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				<title>Black Templars fighting Tyranids</title>
				<description><![CDATA[ Since 6th edition began I have had significant trouble taking on my house-mate's Tyranid force, I have tried multiple methods of dealing with them <br /> but I have found nothing which has been able to deal with his combination that he runs <br /> <br /> Flyrant 2xTL devourers<br /> <br /> Trygon Prime<br /> <br /> In bigger games he will often run a second 2+ save tyrant  with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> devourers plus a guard and give the Trygon toxin sacs.<br />  He always rolls on the biomancy discipline for the tyrants (hoping to get iron arm). After having a look through the archives and coming up short, I ask dakka. What can I do to stand up to the big beasties of the swarm?]]></description>
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				<pubDate><![CDATA[Wed, 3 Oct 2012 02:27:54]]> GMT</pubDate>
				<author><![CDATA[ macc92]]></author>
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				<title>Black Templars fighting Tyranids</title>
				<description><![CDATA[ Of the top of my head, <span class="glossaryitem" onmouseover='gp(15);'>BT</span>'s are well equipped to handle <span class="glossaryitem" onmouseover='gp(93);'>MC</span> threats in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. You can have both <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s equipped from the armory. <br /> <br /> Your main <span class="glossaryitem" onmouseover='gp(93);'>MC</span> hunter should probably be the Chaplin. Give him Terminator honors, Admantine Cloak to go with the Power Maul (Crozius) and Rosarious (4++). This gives you an S6 A4 W3 unit that does not get <span class="glossaryitem" onmouseover='gp(269);'>ID</span> and a decent save against ap2 attacks that re-rolls on the assault for 160 points. That is 40 point less, and only giving up 2 attacks, 2 wounds and Swings first.<br /> <br /> Remember the big weakness of an <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>. When it is swooping you don't have to wound it just hit to force a grounding test. The Grounding will be one wound and you can assault the remaining 3 off it.  <br /> <br /> Your troop slots can dish out enough fire power to drop <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s pretty easy being able to take a Plasma Gun and a Plasma cannon in 5 man squads.<br /> <br /> But the most important thing to remember is that in 5 out 6 missions all you got to do is kill gribbles.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Oct 2012 03:47:17]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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				<title>Black Templars fighting Tyranids</title>
				<description><![CDATA[ Plasma for big bugs is nice ignoring armor. But if he is going iron arm, you might have to disrupt his pychic powers, i like rune priest for this roll, give them termie armor and let them wade and kill bugs with Jaws <span class="glossaryitem" onmouseover='gp(84);'>lols</span>. <br /> My buddy had 3 of his carnifex's die in 2 round from one runepriest from jaws <span class="glossaryitem" onmouseover='gp(84);'>lols</span>.. sick <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 3 Oct 2012 05:15:53]]> GMT</pubDate>
				<author><![CDATA[ Nologik]]></author>
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				<title>Black Templars fighting Tyranids</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/480012/4831770.page"><b>barnowl wrote:</b></a><br/>Of the top of my head, <span class="glossaryitem" onmouseover='gp(15);'>BT</span>'s are well equipped to handle <span class="glossaryitem" onmouseover='gp(93);'>MC</span> threats in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. You can have both <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s equipped from the armory. <br /> <br /> Your main <span class="glossaryitem" onmouseover='gp(93);'>MC</span> hunter should probably be the Chaplin. Give him Terminator honors, Admantine Cloak to go with the Power Maul (Crozius) and Rosarious (4++). This gives you an S6 A4 W3 unit that does not get <span class="glossaryitem" onmouseover='gp(269);'>ID</span> and a decent save against ap2 attacks that re-rolls on the assault for 160 points. That is 40 point less, and only giving up 2 attacks, 2 wounds and Swings first.<br /> <br /> Remember the big weakness of an <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>. When it is swooping you don't have to wound it just hit to force a grounding test. The Grounding will be one wound and you can assault the remaining 3 off it.  <br /> <br /> Your troop slots can dish out enough fire power to drop <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s pretty easy being able to take a Plasma Gun and a Plasma cannon in 5 man squads.<br /> <br /> But the most important thing to remember is that in 5 out 6 missions all you got to do is kill gribbles.<br /> </div></blockquote><br /> <br /> You try to fight off Tyranid Monstrous creatures with a chaplin? I think you need more than that..  Most tyranid armies got a flying Hive (or two) that can remain 18 inch away and still shoot those devourers. The model still gains coversaves and most times it gets "endurance" from the tervigon's. If it gets "iron arm" than your screwed. You need cheap missle launchers to take down Tyranid <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s and a good counter assault unit, like Terminators with thunderhammers/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> or lightning claws with furious charge. <br /> <br /> Plasma cannon cannot shoot at flying units and normal plasma lacks range and Strength. Flying Hive can also "precision shot" those plasmaguns,plasmacannons etc. <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Oct 2012 05:53:11]]> GMT</pubDate>
