<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "1850 Daemons for a tournament tomorrow"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1850 Daemons for a tournament tomorrow"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>1850 Daemons for a tournament tomorrow</title>
				<description><![CDATA[ Here's what I'm taking.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Bloodthirster /w Blessing of the Blood God<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Fateweaver<br /> <br /> E: 9 Flamers /w pyrocaster<br /> <br /> T: 18 Daemonettes<br /> T: 9 Horrors /w bolt, changeling<br /> T: 9 Horrors /w bolt<br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>: 9 Screamers<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>: 3 Seeker Chariots<br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>: 3 Seeker Chariots<br /> <br /> We'll see how this works.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/473615/4719947.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/473615/4719947.page</link>
				<pubDate><![CDATA[Sat, 1 Sep 2012 02:17:41]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
			</item>
			<item>
				<title>1850 Daemons for a tournament tomorrow</title>
				<description><![CDATA[ So how did it fare?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/473615/4728823.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/473615/4728823.page</link>
				<pubDate><![CDATA[Tue, 4 Sep 2012 01:02:47]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
			</item>
			<item>
				<title>1850 Daemons for a tournament tomorrow</title>
				<description><![CDATA[ Pretty decent, except I ran into kryptonite in the first round.  Grey Knight player got to go first, had 8 warp quakes that all went off successfully, and the only non warp quaked area was covered by Coteaz and purifiers.  my first wave was pretty much eradicated, and we called it.  <br /> <br /> Since that took 5 minutes, we played another game for fun, and I went first.  Pretty much the exact reverse...without the turn 1 warp quake i swarmed him and  wiped him out.<br /> <br /> Tabled my next two opponents...eldar and imperial guard.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/473615/4729272.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/473615/4729272.page</link>
				<pubDate><![CDATA[Tue, 4 Sep 2012 04:06:58]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
			</item>
			<item>
				<title>1850 Daemons for a tournament tomorrow</title>
				<description><![CDATA[ Warp Quaking <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s is one of the most frustrating things in the game for Daemons.  What were your thoughts on the Chariots?  I really want to like them, but they compete with Grinders that I really want to like as well.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/473615/4730243.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/473615/4730243.page</link>
				<pubDate><![CDATA[Tue, 4 Sep 2012 13:17:52]]> GMT</pubDate>
				<author><![CDATA[ calypso2ts]]></author>
			</item>
			<item>
				<title>1850 Daemons for a tournament tomorrow</title>
				<description><![CDATA[ Why not split up your stuff into <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>? 3x3 flamers, 4x5 Horrors with 4x Bolts and say 15 Daemonettes?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/473615/4730672.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/473615/4730672.page</link>
				<pubDate><![CDATA[Tue, 4 Sep 2012 15:22:48]]> GMT</pubDate>
				<author><![CDATA[ xSoulgrinderx]]></author>
			</item>
			<item>
				<title>1850 Daemons for a tournament tomorrow</title>
				<description><![CDATA[ With wrecking vehicles in assault being a viable option now, I think there is some advantage to bringing along larger Horror squads.  The <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4 massed shooting is better than last edition, they can overwatch 27 shots into an enemy and stand up well in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with the elimination of Fearless wounds.<br /> <br /> Flamers have the same benefits in larger squads.<br /> <br /> I like the 18 Daemonettes, that is how I have been running mine lately - they are a land in the center hold an objective/charge unit that can withstand the overwatch hits while remaining combat effective.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/473615/4731435.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/473615/4731435.page</link>
				<pubDate><![CDATA[Tue, 4 Sep 2012 18:45:05]]> GMT</pubDate>
				<author><![CDATA[ calypso2ts]]></author>
			</item>
			<item>
