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		<title><![CDATA[Latest posts for the thread "warriors of Chaos playbook"]]></title>
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				<title>warriors of Chaos playbook</title>
				<description><![CDATA[ Alright all you <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> players out there. I'm just starting my horde up and am still getting a feel for the new army (not to mention returning to fantasy after being absent through all of 7th edition) and so I would love for some detailed strategies for fighting with WiFI. The more detailed the better. <br /> <br /> Also, if some of you have some suggestions for siege tactics, I would welcome that, too, as I'm about to start a BITB campaign with a friend. <br /> <br /> I'm looking for any tactical bits of advice you'd like to give. I'm still building my army, so counsel on what models and builds I should make would be appreciated. I'd kind of like  to incorporate all four ruinous powers in the mix, but have thus far clung mostly to Tzeentch.<br /> <br /> I like discovering new aspects of this army and long forum discussions make for good reading. Anecdotes are not only welcome, but encouraged. Post away, fellow north men!]]></description>
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				<pubDate><![CDATA[Thu, 3 May 2012 17:02:33]]> GMT</pubDate>
				<author><![CDATA[ Gromgor]]></author>
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				<title>warriors of Chaos playbook</title>
				<description><![CDATA[ I imagine it won't be long before a certain Tzeentch loving <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> fanatic pops in here with his suggestions and a link to his <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> Tactica.<br /> <br /> It isn't perfect because it adopts a lot of "this is the best" mentality but its a good place to start for sure.<br /> <br /> The first thing I would advise is to play to your local scene. The <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> book isn't the best one out there, but it's strong in that it has options for handling just about everything your going to fight. <br /> <br /> I don't know how many points you play, but I'll post you to a link of mine that was my Ard Boyz list from last year. It won prelims and took 2nd in round 2. I was deployed for round 3. <br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/362157.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/362157.page</a>]]></description>
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				<pubDate><![CDATA[Thu, 3 May 2012 17:43:21]]> GMT</pubDate>
				<author><![CDATA[ Thunderfrog]]></author>
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				<title>warriors of Chaos playbook</title>
				<description><![CDATA[ As my general, I normally use a level 2 of tzeentch in a bunker made of sword and board warriors, with the banner of discipline. This gets the army up to ld9 and lets you take a sorcerer lord on a disc without having to deal with the risks of being ld8. That disc lord is so powerful it's ridiculous, and a charmed shield will make sure he stays alive long enough to do his thing. <br /> <br /> I also like taking an exalted hero on a steed of slaanesh (the only fast cavalry character I'm aware of). At move 20 plus vanguard, he will get to the gunline turn 2, guaranteed (if he lives, that is) and is pretty solid in combat once he gets there .I build him with dragoncurse gem, armor of morrslieb, and a shield (the reasoning is that most war machines are not magical, and the ones that are are often flaming). <br /> <br /> That's my 2 cents, the rest of it is pretty standard... halberd warriors (nurgle with banner of rage if you have points, khorne if you don't), a cannon or two, and there's your list. <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 3 May 2012 20:42:54]]> GMT</pubDate>
				<author><![CDATA[ Malleus]]></author>
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				<title>warriors of Chaos playbook</title>
				<description><![CDATA[ What is the viability of a squad of chaos ogres in chaos armor with <span class="glossaryitem" onmouseover='gp(50);'>GW</span>? And Mark of Slaanesh?]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 13:59:06]]> GMT</pubDate>
				<author><![CDATA[ Gromgor]]></author>
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				<title>warriors of Chaos playbook</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(101);'><span class="glossaryitem" onmouseover='gp(616);'>MOS</span></span> is worthless on fear causers <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.  Also considering <span class="glossaryitem" onmouseover='gp(99);'>MOK</span> makes them immune to panic and gives them more <span class="glossaryitem" onmouseover='gp(50);'>GW</span> attacks I think you have your answer ]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 17:00:15]]> GMT</pubDate>
				<author><![CDATA[ Johnny-Crass]]></author>