				<author><![CDATA[ shogun]]></author>
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				<title>Black Templars fighting Tyranids</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/480012/4831770.page"><b>barnowl wrote:</b></a><br/><br /> <br /> Your main <span class="glossaryitem" onmouseover='gp(93);'>MC</span> hunter should probably be the Chaplin.<br /> </div></blockquote><br /> <br /> God no. Adamantine Mantle, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Terminator Armour Marshal with a Terminator Command Squad to let you get more Elites. More Terminators in the Elites slots. <span class="glossaryitem" onmouseover='gp(417);'>CMLs</span> or Assault Cannons, although if you want to shoot down <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> get the Assault Cannons and drown it in Dakka. Techmarines work surprisingly well with some gear from the armoury too.<br /> <br /> <br /> Also, don't take Plasma Cannons in troop squads if you want to shoot down <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span>. They can't hit flying thingies.]]></description>
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				<pubDate><![CDATA[Wed, 3 Oct 2012 08:42:30]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Black Templars fighting Tyranids</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/575ffce66362a1ecf2871615a09b801d.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/480012/4832252.page"><b>AlmightyWalrus wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/480012/4831770.page"><b>barnowl wrote:</b></a><br/><br /> <br /> Your main <span class="glossaryitem" onmouseover='gp(93);'>MC</span> hunter should probably be the Chaplin.<br /> </div></blockquote><br /> <br /> God no. Adamantine Mantle, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Terminator Armour Marshal with a Terminator Command Squad to let you get more Elites. More Terminators in the Elites slots. <span class="glossaryitem" onmouseover='gp(417);'>CMLs</span> or Assault Cannons, although if you want to shoot down <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> get the Assault Cannons and drown it in Dakka. Techmarines work surprisingly well with some gear from the armoury too.<br /> <br /> <br /> Also, don't take Plasma Cannons in troop squads if you want to shoot down <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span>. They can't hit flying thingies.</div></blockquote><br /> <br /> This.<br /> <br /> Might I suggest an Aegis Defence Line with quad-gun to help take down the flying <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>?<br /> <br /> A termie-heavy army sounds like the way to go, termie Marshall <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> and mantle, termies dual <span class="glossaryitem" onmouseover='gp(5);'>ACs</span>, termies dual <span class="glossaryitem" onmouseover='gp(417);'>CMLs</span>, assault termies (hammers and claws, furious charge), and if you can fit it in, a termie chaplain.<br /> <br /> Let the chitin bashing begin!]]></description>
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				<pubDate><![CDATA[Wed, 3 Oct 2012 12:23:32]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Black Templars fighting Tyranids</title>
				<description><![CDATA[ Yeah, I would go command squad with dual <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, Tank hunters, and maybe another termie squad with cycML. Then get some land speeders, Typhoon class. There cheap, and would help out. Try just shooting them down before they get to you. Also, aegis defense line is great. I think that would help out alot in your situation. ]]></description>
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				<pubDate><![CDATA[Wed, 3 Oct 2012 13:21:18]]> GMT</pubDate>
				<author><![CDATA[ J99Pwrangler]]></author>
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				<title>Black Templars fighting Tyranids</title>
