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				<title>Allies for Eldar</title>
				<description><![CDATA[ I want to get some <span class="glossaryitem" onmouseover='gp(27);'>DE</span> to go with my Eldar, but Idon't have the 'dex, and was just wondering what you guys thought; what kind of thing do I get to go with Eldar? I don't really know since I have never played <span class="glossaryitem" onmouseover='gp(27);'>DE</span>.<br /> <br /> I could really do with some guidance<br /> <br /> Thanks<br /> -Farseer Tahril <img src="/s/i/a/63ed079370b5606b66c2615cf4099ebd.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 30 Aug 2012 14:26:30]]> GMT</pubDate>
				<author><![CDATA[ Farseer Tahril]]></author>
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				<title>Allies for Eldar</title>
				<description><![CDATA[ Well It would definetly be a solid choice to take <span class="glossaryitem" onmouseover='gp(27);'>DE</span> as an ally. But what you may come to realize is that it slowly becomes smarter to play <span class="glossaryitem" onmouseover='gp(27);'>DE</span> and take Eldar allies :-(.<br /> <br /> My suggestion is to pick up the codex. Its a good one. And just read up on things. Take units that pick up where your eldar army lacks. ]]></description>
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				<pubDate><![CDATA[Thu, 30 Aug 2012 17:06:23]]> GMT</pubDate>
				<author><![CDATA[ Razgriz22]]></author>
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				<title>Allies for Eldar</title>
				<description><![CDATA[ I've been finding the Eldar codex has 2 main things that it needs from allies. <br /> <br /> 1st is the need for good troop choices. With the way 6th changed transports and scoring the DAVU is dead which really hurts Eldar. The wave serpent is also over costed now with the introduction of the hull point system. The best thing for Eldar here is to ally with a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> chapter. 2 units of 3+ armor troops toting various heavy weapons does wonders for an Eldar army. Lately I've been using <span class="glossaryitem" onmouseover='gp(10);'>BA</span> assault squads as they can match the speed of Eldar, are scoring, and add a needed assault element to Eldar now that you can't assault out of transports. <br /> <br /> The second option to go for is offence. And <span class="glossaryitem" onmouseover='gp(27);'>DE</span> as well as Tau are helpful here <span class="glossaryitem" onmouseover='gp(27);'>DE</span> add some cheap <span class="glossaryitem" onmouseover='gp(540);'>DL</span> weapons as well as fliers. Tau add in long range anti-tank in the form of broadsides. <br /> <br /> So it really depends what kind of Eldar list you're running and adding the faction the patches up your weaknesses. ]]></description>
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				<pubDate><![CDATA[Thu, 30 Aug 2012 18:21:44]]> GMT</pubDate>
				<author><![CDATA[ alspal8me]]></author>
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				<title>Allies for Eldar</title>
				<description><![CDATA[ Maybe I just hate <span class="glossaryitem" onmouseover='gp(119);'>SM</span>'s.... But I would never take them with Eldar. Eldar are just too pretentious, cocky, pricks to buddy with humans. They would rather see an entire imperial world burn then watch one eldar soul perish. Thats the fluff side at least.<br /> <br /> On the game side, Eldar and <span class="glossaryitem" onmouseover='gp(27);'>DE</span> can join up with their independent characters for some really awesome combinations. That is a huge benefit of battle brothers. Bright lances are stupid expensive to field and are mostly slapped onto BS3 platforms. <span class="glossaryitem" onmouseover='gp(27);'>DE</span> can take Dark lances for quite cheap and on things that are BS4. A ravager alone is an invaluable asset to the Eldar. I jsut feel the synergy that can be obtained from Eldar and <span class="glossaryitem" onmouseover='gp(27);'>DE</span> is so much greater then many other alliances. <span class="glossaryitem" onmouseover='gp(27);'>DE</span> can match speed, range, and can join with <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s for major boosts.]]></description>
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				<pubDate><![CDATA[Thu, 30 Aug 2012 18:47:12]]> GMT</pubDate>
				<author><![CDATA[ Razgriz22]]></author>
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				<title>Allies for Eldar</title>
				<description><![CDATA[ well<br /> 5 man wych/haywire squads in a venom are cheap anti infantry and <span class="glossaryitem" onmouseover='gp(482);'>AT</span>(combat).  They can score and add in some tarpit into another combat.  <br /> <br /> Ravagers are great buys<br /> <br /> Shadowfielded archons are great in seer councils that are going to be fortuned.  <br /> <br /> Reaver Jetbikes are awesome these days]]></description>
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				<pubDate><![CDATA[Thu, 30 Aug 2012 19:00:05]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Allies for Eldar</title>
