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				<title>Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ From my blog: <a href="http://prometheusatwar.com/2012/09/highlights-of-the-new-6th-ed-40k-faqs-the-things-you-need-to-know/" target="_blank" rel="nofollow">http://prometheusatwar.com/2012/09/highlights-of-the-new-6th-ed-<span class="glossaryitem" onmouseover='gp(3);'>40k</span>-<span class="glossaryitem" onmouseover='gp(36);'>faqs</span>-the-things-you-need-to-know/</a><br /> <br /> Just meant to be a hgilight of <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> for some thigns you might have missed.<br /> <br />  <br /> <br /> So new <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> are out.  I think a lot of gamers don’t really delve deep into each <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, they kinda expect this stuff to trickle down to them through other gamers and might read their own <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, at best.  That is probably much less true of the people that come and read 40 blogs, but still.  I’m a nut, I’ve read all the <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>, and I want to pass on to you the things I think are important.<br /> <br /> All of it, of course is clarifications of things not too many people were confused about, as per usual, or things that have very little effect for most people, book keeping, really, but some of it is MOMENTOUS.<br /> <br /> Here’s the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> page, <span class="glossaryitem" onmouseover='gp(17);'>btw</span>.  <span class="glossaryitem" onmouseover='gp(17);'>Btw</span>, notice most of the edit dates were late July?  And they released it just after <span class="glossaryitem" onmouseover='gp(755);'>NOVA</span>?  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> doesn’t care about your problems.<br /> <br /> Anyway, here’s the things you should pay attention to:<br /> <br /> The rest is at <a href="http://prometheusatwar.com/2012/09/highlights-of-the-new-6th-ed-40k-faqs-the-things-you-need-to-know/" target="_blank" rel="nofollow">http://prometheusatwar.com/2012/09/highlights-of-the-new-6th-ed-<span class="glossaryitem" onmouseover='gp(3);'>40k</span>-<span class="glossaryitem" onmouseover='gp(36);'>faqs</span>-the-things-you-need-to-know/</a> Mostly because doing bullet points sucks on Dakka.  ]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 14:07:23]]> GMT</pubDate>
				<author><![CDATA[ Sir_Prometheus]]></author>
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				<title>Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ You said you think they buffed Onslaught - how?  The only thing they changed is to add wording forbidding an assault from a unit it's cast on.]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 14:32:05]]> GMT</pubDate>
				<author><![CDATA[ rigeld2]]></author>
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				<title>Re:Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ Templars also can't take Drop Pods for Terminators anymore. The <span class="glossaryitem" onmouseover='gp(314);'>RZ</span> nerf is huge, though.]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 14:40:58]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/475542/4752712.page"><b>Sir_Prometheus wrote:</b></a><br/>Here’s the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> page, <span class="glossaryitem" onmouseover='gp(17);'>btw</span>.  <span class="glossaryitem" onmouseover='gp(17);'>Btw</span>, notice most of the edit dates were late July?  And they released it just after <span class="glossaryitem" onmouseover='gp(755);'>NOVA</span>?  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> doesn’t care about your problems.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> released the <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> later so that they could come out alongside the Dark Vengeance release, since many players would be joining 6th edition once the mini-rulebooks became available. This has been known for a while-- at least since the studio open night <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>. ]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 14:50:50]]> GMT</pubDate>
				<author><![CDATA[ Kingsley]]></author>
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				<title>Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ You really think all that many players wait to play 6th ed until the mini-rulebook comes out?  Myself, I never buy those starter sets.  What am I going to do with 1/3 of 2 armies I don't play?]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 14:53:11]]> GMT</pubDate>
				<author><![CDATA[ Sir_Prometheus]]></author>
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				<title>Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/475542/4752848.page"><b>Sir_Prometheus wrote:</b></a><br/>You really think all that many players wait to play 6th ed until the mini-rulebook comes out?  Myself, I never buy those starter sets.  What am I going to do with 1/3 of 2 armies I don't play?</div></blockquote><br /> Many people wait for the starter sets to come out so they can grab one of the small rulebooks that come in it.]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 14:55:40]]> GMT</pubDate>
