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		<title><![CDATA[Latest posts for the thread "Are the pintle/sponson mounted weapons for IG tanks any good?"]]></title>
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				<title>Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ Bought a leman russ from a guy at my store this weekend, and noticed it had a ton of bitz on it. One that I found a little odd was that it had a heavy stubber glued onto the turret. I've never really noticed people on here mention them, so I figured I would ask.<br /> <br /> Is there any situation on an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> vehicle where you would want a heavy stubber or a storm bolter on a pintle mount?<br /> <br /> I can see the stubber being worthwhile, as its a defensive weapon that you could fire even when moving, with 3 shots at up to 36". However the storm bolter seems pretty useless, you trade one shot and 12" of range for assault 2 and ap5 instead of 6... whoopee? Is there anything I'm missing here? It seems that if you were to take a pintle weapon, it would be the stubber every time. <br /> <br /> And since I derp'd on the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> and mixed up sponson and pintle, what do you think of sponsons <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Edited to fix the title]]></description>
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				<pubDate><![CDATA[Thu, 15 Mar 2012 16:35:33]]> GMT</pubDate>
				<author><![CDATA[ MrMoustaffa]]></author>
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				<title>Are the sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ In my opinion no there is nothing you are missing. Being <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 that extra shot from the stubber is going to help more than a slightly better <span class="glossaryitem" onmouseover='gp(6);'>AP</span> the storm bolter gives you.]]></description>
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				<pubDate><![CDATA[Thu, 15 Mar 2012 16:50:03]]> GMT</pubDate>
				<author><![CDATA[ portugus]]></author>
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				<title>Re:Are the sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ There are two different things in play here: sponson weapons and pintle mounted weapons.<br /> <br /> Sponsons are on the sides of the tank and are either heavy bolters, heavy flamers, plasma cannons or Multimeltas.  Generally, these are not worth their points, as you'd really want your tanks to be moving every turn.  <br /> <br /> Pintle mounted weapons are the storm bolter and heavy stubber.  Of the two, I'd prefer the stubber, as you're still shooting at BS3.  The only time I'd advise for the storm bolter is if you KNOW you'll be fighting someone with a 5+ save (e.g. <span class="glossaryitem" onmouseover='gp(69);'>IG</span>).  Otherwise, people are going to get their save anyways (Space Marines) or they wouldn't have gotten one in either case (normal Orks).<br /> <br /> That being said, I generally have a better place to spend 10 points than on the pintle mounted weapons.  Ten points is an upgrade for my scout sentinels to autocannons (I run two normally), power weapon for a commissar, most of the way to a hull mounted lascannon for a Demolisher, or door gunners for my Vendetta (heavy bolter sponsons, since it's a Fast vehicle, it can move and still fire everything).]]></description>
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				<pubDate><![CDATA[Thu, 15 Mar 2012 16:55:43]]> GMT</pubDate>
				<author><![CDATA[ General Van Rensaler]]></author>
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				<title>Are the sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ Pintle mounts are ok if you really want them but <span class="glossaryitem" onmouseover='gp(69);'>IG</span> can always use 10 points elsewhere usually]]></description>
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				<pubDate><![CDATA[Thu, 15 Mar 2012 17:02:20]]> GMT</pubDate>
				<author><![CDATA[ kenshin620]]></author>
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				<title>Are the sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ I generally forgo both pintle and sponsons weapons, My tanks are always moving, so sponson gun are useless and the points for a pintle can buy me an autocannon or a meltagun for my Vets. Having said that, I prefer The heavy stubber for the extra shot and range and it looks cooler <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 15 Mar 2012 17:03:41]]> GMT</pubDate>
				<author><![CDATA[ The Mad Tanker]]></author>
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				<title>Are the sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ I like the idea of Plasma Cannon Sponsons on the Leman Russ Executioner.  Otherwise, I'm not that big of a fan of sponsons. <br /> <br /> @ Mr Moustafa: You're confusing Sponsons and Pintle mounted weapons.]]></description>
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				<pubDate><![CDATA[Thu, 15 Mar 2012 17:08:24]]> GMT</pubDate>
				<author><![CDATA[ kronk]]></author>
