * Librarian (100pts) <br /> (And They Shall Know no Fear, Combat Tactics, Independent Character, Psyker)<br /> Bolt Pistol, Null Zone, Power Armour, The Avenger<br /> <br /> * Elites (125pts)<br /> <br /> * Dreadnought (125pts) <br /> Twin-Linked Autocannon, Twin-Linked Autocannon<br /> <br /> * Troops (645pts)<br /> <br /> * Tactical Squad (205pts) <br /> (And They Shall Know no Fear, Combat Squads, Combat Tactics)<br /> Flamer, Missile Launcher, Rhino (Repair, Tank), 9x Space Marine<br /> * Space Marine Sergeant<br /> Bolt Pistol, Chainsword<br /> <br /> * Tactical Squad (220pts) <br /> (And They Shall Know no Fear, Combat Squads, Combat Tactics)<br /> Flamer, Missile Launcher, 9x Space Marine<br /> * Razorback<br /> (Tank)<br /> Twin-Linked Heavy Bolter<br /> * Space Marine Sergeant<br /> Bolt Pistol, Combi-Flamer<br /> <br /> * Tactical Squad (220pts) <br /> (And They Shall Know no Fear, Combat Squads, Combat Tactics)<br /> Flamer, Missile Launcher, 9x Space Marine<br /> * Razorback<br /> (Tank)<br /> Twin-Linked Heavy Bolter<br /> * Space Marine Sergeant<br /> Bolt Pistol, Combi-Flamer<br /> <br /> * Fast Attack (270pts)<br /> <br /> * Land Speeder Squadron (90pts) <br /> * Land Speeder<br /> (Deep Strike)<br /> Heavy Bolter, Typhoon Missile Launcher<br /> <br /> * Land Speeder Squadron (90pts) <br /> * Land Speeder<br /> (Deep Strike)<br /> Heavy Bolter, Typhoon Missile Launcher<br /> <br /> * Land Speeder Squadron (90pts) <br /> * Land Speeder<br /> (Deep Strike)<br /> Heavy Bolter, Typhoon Missile Launcher<br /> <br /> * Heavy Support (360pts)<br /> <br /> * Predator (120pts) <br /> Autocannon, Lascannons<br /> <br /> * Predator (120pts) <br /> Autocannon, Lascannons<br /> <br /> * Predator (120pts) <br /> Autocannon, Lascannons<br /> <br /> I'm very aware of the lack of Melta. The best platforms for them are <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> Speeders or <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Attack Bikes. How should I restructure the list to accommodate either?]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 14:18:56]]> GMT</pubDate>
				<author><![CDATA[ AresX8]]></author>
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				<title>Vanilla Marine 1500 gunline</title>
				<description><![CDATA[ You could always get combi-melta on your sergeants. And I'd change the heavy bolter razorback, either upgrade the gun our drop back down to rhino. Everything else looks pretty solid.]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 15:15:21]]> GMT</pubDate>
				<author><![CDATA[ Emperor awfulness]]></author>
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				<title>Vanilla Marine 1500 gunline</title>
				<description><![CDATA[ Combi-Meltas are best used as anti-transport. I have quite a lot of that. My need for Melta is to crack AV14 without having to have my troops get close to it, as if that happens, the purpose of said AV14 has already been met.<br /> <br /> I have <span class="glossaryitem" onmouseover='gp(51);'>HB</span> Razorbacks because of 2 reasons:<br /> 1. A <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(51);'>HB</span> for 5 points is slowed cheap.<br /> 2. It allows me to have more anti-transport on my Preds.]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 15:26:40]]> GMT</pubDate>
				<author><![CDATA[ AresX8]]></author>
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				<title>Vanilla Marine 1500 gunline</title>
				<description><![CDATA[ What, no Thundefire Cannon?<br /> In a gunline list, it would do awesome <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 16:19:11]]> GMT</pubDate>
				<author><![CDATA[ Zambro]]></author>
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				<title>Vanilla Marine 1500 gunline</title>
				<description><![CDATA[ This is true, it'd also reduce the need for ranged anti-infantry.]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 17:03:12]]> GMT</pubDate>
				<author><![CDATA[ AresX8]]></author>
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				<title>Re:Vanilla Marine 1500 gunline</title>
				<description><![CDATA[ No Vulkan and you're a gunline, I'd loose the flamers.]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 20:45:00]]> GMT</pubDate>
				<author><![CDATA[ Emerett]]></author>
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				<title>Vanilla Marine 1500 gunline</title>
				<description><![CDATA[ thunder fire cannons could do a good job in this list. As for anti Av14, how about putting some dreadnoughts lascannons?]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 20:56:57]]> GMT</pubDate>