				<description><![CDATA[ Playing <span class="glossaryitem" onmouseover='gp(27);'>DE</span> with Eldar makes for a different army than other ally combinations. It slants the list towards a very kill or be killed strategy. I've played several games with 2 heywych venom squads + a razorwing  and mandatory heamy and didn't really like the play style. (Personal preference here) <br /> <br /> Where I've been playing the standard procedure for fighting against Eldar has been target the troops since the beginning of 5th. I've been finding that in 6th troops have become even more important for Eldar. Our troops outside of transports are very fragile and prone to being wiped out if the opponent has a mid to do that from turn 1. Also good Eldar lists (at reasonable point levels) don't max out fast attack this means that in  The Scouring mission you are at a huge disadvantage. <br /> <br /> Maybe its just my meta but allying with <span class="glossaryitem" onmouseover='gp(388);'>SMs</span> have done me way more good than <span class="glossaryitem" onmouseover='gp(27);'>DE</span>. <span class="glossaryitem" onmouseover='gp(27);'>DE</span> really cant help the troop woes and as an ally detachment can't swing the balance of a shooting match against <span class="glossaryitem" onmouseover='gp(69);'>IG</span>/<span class="glossaryitem" onmouseover='gp(124);'>SW</span>/<span class="glossaryitem" onmouseover='gp(305);'>GK</span> on their own.  <br /> <br /> When <span class="glossaryitem" onmouseover='gp(27);'>DE</span> is the main force and Eldar are the ally things are different and I feel that is a much more competitive set up but using allies from a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> book has helped keep me in the game longer and offset the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> nerf to our troop transports. <br /> <br /> And since were interjecting fluff into the tactics forum, for the record I love the Saim hann+<span class="glossaryitem" onmouseover='gp(10);'>BA</span> combo. People can do crazy things when Orks, Nids, or Chaos are in the neighborhood. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Aug 2012 22:54:51]]> GMT</pubDate>
				<author><![CDATA[ alspal8me]]></author>
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				<title>Allies for Eldar</title>
				<description><![CDATA[ Blood angels and Saim Han actually do sound kind of hilariously funny, In a good way. <br /> <br /> I guess it does come down to a personal preference, but bringing 2 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads and what other <span class="glossaryitem" onmouseover='gp(119);'>SM</span> stuff you take jsut doesnt fit my style I guess. And if you really want solid troops and are going the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> route, there is no reason to not make the ally space wolves. Grey hunters are the best. <br /> <br /> But in the end, no matter how cute those little wolves are, I just cant take 3+ save allies. ]]></description>
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				<pubDate><![CDATA[Thu, 30 Aug 2012 23:54:32]]> GMT</pubDate>
				<author><![CDATA[ Razgriz22]]></author>
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				<title>Allies for Eldar</title>
				<description><![CDATA[ Back on the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> topic I think if it were me I would run Kabalite Warriors in Raiders, either one or two units, points depending for my troops. Heywire toting wyches in venoms can be good too depending if you want more anti-tank personally I'm a sucker for the poisoned shooting + <span class="glossaryitem" onmouseover='gp(540);'>DL</span> weapon the warriors and their Raider bring. <br /> <br /> Second I really like the razorwing or void raven but a ravager would be just as good of a choice and can really pack on the lances to fill the long range anti tank role. Then if you have points still I would run blasterborn in a venom if you want elites. reaver jetbikes or a squad of scourges for Fast Attack if you want to take the maximum number of <span class="glossaryitem" onmouseover='gp(27);'>DE</span> units the allies chart allows. If not just trim as needed for your list.<br /> <br /> On a side note I didn't list an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> as I'm still very up in the air on how to run one with a typical <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> Eldar army. I've seen discussion on Baron, Duke, a Heamy or Blaster Archon all being used but I have yet to really settle on one as the best. That being said what are other people using for a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in their combined Eldar forces and what units does he join/ what tactics have been successful? ]]></description>
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				<pubDate><![CDATA[Fri, 31 Aug 2012 02:06:14]]> GMT</pubDate>
				<author><![CDATA[ alspal8me]]></author>