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				<title>Are the sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ I've used sponsons on all my tanks. My <span class="glossaryitem" onmouseover='gp(89);'>LRBTs</span> have <span class="glossaryitem" onmouseover='gp(51);'>HB</span> sponsons, while my executioner has <span class="glossaryitem" onmouseover='gp(331);'>PC</span> sponsons. While they don't always get used, I've killed several targets simply because of the sheer weight of bullets I've thrown at it.<br /> <br /> Stubber looks better than a storm bolter, <span class="glossaryitem" onmouseover='gp(72);'>imo</span>, but the 10 points spent can get you half way to <i>actual</i> sponsons.]]></description>
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				<pubDate><![CDATA[Thu, 15 Mar 2012 17:29:20]]> GMT</pubDate>
				<author><![CDATA[ Shadelkan]]></author>
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				<title>Are the sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ Another vote for the Hvy Stubber if taken at all.  To your original question, should you run sponsons.  It is tempting to go plasma crazy on something like the executioner but the point cost gets high fast. To use them to full effect you have to be stationary a lot.  A tank with some range, like an exterminator which works against infantry and light armor, sponsons start to look good.  Cost per hvy bolter is less than half of what it costs to field a hvy weapon squad.   Another factor is how many tanks you are using.  Squadron up some Leman Russ tanks and sponsons become ablative in nature, because you can rack up weapon destroys fast.  Same for the stubber.  ]]></description>
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				<pubDate><![CDATA[Thu, 15 Mar 2012 17:36:40]]> GMT</pubDate>
				<author><![CDATA[ Insurgency Walker]]></author>
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				<title>Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ Alright so now that I've fixed the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, this is the kind of advice i expected to get (for the pintle mounted stubber). The only two places I would see one being an actually good upgrade would be for the punisher and demolisher. Both of those tanks want to close the distance, which means they have to keep moving. Putting a stubber on them gives you a few extra shots while moving, which would be a much better investment than sponsons, where you cant move and shoot all of them. Not to mention the pintle mounted stubber has a full 360 firing arc, as opposed to sponsons which have limited firing arcs.<br /> <br /> As for the tank that I bought that made me ask this question, its a normal leman russ with a dozer blade, heavy bolter sponsons, pintle mounted stubber, and a hunter killer missle. I think the guy sold it to me so I'd have bits to mess around with, but it still seemed like an odd setup. The bolter sponsons and the stubber I get (more dakka is never a bad thing) but the hunter killer and the dozer blade just seemed kinda meh. I'm thinkin about trying it with just the sponsons and pintle mount, and seeing how it does in my next game.]]></description>
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				<pubDate><![CDATA[Thu, 15 Mar 2012 19:06:14]]> GMT</pubDate>
				<author><![CDATA[ MrMoustaffa]]></author>
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				<title>Re:Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ Does a sponson weapon with Pask get the BS4?<br /> <br /> Is it worth it to get another weapon on a Pask tank?]]></description>
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				<pubDate><![CDATA[Thu, 15 Mar 2012 23:13:27]]> GMT</pubDate>
				<author><![CDATA[ TedNugent]]></author>
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				<title>Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ Pask himself is a bit underwhelming, but yes everything gets BS4<br /> <br /> The only thing that really benefits would be Multi Meltas, and no one ever takes <span class="glossaryitem" onmouseover='gp(330);'>MM</span> on russes]]></description>
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				<pubDate><![CDATA[Thu, 15 Mar 2012 23:35:48]]> GMT</pubDate>
				<author><![CDATA[ kenshin620]]></author>
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				<title>Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ <blockquote><div><cite>kenshin620 wrote:</cite>Pask himself is a bit underwhelming, but yes everything gets BS4<br /> <br /> The only thing that really benefits would be Multi Meltas, and no one ever takes <span class="glossaryitem" onmouseover='gp(330);'>MM</span> on russes</div></blockquote><br /> <br /> Has anyone ever tried using them on a demolisher? I could see it working well on those since they have the same range as the demolisher cannon. Other than that though I've never really got why we could take those. Them and heavy flamer sponsons always seemed like wierd choices.]]></description>
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				<pubDate><![CDATA[Thu, 15 Mar 2012 23:46:40]]> GMT</pubDate>
				<author><![CDATA[ MrMoustaffa]]></author>