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				<title>warriors of Chaos playbook</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(400);'>AS</span> far as putting it on Ogres is concerned, there's better options. <br /> <br /> Nurgle is especially good against WS4 elites and Undead with WS2. (Most all skellies) <br /> <br /> Khorne will do some damage but it shines exponentially as you add more ogres and a wider front.<br /> <br /> Tzeentch is there for the defensively minded, allowing you that 17% chance after armor saves to save a wound.]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 05:11:02]]> GMT</pubDate>
				<author><![CDATA[ Thunderfrog]]></author>
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				<title>warriors of Chaos playbook</title>
				<description><![CDATA[ MON is never a good choice no matter the unit.]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 06:03:03]]> GMT</pubDate>
				<author><![CDATA[ Johnny-Crass]]></author>
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				<title>Re:warriors of Chaos playbook</title>
				<description><![CDATA[ use some khorne warriors with halbreds. 6 wide 3 deep for 18. thats 25 attacks on the front with a champion at <span class="glossaryitem" onmouseover='gp(149);'>ws</span> 5 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 i 5 that comes with a 4 up armor save its around 330 points.. cheaper unit go with marauder horde of at least 40 with LA <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and <span class="glossaryitem" onmouseover='gp(99);'>MOK</span>. thats 40 attacks at <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 5 but <span class="glossaryitem" onmouseover='gp(74);'>init</span> 1. still better then most armies core troops and only cost 6 points a model.<br /> <br /> try some anvil units of tzeentch warrios with shields. tough as nails to kill. if you must use all 4 gods throw some slaneesh marauder horsemen out there. thats about all slaneesh is good for. if you absolutly want a nurgle unit throw it on chosen i guess. nurgle is the worst mark as it cost to much for what it actually does.  if there wasnt a massive amount of dice being rolled in most combats nurgle mark would be worth more. but as now you can throw 40 dice for a horde unit the minus one <span class="glossaryitem" onmouseover='gp(149);'>ws</span> in close combat isnt worth much. if you put it on a chosen of nurgle they still need to be fighting a ws3 opponent to have them hit on 5s against nurgle.<br /> <br /> chaos knights are still wreck but i woudlnt run them in any less then 10 models and with anything other then mark of tzeentch or khorne. also with steadfast you cant just charge them in anymore at anythng and expect to break them in the first round of combat like the old days. use them as counter chargers.<br />  chaos chariots are great as redirecters or counter chargers.<br /> <br /> giants cost about 50 points to much. i would pay 225 for them if they had chaos armor but when  unit of anything that can shoot 24 inches kills it first turn they are not worth it. hell cannons and warshrines are great and i would invest in those. spawns are more of fluff redirecting, point fillers.]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 06:31:27]]> GMT</pubDate>
				<author><![CDATA[ m00ndragon]]></author>
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				<title>warriors of Chaos playbook</title>
				<description><![CDATA[ <blockquote><div><cite>Johnny-Crass wrote:</cite>MON is never a good choice no matter the unit.</div></blockquote><br /> <br /> Everything has a place to shine.<br /> <br /> Edited for length and conflict avoidance.]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 06:33:43]]> GMT</pubDate>
				<author><![CDATA[ Thunderfrog]]></author>
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				<title>warriors of Chaos playbook</title>
				<description><![CDATA[ <blockquote><div><cite>Thunderfrog wrote:</cite><blockquote><div><cite>Johnny-Crass wrote:</cite>MON is never a good choice no matter the unit.</div></blockquote><br /> <br /> Everything has a place to shine.<br /> <br /> Edited for length and conflict avoidance.</div></blockquote><br /> <br /> And where pray tell would a over costed mark that only barely helps you defensively have a place to shine?]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 06:43:27]]> GMT</pubDate>
				<author><![CDATA[ Johnny-Crass]]></author>
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				<title>Re:warriors of Chaos playbook</title>