				<author><![CDATA[ Serder]]></author>
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				<title>Re:Vanilla Marine 1500 gunline</title>
				<description><![CDATA[ Drop one typhoon for 2 <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bikes? It's not a lot but will probably slag a land raider if it's out of cover.<br /> <br /> You could squad up the remaining two typhoons, drop one pred and take another 2 <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bikes. It's not always easy finding good lanes for three preds anyway.]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 22:59:34]]> GMT</pubDate>
				<author><![CDATA[ Almarine]]></author>
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				<title>Vanilla Marine 1500 gunline</title>
				<description><![CDATA[ Lascannons as to go against AV14, eh, that's still not favorable.<br /> <br /> Almarine, are you suggesting to field 4 <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Attack Bikes?]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 23:36:45]]> GMT</pubDate>
				<author><![CDATA[ AresX8]]></author>
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				<title>Vanilla Marine 1500 gunline</title>
				<description><![CDATA[ Yeah i would drop the 3rd Prde for 2x attack bikes. I have run the same 3 preds and they tend to "trip" over each other for fire lanes. The attack bike can still kill armour but are way more mobile. I would squadron 2 of the typhoons and run the attack bikes as a squad.]]></description>
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				<pubDate><![CDATA[Sat, 4 Feb 2012 04:36:15]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Dunn]]></author>
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				<title>Re:Vanilla Marine 1500 gunline</title>
				<description><![CDATA[ So here's the changes you guys are suggesting:<br /> <br /> No Name (1490pts)<br /> 1500pt Space Marines 5th Ed (2008) Roster (Standard)<br /> <br /> Selections:<br /> <br /> * <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (100pts)<br /> <br />     * Librarian (100pts) <br />         (And They Shall Know no Fear, Combat Tactics, Independent Character, Psyker)<br />         Bolt Pistol, Null Zone, Power Armour, The Avenger<br /> <br /> * Elites (125pts)<br /> <br />     * Dreadnought (125pts) <br />         Twin-Linked Autocannon, Twin-Linked Autocannon<br /> <br /> * Troops (645pts)<br /> <br />     * Tactical Squad (220pts) <br />         (And They Shall Know no Fear, Combat Squads, Combat Tactics)<br />         Flamer, Missile Launcher, 9x Space Marine<br />         * Razorback<br />             (Tank)<br />             Twin-Linked Heavy Bolter<br />         * Space Marine Sergeant<br />             Bolt Pistol, Combi-Flamer<br /> <br />     * Tactical Squad (205pts) <br />         (And They Shall Know no Fear, Combat Squads, Combat Tactics)<br />         Flamer, Missile Launcher, Rhino (Repair, Tank), 9x Space Marine<br />         * Space Marine Sergeant<br />             Bolt Pistol, Chainsword<br /> <br />     * Tactical Squad (220pts) <br />         (And They Shall Know no Fear, Combat Squads, Combat Tactics)<br />         Flamer, Missile Launcher, 9x Space Marine<br />         * Razorback<br />             (Tank)<br />             Twin-Linked Heavy Bolter<br />         * Space Marine Sergeant<br />             Bolt Pistol, Combi-Flamer<br /> <br /> * Fast Attack (380pts)<br /> <br />     * Attack Bike Squadron (100pts) <br />         (And They Shall Know no Fear, Combat Tactics)<br />         * Attack Bike<br />             Multi-Melta<br />         * Attack Bike<br />             Multi-Melta<br /> <br />     * Attack Bike Squadron (100pts) <br />         (And They Shall Know no Fear, Combat Tactics)<br />         * Attack Bike<br />             Multi-Melta<br />         * Attack Bike<br />             Multi-Melta<br /> <br />     * Land Speeder Squadron (180pts) <br />         * Land Speeder<br />             (Deep Strike)<br />             Heavy Bolter, Typhoon Missile Launcher<br />         * Land Speeder<br />             (Deep Strike)<br />             Heavy Bolter, Typhoon Missile Launcher<br /> <br /> * Heavy Support (240pts)<br /> <br />     * Predator (120pts) <br />         Autocannon, Lascannons<br /> <br />     * Predator (120pts) <br />         Autocannon, Lascannons<br /> <br /> So do I understand correctly that you guys are suggesting to run 4 Attack Bikes?]]></description>