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				<title>Allies for Eldar</title>
				<description><![CDATA[ Difference between the Ravager and the Void Raven though is that the Ravager is made out of paper, whereas the Void Raven is made out of wet card that floats on the air very well somehow and is very hard to hit.]]></description>
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				<pubDate><![CDATA[Fri, 31 Aug 2012 02:22:33]]> GMT</pubDate>
				<author><![CDATA[ Godless-Mimicry]]></author>
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				<title>Allies for Eldar</title>
				<description><![CDATA[ I play Eldar.  Thinking about it, taking a Transport with a Troop+ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and a Ravager with 3 Dark Lances wouldn't be a bad addition to my army, especially if you paint your allies as your primary force and make it like they're the same army - a gathered up warband.  that would be kinda fun!  Definitely an idea I'll bounce around in the back of my head.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 31 Aug 2012 02:48:45]]> GMT</pubDate>
				<author><![CDATA[ evildrspock]]></author>
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				<title>Allies for Eldar</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4443c529ed47036ea92a5d5b9b383269.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/473269/4716065.page"><b>evildrspock wrote:</b></a><br/>...especially if you paint your allies as your primary force and make it like they're the same army - a gathered up warband.  that would be kinda fun!  Definitely an idea I'll bounce around in the back of my head.</div></blockquote><br /> <br /> Always a good idea! Gives the army much more overall coherency and even lets you mess around with the fluff of the allied choices, too.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/404610-1750%20Point%20Army.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/8/22/404610_sm-1750%20Point%20Army.jpg" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Fri, 31 Aug 2012 15:39:39]]> GMT</pubDate>
				<author><![CDATA[ Magc8Ball]]></author>
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				<title>Allies for Eldar</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0fb66c8b62a8a68d2434ac9316de28df.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/473269/4717820.page"><b>Magc8Ball wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4443c529ed47036ea92a5d5b9b383269.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/473269/4716065.page"><b>evildrspock wrote:</b></a><br/>...especially if you paint your allies as your primary force and make it like they're the same army - a gathered up warband.  that would be kinda fun!  Definitely an idea I'll bounce around in the back of my head.</div></blockquote><br /> <br /> Always a good idea! Gives the army much more overall coherency and even lets you mess around with the fluff of the allied choices, too.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/404610-1750%20Point%20Army.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/8/22/404610_sm-1750%20Point%20Army.jpg" border="0" /></a></div></blockquote><br /> <br /> Hey, your army looks like mine! (Sans the Dark Eldar)<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 1 Sep 2012 02:31:18]]> GMT</pubDate>
				<author><![CDATA[ evildrspock]]></author>
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				<title>Allies for Eldar</title>
				<description><![CDATA[ LOVE that razorwing conversion. I am thinking up ways to pull off a SR-71 Blackbird conversion for a voidraven bomber :-)]]></description>
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				<pubDate><![CDATA[Sat, 1 Sep 2012 02:34:02]]> GMT</pubDate>
				<author><![CDATA[ Razgriz22]]></author>
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				<title>Allies for Eldar</title>
				<description><![CDATA[ I have a buddy who's gonna bring a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> party with Avatar, Wraithlord, and Talos (Not sure who's allied or who's primary).  I know with A Dual Force Organization chart and Allies, at 2k you  could probably squeeze in 2 Avatars, 6 Wraithlords, and 2 Talos, of 6 Talos, 2 Avatars, And 2 Wraithlords, With your minimum 6 troop choices.]]></description>
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				<pubDate><![CDATA[Tue, 4 Sep 2012 22:17:19]]> GMT</pubDate>
				<author><![CDATA[ evildrspock]]></author>
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				<title>Allies for Eldar</title>
				<description><![CDATA[ Never thought of adding <span class="glossaryitem" onmouseover='gp(27);'>DE</span> <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s to the wraithzilla list. Don't know enough about them I guess. What do they bring to the table that a wraitlord cant?]]></description>
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				<pubDate><![CDATA[Wed, 5 Sep 2012 01:50:54]]> GMT</pubDate>
				<author><![CDATA[ Razgriz22]]></author>