				<description><![CDATA[ Ogres.<br /> <br /> If you take a block of 9 ogres slated up in ranks of three, how much good is that mark of khorne really doing you?<br /> <br /> Sure you gain 3 extra attacks.<br /> <br /> <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> on the other hand is effective against every enemy attack and useful against <span class="glossaryitem" onmouseover='gp(149);'>WS</span>'s of 2 and 4 right out of the gate. With the exception of Empire, Ogres, <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> and Demons (Who also frequently use Demigryphs, Greatswords, Maneaters, and Marauders. Demons are a true oddity with <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 3 and 5 being on every unit except for Fiends.), every army book either has all of its core or a large part of it's core  and special at <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 and 2.<br /> <br /> How useful? Lets do some math, because usually its hard to argue with.<br /> <br /> Chaos Ogre vs Empire Greatswords. (This also assumes everyone passes fear.)<br /> <br /> 10 greatswords with <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 = 6.6 hits and 4.3 wounds before saves are taken on a 6+.<br /> <br /> 10 greatswords with <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 3 = 5 hits and 3.3 wounds before saves are taken.<br /> <br /> Okay. Thats fine and useful. You have saved yourself a wound and one combat rez. Now lets scale to the more common horde of greatswords.<br /> <br /> 3 ogres in a max facing will see about 8 greatswords, or 24 attacks. <br /> <br /> 24 greatswords with <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 = 15.84 hits and 10.48 wounds before applying 6+ saves.<br /> <br /> 24 greatswords with <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 3 = 12 hits and 7.92 wounds before saves.  <br /> <br /> Youve saved yourself almost a full ogre and 3 combat rez. If you had frenzy instead not only would you 1) Not have an option to flee, 2) probably lose it if you were flanked and managed to not break but you could have at max in the same formation only gained 3 combat rezz period, and thats against the unlikely odds that you hit and wounded every attack. In fact, the odds are that Ogre with <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s will out of those 3 attacks land 1.5 of them.<br /> <br /> None of this even bothers accounting for fear.<br /> <br /> From rule book p4<br /> "Characteristics of zero. Some creatures has been given a value of '0' for certain characteristics, which means that they have no ability whatsoever in that skill. This usually applies to creatures unability to use missle weapons, so they have BS0 or <span class="glossaryitem" onmouseover='gp(14);'>BS</span>-, but it might equally well apply to other characteristics too'<br /> <br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> is given as example but is clear that it applies to all, especially considering it's the same paragraph that mentions hitting opponents with <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 0. (Which I know doesnt apply to <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> because they are only reduced when striking you.)<br /> WS0 means no ability whatsoever. Characteristics go from 0 to 10 so allowed to have 0 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>. The 'to hit' chart does not include entries for 0 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> so cannot roll on it. <br /> <br /> Seems clear to me that <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 0 means you cannot try to hit with their weapon in close combat as they have no ability whatsoever with weapons and are not included on the 'to hit chart'. At best, "You always succeed on 6's" applies. <br /> <br /> <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> on an Ogre will only let you attack as much as your increased frontage allows. On the rare case of a <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 3 Ogre, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> is very viable versus a large variety of opponents and units. If you are unable to find a single enemy unit that your matchup helps against, that is on the general, unless they actually field none, which means bad luck for you. It's like taking a hell heart  and finding out your enemy is mono khorne or taking a terror banner and drawing a game vs undead.<br /> <br /> None of this includes the benefits vs <span class="glossaryitem" onmouseover='gp(14);'>BS</span> shooting, the synergy with several book items, or the manipulation of enemy <span class="glossaryitem" onmouseover='gp(149);'>WS</span> with Lore of Shadow.<br /> <br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> DR: I'd rather have <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> affect a whole horde of enemies than have <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> affect 3 to 6 ogres.]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 07:42:56]]> GMT</pubDate>
				<author><![CDATA[ Thunderfrog]]></author>
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				<title>warriors of Chaos playbook</title>
				<description><![CDATA[ But you always hit on 6's. Most decent combat units are WS4+ and the kicker is the price of 6+ MON ogres.]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 07:48:30]]> GMT</pubDate>
				<author><![CDATA[ Johnny-Crass]]></author>
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				<title>warriors of Chaos playbook</title>