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				<pubDate><![CDATA[Sat, 4 Feb 2012 05:18:06]]> GMT</pubDate>
				<author><![CDATA[ AresX8]]></author>
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				<title>Vanilla Marine 1500 gunline</title>
				<description><![CDATA[ Attack bikes are great in squads of three for 150 points. Will crack av14. Another thing that makes attack bikes great. A lot of games I've used them in they are over looked for other targets. I don't know why, but they are.]]></description>
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				<pubDate><![CDATA[Sat, 4 Feb 2012 06:25:23]]> GMT</pubDate>
				<author><![CDATA[ Devil Dog]]></author>
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				<title>Re:Vanilla Marine 1500 gunline</title>
				<description><![CDATA[ Four attack bikes yes. 2x2.<br /> <br /> Only downside to running a bunch of attack bikes is they cost !MUCHOS DINEROS!<br /> <br /> Personally I think I'd take rhinos over razorbacks here. With this setup you have to combatsquad two tactical squads or they don't get a ride. With a rhino you can choose, and all you lose is a TLHB. Even for running the librarian it will probably be better for you to stick him in a rhino with a combatsquad as you can cast avenger/flame out of the fire points that razorbacks don't have.]]></description>
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				<pubDate><![CDATA[Sat, 4 Feb 2012 08:49:31]]> GMT</pubDate>
				<author><![CDATA[ Almarine]]></author>
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				<title>Re:Vanilla Marine 1500 gunline</title>
				<description><![CDATA[ Are you putting the marines inside the razorback, if you are you'll have to combat squad since they only hold 6 models, what about fitting a <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad w/ 4 RL in there for 150 points? maby for a rhino and losing 1 marine off two squads? ]]></description>
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				<pubDate><![CDATA[Sat, 4 Feb 2012 09:40:15]]> GMT</pubDate>
				<author><![CDATA[ madman12367]]></author>
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				<title>Vanilla Marine 1500 gunline</title>
				<description><![CDATA[ Thunderfires are indeed tasty. Killed 6 khorne beserkers in one go with one recently. But I found it totally useless against vehicles, as being strength 6 just isn't quite good enough.]]></description>
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				<pubDate><![CDATA[Sat, 4 Feb 2012 09:53:44]]> GMT</pubDate>
				<author><![CDATA[ Charles Rampant]]></author>
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				<title>Vanilla Marine 1500 gunline</title>
				<description><![CDATA[ S6 <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> is still effective, just against transport (<span class="glossaryitem" onmouseover='gp(9);'>Av</span> 10 vehicles). Yes, it does scatter, but its a 1/3 chance not to, and your firing 4 shots. Your bound to hit something right on and do some damage.]]></description>
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				<pubDate><![CDATA[Sat, 4 Feb 2012 11:44:38]]> GMT</pubDate>
				<author><![CDATA[ Zambro]]></author>
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				<title>Re:Vanilla Marine 1500 gunline</title>
				<description><![CDATA[ <blockquote><div><cite>Almarine wrote:</cite>Four attack bikes yes. 2x2.<br /> <br /> Only downside to running a bunch of attack bikes is they cost !MUCHOS DINEROS!<br /> <br /> Personally I think I'd take rhinos over razorbacks here. With this setup you have to combatsquad two tactical squads or they don't get a ride. With a rhino you can choose, and all you lose is a TLHB. Even for running the librarian it will probably be better for you to stick him in a rhino with a combatsquad as you can cast avenger/flame out of the fire points that razorbacks don't have.</div></blockquote><br /> <br /> I already have 2 Attack Bikes from the Vulkan list that I'm currently running (albeit there's something wrong with the list that I'm trying to figure out). <br /> <br /> I am going to combat squad all of the Tacs in order to have the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> firing. I would have given them all Razorbacks if I had a 3rd upgrade sprue, but I only have 2. Might have to find a cheap one. <br /> <br /> There are 2 reasons why I'm going Razorbacks over Rhinos in this list:<br /> <br /> - It's a gunline. The guys inside are not going to be zooming around looking for targets, so the lack of firepoints does not concern me. In other lists, it would.