				<description><![CDATA[ Here's a list suggestion (keep in mind that this is mainly for your big bug problem, I wouldn't recommend it in a tourny):<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> <span class="glossaryitem" onmouseover='gp(32);'>EC</span>, AACNMTH<br /> Marshall, <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, adamantium mantle<br /> <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>, storm bolter<br /> <br /> Elites:<br /> <br /> Assault Termies (x6): 3 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 3 <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>, furious charge<br /> Termies: dual <span class="glossaryitem" onmouseover='gp(417);'>CMLs</span> (no vet skills, since no vehicles to hit)<br /> Termies: dual <span class="glossaryitem" onmouseover='gp(5);'>ACs</span> (no vet skills, since no vehicles to hit)<br /> <br /> Troops:<br /> <br /> 5 initiates, lascannon, <span class="glossaryitem" onmouseover='gp(329);'>PG</span><br /> 5 initiates, lascannon, <span class="glossaryitem" onmouseover='gp(329);'>PG</span><br /> 5 initiates, lascannon, <span class="glossaryitem" onmouseover='gp(329);'>PG</span><br /> 5 initiates, lascannon, <span class="glossaryitem" onmouseover='gp(329);'>PG</span><br /> 10 inititates, 8 neophytes, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, meltagun, frags<br /> <br /> Aegis Defence Line, quad-gun<br /> <br /> Total: 2000pts on the dot<br /> <br /> You can create a crazy castle with the 4 lascannon squads and the <span class="glossaryitem" onmouseover='gp(417);'>CML</span> termies behind the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>/quad-gun, and push forward with the assault termies/Marshal/<span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, the <span class="glossaryitem" onmouseover='gp(5);'>AC</span> termies and the <span class="glossaryitem" onmouseover='gp(32);'>EC</span>/initiates/neophytes blob<br /> <br /> Use Righteous Zeal at your advantage to move forward (and pre-measure charge distances!!!), it is absolutely key to get the charge so that you can utilize Rage to its full extent (the initiates blob can potentially pump out 70 attacks on 1st turn!)]]></description>
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				<pubDate><![CDATA[Wed, 3 Oct 2012 13:34:11]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Black Templars fighting Tyranids</title>
				<description><![CDATA[ Going with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> teminators and <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> is not going to work as well as you think it is and Rage is almost a not issue for one reason.<br /> Both the Flyrant and the Trygon Prime are both charaters composed of a unit of one. So there will definitly be challanges. That will reduce the number of attacks that you are getting. The next round <span class="glossaryitem" onmouseover='gp(397);'>FC</span> and Rage go away and will really drop the number of attacks.<br /> <br /> Also the assault terminators will hit the same issue, but on top of that there is the issue that the Flyrant just needs to stay @13" away from the assualt terminators or keep some difficult terrain between the terminators and himself. That will mean that even if he is grounded the chance of getting charged is minimal.<br /> <br /> In short. More shooting. No powerfists. No charaters if you can help it. The <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> w/quad is good. The <span class="glossaryitem" onmouseover='gp(80);'>LC</span> are good. <span class="glossaryitem" onmouseover='gp(331);'>PC</span> are good against the Trigon Prime. <br /> <br /> What is the rest of the Nid list. Your only showing @500pts in a 2K list. The above list phoenix darkus posted is good against Nidzilla, but against a horde list its going to have issues.]]></description>
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				<pubDate><![CDATA[Wed, 3 Oct 2012 15:45:23]]> GMT</pubDate>
				<author><![CDATA[ Gloomfang]]></author>
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				<title>Black Templars fighting Tyranids</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(67);'>IC</span> <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, as Gloom pointed out need <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s for assault do to challenges. Unless you are taking 2 marshals, I would not want to risk handing "Kill the warlord" to my opponent.<br /> <br /> <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>'s unlike Flyiers dont have to killed in the air. It just needs to be hit to trigger the grounding test. And anything can do that even a Tau markerlight. Once the Flyrant is grounded it is fair game Plasma Cannons. Plasma guns are not blast and work just fine on either grounded or Swooping <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>.]]></description>
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				<pubDate><![CDATA[Wed, 3 Oct 2012 16:58:25]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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				<title>Black Templars fighting Tyranids</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/480012/4833439.page"><b>barnowl wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(67);'>IC</span> <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, as Gloom pointed out need <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s for assault do to challenges. Unless you are taking 2 marshals, I would not want to risk handing "Kill the warlord" to my opponent.<br /> <br /> <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>'s unlike Flyiers dont have to killed in the air. It just needs to be hit to trigger the grounding test. And anything can do that even a Tau markerlight. Once the Flyrant is grounded it is fair game Plasma Cannons. Plasma guns are not blast and work just fine on either grounded or Swooping <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>.