				<description><![CDATA[ There are some yes, but they vast majority of units in the special/rare/and common slots are <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 2 or 4. (Demons and <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> excluded)<br /> <br /> And even on 6's, (which is up for debate until <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <span class="glossaryitem" onmouseover='gp(36);'>faq</span>'s it) that above example of greatswords improves a lot.  That drops it to around 5 hits and 3 wounds. And with <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> having Lore of Death, Doom Totem, and Diabolic Splendour, getting someone to fail a fear check isnt all that hard. <br /> <br /> Taking 9 Chaos Ogres with <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and Chaos Armor is within 50 points of taking a gutstar that ogres use now. You trade a mark and  a 4+ armor for ogre charge. Worth it to me. <br /> <br /> You asked how it could be better. I showed you.]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 08:33:13]]> GMT</pubDate>
				<author><![CDATA[ Thunderfrog]]></author>
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				<title>Re:warriors of Chaos playbook</title>
				<description><![CDATA[ <blockquote><div><cite>Thunderfrog wrote:</cite>Ogres.<br /> <br /> </div></blockquote><br /> <br /> see thats the problem there. how often do you see a <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> army that isnt using throgg as its general take chaos ogres? i have seen it once since 8th edtion started and after maybe a dozen local tournies and 4 <span class="glossaryitem" onmouseover='gp(48);'>gts</span> around the US i attended.  i do agree that MON is best used on ogres and chosen at the very most. but thats it. in 7th  the mark of nurgle worked well.  but you didnt have to worry about steadfast, hoard formations and supporting attacks.<br /> <br /> the mainstays of any <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> army is marauders and warriors. ofcourse you plan for the metagame in your area but in a competitive list 18 warriors with the <span class="glossaryitem" onmouseover='gp(99);'>MOK</span> and halbreds will be taken over the 6 chaos ogres with chaos armor and XHW(points are = between both units this way) anyday.]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 08:43:05]]> GMT</pubDate>
				<author><![CDATA[ m00ndragon]]></author>
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				<title>warriors of Chaos playbook</title>
				<description><![CDATA[ How about vs Ogres then? I hate facing <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> chaos warriors with the frenzy banner when playing my ogres. The majority of ogres are <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 3 so they are now hitting on 5's... Let me tell you that makes for some sad ogres...]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 10:00:34]]> GMT</pubDate>
				<author><![CDATA[ tedbpb]]></author>
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				<title>Re:warriors of Chaos playbook</title>
				<description><![CDATA[ Truthfully it seems I'm not changing anyones mind here and I never set out to. It's unfortunate that as good as dakka is for our hobby it also has the negative side effect of people reading lists on the internet or a sentence someone else wrote and it makes them decide that X is always bad and Y is always good. <br /> <br /> Each unit on your board is like a chess piece that you create yourself. It has its uses in your own scheme and in your own list and strategy. <br /> <br /> Some will say something is always bad. Then one day they will play someone with that something bad and lose and then scratch their head because Dakka said otherwise.<br /> <br /> And finally.. @ Moondragon.. two things. <br /> <br /> 1) I was asked how to make <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> work or where it could work. It's pretty much the best mark for ogres.<br /> <br /> 2) Some more math. For you this time. And this is assuming Ogres have the misfortune of not being able to dodge the khorne block and aim for marauders, which a good general should do.<br /> <br /> For 350 points you get 18 (6x3) halberds of khorne with a full command.<br /> <br /> For 350ish points you get 6(3x2) ogres of nurgle with a unit champ.<br /> <br /> Challenge first, because thats what chaos does.<br /> <br /> Champion of Khorne attacks first. He gets 4 attacks, 2.64 hits, 1.75 wounds before 6+ saves are taken. So on average, 1 or 2 wounds but he wont kill the ogre champ.<br /> <br /> Champion of Nurgle attacks back. He gets 4 attacks, 2 hits, and 1.66 wounds with no saves allowed. So on average, 1 or 2 wounds but the champion will fall most likely.<br /> <br /> Warriors rank and file attack next. They get 16 attacks ( two front rank models are stuck unable to swing on the champ who was in a challenge and 2 supporting warrior cannot attack either.), 10.56 hits, and 5.8 wounds after 6+ armor saves are taken. 1 to 2 ogres will die.<br /> <br /> Ogres attack next.  They get 12 attacks, 6 hits, and 5 wounds with no saves allowed. Followed by 2 stomps, with a 50/50 to kill a model. <br /> <br /> Warriors end up doing about 5.8 to 7.8 wounds. Ogres end up doing about 5 to 7 wounds.  There's not a whole lot of difference here for your points. Now I'm aware that this is a inside the box analysis, but I just ran about the worst possible encounter for <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> ogres and they still did about as well as the warriors did. <br /> <br /> Point is that something "obviously a better choice" isn't always a better choice. There's a lot more involved in rating a unit than how it compares to its own worth in points to something else. A lot of people read a thing on Dakka so that thing must be a fact.  It isn't always so. <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 23:34:38]]> GMT</pubDate>