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				<title>Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ I used to run a Demolisher with lascannon and multi-melta sponsons. Suffice that to say, when the sponsons fell off (<span class="glossaryitem" onmouseover='gp(50);'>GW</span> glue) I didn't glue them back on.<br /> You're not going to get to use them that often. And when you do they're only BS3 and they're shooting at the same thing as your Demolisher anyway.<br /> However if your enemy likes to throw vehicles in your face it's a pretty good way of guarenteeing they'll pop. Lascannon and <span class="glossaryitem" onmouseover='gp(330);'>MMs</span> alone gives ~1 penetrating hit and ~0.5 glancing hits on a Rhino, that's on top of the Demolisher cannon.<br /> Against <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13 it's still ~80% chance of penetrating, again, on top of the cannon itself.]]></description>
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				<pubDate><![CDATA[Thu, 15 Mar 2012 23:54:43]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
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				<title>Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ Pintle stubbers are okay on russes that have bolter sponsons, especially if it also has a hull bolter, as it just increases an already dakkaful tank. Note that this also includes things like hydras. As mentioned, storm bolters are crap.<br /> <br /> The other thing to consider when talking about vehicle upgrade weapons is when to take a <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missile. They're usually not worth it, but for stuff that you want to be better against AV12 targets, and be better right away on turn 1, it makes sense. I've taken them on hydras when they were bearing a heavier than usual load of my anti-tank, and I've also put them on russes when I have a lascannon on the hull. An opening barrage of autocannons/battlecannon+hull lascannon+<span class="glossaryitem" onmouseover='gp(55);'>HK</span> missle is a pretty decent opening volley.<br /> <br /> As for sponsons heavy bolters, I generally like them. For only 20 points you turn a tank into a tank that can handle hordes and whittle down <span class="glossaryitem" onmouseover='gp(652);'>TEq</span> and <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> by throwing wounds at them. Any other sponson I wouldn't be caught dead with, as their killing power to cost is even more awful than the sponson bolters, all while making the tank just too expensive over all. Plus, having 40 point sponsons killed by a shaken result always hurts.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Mar 2012 02:52:20]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Re:Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ +1 for heavy stubber<br /> <br /> In the choice between sponsors or not, I dont take anymore - I learned the hard way - unless a russ is moving its a dead russ]]></description>
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				<pubDate><![CDATA[Fri, 16 Mar 2012 06:35:08]]> GMT</pubDate>
				<author><![CDATA[ sumi808]]></author>
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				<title>Re:Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ I agree on all the sponson points being made here. If you get sponsons you'll want to use them, and when you do thats when some super marine is going to fly across the board and <span class="glossaryitem" onmouseover='gp(794);'>KO</span> your tank with a "Falcon Punch!". At least it seemed that way to me. Like sumi808 just said you got to keep them moving.]]></description>
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				<pubDate><![CDATA[Fri, 16 Mar 2012 12:17:01]]> GMT</pubDate>
				<author><![CDATA[ portugus]]></author>
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				<title>Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ What are the stats of stabbers. I thought they were <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 5, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 5, Heavy 3? That's better than the Stormbolter. If these are the stats then the only advantage the <span class="glossaryitem" onmouseover='gp(213);'>SB</span> has is being defensive.]]></description>
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				<pubDate><![CDATA[Fri, 16 Mar 2012 12:44:52]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ Heavy Stubber- s:4 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:6 heavy 3]]></description>
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				<pubDate><![CDATA[Fri, 16 Mar 2012 13:53:15]]> GMT</pubDate>
				<author><![CDATA[ wolfenstolme]]></author>
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				<title>Re:Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ I always take sponsons on my <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> or my Executioner.  Not on my Vanquisher though (yes I use a Vanquisher...sue me).  Leman Russ can move 6 and still shoot all it's weapons so not sure why people say don't take sponsons because it can't shoot em.  Anyway, 40 points for 2 more plasma shots with an Executioner can make up it's point cost in one shooting phase, and for me it usually does.  Totally worth it for me.  As for a stubber, I take one on my <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> but nothing else.  Usually does me some good.  Only 10 points so there's a good chance of making it's points back, and even if it doesn't, everything else on your tank will.]]></description>
