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		<title><![CDATA[Latest posts for the thread "1500 Speed Freaks (competitive?)"]]></title>
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				<title>1500 Speed Freaks (competitive?)</title>
				<description><![CDATA[ I finally got an army that isnt all over the place! Speed Freaks is the focus of this one! <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</b><br /> Warboss w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Cybork Body, Bosspole, Attack Squig, 'Eavy Armor - 115<br /> BIg Mek w/ <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, Burna - 105<br /> <br /> <b>Troops:</b><br /> 12 Slugga Boyz - 152<br /> Nob w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Bosspole<br /> Trukk w/ Reinforced Ram<br /> <br /> 12 Slugga Boyz - 152<br /> Nob w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Bosspole<br /> Trukk w/ Reinforced Ram<br /> <br /> 12 Slugga Boyz - 152<br /> Nob w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Bosspole<br /> Trukk w/ Reinforced Ram<br /> <br /> 19 Shoota Boyz - 294<br /> Nob w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Bosspole<br /> Battlewagon w/ Deff Rolla, Armor Plates, 3x Big Shoota<br /> <br /> 8 Nobz w/ 2 <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, 1 Bosspole, 1 Waaagh! Banner, 3 'Eavy Armor, 2 Big Choppa, 8 Cybork Bodies - 395<br /> Painboy w/ Grot Orderly, Cybork Bodies<br /> Trukk w/ Reinforced Ram<br /> <br /> <b>Fast Attack:</b><br /> 3 Deffkoptas w/ 3 Rokkit Launchas - 135<br /> <br /> And there you have it! I feel like finally I have a list that can do well, sticks to certain playstyle, and will be really fun to play. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br />  ]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 08:26:54]]> GMT</pubDate>
				<author><![CDATA[ dakkaguy]]></author>
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				<title>1500 Speed Freaks (competitive?)</title>
				<description><![CDATA[ This list is well structured but could be a little more streamlined. My main observation is that putting your Nobz and Warboss in the same Trukk is telling your opponent which vehicle he should target first. You ought to spread your threats between vehicles to lessen the impact when your opponent gets a good shot through your <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>. I suggest the Nobz in their Trukk and the Warboss in a Trukk with 10 Boyz and a <span class="glossaryitem" onmouseover='gp(107);'>PK</span>/<span class="glossaryitem" onmouseover='gp(260);'>BP</span> Nob. Since you are planning on using it as a gun platform, I strongly recommend Red Paint on your BW so that when it moves 7", your Boyz inside can still fire but your opponent is hitting it on 6s when he assaults. With all of the S4 shots in the game causing glancing Stuns and Immobilized, I am also a huge believer in Grot Riggers and Armour Plates on Trukks to keep them going. Otherwise this is a solid list with a good game plan.]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 17:57:57]]> GMT</pubDate>
				<author><![CDATA[ Ghenghis Jon]]></author>
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				<title>1500 Speed Freaks (competitive?)</title>
				<description><![CDATA[ <blockquote><div><cite>Ghenghis Jon wrote:</cite>This list is well structured but could be a little more streamlined. My main observation is that putting your Nobz and Warboss in the same Trukk is telling your opponent which vehicle he should target first. You ought to spread your threats between vehicles to lessen the impact when your opponent gets a good shot through your <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>. I suggest the Nobz in their Trukk and the Warboss in a Trukk with 10 Boyz and a <span class="glossaryitem" onmouseover='gp(107);'>PK</span>/<span class="glossaryitem" onmouseover='gp(260);'>BP</span> Nob. Since you are planning on using it as a gun platform, I strongly recommend Red Paint on your BW so that when it moves 7", your Boyz inside can still fire but your opponent is hitting it on 6s when he assaults. With all of the S4 shots in the game causing glancing Stuns and Immobilized, I am also a huge believer in Grot Riggers and Armour Plates on Trukks to keep them going. Otherwise this is a solid list with a good game plan.</div></blockquote><br /> <br /> I second you on the warboss and trukk.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(629);'>rpj</span> on the bw won't work that way. You add one inch without suffering penalties. I.E. moving 7 inches and counting as moving 6 for everything including your opponents assault.<br /> <br /> Armor plates can help on a trukk as the guaranteed movement is essential however, grot riggers are poor on a trukk <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. If you get immobilized, you don't need to waste a turn of footslogging to have a 1/3 chance of moving next turn. And trukks are very rarely immobilised in my personal experience. Always blown up or can't shoot.<br /> <br /> <span class="glossaryitem" onmouseover='gp(280);'>op</span>, I run a list VERY VERY similar to this list for my prefered list and I sweep the board with my opponent 80 % of the time <br /> This is a nice list in alot of ways. I would still get a red paint job on the battlewagon so trukks can stay in <span class="glossaryitem" onmouseover='gp(163);'>kff</span> range.  Also drop 2 or 3 nobs and put more points in your koptas. If you drop 3 nobs with the big chappas and the eavy armor. Then drop the warbosses eavy armor and 2 big shootas on the battlewagon. You can get 2 squads of 3 koptas each squad with one buzzsaw. If you find 10 points beyond that you could give both squads one kustom mega blasta for wound allocation and for the best way (<span class="glossaryitem" onmouseover='gp(71);'>imho</span>) to run koptas and twice the original of koptas number. That will also Help you take out enemy vehicles before the boys get there. And that many nobs is overkill anyway. If you lower it to 5 you will still demolish anything the squad of 8 would but it will finish in your oponents turn so they can't shoot at you. <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 20:15:07]]> GMT</pubDate>