				<author><![CDATA[ Thunderfrog]]></author>
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				<title>Re:warriors of Chaos playbook</title>
				<description><![CDATA[ <blockquote><div><cite>Thunderfrog wrote:</cite>Point is that something "obviously a better choice" isn't always a better choice. There's a lot more involved in rating a unit than how it compares to its own worth in points to something else. A lot of people read a thing on Dakka so that thing must be a fact.  It isn't always so. <br /> </div></blockquote><br /> <br /> Well said. This isnt just a problem with Dakka though, any forum generates the same mindset...but it is just as prevalent here as elsewhere.]]></description>
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				<pubDate><![CDATA[Wed, 9 May 2012 11:05:57]]> GMT</pubDate>
				<author><![CDATA[ Revenent Reiko]]></author>
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				<title>warriors of Chaos playbook</title>
				<description><![CDATA[ For those who aren't against nurgle stuff.<br /> <br /> Who here has used the Tamurkhan Nurgle stuff? I want to run a unit of Rot Riders Monstrous cavalry but I'm not sure how they'd do, maybe a unit of bile toads and plague trolls as well. ]]></description>
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				<pubDate><![CDATA[Wed, 9 May 2012 15:28:28]]> GMT</pubDate>
				<author><![CDATA[ ZebioLizard2]]></author>
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				<title>warriors of Chaos playbook</title>
				<description><![CDATA[ I havent seen any of the Tamurkhan stuff and to be honest I'm skittish to buy a non-source book for a change of pace with <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> when there's a new book rumored right around the corner anyways.<br /> <br /> Some of the bits people have highlighted seem pretty awesome though.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 9 May 2012 19:15:08]]> GMT</pubDate>
				<author><![CDATA[ Thunderfrog]]></author>
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				<title>warriors of Chaos playbook</title>
				<description><![CDATA[ <blockquote><div><cite>Thunderfrog wrote:</cite>I havent seen any of the Tamurkhan stuff and to be honest I'm skittish to buy a non-source book for a change of pace with <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> when there's a new book rumored right around the corner anyways.<br /> <br /> Some of the bits people have highlighted seem pretty awesome though.<br /> </div></blockquote><br /> <br /> There's going to be four non-source books, one for each god. Which is aaawesome, so you'd still get to use them regardless. <br /> <br /> Not to mention the neat empire stuff, as well as the chaos dwarf list. Not to mention the book is one good read.]]></description>
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				<pubDate><![CDATA[Wed, 9 May 2012 19:37:23]]> GMT</pubDate>
				<author><![CDATA[ ZebioLizard2]]></author>
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				<title>warriors of Chaos playbook</title>
				<description><![CDATA[ Something I've always wondered is how <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> compares to <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> in keeping your models alive.  The <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> is not only more versatile, but costs less.  Is a <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> really that much better at keeping your units alive in?  Even in a best case scenario?<br /> <br /> Instead of comparing <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> to <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, we should be comparing it to <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>.  Would really appreciate some mathshammer on this.  Would also be interested in whether they are more useful to different unit types.]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 04:15:53]]> GMT</pubDate>
				<author><![CDATA[ Dunwich]]></author>
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				<title>Re:warriors of Chaos playbook</title>