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				<pubDate><![CDATA[Fri, 16 Mar 2012 14:22:01]]> GMT</pubDate>
				<author><![CDATA[ bmoleski]]></author>
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				<title>Re:Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ <blockquote><div><cite>bmoleski wrote:</cite> Leman Russ can move 6 and still shoot all it's weapons so not sure why people say don't take sponsons because it can't shoot em. </div></blockquote><br /> <br /> I REALLY wish the rules were this.  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br /> <br /> Sadly they are not. The Lumbering Behemoth allows the Tank's TURRET to be used no matter how many other weapons are fired, all other weapons must follow normal shooting rules<br /> <br /> I hope 6th makes S5 weapons defensive or something, makes no sense that the standard side arms for most tanks cannot be used ]]></description>
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				<pubDate><![CDATA[Fri, 16 Mar 2012 14:27:45]]> GMT</pubDate>
				<author><![CDATA[ kenshin620]]></author>
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				<title>Re:Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ <blockquote><div><cite>kenshin620 wrote:</cite><blockquote><div><cite>bmoleski wrote:</cite> Leman Russ can move 6 and still shoot all it's weapons so not sure why people say don't take sponsons because it can't shoot em. </div></blockquote><br /> <br /> I REALLY wish the rules were this.  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br /> <br /> Sadly they are not. The Lumbering Behemoth allows the Tank's TURRET to be used no matter how many other weapons are fired, all other weapons must follow normal shooting rules<br /> <br /> I hope 6th makes S5 weapons defensive or something, makes no sense that the standard side arms for most tanks cannot be used </div></blockquote><br /> <br /> Doesn't Lumbering Behemoth give it that ability?  It says if it moves or is stationary it can fire any weapons it's usually aloud to fire......<br /> <br /> Hmmm, nevermind.  I just re-read the ability several times.  I guess I'm mistaken.  It just means I can fire ordinance+other stuff on the same turn.]]></description>
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				<pubDate><![CDATA[Fri, 16 Mar 2012 14:30:41]]> GMT</pubDate>
				<author><![CDATA[ bmoleski]]></author>
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				<title>Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ Just to echo the common theme- sponsons and pintle mounts generally aren't worth it buy <span class="glossaryitem" onmouseover='gp(51);'>HB</span> sponsons on a russ or pintle stubber isn't horribad.]]></description>
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				<pubDate><![CDATA[Fri, 16 Mar 2012 15:28:16]]> GMT</pubDate>
				<author><![CDATA[ jmurph]]></author>
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				<title>Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ If it stood still it could fire everything except the Battle Cannon or Demo cannon OR just one.of those 2. The Lumbering behemoth lets it.do both.<br /> <br /> If a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> moved it would fire the turret, any 1 gun and defensives.]]></description>
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				<pubDate><![CDATA[Fri, 16 Mar 2012 15:42:38]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ Defensive is <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 now.]]></description>
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				<pubDate><![CDATA[Fri, 16 Mar 2012 17:25:03]]> GMT</pubDate>
				<author><![CDATA[ Shadelkan]]></author>
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				<title>Re:Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ Lets clear up HOW the <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> can shoot. <br /> <br /> First off Vehical movement rules<br /> <span class="glossaryitem" onmouseover='gp(329);'>PG</span> 58.<br /> Stationary - Fire everything<br /> Up to 6" (combat speed) - Single weapon (AND Defensive weapons)<br /> 6-12 (cruising) - no shooting<br /> <br /> Defensive weapons - Any weapon with strength 4 or less.<br /> <br /> You cannot fire an <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missile in addition to main weapon if moved.(as not strength 4)<br /> <br /> Ordnance weapons - Can only fire (not even defensive weapons)<br /> <br /> OK now we consult the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex<br /> <br /> <span class="glossaryitem" onmouseover='gp(329);'>PG</span> 48<br /> Lumbering Behemoth - if stationary or combat speed, then "can fire turret weapon in addition to any other weapons its usually allowed to fire (even if the turret weapon is ordnance)"<br /> <br /> This is terribly unclear and open to abusive interpretation. What does "usually allowed to fire" mean?