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				<title>Allies for Eldar</title>
				<description><![CDATA[ <blockquote><div><cite>evildrspock wrote:</cite>I have a buddy who's gonna bring a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> party with Avatar, Wraithlord, and Talos (Not sure who's allied or who's primary).  I know with A Dual Force Organization chart and Allies, at 2k you  could probably squeeze in 2 Avatars, 6 Wraithlords, and 2 Talos, of 6 Talos, 2 Avatars, And 2 Wraithlords, With your minimum 6 troop choices.</div></blockquote><br /> <br /> <br /> Hey, that sounds like my list!  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">  You can only run one avatar per army though.<br /> <br /> <blockquote><div><cite>Razgriz22 wrote:</cite>Never thought of adding <span class="glossaryitem" onmouseover='gp(27);'>DE</span> <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s to the wraithzilla list. Don't know enough about them I guess. What do they bring to the table that a wraitlord cant?</div></blockquote><br /> <br /> I have <span class="glossaryitem" onmouseover='gp(27);'>DE</span> in my wraithzilla with the talos. The talos is basically a cheap target. I expect it to die most games before it does anything, so it usually just serves as distraction. The haywire blaster gives it an <span class="glossaryitem" onmouseover='gp(482);'>AT</span> option while  it gets into charge range, and chain flails make it a beast in combat. If it does get into combat, you can easily shred most units outright. <br /> <br /> It adds another high T body that is less shooty, but more dangerous in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>(and does not need a babysitter for wraithsight). If it survives long enough to get a pain token or two, it can be really nasty. ]]></description>
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				<pubDate><![CDATA[Wed, 5 Sep 2012 04:16:44]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Allies for Eldar</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c126c15efc2da152a9cbac56bdd44807.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/473269/4733158.page"><b>Dr. Serling wrote:</b></a><br/><blockquote><div><cite>evildrspock wrote:</cite>I have a buddy who's gonna bring a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> party with Avatar, Wraithlord, and Talos (Not sure who's allied or who's primary).  I know with A Dual Force Organization chart and Allies, at 2k you  could probably squeeze in 2 Avatars, 6 Wraithlords, and 2 Talos, of 6 Talos, 2 Avatars, And 2 Wraithlords, With your minimum 6 troop choices.</div></blockquote><br /> <br /> <br /> Hey, that sounds like my list!  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">  You can only run one avatar per army though.<br /> <br /> <blockquote><div><cite>Razgriz22 wrote:</cite>Never thought of adding <span class="glossaryitem" onmouseover='gp(27);'>DE</span> <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s to the wraithzilla list. Don't know enough about them I guess. What do they bring to the table that a wraitlord cant?</div></blockquote><br /> <br /> I have <span class="glossaryitem" onmouseover='gp(27);'>DE</span> in my wraithzilla with the talos. The talos is basically a cheap target. I expect it to die most games before it does anything, so it usually just serves as distraction. The haywire blaster gives it an <span class="glossaryitem" onmouseover='gp(482);'>AT</span> option while  it gets into charge range, and chain flails make it a beast in combat. If it does get into combat, you can easily shred most units outright. <br /> <br /> It adds another high T body that is less shooty, but more dangerous in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>(and does not need a babysitter for wraithsight). If it survives long enough to get a pain token or two, it can be really nasty. </div></blockquote><br /> <br /> Please Stop telling me these things....  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> Must ...resist ...urge to buy talos.....]]></description>
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				<pubDate><![CDATA[Wed, 5 Sep 2012 04:22:10]]> GMT</pubDate>
				<author><![CDATA[ Razgriz22]]></author>
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				<title>Allies for Eldar</title>
				<description><![CDATA[ I'd just like to remind all of you that Eldar do happen to have a Troop choice with a 3+ armour save.  Gaurdian Jet Bike Squads.  Also a non-fluffy reason I have not to bring <span class="glossaryitem" onmouseover='gp(119);'>SM</span> is that every point counts for an Eldar army, why would you spend points on units that you can't buff, just kinda seems like a waste to me.]]></description>
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				<pubDate><![CDATA[Wed, 5 Sep 2012 04:58:48]]> GMT</pubDate>
				<author><![CDATA[ Ahtleus]]></author>
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				<title>Allies for Eldar</title>