				<description><![CDATA[ Crap. Internet ate my post. Here's a simple version without a ton of extra explaining.<br /> <br /> Quick Data Points<br /> <br /> Using ogres without armor to easier show the effects of <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>.<br /> <br /> Showing vs different difficulty of wounding ogres.<br /> <br /> <br /> <br /> <font color='green'>10 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 6 attacks vs <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>.<br /> <br /> 5 hits, 4.15 wounds no save.<br /> <br /> 20 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 6 attacks vs <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>.<br /> <br /> 10 hits, 8.3 wounds no save.</font><br /> <br /> <br /> <br /> <font color='cyan'>10 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 6 attacks vs <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>.<br /> <br /> 6.6 hits 5.47 wounds, 4.54 wounds after saves.<br /> <br /> 20 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 6 attacks vs <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>.<br /> <br /> 13.2 hits, 10.94 wounds, 9.08  wounds after saves.</font><br /> <br /> <br /> <font color='green'>10 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 5 attacks vs <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>.<br /> <br /> 5 hits, 3.3 wounds no save.<br /> <br /> 20 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 5 attacks vs <span class="glossaryitem" onmouseover='gp(100);'>MoN</span><br /> <br /> 10 hits, 6.6 wounds no save.</font><br /> <br /> <br /> <font color='cyan'>10 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 5 attacks vs <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>.<br /> <br /> 6.6 hits, 4.35 wounds, 3.62 wounds after saves.<br /> <br /> 20 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 5 attacks vs <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>.<br /> <br /> 13.2 hits, 8.71 wounds, 7.23 wounds after saves.</font><br /> <br /> <br /> <font color='green'>10 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 4 attacks vs <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>.<br /> <br /> 5 hits, 2.5 wounds<br /> <br /> 20 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 4 attacks vs <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>.<br /> <br /> 10 hits, 5 wounds</font><br /> <br /> <br /> <font color='cyan'>10 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 4 attacks vs <span class="glossaryitem" onmouseover='gp(102);'>MoT</span><br /> <br /> 6.6 hits, 3.3 wounds 2.74 wounds after saves.<br /> <br /> 20 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 4 attacks vs <span class="glossaryitem" onmouseover='gp(102);'>MoT</span><br /> <br /> 13.2 hits, 6.6 wounds, 5.48 wounds after saves.</font><br /> <br /> <br /> <font color='green'>10 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 3 attacks vs <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>.<br /> <br /> 5 hits, 1.65 wounds.<br /> <br /> 20 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 3 attacks vs <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>.<br /> <br /> 10 hits, 3.3 wounds</font><br /> <br /> <br /> <font color='cyan'>10 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 3 attacks vs <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>.<br /> <br /> 6.6 hits, 2.17 wounds, 1.81 wounds after saves.<br /> <br /> 20 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 3 attacks vs <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>.<br /> <br /> 13.2 hits, 4.34 wounds, 3.62 wounds after saves.</font><br /> <br /> <br /> Brief summation. <br /> <br /> <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> offers marginally better protection, and this advantage scales at higher strength values. <br /> <br /> At <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> ogres defend 59% of attacks.<br /> At <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> ogred defend 55% of attacks.<br /> <br /> At <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> ogres defend 67% of attacks.<br /> At <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> ogres defend 64% of attacks.<br /> <br /> At <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> ogres defend 75% of attacks.<br /> At <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> ogres defend 73% of attacks.<br /> <br /> At <span class="glossaryitem" onmouseover='gp(123);'>str</span> 3 <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> ogres defend 84% of attacks.<br /> At <span class="glossaryitem" onmouseover='gp(123);'>str</span> 3 Mon ogres defend 82% of attacks.<br /> <br /> So the difference is there, but minor in nurgles favor. Theres also other factors like hatred, vs which nurgle is superior with a greater spread. Impact hits, which nurgle does not affect. <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 and 3 is no difference for nurgle ogres, but I wouldnt run them without a shadow sorcerer to affect <span class="glossaryitem" onmouseover='gp(149);'>WS</span>'s anyways.<br /> <br /> In shooting this advantage has a lot of detractors. Is the weapon poisoned? If so, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> has an edge in removing autowounds in some cases as well as reducing chance to hit. Tzeentch gives a buff vs non <span class="glossaryitem" onmouseover='gp(14);'>BS</span> shooting as well however.<br /> <br /> Hope this analysis helps others out a little. Made me rethink my blanket statement of Nurgle being the best choice for ogres. Retaught me my own lesson, in that nothing is absolute. Everything changes when circumstances are applied. That said, given the amount of Dark Elves and undead and marauder hordes I play, nurgle is still MY preferred choice.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 07:50:58]]> GMT</pubDate>