				<author><![CDATA[ rigeld2]]></author>
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				<title>Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/475542/4752779.page"><b>rigeld2 wrote:</b></a><br/>You said you think they buffed Onslaught - how?  The only thing they changed is to add wording forbidding an assault from a unit it's cast on.</div></blockquote><br /> <br /> Well, could victims of Onslaught charge before?  (fairly familiar with Tyranids, but not a bug player)  If they could, then the power taking that away is a pretty huge buff.  ]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 15:03:50]]> GMT</pubDate>
				<author><![CDATA[ Sir_Prometheus]]></author>
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				<title>Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ Whelp, one thing I spotted in the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is something of a game-changer in my mind. Leman Russ now have vehicle type - Heavy.<br /> <br /> Roll 12" and fire all weapons at full <span class="glossaryitem" onmouseover='gp(14);'>BS</span> - who cares if you can't do a flat out move with that kind of firepower? 3 demolishers with plasma sponsons just became terrifying...]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 15:05:41]]> GMT</pubDate>
				<author><![CDATA[ Captain Roderick]]></author>
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				<title>Re:Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/575ffce66362a1ecf2871615a09b801d.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/475542/4752813.page"><b>AlmightyWalrus wrote:</b></a><br/>Templars also can't take Drop Pods for Terminators anymore. </div></blockquote><br /> <br /> Did any <span class="glossaryitem" onmouseover='gp(15);'>BT</span> players actually do that, anyway?  <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9a8f4b323651f398cff55f9906c7e290.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/475542/4752874.page"><b>Captain Roderick wrote:</b></a><br/>Whelp, one thing I spotted in the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is something of a game-changer in my mind. Leman Russ now have vehicle type - Heavy.<br /> <br /> Roll 12" and fire all weapons at full <span class="glossaryitem" onmouseover='gp(14);'>BS</span> - who cares if you can't do a flat out move with that kind of firepower? 3 demolishers with plasma sponsons just became terrifying...</div></blockquote><br /> <br /> Yeah, I did miss that one, thought it was essentially the same as the "lumbering" rule.  Though......I believe Heavy vehicles can only move 6", right?  ]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 15:06:45]]> GMT</pubDate>
				<author><![CDATA[ Sir_Prometheus]]></author>
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				<title>Re:Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/475542/4752878.page"><b>Sir_Prometheus wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/575ffce66362a1ecf2871615a09b801d.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/475542/4752813.page"><b>AlmightyWalrus wrote:</b></a><br/>Templars also can't take Drop Pods for Terminators anymore. </div></blockquote><br /> <br /> Did any <span class="glossaryitem" onmouseover='gp(15);'>BT</span> players actually do that, anyway?  <br /> </div></blockquote><br /> <br /> Yes. Double <span class="glossaryitem" onmouseover='gp(5);'>AC</span> Tank Hunter Terminators in a Drop Pod was one of the best units in the Codex.]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 15:15:36]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ Ok......why not just Deep Strike them normally?  <span class="glossaryitem" onmouseover='gp(15);'>BT</span> still had the old style drop pods anyway, right?  <br /> <br /> Speakign from <span class="glossaryitem" onmouseover='gp(305);'>GK</span> with psycannons, I've never found it that hard to get to 24" first turn anyway.  ]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 15:17:33]]> GMT</pubDate>
				<author><![CDATA[ Sir_Prometheus]]></author>
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				<title>Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/475542/4752871.page"><b>Sir_Prometheus wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/475542/4752779.page"><b>rigeld2 wrote:</b></a><br/>You said you think they buffed Onslaught - how?  The only thing they changed is to add wording forbidding an assault from a unit it's cast on.</div></blockquote><br /> <br /> Well, could victims of Onslaught charge before?  (fairly familiar with Tyranids, but not a bug player)  If they could, then the power taking that away is a pretty huge buff.  </div></blockquote><br /> Do you even know what Onslaught does?  It lets a unit run and fire in the same phase.  People were claiming that because of the wording it allowed Fleet units to charge also.  <br /> They were clarifying it doesn't.<br /> <br /> It's not something you cast on your opponent's units.  Page 62 C:T.]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 15:20:18]]> GMT</pubDate>
				<author><![CDATA[ rigeld2]]></author>