				<title>1850 Daemons for a tournament tomorrow</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> is actually less flexible.  With 9-man flamer units, they're virtually immune to charges, since they inflict, on average, 9 unsavable wounds or glancing hits on anything that charges them.  <br /> <br /> Calypso also nailed it on the horrors and daemonettes.  Larger squads stick around longer, can tarpit units if necessary.  <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/473615/4732556.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/473615/4732556.page</link>
				<pubDate><![CDATA[Wed, 5 Sep 2012 00:04:51]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
			</item>
			<item>
				<title>1850 Daemons for a tournament tomorrow</title>
				<description><![CDATA[ Hmmm.... my how the game has changed..... We, the daemon players, need to collectively sit down and discuss daemon tactica. I think ill start a thread and ask daemon players to post on it..... ill update it shortly.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/473615/4735415.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/473615/4735415.page</link>
				<pubDate><![CDATA[Wed, 5 Sep 2012 19:42:34]]> GMT</pubDate>
				<author><![CDATA[ xSoulgrinderx]]></author>
			</item>
			<item>
				<title>1850 Daemons for a tournament tomorrow</title>
				<description><![CDATA[ Yeah, with the changes to flamers, large squads, especially with the addition of a herald, can walk around destroying pretty much anything.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/473615/4735823.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/473615/4735823.page</link>
				<pubDate><![CDATA[Wed, 5 Sep 2012 21:37:02]]> GMT</pubDate>
				<author><![CDATA[ nolzur]]></author>
			</item>
			<item>
				<title>1850 Daemons for a tournament tomorrow</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/77ee856cd5f08a55c3496900ed57607c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/473615/4730243.page"><b>calypso2ts wrote:</b></a><br/>Warp Quaking <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s is one of the most frustrating things in the game for Daemons.  </div></blockquote><br /> <br /> There were rumors that Ward worked on <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> and Daemons simultaneously to try to get that interaction and balance right.  Assuming the rumors about a new codex in February come true, it'll be interesting to see what Daemons get to deal with <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> and things like Warp Quake.  As it stands now, Warp Quake is just unfair, really. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/473615/4735843.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/473615/4735843.page</link>
				<pubDate><![CDATA[Wed, 5 Sep 2012 21:43:23]]> GMT</pubDate>
				<author><![CDATA[ gorgon]]></author>
			</item>
			<item>
				<title>1850 Daemons for a tournament tomorrow</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/473615/4735843.page"><b>gorgon wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/77ee856cd5f08a55c3496900ed57607c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/473615/4730243.page"><b>calypso2ts wrote:</b></a><br/>Warp Quaking <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s is one of the most frustrating things in the game for Daemons.  </div></blockquote><br /> <br /> There were rumors that Ward worked on <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> and Daemons simultaneously to try to get that interaction and balance right.  Assuming the rumors about a new codex in February come true, it'll be interesting to see what Daemons get to deal with <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> and things like Warp Quake.  As it stands now, Warp Quake is just unfair, really. </div></blockquote><br /> <br /> Please.  I've no problem with a challenge, but when a game can be finished in 5 minutes, there's really something wrong.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/473615/4735970.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/473615/4735970.page</link>
				<pubDate><![CDATA[Wed, 5 Sep 2012 22:30:08]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
			</item>
			<item>
				<title>1850 Daemons for a tournament tomorrow</title>
				<description><![CDATA[ I ran into an opponent at the <span class="glossaryitem" onmouseover='gp(48);'>GT</span> level who was runnign 2 sets of strikes, it was Dawn of War and he got 2 potential units for his Grand Strategy - which means to me Scout up, quake the entire board just about.<br /> <br /> Thankfully, he said - I came here to play - and we duked it out with warp quakes protecting him, but not covering the board.  It was a great game and makes me agree entirely Centurian.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/473615/4736559.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/473615/4736559.page</link>
				<pubDate><![CDATA[Thu, 6 Sep 2012 02:01:32]]> GMT</pubDate>
				<author><![CDATA[ calypso2ts]]></author>
			</item>
	</channel>
</rss>