</div></blockquote><br /> <br /> Right. Also I thought <span class="glossaryitem" onmouseover='gp(15);'>BT</span> had some rule that they had to accept chalanges. Haven't playied them in 6th yet.<br /> <br /> As for Plasma against the <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>, your right that it is fair game once it is grounded. The issue is that I am not seeing a lot of shooting that can casue the grounding test (Keeping in mind the coversaves the <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> gets). <br /> <br /> Honestly just be glad your opponet is wasting the points on the <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> and not taking something that would really hurt <span class="glossaryitem" onmouseover='gp(15);'>BT</span>.]]></description>
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				<pubDate><![CDATA[Wed, 3 Oct 2012 17:20:39]]> GMT</pubDate>
				<author><![CDATA[ Gloomfang]]></author>
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				<title>Black Templars fighting Tyranids</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/575ffce66362a1ecf2871615a09b801d.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/480012/4832252.page"><b>AlmightyWalrus wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/480012/4831770.page"><b>barnowl wrote:</b></a><br/><br /> <br /> Your main <span class="glossaryitem" onmouseover='gp(93);'>MC</span> hunter should probably be the Chaplin.<br /> </div></blockquote><br /> <br /> God no. Adamantine Mantle, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Terminator Armour Marshal with a Terminator Command Squad to let you get more Elites. More Terminators in the Elites slots. <span class="glossaryitem" onmouseover='gp(417);'>CMLs</span> or Assault Cannons, although if you want to shoot down <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> get the Assault Cannons and drown it in Dakka. Techmarines work surprisingly well with some gear from the armoury too.<br /> <br /> <br /> Also, don't take Plasma Cannons in troop squads if you want to shoot down <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span>. They can't hit flying thingies.</div></blockquote><br /> <br /> A <span class="glossaryitem" onmouseover='gp(15);'>BT</span> Master of Sanctity (Chaplin)  has the same stat line as the Marshal and is also an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> so can get a Terminator Command Squad, and already has the power weapon and  4++ save for the same cost it will take to get the Marshall to that point. The Chaplin also has access to the same wargear, and it is probably not your Warlord, finally the Chaplin is a little better on the first round of an assault. I would rather the Power Maul (Croziac) strikes first. Not as strong or as good an <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, but I think hitting first (Tryon) or simo (tyrant) is better, so personal call there.<br /> <br /> For shooting down <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> a basic bolter is good. All you got to do is ground it for the next squad to kill it.<br /> <br /> Really, <span class="glossaryitem" onmouseover='gp(15);'>BT</span> should not have any more trouble with nid's than vanilla Marines, probably less with big 'nids simply becuase they can take more heavy weapons in smaller squad<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2b62bcb06881b5ec98c1f8215a3bd2b8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/480012/4833534.page"><b>Gloomfang wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/480012/4833439.page"><b>barnowl wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(67);'>IC</span> <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, as Gloom pointed out need <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s for assault do to challenges. Unless you are taking 2 marshals, I would not want to risk handing "Kill the warlord" to my opponent.<br /> <br /> <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>'s unlike Flyiers dont have to killed in the air. It just needs to be hit to trigger the grounding test. And anything can do that even a Tau markerlight. Once the Flyrant is grounded it is fair game Plasma Cannons. Plasma guns are not blast and work just fine on either grounded or Swooping <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>.</div></blockquote><br /> <br /> Right. Also I thought <span class="glossaryitem" onmouseover='gp(15);'>BT</span> had some rule that they had to accept chalanges. Haven't playied them in 6th yet.<br /> <br /> As for Plasma against the <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>, your right that it is fair game once it is grounded. The issue is that I am not seeing a lot of shooting that can casue the grounding test (Keeping in mind the coversaves the <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> gets). <br /> <br /> Honestly just be glad your opponet is wasting the points on the <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> and not taking something that would really hurt <span class="glossaryitem" onmouseover='gp(15);'>BT</span>.</div></blockquote><br /> <br /> The Emperor's Champion has to accept and give challenges. Only problem is he is not well equipped for fighting <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s, 2 wounds but no way to stave off <span class="glossaryitem" onmouseover='gp(269);'>ID</span>. <br /> <br /> Mass Bolters and shotguns should be able to trip the grounding test. Heavy bolters or TDC with Assault cannons could help shot volume, or load up on neophytes with shot guns for relative cheap dakka. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Oct 2012 17:22:14]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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				<title>Re:Black Templars fighting Tyranids</title>
