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		<title><![CDATA[Latest posts for the thread "Stormeagle Role"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Stormeagle Role"]]></description>
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				<title>Stormeagle Role</title>
				<description><![CDATA[ I'm planning on buying a Stormeagle, but I'm unsure what sort of role they're supposed to fit into. It seems to me like it's more of a transport than a gunship (unlike the Stormraven), but if you did want to run it as one it'd cost you around 300pts (multi-melta + lascannons). The problem with all of this though is that it's a large, expensive model but the AV12 isn't going to hold up very long. Any suggestions?]]></description>
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				<pubDate><![CDATA[Fri, 8 Jun 2012 19:34:24]]> GMT</pubDate>
				<author><![CDATA[ Andilus Greatsword]]></author>
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				<title>Stormeagle Role</title>
				<description><![CDATA[ Had the same train of thought as you did, that's why I would lean more towards the assault ram as an assault troop carrier for the armor 13 (almost) all around and the invulnerable save.  I'd feel more comfortable carrying Termies in that than in the stormeagle.]]></description>
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				<pubDate><![CDATA[Fri, 8 Jun 2012 21:44:10]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Re:Stormeagle Role</title>
				<description><![CDATA[ This was discussed briefly in <a href="http://www.dakkadakka.com/dakkaforum/posts/list/452120.page" target="_new" rel="nofollow">this thread</a> a few weeks ago, and the consensus so far is that the thing is essentially a fast flying Land Raider, and can be used more-or-less the same as one.  AV12 is a little on the light side, but ideally you'd either be claiming the 4+ skimmer save or else tie up anything truly dangerous in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with the contents of the Storm Eagle.]]></description>
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				<pubDate><![CDATA[Fri, 8 Jun 2012 21:50:05]]> GMT</pubDate>
				<author><![CDATA[ Creeperman]]></author>
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				<title>Stormeagle Role</title>
				<description><![CDATA[ yeah, I'd always go Flat Out, but even then most armies shouldn't have trouble shooting it down. I think I might just run one naked (<span class="glossaryitem" onmouseover='gp(51);'>HB</span> + Vengeance Launcher) to save on the points and then just suicide-run it straight towards the enemy lines with a squad of Termies. I don't think it's worth running as a flying arsenal.]]></description>
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				<pubDate><![CDATA[Fri, 8 Jun 2012 23:35:47]]> GMT</pubDate>
				<author><![CDATA[ Andilus Greatsword]]></author>
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				<title>Stormeagle Role</title>
				<description><![CDATA[ My main concern with any fast skimmer transports and moving flat-out is the dreaded "wrecked" result and losing your whole squad if you fail that one cover save...<br /> Poof, there goes 600pts...]]></description>
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				<pubDate><![CDATA[Sun, 10 Jun 2012 01:03:44]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Stormeagle Role</title>
				<description><![CDATA[ And markerlights are suddenly more attractive.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 10 Jun 2012 01:08:27]]> GMT</pubDate>
				<author><![CDATA[ agnosto]]></author>
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				<title>Stormeagle Role</title>
				<description><![CDATA[ <blockquote><div><cite>phoenix darkus wrote:</cite>My main concern with any fast skimmer transports and moving flat-out is the dreaded "wrecked" result and losing your whole squad if you fail that one cover save...<br /> Poof, there goes 600pts...</div></blockquote><br /> <br /> You don't auto die if you get shot down. That only happens if you moved flat out and crashed on your turn (i.e. dangerous terrain, tremor staffs/writhing worldscape, etc). On your opponent's turn, they get to disembark as normal even if your vehicle wrecks as it is now a different turn. Check out the rules discussions we've had on this in the "you make da call" section of the forums]]></description>
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				<pubDate><![CDATA[Sun, 10 Jun 2012 01:17:54]]> GMT</pubDate>
				<author><![CDATA[ sudojoe]]></author>
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				<title>Stormeagle Role</title>
				<description><![CDATA[ <blockquote><div><cite>sudojoe wrote:</cite><blockquote><div><cite>phoenix darkus wrote:</cite>My main concern with any fast skimmer transports and moving flat-out is the dreaded "wrecked" result and losing your whole squad if you fail that one cover save...<br /> Poof, there goes 600pts...</div></blockquote><br /> <br /> You don't auto die if you get shot down. That only happens if you moved flat out and crashed on your turn (i.e. dangerous terrain, tremor staffs/writhing worldscape, etc). On your opponent's turn, they get to disembark as normal even if your vehicle wrecks as it is now a different turn. Check out the rules discussions we've had on this in the "you make da call" section of the forums</div></blockquote><br /> This exactly. I did see it happen in a game once though to Dark Eldar after I cast Tempest's Wrath. It wasn't pretty.]]></description>
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				<pubDate><![CDATA[Sun, 10 Jun 2012 02:23:43]]> GMT</pubDate>
				<author><![CDATA[ Andilus Greatsword]]></author>
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				<title>Stormeagle Role</title>
				<description><![CDATA[ Ah, excellent!<br /> <br /> The reason I brought it up is this (pretty funny actually):<br /> dude at local tourny took a Caestus Ram full of assault Termies, rammed it flat out at a rhino (pretty much full 36"), penned itself, failed the invulnerable save, and got a wrecked result...  Needless to say it got a few laughs out of the people there...<br /> But I see what you mean about being on a different turn when you get shot at, good to know indeed.]]></description>
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				<pubDate><![CDATA[Sun, 10 Jun 2012 16:01:59]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Stormeagle Role</title>
				<description><![CDATA[ I thought about making a suicide dark eldar foot army where I took Raiders with shock prow and aether sails and torment grenades and just go to town.<br /> <br /> Back to the storm eagle, I was thinking of picking one up for my deathguard army.  Give it daemonic possession and run it without any other upgrades as a troop transport.   Since I am not using it as a gun boat I dont mind losing power of the machine spirit, and daemonic possession makes it so I can still move 12, drop of my cargo and fire the vengeance missiles at some troop.  No flat out and then popping a tank will be a bummer however.<br /> <br /> I think I am going to wait and see if they make forgeworld more mainstream in 6th edition or with the new rules.  Because if I can start taking them to most tournaments my wallet will be empty. ]]></description>
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				<pubDate><![CDATA[Sun, 10 Jun 2012 16:22:15]]> GMT</pubDate>
				<author><![CDATA[ Leth]]></author>
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				<title>Stormeagle Role</title>
				<description><![CDATA[ can chaos use the stormeagle ?]]></description>
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				<pubDate><![CDATA[Sun, 10 Jun 2012 19:45:45]]> GMT</pubDate>
				<author><![CDATA[ Crimson-King2120]]></author>
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				<title>Stormeagle Role</title>
				<description><![CDATA[ <blockquote><div><cite>Crimson-King2120 wrote:</cite>can chaos use the stormeagle ?</div></blockquote><br /> <br /> Yes, and it's 205 points with a few less weapon options. <br /> <br /> For 225 points, I'd run a Stormeagle over a Land Raider. Model doesn't look too bad either. ]]></description>
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				<pubDate><![CDATA[Sun, 10 Jun 2012 20:43:43]]> GMT</pubDate>
				<author><![CDATA[ Stormrider]]></author>
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