				<description><![CDATA[ While the bikes have the 3+ and the speed, and a 5+ jink....they cost 22 pts a pop and 15$ a model. So they arent quite as cost efficient as marine allies. Nor do the guns they carry pack enough of a punch to make me go woooooo<br /> <br /> But you do make a good point.]]></description>
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				<pubDate><![CDATA[Wed, 5 Sep 2012 05:38:40]]> GMT</pubDate>
				<author><![CDATA[ Razgriz22]]></author>
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				<title>Allies for Eldar</title>
				<description><![CDATA[ There's another 3+ Armorsave troop choice available to Eldar - Wraithguard. (in groups of 10 of course)<br /> <br /> I definitely see and understand the cost effective part (they should at least come in boxes of 3 for $30, with a Shuriken Cannon upgrade included).   But in my opinion, Eldar Jetbikes got way better in this edition.  You always get a 5+ Coversave as long as you move, your Farseer can cast fortune and Flatout an additional 36" in the same turn now, so he can lead and buff a Guardian Jetbike Squad (my favorite is 6 strong, lead by a Warlock and A Farseer if he is available) and they can get rerollable 3+/5++. which is pretty good in my opinion.  Plus, Shuriken Cannons and Twin-Linked Shuriken Catapults are nothing to scoff at, along with two Singing Spears (which, when thrown, are still Strength 9+1d6, not Strength 3 + <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>).  <br /> <br /> Now, my experience is based simply off of using them; back in the day I had 3 and I hated the SOB's.  That was before I was a very good player, though - EJB's are very much worth their points, I think.  You just cannot be super aggressive with them, though.<br /> <br /> -------------------------------------------------------------------------------<br /> <br /> I took an Eldar Skimmer Ally force with my Imperial Fists Tactical Terminator Force.  To make room for the points, I cut my heavy support (Probably should have cut some Dreadnoughts first), but I really was missing the lack of heavy weapons.  Now, I was trying to bring 700 points of terminators at the same time, and it seemed perfect in my head ... but it taught me you have to have a carefully planned/balanced list to make the allies useful and worth it.  <br /> <br /> I still think Eldar could find some terminator allies useful, if I could just find a good way to do it.]]></description>
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				<pubDate><![CDATA[Wed, 5 Sep 2012 21:56:11]]> GMT</pubDate>
				<author><![CDATA[ evildrspock]]></author>
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				<title>Allies for Eldar</title>
				<description><![CDATA[ I have tried the farseer with guardian jetbikes but just have not be happy with the results. yes they can take fire and be a survivable troop choice. But at the same time they dont put up much of a hurt. <br /> <br /> Granted I haven't had much experience with this unit, only tried it a few times. So maybe I was playing them wrong.]]></description>
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				<pubDate><![CDATA[Wed, 5 Sep 2012 22:03:03]]> GMT</pubDate>
				<author><![CDATA[ Razgriz22]]></author>
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				<title>Allies for Eldar</title>
				<description><![CDATA[ I played this unit in every 1500pt list from the beginning of 5th till the release of the Necron codex <br /> <br /> Jetseer- Doom, Fortune, Stones, Spear, RoW (178)<br /> 6 Jetbikes- 2 Cannons + Warlock, Embolden, Spear (205)<br /> <br /> It was a fun unit to play and acted like a poor mans seer council in that it was able to take a beating with the 3+ rerollable armor save and paired with Doom it could do some damage as well as being a good way to get your farseer right where you need him. The two spears could threaten tanks and with Doom it also has a chance to dent T6 units. I would frequently set up a Bladestorm <span class="glossaryitem" onmouseover='gp(25);'>DA</span> unit in conjunction with the Jetbike squad to annihilate any "hard" infantry targets the enemy had. <br /> <br /> More and more it came down to points as other armies got firepower for cheaper I switched to a foot seer in a wave serpent and used the Jetbikes for last minute objective grabbing in small units. It really came down to Guide as if the unit if floating around mid field it really cant make use of guide on warwalkers which I found too good to pass up.<br /> <br /> I think the poor man's council is fun to play but really isn't competitive.]]></description>
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				<pubDate><![CDATA[Thu, 6 Sep 2012 03:35:56]]> GMT</pubDate>
				<author><![CDATA[ alspal8me]]></author>