				<author><![CDATA[ Grimgar314]]></author>
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				<title>1500 Speed Freaks (competitive?)</title>
				<description><![CDATA[ <blockquote><div><cite>Grimgar314 wrote:</cite>The <span class="glossaryitem" onmouseover='gp(629);'>rpj</span> on the bw won't work that way. You add one inch without suffering penalties. I.E. moving 7 inches and counting as moving 6 for everything including your opponents assault.</div></blockquote>ORK CODEX, <span class="glossaryitem" onmouseover='gp(329);'>pg</span> 93: Red Paint Job: "Ork vehicles with red paint jobs add +1 to their move in the Movement phase but do not incur penalties for this extra inch. For example, a vehicle could move 13 inches and still count as moving 12 inches."<br /> <br /> It just says none of the penalties. It does not say none of the benefits.<br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/408384.page#3534892" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/408384.page#3534892</a><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 21:04:31]]> GMT</pubDate>
				<author><![CDATA[ Ghenghis Jon]]></author>
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				<title>1500 Speed Freaks (competitive?)</title>
				<description><![CDATA[ Wow thank you both for the advice. I had been going back and forth about where to put my warboss for a while, and putting him with a different group sounds like a good idea. And adding armor plates to the trukks is sounding like a good idea. So with the Nob reduction, I'll end up having: 5 Nobz w/ 2 <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, 1 Waaagh! Banner, and 1 bosspole. So that works for wound allocation as well! Sweet. Thank you both very much for the input <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 21:07:49]]> GMT</pubDate>
				<author><![CDATA[ dakkaguy]]></author>
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				<title>1500 Speed Freaks (competitive?)</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(72);'>Imo</span>, drop the nobs group and get some bikers. (or not bikers maybe?)]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 01:59:28]]> GMT</pubDate>
				<author><![CDATA[ Omfgorzzz]]></author>
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				<title>1500 Speed Freaks (competitive?)</title>
				<description><![CDATA[ <blockquote><div><cite>Ghenghis Jon wrote:</cite><blockquote><div><cite>Grimgar314 wrote:</cite>The <span class="glossaryitem" onmouseover='gp(629);'>rpj</span> on the bw won't work that way. You add one inch without suffering penalties. I.E. moving 7 inches and counting as moving 6 for everything including your opponents assault.</div></blockquote>ORK CODEX, <span class="glossaryitem" onmouseover='gp(329);'>pg</span> 93: Red Paint Job: "Ork vehicles with red paint jobs add +1 to their move in the Movement phase but do not incur penalties for this extra inch. For example, a vehicle could move 13 inches and still count as moving 12 inches."<br /> <br /> It just says none of the penalties. It does not say none of the benefits.<br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/408384.page#3534892" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/408384.page#3534892</a><br /> <br /> </div></blockquote><br /> <br /> If it says it could move 13 and count as moving 12 then it counts as moving 12. I will always play it as a 4+.]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 03:05:12]]> GMT</pubDate>
				<author><![CDATA[ Grimgar314]]></author>
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				<title>1500 Speed Freaks (competitive?)</title>
				<description><![CDATA[ Ya I would love to use bikers in this army, because I've seen the krumpin they do, but I don't feel like spending 40 bucks for 3 bikers. As much as I love them, that's nowhere near worth it. Especially when a useful biker squad should have at least 5 bikers.]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 06:07:05]]> GMT</pubDate>
				<author><![CDATA[ dakkaguy]]></author>
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				<title>1500 Speed Freaks (competitive?)</title>
				<description><![CDATA[ <blockquote><div><cite>Grimgar314 wrote:</cite><blockquote><div><cite>Ghenghis Jon wrote:</cite><blockquote><div><cite>Grimgar314 wrote:</cite>The <span class="glossaryitem" onmouseover='gp(629);'>rpj</span> on the bw won't work that way. You add one inch without suffering penalties. I.E. moving 7 inches and counting as moving 6 for everything including your opponents assault.</div></blockquote>ORK CODEX, <span class="glossaryitem" onmouseover='gp(329);'>pg</span> 93: Red Paint Job: "Ork vehicles with red paint jobs add +1 to their move in the Movement phase but do not incur penalties for this extra inch. For example, a vehicle could move 13 inches and still count as moving 12 inches."<br /> <br /> It just says none of the penalties. It does not say none of the benefits.<br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/408384.page#3534892" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/408384.page#3534892</a><br /> <br /> </div></blockquote><br /> <br /> If it says it could move 13 and count as moving 12 then it counts as moving 12. I will always play it as a 4+.</div></blockquote><br /> <br /> Wrong. What Ghenghis wrote is the quote from the codex. All it says is that they do not incur any penalties for moving one extra inch. I agree with Ghenghis, the wording says that the extra inch does not incur penalties. It does not say that it nullifies benefits.]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 07:10:30]]> GMT</pubDate>
				<author><![CDATA[ Clavix]]></author>
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