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				<title>Re:Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/475542/4752878.page"><b>Sir_Prometheus wrote:</b></a><br/><br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9a8f4b323651f398cff55f9906c7e290.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/475542/4752874.page"><b>Captain Roderick wrote:</b></a><br/>Whelp, one thing I spotted in the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is something of a game-changer in my mind. Leman Russ now have vehicle type - Heavy.<br /> <br /> Roll 12" and fire all weapons at full <span class="glossaryitem" onmouseover='gp(14);'>BS</span> - who cares if you can't do a flat out move with that kind of firepower? 3 demolishers with plasma sponsons just became terrifying...</div></blockquote><br /> <br /> Yeah, I did miss that one, thought it was essentially the same as the "lumbering" rule.  Though......I believe Heavy vehicles can only move 6", right?  </div></blockquote><br /> <br /> Ah, you're totally right. It's actually worse than the original lumbering behemoth rule as far as mobility is concerned, better for firepower. The original LB rule was move up to 6", fire one weapon plus the turret gun, any faster you fire no weapons but can only go 6+<span class="glossaryitem" onmouseover='gp(24);'>D6</span>". Now it's only 6" max, but all weapons all the time.<br /> <br /> I got a bit excited and misread the heavy entry as allowing for cruising as well as combat speed....]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 15:23:31]]> GMT</pubDate>
				<author><![CDATA[ Captain Roderick]]></author>
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				<title>Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/475542/4752930.page"><b>rigeld2 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/475542/4752871.page"><b>Sir_Prometheus wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/475542/4752779.page"><b>rigeld2 wrote:</b></a><br/>You said you think they buffed Onslaught - how?  The only thing they changed is to add wording forbidding an assault from a unit it's cast on.</div></blockquote><br /> <br /> Well, could victims of Onslaught charge before?  (fairly familiar with Tyranids, but not a bug player)  If they could, then the power taking that away is a pretty huge buff.  </div></blockquote><br /> Do you even know what Onslaught does?  It lets a unit run and fire in the same phase.  People were claiming that because of the wording it allowed Fleet units to charge also.  <br /> They were clarifying it doesn't.<br /> <br /> It's not something you cast on your opponent's units.  Page 62 C:T.</div></blockquote><br /> <br /> No, sorry, I thought that was the one that reduced you <span class="glossaryitem" onmouseover='gp(14);'>BS</span>/<span class="glossaryitem" onmouseover='gp(149);'>WS</span> 1.  I'll change it<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 15:23:58]]> GMT</pubDate>
				<author><![CDATA[ Sir_Prometheus]]></author>
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				<title>Re:Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Apparently, you only get 1 attempt to “nullify” a power, so a Runepreist with a Runeweapon, wolf’s tail, and a bear’s scrotum doesn’t get 27 chances to dispel it.</div></blockquote><br /> <br /> Juvenile probably, but I laughed.]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 15:28:40]]> GMT</pubDate>
				<author><![CDATA[ daedalus]]></author>
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				<title>Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/475542/4752920.page"><b>Sir_Prometheus wrote:</b></a><br/>Ok......why not just Deep Strike them normally?  <span class="glossaryitem" onmouseover='gp(15);'>BT</span> still had the old style drop pods anyway, right?  <br /> <br /> Speakign from <span class="glossaryitem" onmouseover='gp(305);'>GK</span> with psycannons, I've never found it that hard to get to 24" first turn anyway.  </div></blockquote><br /> <br /> Drop Pods mean you can drop without fear of epic failure. That makes a monstrous advantage. You also get a pod to block off the enemy's <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> and you don't have to stand around begging to take a plasma cannon to the face.]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 15:31:51]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Re:Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/13be61f47838433e07daa84d4a449cb5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/475542/4752966.page"><b>daedalus wrote:</b></a><br/><blockquote class="uncited"><div>Apparently, you only get 1 attempt to “nullify” a power, so a Runepreist with a Runeweapon, wolf’s tail, and a bear’s scrotum doesn’t get 27 chances to dispel it.</div></blockquote><br /> <br /> Juvenile probably, but I laughed.</div></blockquote><br /> <br /> Thanks.  I'm glad they're limiting the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> anti-psyker nonsense in some ways, but at the same time, (same as I was saying on <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span>) they're totally making up a new rule here, and pretending they're not.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/575ffce66362a1ecf2871615a09b801d.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/475542/4752977.page"><b>AlmightyWalrus wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/475542/4752920.page"><b>Sir_Prometheus wrote:</b></a><br/>Ok......why not just Deep Strike them normally?  <span class="glossaryitem" onmouseover='gp(15);'>BT</span> still had the old style drop pods anyway, right?  <br /> <br /> Speakign from <span class="glossaryitem" onmouseover='gp(305);'>GK</span> with psycannons, I've never found it that hard to get to 24" first turn anyway.  </div></blockquote><br /> <br /> Drop Pods mean you can drop without fear of epic failure. That makes a monstrous advantage. You also get a pod to block off the enemy's <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> and you don't have to stand around begging to take a plasma cannon to the face.</div></blockquote><br /> <br /> Yeah, yeah, I get it, but......an extra 40 pts for that?  (and an extra kill point, when it matters) Particularly since the mishap table is soooo forgiving now....I certainly wouldn't.  ]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 15:51:52]]> GMT</pubDate>