<br /> <br /> I would take it to mean that If you are STATIONARY AND have an ORDNANCE weapon, you can still shoot everything (defensive weapons, sponsons, hull weapon) where as without LB rule if you had a demolisher you would only ever be able to fire the demolisher cannon (think about it for a second)<br /> <br /> Now if you moved COMBAT speed, LB does not allow you to shoot everything, you must still follow the rules for vehicals moving combat speed as this is the "usually allowed to fire" event. So you are moving your demolisher now at combat speed, you shoot your demolisher cannon AND fire your Stormbolter or Heavy Stubber (fire single weapon plus defensive weapons)<br /> <br /> LB does not allow you to move 6 and shoot everything you got, sorry.... I wish it did i own 3 <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> all sponsonless.<br /> <br /> If you move, you cant even shoot your Turret and Hull weapon. really makes you think about that lascannon upgrade now doesnt it. <br /> <br /> A sitting <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> is a target, A moving <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> fights on its own terms. So before you sink points into your <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> maybe think about how many you want to field. If you have 3 <span class="glossaryitem" onmouseover='gp(89);'>LRBTs</span> on the field, maybe plan to keep two moving and have one sit for a couple rounds to throw some dakka.... <br /> <br /> That being said:<br /> <br /> - 40pts for plasma sponsons that you cant shoot if you move, and have a %33 chance of hitting... waste<br /> - 30 pt melta sponsons, you need the enemy to drive withing melta range for you to use them... waste<br /> - Flamer sponsons, again you need to have the enemy drive into your flamer range to die.... waste<br /> - Heavy bolter sponson, Usefull if you are taking a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> with H-bolter in hull and are planning to waste hordes (Still we're talking about a BS3, Heavy bolters here, dont expect them to kill too much.<br /> <br /> The strengths of the <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> lies in its turret weapon (you pick, plenty of advice on forums), its armor and its price.<br /> You can field 3 stock for 450 points. Thats a beast to deal with especially with lots of guardsmen on the table also<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Mar 2012 19:45:32]]> GMT</pubDate>
				<author><![CDATA[ TheLionOfTheForest]]></author>
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				<title>Re:Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ <blockquote><div><cite>TheLionOfTheForest wrote:</cite><br /> <span class="glossaryitem" onmouseover='gp(329);'>PG</span> 48<br /> Lumbering Behemoth - if stationary or combat speed, then "can fire turret weapon in addition to any other weapons its usually allowed to fire (even if the turret weapon is ordnance)"<br /> <br /> If you move, you cant even shoot your Turret and Hull weapon. really makes you think about that lascannon upgrade now doesnt it. </div></blockquote><br /> <br /> That is the first time I've heard of that<br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/414828.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/414828.page</a><br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/410709.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/410709.page</a><br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/308642.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/308642.page</a><br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/388060.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/388060.page</a>]]></description>
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				<pubDate><![CDATA[Fri, 16 Mar 2012 20:04:40]]> GMT</pubDate>
				<author><![CDATA[ kenshin620]]></author>
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				<title>Re:Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ I reread those posts and the codex. I had misinterperated. It does look like you can move and fire the turret and lascannon. I will have to argue this out at my local store.<br /> <br /> ~Lion~]]></description>
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				<pubDate><![CDATA[Fri, 16 Mar 2012 20:28:14]]> GMT</pubDate>
				<author><![CDATA[ TheLionOfTheForest]]></author>
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				<title>Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ lumbering adj - awkward in movement, moving with a rumbling sound: slow and laborious because of weight<br /> <br /> behemoth - someone or something that is abnormally large and powerful (thats what she said)<br /> <br /> i think it relates more to only being allowed to move 6" or 6+<span class="glossaryitem" onmouseover='gp(24);'>D6</span> at cruising speed, you cant move 12" unless rolled for. Also being able to fire all weapons if stationary. the battle cannon is ordnance, so with out the rule that would be the only thing you can fire per <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>. with the rule you can fire the turret(even if its ordnance), along with any additional weapons on the tank(if stationary). defensive weapons can always be fired even with the ordnance.<br /> <br /> thats how i see it, but it deff needs to be cleared up.<br /> <br /> also, in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> it states that ordnance weapons require the attention of the entire crew to be able to fire, meaning that is the only weapon that can be fired and only if they didnt move. but in the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex pg48 last paragraph states that if sponsons are added to the tank, they have dedicated gunners and with the primary turret supply a torrent of fire that hammers blah blah. why then, does the story line not reflect the rules and vica versa. if they have these dedicated gunners, they should be able to fire no matter what. why does a baneblade not have <span class="glossaryitem" onmouseover='gp(9);'>av</span> 14 all around but a B!t&lt;h land raider does?&gt;]]></description>