				<author><![CDATA[ Thunderfrog]]></author>
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				<title>warriors of Chaos playbook</title>
				<description><![CDATA[ Ok, Next Chaos playbook question: What about Chosen? I've never really run them (mainly because they are metal models and I'm not a fan), but they seem to me that they would just be warriors with some cool but unpredictable quirks. How do you form a strategy using them when you're unsure about how they are going to perform from game to game. Are they worth making a centerpoint of your army, or should they be taken and used like warriors as a support anvil or hammer that can occassionally do something really awesome?]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 15:27:10]]> GMT</pubDate>
				<author><![CDATA[ Gromgor]]></author>
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				<title>warriors of Chaos playbook</title>
				<description><![CDATA[ Thanks Thunderfrog, that post was a huge help.  Really appreciate it.]]></description>
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				<pubDate><![CDATA[Fri, 11 May 2012 05:58:59]]> GMT</pubDate>
				<author><![CDATA[ Dunwich]]></author>
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				<title>warriors of Chaos playbook</title>
				<description><![CDATA[ Chosen of Tzeentch are a pretty big cornerstone for a lot of warrior lists. And there's ways to make their .. well.. random ways no quite so random.<br /> <br /> First, because you can, equip your champion in the chosen block with a Mask of EEEE! for 25 points. Then equip a chaos lord or exalted here with favor of the gods and join him to the squad of chosen.<br /> <br /> Before the game, chosen get a free roll that cannot be a 2 or 7.<br /> <br /> So start rolling on the chart. On a  2 3 6  7 8 9 10 or 11, you get to reroll your result. Why? Because the rule for the eye and chosen specifically says you can.<br /> <br /> So your going to keep using your Favour of the Gods item to allow you to bump your result up or down one over and over while your fishing for that 11 or 12 so you can get the 4+ ward and stubborn. Keep in mind that thanks to the mask of EEEE! you cause terror and fear already. <br /> <br /> ( So this first turn you have a 22% chance of rolling 11 or 12 outright. Then you have a 66% chance of being able to reroll. Odds are in your favor to an extent. Even if you dont get Divine Greatness, your coming away with something good.)<br /> <br /> <br /> Since your tzeentch with shields, you've now got a 3+ 3++ unit with <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 6 that is always stubborn.<br /> <br />  <br /> <br /> It's only natural predator is Skavens dreaded 13th. Other templates arent that scary because you need to roll a 5 or 6 most likel to fail an ability check. But it's probably best to rush them into combat anyways.]]></description>
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				<pubDate><![CDATA[Fri, 11 May 2012 07:31:51]]> GMT</pubDate>
				<author><![CDATA[ Thunderfrog]]></author>
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				<title>warriors of Chaos playbook</title>
				<description><![CDATA[ <blockquote><div><cite>Thunderfrog wrote:</cite>Chosen of Tzeentch are a pretty big cornerstone for a lot of warrior lists. And there's ways to make their .. well.. random ways no quite so random.<br /> <br /> First, because you can, equip your champion in the chosen block with a Mask of EEEE! for 25 points. Then equip a chaos lord or exalted here with favor of the gods and join him to the squad of chosen.<br /> <br /> Before the game, chosen get a free roll that cannot be a 2 or 7.<br /> <br /> So start rolling on the chart. On a  2 3 6  7 8 9 10 or 11, you get to reroll your result. Why? Because the rule for the eye and chosen specifically says you can.<br /> <br /> So your going to keep using your Favour of the Gods item to allow you to bump your result up or down one over and over while your fishing for that 11 or 12 so you can get the 4+ ward and stubborn. Keep in mind that thanks to the mask of EEEE! you cause terror and fear already. <br /> <br /> ( So this first turn you have a 22% chance of rolling 11 or 12 outright. Then you have a 66% chance of being able to reroll. Odds are in your favor to an extent. Even if you dont get Divine Greatness, your coming away with something good.)<br /> <br /> <br /> Since your tzeentch with shields, you've now got a 3+ 3++ unit with <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 6 that is always stubborn.<br /> <br />  <br /> <br /> It's only natural predator is Skavens dreaded 13th. Other templates arent that scary because you need to roll a 5 or 6 most likel to fail an ability check. But it's probably best to rush them into combat anyways.</div></blockquote><br /> <br /> Can't quite do this-the Lord doesn't get this roll at the start of the game, only the Chosen unit does, so his FotG doesn't affect them.  Instead, you have to use the terror banner for the unit.  Still works, but it's costlier.  This would work for things like the Shrines, however as they would affect the entire unit.]]></description>
