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		<title><![CDATA[Latest posts for the thread "Eldar Corsairs 1750"]]></title>
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				<title>Eldar Corsairs 1750</title>
				<description><![CDATA[ <br /> 1	Corsair Prince<br /> 1	Corsair Falcon, Scatter Laser<br /> <br /> 6	Shadow Spectres, Exarch, Prism Blaster<br /> <br /> 10	Eldar Corsair Squad, 2 Eldar Missile Launcher, Corsair Jet Packs, Felarch<br /> 10	Eldar Corsair Squad, 2 Eldar Missile Launcher, Corsair Jet Packs, Felarch<br /> 5	Eldar Corsair Squad, goes in Falcon with Prince<br /> 1	Corsair Wasp, 2x Shuriken Cannon<br /> 1	Corsair Wasp, 2x Scatter Laser<br /> <br /> 1	Corsair Hornet, 2x Bright Lance<br /> 2	Corsair Hornet, 4x Eldar Missile Launcher<br /> 1	Corsair Night Spinner<br /> 	<br /> 1	Corsair Warp Hunter, Holo-Field<br /> 1	Corsair Warp Hunter, Holo-Field<br /> <br /> 13 leftover points.<br /> <br /> - At BS4 this has 2x D-cannon large blasts, 1x s6 slowing large blast, 8x s8 missiles, 2x s8 lances, 1x pulse laser, 18 s6 shots. I don't expect much from the lasblasters.<br /> - No Melta, almost no AP1 (it is possible with the Shadow Spectres).  All the s8 shooting is AP2 or AP3, the large blasts are AP2.<br /> - 1 turn of night fighting available<br /> - Almost all shooting is 36" or above<br /> - Fragile troops, the 5 man squad is protected but that Falcon will die probly. I just think I need a least 1 fast moving troop to be able to get to far away objectives. <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span> troops are agile, but not fast. Alternative for the CorVU-falcon would be a small jetbike unit.<br /> - Most units are fast, or can <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span> (the squads of 10 and the Wasps).<br /> - No <span class="glossaryitem" onmouseover='gp(19);'>cc</span> ability whatsoever.<br /> - The Nightspinner should help with keeping the <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span> squads out of <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, also their missile launchers could try pinning.<br /> - The Spectres are in this list because the models are so pretty! I don't expect them to be a points effective unit, but they might surprise me.<br /> - The wasps are troop but cannot score. Hornets are more attractive but I am not a fan of large squadrons of vehicles and I'd like to keep a Nightspinner in the list for versatility.<br /> <br /> Any comments/suggestions would be welcome!<br /> What would be hard to beat with this list?<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 5 May 2012 16:30:31]]> GMT</pubDate>
				<author><![CDATA[ Nivoglibina]]></author>
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				<title>Eldar Corsairs 1750</title>
				<description><![CDATA[ Well, you need to keep the enemy armies at arm's length. This can be tough if you fight fast moving armies like <span class="glossaryitem" onmouseover='gp(27);'>DE</span> or deep striking armies, like <span class="glossaryitem" onmouseover='gp(10);'>BA</span>.]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 08:30:40]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Eldar Corsairs 1750</title>
				<description><![CDATA[ I, too am putting a 1750 list together - see my list here:<br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/446922.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/446922.page</a><br /> <br /> It is a bit different to yours for the reasons that I outlined in the thread, plus I just don't want to put my troops in transports, foolish or not - it's just not the way I want to play.<br /> <br /> I have played a few games proxying my <span class="glossaryitem" onmouseover='gp(305);'>GK</span> models as Corsairs now and a couple of things I have found are:<br /> <br /> The prince is great. Nightfighting is awesome, as is his S9 AP2 large blast void strike with his <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 6. Trying to fit in another prince is something I am considering.<br /> <br /> Shadow spectres are pretty good - their weaponry is nice and the fact that they get a 4+ invul against attacks over 12" means that they can stand forward of your more fragile troops, drawing fire from them allowing them to advance. My only problem is that a 6 man squad with exarch, the exarch powers and exarch weapon upgrade, they are around 247 points. You can take quite a lot for that and I'm not too sure they are an optimal choice when you can take more hornets, wasps, warp hunters, maybe another prince etc etc.<br /> <br /> As you said, getting those corsairs troops on foot to objectives is difficult if you don't have much cover. I have found that they do die quite quickly, although taking a felarch means you don't fail too many <span class="glossaryitem" onmouseover='gp(82);'>LD</span> tests.<br /> <br /> My list is capable of an awesome alpha strike from long range but I have found that due to the fragility of some of the options, your offensive options can drop off quite sharply.<br /> <br /> I really like the corsairs so far. They are interesting to play and can be very powerful - they just take a bit of finesse to see a game out, especially if it goes to 7 turns but the challenge is enjoyable.]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 10:04:46]]> GMT</pubDate>
				<author><![CDATA[ ColdSadHungry]]></author>
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				<title>Re:Eldar Corsairs 1750</title>
				<description><![CDATA[ Thanks for your replies.<br /> <br /> Wuestenflux: Instead of going full out missiles/pulse lasers I brought a bit of s6 shooting for open topped skimmers, and the nighspinner to slow things down. I agree those armies will probably still be a weak point.<br /> <br /> ColdSadHungry: The nightfighting ability rocks, I've seen several Necron battles with 2 turns of nightfighting being very effective for them. 100+ points for a single turn is a lot, and you don't get to use the AP2 void strike in that case. Haven't thought about taking 2, will do that, thanks.<br /> I have less scoring troops than you have and that is my biggest worry. I can understand bodies on the table, you need some anti infantry shooting and putting 5 man in a falcon is just paying 45 points for making it scoring. Maybe I should drop the falcon and deploy/deep strike closer to objectives.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 12:23:05]]> GMT</pubDate>
				<author><![CDATA[ Nivoglibina]]></author>
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