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				<pubDate><![CDATA[Fri, 16 Mar 2012 20:32:15]]> GMT</pubDate>
				<author><![CDATA[ lordsolarkodiak]]></author>
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				<title>Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ You can still fire a hull weapon and the main cannon if you move 6". The hull weapon is the "one weapon" and the turret is "in addition to any other weapons". <br /> <br /> As for sponsons and sitting still, just because you take an upgrade weapon doesn't mean you NEED to use it absolutely every turn. If a powerfist is coming your way, then use common sense and move the tank. The sponsons are there for when you don't need to move to get out of the way of powerfists, which is more likely than not.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Mar 2012 20:40:26]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ Wait, so with lumbering behemoth, can I move 6", fire the battlecannon, lascannon, and heavy stubber? Or can I only shoot the battlecannon and lascannon?]]></description>
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				<pubDate><![CDATA[Sat, 17 Mar 2012 01:54:24]]> GMT</pubDate>
				<author><![CDATA[ MrMoustaffa]]></author>
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				<title>Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ Heavy stubber is S4 thus a defensive weapon so yes, Battlecannon+Lascannon+Heavy Stubber if you moved up to 6"]]></description>
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				<pubDate><![CDATA[Sat, 17 Mar 2012 02:05:21]]> GMT</pubDate>
				<author><![CDATA[ kenshin620]]></author>
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				<title>Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ All three.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 17 Mar 2012 04:47:47]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Re:Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ You should ask yourself what you intend to shoot with a Battle Cannon and a Lascannon that a Heavy Stubber will help against. Honestly the only Leman Russ I would consider upgrading with a Heavy Stubber is the Punisher - that way you aren't diluting your AP3/2 wounds with AP6.<br /> <br /> As a general rule, I would avoid Pintle Weapons, as 10 points goes a long, long way toward other weapons (and often entire <i>units</i>) in the Guard. Plasma or Heavy Bolter Sponsons can be a solid buy for a Leman Russ - the Executioner should have Plasma Sponsons as a default. <br /> <br /> If you must use Pintle weapons, go for the Heavy Stubber on Chimeras. It's superior in every way to the Storm Bolter, and contributes to the anti-infantry capacity of the tank both on the move and while standing still. ]]></description>
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				<pubDate><![CDATA[Mon, 19 Mar 2012 18:22:35]]> GMT</pubDate>
				<author><![CDATA[ KestrelM1]]></author>
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				<title>Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ Pintle and sponson weapons on most tanks are generally not worth it.   You want to keep your tanks cheap and not make them expensive with situational upgrades that you can't use all the time.  <br /> <br /> About the only time sponsons are worth it are on the Leman Russ Executioner because 5 plasma cannon blasts are just that nasty.  The tank is crazy expensive though.<br /> <br /> Now if you could get a coaxial weapon that would make your vanquisher cannon or battle cannon twin linked if you hit with it now that would be worth it.]]></description>
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				<pubDate><![CDATA[Mon, 19 Mar 2012 18:33:12]]> GMT</pubDate>
				<author><![CDATA[ Kirika]]></author>