				<author><![CDATA[ Sir_Prometheus]]></author>
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				<title>Re:Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/475542/4753039.page"><b>Sir_Prometheus wrote:</b></a><br/>Thanks.  I'm glad they're limiting the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> anti-psyker nonsense in some ways, but at the same time, (same as I was saying on <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span>) they're totally making up a new rule here, and pretending they're not.<br />  </div></blockquote><br /> <br /> Well for Nids it is not a huge diffrence. It affects exactly 1 gun on one model right now. Flyrant with Devourer. Every other wepaon (including all the wepaons on hte Harpy) use blast markers.<br /> <br /> Not sure how it changes things for the Demons, but Nids are kinda ho hum about the change. It helps, but you still need 6's to glance with the <span class="glossaryitem" onmouseover='gp(327);'>BL</span> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>.]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 16:11:42]]> GMT</pubDate>
				<author><![CDATA[ Gloomfang]]></author>
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				<title>Re:Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2b62bcb06881b5ec98c1f8215a3bd2b8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/475542/4753088.page"><b>Gloomfang wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/475542/4753039.page"><b>Sir_Prometheus wrote:</b></a><br/>Thanks.  I'm glad they're limiting the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> anti-psyker nonsense in some ways, but at the same time, (same as I was saying on <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span>) they're totally making up a new rule here, and pretending they're not.<br />  </div></blockquote><br /> <br /> Well for Nids it is not a huge diffrence. It affects exactly 1 gun on one model right now. Flyrant with Devourer. Every other wepaon (including all the wepaons on hte Harpy) use blast markers.<br /> <br /> Not sure how it changes things for the Demons, but Nids are kinda ho hum about the change. It helps, but you still need 6's to glance with the <span class="glossaryitem" onmouseover='gp(327);'>BL</span> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>.</div></blockquote><br /> <br /> Demons have the Bolt.  For <span class="glossaryitem" onmouseover='gp(154);'>HT</span>, I get you, but it's <i> twelve</i> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 shots.  You're not exactly going to take out a vendetta with that (though you totally could, it you were dog fighting and got on his 6...rear armor) but it's still pretty nasty firepower.  <br /> <br /> Obviously they weren't thinking of flyers when they made most of the big Tyranid guns blasts, way back when.  But the rule will still matter for the future.  ]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 16:21:52]]> GMT</pubDate>
				<author><![CDATA[ Sir_Prometheus]]></author>
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				<description><![CDATA[ In regards to cover saves from the Deffrolla, it's not that surprising if one has a close knowledge of the rules. You get a cover save against anything that isn't a close combat attack, and anything that does NOT specifically deny cover saves. <br /> <br /> So, if you are in a position in which you are granted cover saves, and you are rammed by the Deffrolla, you get your cover saves. It was the same with 5th. In general though, trying to bring it up was always met with huff-n-puff reactions. <br /> <br /> Of course, if you have a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek in your Deffrolla, it does mean whatever you ram, will get cover saves. ]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 16:29:31]]> GMT</pubDate>
				<author><![CDATA[ Kharrak]]></author>
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				<title>Re:Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2b62bcb06881b5ec98c1f8215a3bd2b8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/475542/4753088.page"><b>Gloomfang wrote:</b></a><br/>Well for Nids it is not a huge diffrence. It affects exactly 1 gun on one model right now. Flyrant with Devourer. Every other wepaon (including all the wepaons on hte Harpy) use blast markers.</div></blockquote><br /> Harpies have the Stinger Salvo which isn't Blast or LB.  <br /> <br /> edit:  12 shots, 8 hit, average of 1.5-2 glances, not out of the realm of belief to get 3 in one volley... which will kill any current flyer.]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 16:29:48]]> GMT</pubDate>