<br /> - A <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(51);'>HB</span> for 5 points is the best deal for the weapon in the entire book. It also allows me to move my anti-infantry duty away from my Preds.<br /> <br /> <blockquote><div><cite>madman12367 wrote:</cite>Are you putting the marines inside the razorback, if you are you'll have to combat squad since they only hold 6 models, what about fitting a <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad w/ 4 RL in there for 150 points? maby for a rhino and losing 1 marine off two squads? </div></blockquote><br /> <br /> No. Devastators are highly over-costed in this book and don't add much to this list that I don't already have.<br /> <br /> <br /> For those of you suggestion a <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>, how should I modify the list to accommodate one? I've heard that they're never taken because of their fragility, but as someone else said, this is a gunline, this is a great list for it to be in.]]></description>
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				<pubDate><![CDATA[Sat, 4 Feb 2012 16:56:09]]> GMT</pubDate>
				<author><![CDATA[ AresX8]]></author>
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				<title>Vanilla Marine 1500 gunline</title>
				<description><![CDATA[ Hmmm 150 points to put out a 4 Missle launcher <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad is too expensive? For 50 more points than <span class="glossaryitem" onmouseover='gp(420);'>tfc</span> you get 5 marines 4 templates, and can blow up most <span class="glossaryitem" onmouseover='gp(9);'>av</span> pretty handily. Difficult for me to not see madmans point.]]></description>
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				<pubDate><![CDATA[Sat, 4 Feb 2012 18:04:37]]> GMT</pubDate>
				<author><![CDATA[ Devil Dog]]></author>
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				<title>Vanilla Marine 1500 gunline</title>
				<description><![CDATA[ <blockquote><div><cite>Devil Dog wrote:</cite>Hmmm 150 points to put out a 4 Missle launcher <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad is too expensive? For 50 more points than <span class="glossaryitem" onmouseover='gp(420);'>tfc</span> you get 5 marines 4 templates, and can blow up most <span class="glossaryitem" onmouseover='gp(9);'>av</span> pretty handily. Difficult for me to not see madmans point.</div></blockquote><br /> <br /> On the contary, you get 4 templates at S6 from a <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>, at 50 points less, with the ability to slow them down, increase cover in a ruin, and a handy techmarine (for vurtually no points) when the <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> blows up. <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> are so much more cost efficient.]]></description>
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				<pubDate><![CDATA[Sat, 4 Feb 2012 20:25:41]]> GMT</pubDate>
				<author><![CDATA[ Zambro]]></author>
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				<title>Vanilla Marine 1500 gunline</title>
				<description><![CDATA[ After looking at results from SimHammer (<a href="http://uma-musado.com/cgi-bin/mathHammer.cgi" target="_blank" rel="nofollow">http://uma-musado.com/cgi-bin/mathHammer.cgi</a>), I've determined I don't need my Preds to be Autolas since I have sufficient anti-tank, but not enough anti-horde. <br /> <br /> I was able to fit in a <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> after changing my Preds to be Dakka Preds and dropping the Combi-Flamers from my Sarges.<br /> <br /> Here's what the list looks like now:<br /> <br /> 1500pt Space Marines 5th Ed (2008) Roster (Standard)<br /> <br /> Selections:<br /> <br /> * <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (100pts)<br /> <br />     * Librarian (100pts) <br />         (And They Shall Know no Fear, Combat Tactics, Independent Character, Psyker)<br />         Bolt Pistol, Null Zone, Power Armour, The Avenger<br /> <br /> * Elites (125pts)<br /> <br />     * Dreadnought (125pts) <br />         Twin-Linked Autocannon, Twin-Linked Autocannon<br /> <br /> * Troops (625pts)<br /> <br />     * Tactical Squad (205pts) <br />         (And They Shall Know no Fear, Combat Squads, Combat Tactics)<br />         Flamer, Missile Launcher, Rhino (Repair, Tank), 9x Space Marine<br />         * Space Marine