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				<title>Re:Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ <blockquote><div><cite>TheLionOfTheForest wrote:</cite>- 40pts for plasma sponsons that you cant shoot if you move, and have a %33 chance of hitting... waste<br /> - 30 pt melta sponsons, you need the enemy to drive withing melta range for you to use them... waste.</div></blockquote>Just to throw it out there -- if your using a demolisher cannon, aren't you already within 24"?<br /> <br /> Isn't a tank normally a great target for a demolisher cannon anyway?   At 24", a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> has a better chance of destroying <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12 or less than a lascannon due to the AP1.<br /> <br /> Just food for thought.    A marine pays 50 points for a single <span class="glossaryitem" onmouseover='gp(330);'>MM</span> bike.  30 for 2 (even at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3) seems like a good deal.<br /> As an eldar player, Im a lot more worried about boosting my serpent within 12" of a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> with 2 <span class="glossaryitem" onmouseover='gp(330);'>MM</span> sponsons.   Even with energy shields, the damn things are better at blowing me up than lascannons.<br /> <br /> <blockquote><div><cite>TheLionOfTheForest wrote:</cite>The strengths of the <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> lies in its turret weapon (you pick, plenty of advice on forums), its armor and its price. </div></blockquote>This is very true, but under 5th edition, one weapon destroyed makes that turrent useless right?  So if you take a stock Russ then a weapon destroyed result makes your Russ near useless -- tank shocking and <span class="glossaryitem" onmouseover='gp(51);'>HB</span> shooting aside.  <br /> <br /> Sponsons mean that your russ has the ability to deliver firepower even with the battle cannon shot off.    <br /> <br /> I'm not saying that sponsons are awesome.  I'm just saying they are not total fail.]]></description>
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				<pubDate><![CDATA[Mon, 19 Mar 2012 18:48:49]]> GMT</pubDate>
				<author><![CDATA[ labmouse42]]></author>
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				<title>Re:Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ <blockquote><div><cite>labmouse42 wrote:</cite>Isn't a tank normally a great target for a demolisher cannon anyway?   At 24", a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> has a better chance of destroying <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12 or less than a lascannon due to the AP1.</div></blockquote><br /> <br /> The main issue is that you'll usually be firing only one Multi-Melta at BS3, which is unreliable to say the least. Demolishers don't get a lot of chances to stay still, as they generally need to shuffle about to avoid becoming Melta/Assault bait. Plasma Sponsons are at least not as hindered by BS3 as direct-fire weapons, and they reach out to 36" to boot. Russes are much more durable when they can loiter outside Meltagun range, which is another downside to the 24" max on the Multi-Melta sponsons.<br /> <br /> Plasma Sponsons are undoubtedly worthwhile on the Executioner, if only for the synergy. As mentioned, they also maintain killing power even if the turret is blown off. They are also a great asset when you want to re-position, as 4 Plasma Templates are generally just as nasty as 5.]]></description>
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				<pubDate><![CDATA[Mon, 19 Mar 2012 19:30:02]]> GMT</pubDate>
				<author><![CDATA[ KestrelM1]]></author>
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				<title>Re:Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ <blockquote><div><cite>labmouse42 wrote:</cite>Sponsons mean that your russ has the ability to deliver firepower even with the battle cannon shot off.    </div></blockquote><br /> Yes, but that's just one damage result.<br /> <br /> If you get shaken, stunned, wrecked or exploded, the sponsons arent' doing any more damage than a tank without sponsons, it's just that the tank is a more expensive waste. In a way, you can think of sponsons like extra armor or track guards, they're an expensive way of mitigating the damage of a single vehicle pen result.<br /> <br /> The only thing that makes sponsons more worth it is that sponsons also work when your tank has no results on the damage table, while those other ones only kick in when the tank already starts taking damage. ]]></description>
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				<pubDate><![CDATA[Mon, 19 Mar 2012 19:45:11]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Re:Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ <blockquote><div><cite>labmouse42 wrote:</cite>   I'm not saying that sponsons are awesome.  I'm just saying they are not total fail.</div></blockquote>I think this point was missed guys.    I should have been more clear.   <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> Let me give examples of fail.  <br />   * Eldar Shining Spears<br />   * Ogyrns<br />   * Kroot<br />   * Flayed Ones<br /> There is lots of fail in the game.   Years of updates and bad design have made it common.<br /> <br /> The world is not black and white.   Just because something is not awesome does not mean its not fail.   Anything that is not a necron wraith is not fail.   There are decent things in the game, that have advantages and disadvantages.    <br /> Sponsons are such an example.  Their OK.   They give some benifits but there are other places you might want to spend your points.   Your not going to get laughed at at tourneys if you took them, and they are not auto-take.  ]]></description>
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				<pubDate><![CDATA[Tue, 20 Mar 2012 00:27:14]]> GMT</pubDate>