				<author><![CDATA[ rigeld2]]></author>
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				<title>Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> and any models that have the Hammer of Wrath <span class="glossaryitem" onmouseover='gp(136);'>USR</span> don't get any buffs when using <span class="glossaryitem" onmouseover='gp(627);'>HoW</span>. Auto hit at I10, base S, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> - that's it. No +2S if the Rider has a Frost Axe, no Rending, nada.]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 16:32:56]]> GMT</pubDate>
				<author><![CDATA[ StoneRaizer]]></author>
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				<title>Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/475542/4753147.page"><b>StoneRaizer wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(504);'>TWC</span> and any models that have the Hammer of Wrath <span class="glossaryitem" onmouseover='gp(136);'>USR</span> don't get any buffs when using <span class="glossaryitem" onmouseover='gp(627);'>HoW</span>. Auto hit at I10, base S, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> - that's it. No +2S if the Rider has a Frost Axe, no Rending, nada.</div></blockquote><br /> <br /> ...and this is new how?]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 16:36:07]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Re:Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/475542/4753120.page"><b>Sir_Prometheus wrote:</b></a><br/><br /> Demons have the Bolt.  For <span class="glossaryitem" onmouseover='gp(154);'>HT</span>, I get you, but it's <i> twelve</i> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 shots.  You're not exactly going to take out a vendetta with that (though you totally could, it you were dog fighting and got on his 6...rear armor) but it's still pretty nasty firepower.  <br /> <br /> Obviously they weren't thinking of flyers when they made most of the big Tyranid guns blasts, way back when.  But the rule will still matter for the future.  </div></blockquote><br /> <br /> It will mean a big change to Flyrant Builds. Standard used to be <span class="glossaryitem" onmouseover='gp(14);'>BS</span>/<span class="glossaryitem" onmouseover='gp(495);'>LW</span> and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>. I think it will now go to 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> for that reason. <br /> <br /> Most people went for the Vector Strike and then shooting the rear armor before. The Lash whip was good for if you got grounded as if you get charged it made everyone I1. Gets you a chance to kill some models before they strike. I think that the utility of the whip will out weight the extra devourer, but it is REALLY close. I think it depends on if you are going anti-flyer or anti-ground forces.]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 16:36:07]]> GMT</pubDate>
				<author><![CDATA[ Gloomfang]]></author>
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				<title>Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/48bac4b635fa95a5d689c85d75a8b8a0.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/475542/4753137.page"><b>Kharrak wrote:</b></a><br/>In regards to cover saves from the Deffrolla, it's not that surprising if one has a close knowledge of the rules. You get a cover save against anything that isn't a close combat attack, and anything that does NOT specifically deny cover saves. <br /> <br /> So, if you are in a position in which you are granted cover saves, and you are rammed by the Deffrolla, you get your cover saves. It was the same with 5th. In general though, trying to bring it up was always met with huff-n-puff reactions. <br /> <br /> Of course, if you have a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek in your Deffrolla, it does mean whatever you ram, will get cover saves. </div></blockquote><br /> <br /> Yes, I understand, but one of the things that always drove me nuts (mostly in 5th) was the Necron Command Barge <i>not</i> letting you have cover saves.  (mostly, it wa Alex Fennel doing it to My Stormraven....drove me nuts).  Obviously, that's much less a factor now, but still one let's you have a cover save and the other doesn't.<br /> <br /> If we just had a hard and fast rule: "If it's in the assault phase, you don't get cover saves, otherwise, you do"  then fine.  But instead each thing goes one way or the other, without reason.<br /> <br /> Personally, it would make much more sense for you to get a cover save against a (historically slow an uncoordinated) necron flying by at 60 mph than a <i>freaking steamroller</i>.<br /> <br /> Actaully, thinking on it, I betch the real reason they did it this way is they wanted skimmers to get a save versus it.  But a smoke launcher would do the same?  ]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 16:49:04]]> GMT</pubDate>
				<author><![CDATA[ Sir_Prometheus]]></author>
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				<description><![CDATA[ Ohh and re-reading your full post on your site.<br /> <br /> Tank Shocking a Mycetic Spore is not a slaughter, it is a dangerous thing to do. The Spore is an <span class="glossaryitem" onmouseover='gp(93);'>MC</span> and that means that it is <span class="glossaryitem" onmouseover='gp(6);'>AP</span> and it can Smash with it's one attack. So that is at least a pretty decent chance to do something nasty to the unit tank shocking it.]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 17:01:56]]> GMT</pubDate>