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				<title>Allies for Eldar</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/05005882f8a880118e187a32a0e315b3.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/473269/4713803.page"><b>Razgriz22 wrote:</b></a><br/>Well It would definetly be a solid choice to take <span class="glossaryitem" onmouseover='gp(27);'>DE</span> as an ally. But what you may come to realize is that it slowly becomes smarter to play <span class="glossaryitem" onmouseover='gp(27);'>DE</span> and take Eldar allies :-(.<br /> <br /> My suggestion is to pick up the codex. Its a good one. And just read up on things. Take units that pick up where your eldar army lacks. </div></blockquote><br /> <br /> Dont be too disheartened! New Eldar Dex for 6th ed is hitting early 2013, after Tau.]]></description>
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				<pubDate><![CDATA[Thu, 6 Sep 2012 03:39:30]]> GMT</pubDate>
				<author><![CDATA[ ZakFaire]]></author>
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				<title>Allies for Eldar</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d1755240bf5561b39b83687b9d79efae.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/473269/4736822.page"><b>ZakFaire wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/05005882f8a880118e187a32a0e315b3.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/473269/4713803.page"><b>Razgriz22 wrote:</b></a><br/>Well It would definetly be a solid choice to take <span class="glossaryitem" onmouseover='gp(27);'>DE</span> as an ally. But what you may come to realize is that it slowly becomes smarter to play <span class="glossaryitem" onmouseover='gp(27);'>DE</span> and take Eldar allies :-(.<br /> <br /> My suggestion is to pick up the codex. Its a good one. And just read up on things. Take units that pick up where your eldar army lacks. </div></blockquote><br /> <br /> Dont be too disheartened! New Eldar Dex for 6th ed is hitting early 2013, after Tau.</div></blockquote><br /> <br /> Rumors are Rumors. Choas marines and dark angels still need to come out. Then more then likely Tau. This will be spread apart by other <span class="glossaryitem" onmouseover='gp(50);'>GW</span> products as well. I wouldnt expect Eldar for another year. Or until some kind of solid proof shows its head.]]></description>
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				<pubDate><![CDATA[Thu, 6 Sep 2012 03:54:34]]> GMT</pubDate>
				<author><![CDATA[ Razgriz22]]></author>
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				<title>Allies for Eldar</title>
				<description><![CDATA[ Huge great big News ....<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> have finally released a multipack for wraithguard.<br /> What's not to like? <br /> They're cheaper than they were metal, now at £7.50/model. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> They've brought out 3 of the Pheonix lords, Yriel, Farseer with singing spear, Autarch with Fusion Gun, Shining Spear Upgrade Pack, Storm Guardian Upgrade pack and Shreiker Jetbike upgrade pack. <br /> There's also some <span class="glossaryitem" onmouseover='gp(10);'>BA</span> models and Grimaldus and Co. for you space marine players.<br /> <br /> -Farseer Tahril <img src="/s/i/a/63ed079370b5606b66c2615cf4099ebd.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Fri, 7 Sep 2012 17:09:35]]> GMT</pubDate>
				<author><![CDATA[ Farseer Tahril]]></author>
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				<title>Allies for Eldar</title>
				<description><![CDATA[ I Picked up some thunderwolf cavalry for my Space Wolf Allies. I like the idea of a fast flexible <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit that wont crumble right away. And access to my personal favorite troop choice in any <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army. Grey Hunters.  Thoughts? Has anyone else tried this?]]></description>
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				<pubDate><![CDATA[Sat, 8 Sep 2012 05:32:19]]> GMT</pubDate>
				<author><![CDATA[ Gangrel767]]></author>
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				<title>Allies for Eldar</title>
				<description><![CDATA[ I say if your into playing footdar, take some Tau allies.<br /> <br /> Shas'<span class="glossaryitem" onmouseover='gp(555);'>El</span> plasmarifle/missilepod thrusters <span class="glossaryitem" onmouseover='gp(655);'>BSF</span><br /> <br /> 3x Crisis Suits missilepods/plasma rifles targetlocks(on 2, <span class="glossaryitem" onmouseover='gp(655);'>BSf</span> on leader)Team Leader with drone controller 2x shield drones<br /> <br /> 12x firewarriors shas'ui markerlight targetlock<br /> <br /> 2xbroadsides stablizers (team leader with <span class="glossaryitem" onmouseover='gp(655);'>BSF</span>, targetlock, <span class="glossaryitem" onmouseover='gp(520);'>MT</span> plasmarifle)<br /> <br /> You can join a Jetseer to the criss suit squad for a shooty deathstar.  Reroll hits, ignore covers saves and move <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> in the assault phase.]]></description>
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				<pubDate><![CDATA[Sat, 8 Sep 2012 10:09:32]]> GMT</pubDate>
				<author><![CDATA[ Coyote81]]></author>
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