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		<title><![CDATA[Latest posts for the thread "Landspeeder Loadout for C:SM?"]]></title>
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				<title>Landspeeder Loadout for C:SM?</title>
				<description><![CDATA[ First time ever taking a Landspeeder...never really used them when I use to play <span class="glossaryitem" onmouseover='gp(10);'>BA</span>. In 5th I know most everyone took <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> combinations. Is this still the same? Or would Typhoon <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s + <span class="glossaryitem" onmouseover='gp(51);'>HB</span> be a better choice now? Thinking maybe <span class="glossaryitem" onmouseover='gp(330);'>MM</span> + <span class="glossaryitem" onmouseover='gp(330);'>MM</span> even! <br /> <br /> They still die horrible fast but I guess they still have their uses since their fast, have jink and can make their points back if they hit a nice target.]]></description>
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				<pubDate><![CDATA[Thu, 6 Sep 2012 06:47:13]]> GMT</pubDate>
				<author><![CDATA[ syypher]]></author>
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				<title>Landspeeder Loadout for C:SM?</title>
				<description><![CDATA[ Well, the <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> combo is dual purpose and still one of the best ones. In the 6th ed, we'll probabily see less tanks and more infantry on foot. The <span class="glossaryitem" onmouseover='gp(336);'>HF</span> can thin out hordes which is rather crucial these days since fearless units will get no additional wounds (if they lose) in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>.<br /> The <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(330);'>MM</span> combo is an option but it will depend on your local meta (tank heavy) if it's useful.<br /> The Typhoon is a great speeder since you can hold it in the backfield and inflict damage from far.]]></description>
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				<pubDate><![CDATA[Thu, 6 Sep 2012 06:50:53]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Landspeeder Loadout for C:SM?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(328);'>Ml</span> and <span class="glossaryitem" onmouseover='gp(51);'>HB</span> make a nice combo, it's got decent range and firepower to sit back and shoot, also being fast skimmer it can shoot both weapons with no penalty when moving. <br /> True they are flimsy but with the long range and speed combined with jink save they can surprise you sometimes with their longevity. Also with target saturation you may find they are not high priority targets. ]]></description>
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				<pubDate><![CDATA[Thu, 6 Sep 2012 06:51:31]]> GMT</pubDate>
				<author><![CDATA[ spiraleddie]]></author>
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				<title>Landspeeder Loadout for C:SM?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/47209ab28d577b827dde7d9b8d38bee3.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/474682/4737188.page"><b>spiraleddie wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(328);'>Ml</span> and <span class="glossaryitem" onmouseover='gp(51);'>HB</span> make a nice combo, it's got decent range and firepower to sit back and shoot, also being fast skimmer it can shoot both weapons with no penalty when moving. <br /> True they are flimsy but with the long range and speed combined with jink save they can surprise you sometimes with their longevity. Also with target saturation you may find they are not high priority targets. </div></blockquote><br /> <br /> This<br /> <br /> Give him nasties on his deployment line and he will ignore the speeders while they hammer him]]></description>
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				<pubDate><![CDATA[Thu, 6 Sep 2012 13:09:46]]> GMT</pubDate>
				<author><![CDATA[ Loricatus Aurora]]></author>
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				<title>Landspeeder Loadout for C:SM?</title>
				<description><![CDATA[ The question is what is lacking in the rest of your list?  Speeders can be geared for a number of roles, and work well for all of them.  <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> and Typhoon/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> are probably the most generically useful, but there are lots of options.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 6 Sep 2012 19:28:51]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Landspeeder Loadout for C:SM?</title>
				<description><![CDATA[ Oh please, assault cannon and heavy bolter all the way. Allows for easy infantry and light vehicle killy power, plus with tons of shots things will go right for you. Now that they can stay at the sweet spot of 24 inches and shoot everything, even after moving 12, these little guys are deadly, too bad they are fast attack slot though... and expensive. ]]></description>
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				<pubDate><![CDATA[Thu, 6 Sep 2012 19:39:57]]> GMT</pubDate>
				<author><![CDATA[ juraigamer]]></author>
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				<title>Landspeeder Loadout for C:SM?</title>
				<description><![CDATA[ I love the <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(330);'>MM</span> and <span class="glossaryitem" onmouseover='gp(336);'>HF</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> for charging in and clearing out tanks/mobs. You have to use them for a dedicated role, and expect them to die, but they are fast and very deadly. The <span class="glossaryitem" onmouseover='gp(51);'>HB</span>/<span class="glossaryitem" onmouseover='gp(328);'>ML</span> speeders are awesome for mobile fire power. It seems that it's better not to mix and match <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> these days as that used to be done to maximize target utility when only one of the weapons would get to fire after moving. In 6th you get to fire both, so having two of one type of weapon maximizes efficiency vs your chosen target type. I tend to take them in singles as suicide speeders, or in groups of 3, with 2 kitted out and the 3rd used as a flying meat shield to absorb wounds on the squadron.<br /> <br /> Hope that helps <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 6 Sep 2012 19:54:21]]> GMT</pubDate>
				<author><![CDATA[ Instinctual]]></author>
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				<title>Landspeeder Loadout for C:SM?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/474edf42971cbc5db57b16354e67a742.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/474682/4739172.page"><b>juraigamer wrote:</b></a><br/>Oh please, assault cannon and heavy bolter all the way. Allows for easy infantry and light vehicle killy power, plus with tons of shots things will go right for you. Now that they can stay at the sweet spot of 24 inches and shoot everything, even after moving 12, these little guys are deadly, too bad they are fast attack slot though... and expensive. </div></blockquote><br /> <br /> The problem with assault cannons on speeders is you need to be in bolter range to use them.  And you can be shot down by massed bolter fire.  I have less of a problem with running <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> speeders up, because the are much cheeper, and tend to be hunting high priority targets with the <span class="glossaryitem" onmouseover='gp(330);'>MM</span>.  For the points you spend on a <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> speeder, I'd much rather have a Typhoon/<span class="glossaryitem" onmouseover='gp(51);'>HB</span>, and be able to hang back at a safe distance and take pot shots.]]></description>
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				<pubDate><![CDATA[Thu, 6 Sep 2012 20:51:04]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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