				<author><![CDATA[ Gloomfang]]></author>
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				<title>Re:Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9a8f4b323651f398cff55f9906c7e290.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/475542/4752944.page"><b>Captain Roderick wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/475542/4752878.page"><b>Sir_Prometheus wrote:</b></a><br/><br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9a8f4b323651f398cff55f9906c7e290.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/475542/4752874.page"><b>Captain Roderick wrote:</b></a><br/>Whelp, one thing I spotted in the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is something of a game-changer in my mind. Leman Russ now have vehicle type - Heavy.<br /> <br /> Roll 12" and fire all weapons at full <span class="glossaryitem" onmouseover='gp(14);'>BS</span> - who cares if you can't do a flat out move with that kind of firepower? 3 demolishers with plasma sponsons just became terrifying...</div></blockquote><br /> <br /> Yeah, I did miss that one, thought it was essentially the same as the "lumbering" rule.  Though......I believe Heavy vehicles can only move 6", right?  </div></blockquote><br /> <br /> Ah, you're totally right. It's actually worse than the original lumbering behemoth rule as far as mobility is concerned, better for firepower. The original LB rule was move up to 6", fire one weapon plus the turret gun, any faster you fire no weapons but can only go 6+<span class="glossaryitem" onmouseover='gp(24);'>D6</span>". Now it's only 6" max, but all weapons all the time.<br /> <br /> I got a bit excited and misread the heavy entry as allowing for cruising as well as combat speed....</div></blockquote><br /> <br /> You are forgetting the Ordnance rule.  If you fire an ordnance weapon, all other weapons are snapfire.  Lumbering Behemoth used to let you fire one additional weapon normally, now you can't.  A couple of Russ variants improved with this, but for most of them, and your Demolisher, they got much, much worse.  Why <span class="glossaryitem" onmouseover='gp(50);'>GW</span> felt the need to take away a cool unique special rule and replace it with a <span class="glossaryitem" onmouseover='gp(136);'>USR</span> that nerfs the tanks I do not know.]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 17:13:09]]> GMT</pubDate>
				<author><![CDATA[ beerbeard]]></author>
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				<title>Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2b62bcb06881b5ec98c1f8215a3bd2b8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/475542/4753250.page"><b>Gloomfang wrote:</b></a><br/>Ohh and re-reading your full post on your site.<br /> <br /> Tank Shocking a Mycetic Spore is not a slaughter, it is a dangerous thing to do. The Spore is an <span class="glossaryitem" onmouseover='gp(93);'>MC</span> and that means that it is <span class="glossaryitem" onmouseover='gp(6);'>AP</span> and it can Smash with it's one attack. So that is at least a pretty decent chance to do something nasty to the unit tank shocking it.</div></blockquote><br /> <br /> I thought of that, but CAN you use Smash on a Death or Glory roll?  I didn't think you can.  Though, looking it over, now, I'm not seeing anything saying you can't.  ]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 17:17:22]]> GMT</pubDate>
				<author><![CDATA[ Sir_Prometheus]]></author>
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				<title>Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/475542/4753319.page"><b>Sir_Prometheus wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2b62bcb06881b5ec98c1f8215a3bd2b8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/475542/4753250.page"><b>Gloomfang wrote:</b></a><br/>Ohh and re-reading your full post on your site.<br /> <br /> Tank Shocking a Mycetic Spore is not a slaughter, it is a dangerous thing to do. The Spore is an <span class="glossaryitem" onmouseover='gp(93);'>MC</span> and that means that it is <span class="glossaryitem" onmouseover='gp(6);'>AP</span> and it can Smash with it's one attack. So that is at least a pretty decent chance to do something nasty to the unit tank shocking it.</div></blockquote><br /> <br /> I thought of that, but CAN you use Smash on a Death or Glory roll?  I didn't think you can.  Though, looking it over, now, I'm not seeing anything saying you can't.  </div></blockquote><br /> <br /> Yes you can still Smash. One attack divided in half and then rounded up. So one atttack at S10 with re-roll to pen and AP2.]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 17:23:44]]> GMT</pubDate>
				<author><![CDATA[ Gloomfang]]></author>
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				<title>Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ Yes, please DoG my Spores.  I'll love you forever.  The Spore just wants a hug!]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 17:27:42]]> GMT</pubDate>
				<author><![CDATA[ rigeld2]]></author>
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				<title>Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ I remain doubtful.  ]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 17:29:46]]> GMT</pubDate>
