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		<title><![CDATA[Latest posts for the thread "Terminator Army Help"]]></title>
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				<title>Terminator Army Help</title>
				<description><![CDATA[ I was planning on making a terminator army based on their performance while playing with a quick list I made up for a 2000pt Relic game. I was thinking a Full 10 man squad of Assault terminators accompanied by a librarian with null zone and gate of infinity, A full 10 man squad of terminators with a cyclone missile launcher and assault cannon accompanied by Lysander with maybe a redeemer landraider as transport, and maybe 4 full 10 man tactical squads.<br /> <br /> Anything that I should add or remove? Open to anything I’m new to the tabletop gaming world <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> ]]></description>
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				<pubDate><![CDATA[Tue, 18 Sep 2012 23:56:16]]> GMT</pubDate>
				<author><![CDATA[ cmm614]]></author>
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				<title>Terminator Army Help</title>
				<description><![CDATA[ I don't think you'll squeeze 2 full squads of termies, Lysander, the termie Libby, a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> and 4 tact squads in 2k...<br /> <br /> You might be able to have2 tact squads and a small squad of scouts...  Definitely no transports for the squads.]]></description>
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				<pubDate><![CDATA[Wed, 19 Sep 2012 00:43:03]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Terminator Army Help</title>
				<description><![CDATA[ Really if you want to run a pure termie list, go for <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(124);'>SW</span> or <span class="glossaryitem" onmouseover='gp(25);'>DA</span> <span class="glossaryitem" onmouseover='gp(412);'>DW</span> so that they count as troops.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> are good.  <span class="glossaryitem" onmouseover='gp(124);'>SW</span> are pricey but good.  <span class="glossaryitem" onmouseover='gp(412);'>DW</span> is good but they are limited to 5-man squads...<br /> <br /> Running 20 termies as your core, that is 800 points minimum. <br /> <br /> Again doable with <span class="glossaryitem" onmouseover='gp(124);'>SW</span> the advantage is a lot of Wolf Claws and cheaper.  760 base instead of 800.  The problem is you have to take Logan at a cost of 275.<br /> <br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span> is cheap and flexible able to mix <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, and regular termies.  The penalty is taking Belial for 130.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 19 Sep 2012 00:48:43]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>Re:Terminator Army Help</title>
				<description><![CDATA[ Well thank everyone who made a effort to help me and not criticize my army explanation...like i said im ---&gt;NEW&lt;-----. Ive always thought that <span class="glossaryitem" onmouseover='gp(305);'>GK</span> models were cool and heard they are good so i may start a second army using them. Now with that said i can look for <span class="glossaryitem" onmouseover='gp(305);'>GK</span> amries unless you guys dont mind helping me.]]></description>
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				<pubDate><![CDATA[Wed, 19 Sep 2012 01:56:37]]> GMT</pubDate>
				<author><![CDATA[ cmm614]]></author>
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				<title>Terminator Army Help</title>
				<description><![CDATA[ Play deathwing! ]]></description>
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				<pubDate><![CDATA[Wed, 19 Sep 2012 04:37:46]]> GMT</pubDate>
				<author><![CDATA[ eni]]></author>
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				<title>Terminator Army Help</title>
				<description><![CDATA[ Grey knights are the best, there terminators, paladins, dread knights, <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s and support units are amazing.<br /> Grey Knights are very competitive. ]]></description>
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				<pubDate><![CDATA[Wed, 19 Sep 2012 09:28:59]]> GMT</pubDate>
				<author><![CDATA[ eversor assassin]]></author>
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				<title>Terminator Army Help</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55d7c904fd581114967bb87997992253.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/477289/4785061.page"><b>eversor assassin wrote:</b></a><br/>Grey knights are the best, there terminators, paladins, dread knights, <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s and support units are amazing.<br /> Grey Knights are very competitive. </div></blockquote><br /> Generally, I think that <span class="glossaryitem" onmouseover='gp(305);'>GK</span> is the preferable choice since they have better support options than <span class="glossaryitem" onmouseover='gp(412);'>DW</span>.]]></description>
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				<pubDate><![CDATA[Wed, 19 Sep 2012 09:45:06]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Terminator Army Help</title>
				<description><![CDATA[ Terminators seem to be the "go to" selection in a couple of armies now, an assault unit with storm shields is really hard for a Vanilla marine army to deal unless its specifically geared up for it.<br /> <br /> Grey Knights are a great option if you want to have an incredibly competitive list and with the current meta you'd know if you had one by the end of the second turn :-) <br /> <br /> Something to be careful about is the shift in the game towards a heavy shooting bias, it used to be close combat that one games over whelmingly, its now careful target selection, concentrated fire etc.  The one weakness your list above has is that your 2 termi squads are a HUGE point sink, and you don't have enough firepower.<br /> <br /> I'd maybe suggest going with some Devi squads to help thin the ranks and reduce transport vehicles to smoking boxes which will enable you to dictate where your termi's are going to go and ruin someone's day.  <br /> <br /> I'd probably ally with blood angels to be honest, their Devi's are very reasonable points wise and all of their troops can benefit from <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and furious charge for quite a cheap outlay, means that your <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Terminators now get a <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> roll against all of the plasma death that is the only real way of dealing with them en masse!<br /> <br /> Good luck with it all, <br /> <br /> oh, also, I'd put the libby with the shooty squad of terminators, that way when you teleport them they can do something (shoot stuff) as the assault squad will just stand there for a turn in a nice template shaped formation waiting to get shot!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 19 Sep 2012 09:51:40]]> GMT</pubDate>