Sergeant<br />             Bolt Pistol, Boltgun<br /> <br />     * Tactical Squad (210pts) <br />         (And They Shall Know no Fear, Combat Squads, Combat Tactics)<br />         Flamer, Missile Launcher, 9x Space Marine<br />         * Razorback<br />             (Tank)<br />             Twin-Linked Heavy Bolter<br />         * Space Marine Sergeant<br />             Bolt Pistol, Boltgun<br /> <br />     * Tactical Squad (210pts) <br />         (And They Shall Know no Fear, Combat Squads, Combat Tactics)<br />         Flamer, Missile Launcher, 9x Space Marine<br />         * Razorback<br />             (Tank)<br />             Twin-Linked Heavy Bolter<br />         * Space Marine Sergeant<br />             Bolt Pistol, Boltgun<br /> <br /> * Fast Attack (380pts)<br /> <br />     * Attack Bike Squadron (100pts) <br />         (And They Shall Know no Fear, Combat Tactics)<br />         * Attack Bike<br />             Multi-Melta<br />         * Attack Bike<br />             Multi-Melta<br /> <br />     * Attack Bike Squadron (100pts) <br />         (And They Shall Know no Fear, Combat Tactics)<br />         * Attack Bike<br />             Multi-Melta<br />         * Attack Bike<br />             Multi-Melta<br /> <br />     * Land Speeder Squadron (180pts) <br />         * Land Speeder<br />             (Deep Strike)<br />             Heavy Bolter, Typhoon Missile Launcher<br />         * Land Speeder<br />             (Deep Strike)<br />             Heavy Bolter, Typhoon Missile Launcher<br /> <br /> * Heavy Support (270pts)<br /> <br />     * Predator (85pts) <br />         Autocannon, Heavy Bolters<br /> <br />     * Predator (85pts) <br />         Autocannon, Heavy Bolters<br /> <br />     * Thunderfire Cannon (100pts) <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 4 Feb 2012 21:49:31]]> GMT</pubDate>
				<author><![CDATA[ AresX8]]></author>
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				<title>Re:Vanilla Marine 1500 gunline</title>
				<description><![CDATA[ Bump for more eyes to look at this list.]]></description>
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				<pubDate><![CDATA[Sun, 5 Feb 2012 21:24:40]]> GMT</pubDate>
				<author><![CDATA[ AresX8]]></author>
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				<title>Vanilla Marine 1500 gunline</title>
				<description><![CDATA[ It looks pretty decent. The amount of gunfire is grim, and it should be fun with attack bikes and typhoons swooping around the place.  You'll crumple instantly if charged, but that isn't part of the plan, right?]]></description>
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				<pubDate><![CDATA[Fri, 10 Feb 2012 14:18:34]]> GMT</pubDate>
				<author><![CDATA[ Charles Rampant]]></author>
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				<title>Vanilla Marine 1500 gunline</title>
				<description><![CDATA[ Exactly, abuse the 36"+ range as much as possible. ]]></description>
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				<pubDate><![CDATA[Fri, 10 Feb 2012 15:45:37]]> GMT</pubDate>
				<author><![CDATA[ AresX8]]></author>
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				<title>Vanilla Marine 1500 gunline</title>
				<description><![CDATA[ Yes its pretty expensive to buy an attack bike squadron.  I bit the bullet and have 3 squadrons of three each. Very planned out army. So I could specialize where I needed. One of the reasons dakka is a good place to hear others opinions. Even the biased ones have value. I am thankful. To this end I cannot express enough about the idea I was given here about attack bikes. Why am I biased about them? They work. They are a win win every time I've ever used them. I've tried them with many looks now. They have a bit of everything. Woe to the army that under estimate them. They have pistol and surprise groups they've hurt bad by assaulting in the assault phase. That's 12 attacks from 3 models. Models with 2 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> and toughness 5. I imagine they could really devestate with heavy boltets vs troops. But they make tanks dissapear. They are fast and relentless. Moving shooting. And don't forget the twin linked bolters. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> All of which are assault weapons. Relentless.]]></description>
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				<pubDate><![CDATA[Sat, 11 Feb 2012 06:43:44]]> GMT</pubDate>
				<author><![CDATA[ Devil Dog]]></author>
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