				<author><![CDATA[ Sir_Prometheus]]></author>
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				<description><![CDATA[ Made a <span class="glossaryitem" onmouseover='gp(151);'>YMDC</span> post about the using Smash with DoG.<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/475579.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/475579.page</a><br /> <br /> Just to see what people say.]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 17:50:25]]> GMT</pubDate>
				<author><![CDATA[ Gloomfang]]></author>
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				<title>Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ Smash attacks can be done instead of a close combat attack.  DoG allows an Close Combat attack.<br /> <br /> I'm not seeing the issue.]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 18:07:38]]> GMT</pubDate>
				<author><![CDATA[ rigeld2]]></author>
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				<title>Re:Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2b62bcb06881b5ec98c1f8215a3bd2b8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/475542/4753163.page"><b>Gloomfang wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/475542/4753120.page"><b>Sir_Prometheus wrote:</b></a><br/><br /> Demons have the Bolt.  For <span class="glossaryitem" onmouseover='gp(154);'>HT</span>, I get you, but it's <i> twelve</i> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 shots.  You're not exactly going to take out a vendetta with that (though you totally could, it you were dog fighting and got on his 6...rear armor) but it's still pretty nasty firepower.  <br /> <br /> Obviously they weren't thinking of flyers when they made most of the big Tyranid guns blasts, way back when.  But the rule will still matter for the future.  </div></blockquote><br /> <br /> It will mean a big change to Flyrant Builds. Standard used to be <span class="glossaryitem" onmouseover='gp(14);'>BS</span>/<span class="glossaryitem" onmouseover='gp(495);'>LW</span> and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>. I think it will now go to 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> for that reason. <br /> <br /> Most people went for the Vector Strike and then shooting the rear armor before. The Lash whip was good for if you got grounded as if you get charged it made everyone I1. Gets you a chance to kill some models before they strike. I think that the utility of the whip will out weight the extra devourer, but it is REALLY close. I think it depends on if you are going anti-flyer or anti-ground forces.</div></blockquote><br /> <br /> How is this possible?  If I understand correctly, the flyrant gets 1 turn at the beginning of movement and then moves in a straight line correct?  I personally like the <span class="glossaryitem" onmouseover='gp(495);'>LW</span>&<span class="glossaryitem" onmouseover='gp(14);'>BS</span> build but only when I am going for psychic shooting so I agree with most of what you said, but if you can turn and shoot the back of a flyer then there is no better anti-air then a x2 devourer flyrant. 12 twin linked S6 shots with skyfire seems like one of the most reliable anti-air units in the game...definitely in the nid codex.<br /> <br /> Just curious, as I want to make sure I play him correctly.  This might make him more worth it for a couple of my lists.]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 18:55:39]]> GMT</pubDate>
				<author><![CDATA[ Drummerboy]]></author>
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				<title>Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> can shoot in any direction, not just their current facing.<br /> <br /> <blockquote><div><cite><span class="glossaryitem" onmouseover='gp(13);'>BRB</span> page 49 wrote:</cite>Flying Monstrous Creatures can shoot all around, just like other nonvehicle models.</div></blockquote>]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 19:01:38]]> GMT</pubDate>
				<author><![CDATA[ rigeld2]]></author>
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				<title>Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ Oh damn, I never realized this. This just changed my tyrant from a 747 to a fighter jet...<br /> <br /> I just got my book in last week (too poor to justify $80 for a book that is useless in a couple years) and I have only read it through once prior to receiving it...better give it another once over to see what else I missed.]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 19:30:54]]> GMT</pubDate>
				<author><![CDATA[ Drummerboy]]></author>
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				<title>Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ Yes, getting rear armor on a flyer with a Flyrant should be pretty easy.  You'll get 9 hits, on average, at which point they have to choose to jink or not.  They totally should....because it will be 4.5 glances and pens.  Nasty]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 19:36:08]]> GMT</pubDate>
				<author><![CDATA[ Sir_Prometheus]]></author>