				<author><![CDATA[ labmouse42]]></author>
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				<title>Re:Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ i have been running <span class="glossaryitem" onmouseover='gp(51);'>HB</span> sponsons and <span class="glossaryitem" onmouseover='gp(51);'>HB</span>-hull with my <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> in my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> gunline. I normale play vs <span class="glossaryitem" onmouseover='gp(119);'>SM</span> so i just stick them behind some guards so they dont get assault. I know that they get cover but i would rather them get that then a assault on my <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> in turn 2. Also 20 points for 6 <span class="glossaryitem" onmouseover='gp(51);'>HB</span> shots on a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> squad is mean.]]></description>
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				<pubDate><![CDATA[Thu, 29 Mar 2012 11:09:21]]> GMT</pubDate>
				<author><![CDATA[ zugy]]></author>
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				<title>Are the sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ <blockquote><div><cite>kronk wrote:</cite>I like the idea of Plasma Cannon Sponsons on the Leman Russ Executioner.  Otherwise, I'm not that big of a fan of sponsons. </div></blockquote><br /> <br /> Kronk said it first and best.<br /> <br /> There are a lot of things that points could be better spent towards for an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army rather than side sponsons. The only exception should be the Leman Russ Executioner, because 5 plasma shots are going to ruin that Termie Squad's day.]]></description>
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				<pubDate><![CDATA[Thu, 29 Mar 2012 11:18:48]]> GMT</pubDate>
				<author><![CDATA[ Hazardous Harry]]></author>
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				<title>Re:Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ I'd say on chimeras it's actually more fun to have a heavy stubber since you can shoot your multi-laser, and heavy stubber at infantry for the most part. <br /> <br /> I've also done a vet "bolter boat" before with <span class="glossaryitem" onmouseover='gp(51);'>HB</span> + <span class="glossaryitem" onmouseover='gp(328);'>ML</span> + heavy stubber + heavy bolter or auto cannon/las cannon in the fire point with some plasma guns to round out the ranges. It's a decent unit to camp objectives and can swat at alot of different things.<br /> <br /> But yea, overall, not really all that worth it to be honest for the sponsons nor the pintel mounted <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(57);'>HS</span> in 80% of scenarios.]]></description>
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				<pubDate><![CDATA[Thu, 29 Mar 2012 13:32:31]]> GMT</pubDate>
				<author><![CDATA[ sudojoe]]></author>
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				<title>Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ My guard uses 2 Vanilla Russ with heavy bolter hull and pintle heavy stubber. No sponsons, so they'll be moving 6" and firing everything. <br /> <br /> Normally they're firing into infantry groups (<span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> mostly). I'm a firm believer in quantity over quality with my guard, the more saving throws my opponent has to take, the more they'll fail.<br /> <br /> It's rare I'll shoot them at vehicles, I've got other things for those.]]></description>
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				<pubDate><![CDATA[Fri, 30 Mar 2012 02:11:19]]> GMT</pubDate>
				<author><![CDATA[ grendel083]]></author>
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				<title>Are the pintle/sponson mounted weapons for IG tanks any good?</title>
				<description><![CDATA[ <blockquote><div><cite>grendel083 wrote:</cite>It's rare I'll shoot them at vehicles, I've got other things for those.</div></blockquote><br /> To be fair, though, a russ is pretty good against most vehicles as well. Vehicles are big targets that are easier to hit with BS3 blasts, and S8 ordnance is pretty ace. Agaisnt AV12, you cause a penetrating hit if either of the two dice rolls at least a 5, which isn't that bad. With a lascannon a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> is sufficiently good at taking down lighter targets to make me call it an anti-tank weapon. That and with the blast, it still makes lots of infantry options cry.<br /> <br /> I like to think of it as a toy breaker, as any super-fancy unit that isn't AV14 or in terminator armor is able to be splatted. Less so if it only has a hull heavy bolter. <br /> <br /> Of course, if you're going with a hull bolter and don't want to spend the 15 points to upgrade to a lascannon, then you can get two more heavy bolters for basically the same price. In any case, I'd probably want to upgrade the russ with SOMETHING so that it's not literally a single weapon destroyed result away from being pretty much useless.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 30 Mar 2012 02:55:47]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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