				<author><![CDATA[ ghpoobah]]></author>
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				<title>Terminator Army Help</title>
				<description><![CDATA[ As others have said, If you want to do a terminator list, vanilla marines is not the best choice.<br /> <br /> But you can make a nice termi focused list.<br /> <br /> I'd go with a 5 man assault squad, lead by a chaplain in a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.  Mix some claws in with the <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> (I run 2:3)  You can either run Cassius, or just a plain chap in <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>.  This will set you back around 600 points.<br /> <br /> A full 10 man tactical terminator squad, pair of <span class="glossaryitem" onmouseover='gp(5);'>ACs</span>, lead by either Lysander or a gate/something lib.  This is going to be another 6-700 points.  If you go librarian, gate and shoot.  Lysander just takes point for the squad and marches across the table.<br /> <br /> That is the core of your army, at ~1,250 points, depending of choices you make.<br /> <br /> Now to fill out the army.<br /> <br /> 2 full <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads, in rhinos, with a few toys will be about 450 points<br /> 5 man sniper squad, <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, camo for 100 points.<br /> <br /> So now the army is legal to field.  3 troops is a little light for 2k, but doable.  You have around 200 points to play with.  Some <span class="glossaryitem" onmouseover='gp(805);'>AA</span> would be good, either a talon or a <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>.  If you are going with the librarian, a scout biker squad with a beacon would be nice to have.  Or just go all in and pick up another squad of termis.<br /> <br /> It might not be hyper-competitive tournament winning, but should give you a good showing and be fun to play.]]></description>
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				<pubDate><![CDATA[Wed, 19 Sep 2012 13:07:49]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Re:Terminator Army Help</title>
				<description><![CDATA[ Go with both Dark Angels and Grey Knights. The fluff works out considering Dark Angels hunt the Fallen who have turned to chaos.<br /> <br /> Belial an 10 Scoring assault terminators is 630pts. There is your allied detachment, then take Coteaz and a 10 man squad of tooled out <span class="glossaryitem" onmouseover='gp(305);'>GK</span> terminators who are also scoring for around 600pts. That gives you a little less than 800pts to flush out the list.<br /> <br /> The problem with <span class="glossaryitem" onmouseover='gp(305);'>GK</span> terminators is that they have no reliable way to deal with normal tactical terminators and will be roflstomped by assault terminators. Send Belial in at the heaviest <span class="glossaryitem" onmouseover='gp(19);'>CC</span> threat and let the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> terminators go after the softer targets.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 19 Sep 2012 13:20:09]]> GMT</pubDate>
				<author><![CDATA[ valace2]]></author>
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				<title>Re:Terminator Army Help</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/477289/4785478.page"><b>valace2 wrote:</b></a><br/>Go with both Dark Angels and Grey Knights. The fluff works out considering Dark Angels hunt the Fallen who have turned to chaos.<br /> <br /> Belial an 10 Scoring assault terminators is 630pts. There is your allied detachment, then take Coteaz and a 10 man squad of tooled out <span class="glossaryitem" onmouseover='gp(305);'>GK</span> terminators who are also scoring for around 600pts. That gives you a little less than 800pts to flush out the list.<br /> <br /> The problem with <span class="glossaryitem" onmouseover='gp(305);'>GK</span> terminators is that they have no reliable way to deal with normal tactical terminators and will be roflstomped by assault terminators. Send Belial in at the heaviest <span class="glossaryitem" onmouseover='gp(19);'>CC</span> threat and let the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> terminators go after the softer targets.<br /> <br /> </div></blockquote><br /> <br /> Belial and 10 terminators, with no extras is 560 points.]]></description>
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				<pubDate><![CDATA[Wed, 19 Sep 2012 15:35:52]]> GMT</pubDate>
				<author><![CDATA[ nolzur]]></author>
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				<title>Terminator Army Help</title>
				<description><![CDATA[ Moving to Tactics.]]></description>
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				<pubDate><![CDATA[Wed, 19 Sep 2012 17:20:43]]> GMT</pubDate>
				<author><![CDATA[ Manchu]]></author>
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				<title>Terminator Army Help</title>
				<description><![CDATA[ How about two units of 10 tactical termis w 2 <span class="glossaryitem" onmouseover='gp(417);'>CML</span> apiece and a few <span class="glossaryitem" onmouseover='gp(500);'>CFs</span>, plus two librarians w <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> <span class="glossaryitem" onmouseover='gp(221);'>SS</span> and gate.<br /> <br /> Throw in some vindicators to keep large open spaces clear for you to gate into then go purge some alien.]]></description>
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				<pubDate><![CDATA[Thu, 27 Sep 2012 08:48:29]]> GMT</pubDate>
				<author><![CDATA[ Loricatus Aurora]]></author>
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