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				<title>Re:Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c7e94f1dfcd3c77225a938ef7c892ab3.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/475542/4753301.page"><b>beerbeard wrote:</b></a><br/><br /> You are forgetting the Ordnance rule.  If you fire an ordnance weapon, all other weapons are snapfire.  Lumbering Behemoth used to let you fire one additional weapon normally, now you can't.  A couple of Russ variants improved with this, but for most of them, and your Demolisher, they got much, much worse.  Why <span class="glossaryitem" onmouseover='gp(50);'>GW</span> felt the need to take away a cool unique special rule and replace it with a <span class="glossaryitem" onmouseover='gp(136);'>USR</span> that nerfs the tanks I do not know.</div></blockquote><br /> <br /> Ach, dang, that's all kindsa dreadful. Maybe the next <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> will fix? Maybe?<br /> <br /> Although I'm now thinking exterminator with plasma, slightly better? but no.<br /> <br /> Still, hull points - good, nerftastic destruction of <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>'s individuality - bad. If they're going to cripple it with Heavy, at least give it 4HP...]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 23:52:32]]> GMT</pubDate>
				<author><![CDATA[ Captain Roderick]]></author>
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				<title>Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/475542/4752848.page"><b>Sir_Prometheus wrote:</b></a><br/>You really think all that many players wait to play 6th ed until the mini-rulebook comes out?  Myself, I never buy those starter sets.  What am I going to do with 1/3 of 2 armies I don't play?</div></blockquote><br /> <br /> Lots of people either split starter sets between two friends or buy the mini-rulebooks online.]]></description>
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				<pubDate><![CDATA[Tue, 11 Sep 2012 00:45:00]]> GMT</pubDate>
				<author><![CDATA[ Kingsley]]></author>
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				<title>Re:Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9a8f4b323651f398cff55f9906c7e290.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/475542/4754861.page"><b>Captain Roderick wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c7e94f1dfcd3c77225a938ef7c892ab3.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/475542/4753301.page"><b>beerbeard wrote:</b></a><br/><br /> You are forgetting the Ordnance rule.  If you fire an ordnance weapon, all other weapons are snapfire.  Lumbering Behemoth used to let you fire one additional weapon normally, now you can't.  A couple of Russ variants improved with this, but for most of them, and your Demolisher, they got much, much worse.  Why <span class="glossaryitem" onmouseover='gp(50);'>GW</span> felt the need to take away a cool unique special rule and replace it with a <span class="glossaryitem" onmouseover='gp(136);'>USR</span> that nerfs the tanks I do not know.</div></blockquote><br /> <br /> Ach, dang, that's all kindsa dreadful. Maybe the next <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> will fix? Maybe?<br /> <br /> Although I'm now thinking exterminator with plasma, slightly better? but no.<br /> <br /> Still, hull points - good, nerftastic destruction of <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>'s individuality - bad. If they're going to cripple it with Heavy, at least give it 4HP...</div></blockquote><br /> <br /> Uh....I don't think it's something that needs to be "fixed".  They're streamlining a rule, and that's usually good.  It helps some models in some situations, hurts them in others.....whatever.  Don't put sponsons on your big guns anymore.<br /> <br /> Yeah, I'd think it'd be good for the plasma variant.  ]]></description>
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				<pubDate><![CDATA[Tue, 11 Sep 2012 12:44:35]]> GMT</pubDate>
				<author><![CDATA[ Sir_Prometheus]]></author>
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				<title>Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/475542/4752920.page"><b>Sir_Prometheus wrote:</b></a><br/>Ok......why not just Deep Strike them normally?  <span class="glossaryitem" onmouseover='gp(15);'>BT</span> still had the old style drop pods anyway, right?  <br /> <br /> Speakign from <span class="glossaryitem" onmouseover='gp(305);'>GK</span> with psycannons, I've never found it that hard to get to 24" first turn anyway.  </div></blockquote><br /> <br /> With the 1st <span class="glossaryitem" onmouseover='gp(36);'>faq</span> released after 6th we were able to do a normal drop-pod assault; which means that we were able to pod (with a 3 pod setup) 2 pods on the first turn with potentially 4 assault cannons in your face right away.  That was fun.  No more...]]></description>
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				<pubDate><![CDATA[Tue, 11 Sep 2012 13:35:19]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Highlights of the new 6th ed 40k FAQs, the things you need to know!</title>
				<description><![CDATA[ Orly?  That's funny.  That makes two changes (one buff, one nerf) that they then reversed themselves on 2 months later.<br /> <br /> Seriously, do they THINK about these things before they publish them?  ]]></description>
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				<pubDate><![CDATA[Tue, 11 Sep 2012 15:37:25]]> GMT</pubDate>
				<author><![CDATA[ Sir_Prometheus]]></author>
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