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				<pubDate><![CDATA[Fri, 11 May 2012 14:49:45]]> GMT</pubDate>
				<author><![CDATA[ timetowaste85]]></author>
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				<title>warriors of Chaos playbook</title>
				<description><![CDATA[ I thought you rolled at the start of the game after deployment?]]></description>
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				<pubDate><![CDATA[Sat, 12 May 2012 01:09:26]]> GMT</pubDate>
				<author><![CDATA[ Thunderfrog]]></author>
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				<title>warriors of Chaos playbook</title>
				<description><![CDATA[ Instead of Ogres, look at trolls. You lose 1 point of strength, gain the very valuable vomit attack, and swap a not-too-great 4+ armor save for a much better 4+ regen (which has the mutant regen rule, but that's not great). If you can take throgg, do it, he's one of the most overpowered things in the game... can dish out <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> s5 no armor hits in one combat round, which will make mournfang cry, or anything at all that you're fighting in a challenge. All this in a model considerably cheaper than a tooled-up ogre. I've had good success with them. ]]></description>
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				<pubDate><![CDATA[Sat, 12 May 2012 03:57:07]]> GMT</pubDate>
				<author><![CDATA[ Malleus]]></author>
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				<title>warriors of Chaos playbook</title>
				<description><![CDATA[ Exact wording for Chosen is "At the beginning of the battle". ]]></description>
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				<pubDate><![CDATA[Sat, 12 May 2012 04:06:06]]> GMT</pubDate>
				<author><![CDATA[ Dunwich]]></author>
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				<title>warriors of Chaos playbook</title>
				<description><![CDATA[ Yes...but the lord doesn't have the chosen's rule. He can't get the bonus, so his equipment can't affect their roll. Give favor to the champ and give them the terror banner and problem solved. Look at it this way-if the lord joined a unit of trolls, would he get regen? No. Nor does he get the chosen's special rule, and as such, his item can't affect their roll. ]]></description>
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				<pubDate><![CDATA[Sat, 12 May 2012 15:08:09]]> GMT</pubDate>
				<author><![CDATA[ timetowaste85]]></author>
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				<title>warriors of Chaos playbook</title>
				<description><![CDATA[ <blockquote><div><cite>Malleus wrote:</cite>Instead of Ogres, look at trolls. You lose 1 point of strength, gain the very valuable vomit attack, and swap a not-too-great 4+ armor save for a much better 4+ regen (which has the mutant regen rule, but that's not great).<b> If you can take throgg, do it, he's one of the most overpowered things in the game... </b>can dish out <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> s5 no armor hits in one combat round, which will make mournfang cry, or anything at all that you're fighting in a challenge. All this in a model considerably cheaper than a tooled-up ogre. I've had good success with them. </div></blockquote><br /> <br /> Which is why I choose not to use Throgg. A throgg list is too easy and too effective out the gate, and I hadnt covered it because it isnt my first choice.<br /> <br /> It's not hard. Throgg+wizard+ 14 or so trolls + anything else is a strong army.<br /> <br /> In fact, trolls are probably the best delivery for Archeon in our whole list. They at least get a save against his wayward sword strikes, and possibly a chaos gift to boot!<br /> <br /> Throgg is very underpriced, but not overpowered. I wouldnt complain if he went up to 300 points in the next book.]]></description>
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				<pubDate><![CDATA[Sun, 13 May 2012 08:57:08]]> GMT</pubDate>
				<author><![CDATA[ Thunderfrog]]></author>
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				<title>warriors of Chaos playbook</title>
				<description><![CDATA[ I've thought of doing that, but I really hate the way trolls look. They aren't a cool kind of ugly, and the models need an update like what the ogres received. I like the idea of Throgg, but at the same time, I don't like metal models (and finecast resin is soooo fragile that I try to avoid it...) and the troll models just look so dated. Maybe (hopefully) they'll get some new models with the new <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> book coming out.]]></description>
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				<pubDate><![CDATA[Tue, 15 May 2012 15:22:04]]> GMT</pubDate>
				<author><![CDATA[ Gromgor]]></author>
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