				<description><![CDATA[ we generally play 1750 <br /> <br /> here's the most recent list I can remember<br /> <br /> Flyrant, 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> devourers-260<br /> <br /> Tyrant, 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(29);'>devs</span>, armoured shell 1 tyrant guard-300<br /> <br /> Zoanthrope-60<br /> <br /> 2x Hiveguard-100<br /> <br /> Deathleaper-140<br /> <br /> 23x Termagants-115<br /> <br /> 23x Termagants-115<br /> <br /> 20x Hormagaunts <span class="glossaryitem" onmouseover='gp(130);'>TS</span>-160<br /> <br /> 20x Gargoyles adrenal glands, <span class="glossaryitem" onmouseover='gp(130);'>TS</span>-160<br /> <br /> 3x Raveners-90<br /> <br /> Trygon prime <span class="glossaryitem" onmouseover='gp(130);'>TS</span>-250]]></description>
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				<pubDate><![CDATA[Wed, 3 Oct 2012 17:58:44]]> GMT</pubDate>
				<author><![CDATA[ macc92]]></author>
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				<title>Black Templars fighting Tyranids</title>
				<description><![CDATA[ Land Raider Crusaders. They're my personal favourite for Anti-Infantry firepower. I tend to use 10 Initiates and 4 Neophytes as they <span class="glossaryitem" onmouseover='gp(261);'>LRCs</span> Payload. There isn't much low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> so you may have to concentrate on 1 <span class="glossaryitem" onmouseover='gp(93);'>MC</span> at a time. And with the amount of <span class="glossaryitem" onmouseover='gp(126);'>TL</span> weapons an <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> has, you're bound to either ground it or hurt it and ground it.]]></description>
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				<pubDate><![CDATA[Wed, 3 Oct 2012 18:16:10]]> GMT</pubDate>
				<author><![CDATA[ The Crusader]]></author>
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				<title>Black Templars fighting Tyranids</title>
				<description><![CDATA[ That Nid list would definitly give termis and Land  Raiders problems. The gargoyles with <span class="glossaryitem" onmouseover='gp(130);'>TS</span> looks off, they come with a version of <span class="glossaryitem" onmouseover='gp(130);'>TS</span> automaticly (blinding venom). The one Zoan is odd too. Tyrants are missing <span class="glossaryitem" onmouseover='gp(446);'>OA</span>... but I'm nothere too  correct his list.<br /> The main vulnerability I am seeing is to mass bolter/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> fire and template weapons. I'd take <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/flamers on your units . A few terminators with <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, <span class="glossaryitem" onmouseover='gp(417);'>CMl</span> or <span class="glossaryitem" onmouseover='gp(5);'>AC</span> as well. Quadgun <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> would be good as well.]]></description>
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				<pubDate><![CDATA[Wed, 3 Oct 2012 20:48:14]]> GMT</pubDate>
				<author><![CDATA[ Gloomfang]]></author>
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				<title>Re:Black Templars fighting Tyranids</title>
				<description><![CDATA[ he runs 1 zoan because thats all he has of them (he recently got another <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> )<br /> <br /> the <span class="glossaryitem" onmouseover='gp(130);'>TS</span> on the gargoyles allow rerolls to wound on the charge when combined with <span class="glossaryitem" onmouseover='gp(160);'>AG</span> <br /> <br /> I'm not sure why he doesn't use <span class="glossaryitem" onmouseover='gp(446);'>OA</span> with the tyrants though<br /> <br /> would <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> with a template/ blast weapon/ H.bolter be good<br /> <br /> I can get a heavy and special weapon in a 5 man unit]]></description>
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				<pubDate><![CDATA[Wed, 3 Oct 2012 22:55:32]]> GMT</pubDate>
				<author><![CDATA[ macc92]]></author>
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				<title>Black Templars fighting Tyranids</title>
				<description><![CDATA[ My point on the gargoyles is that alreqdy have a poison attack andyou didn't have <span class="glossaryitem" onmouseover='gp(160);'>AG</span> listed so they would only get the reroll against T3. With <span class="glossaryitem" onmouseover='gp(160);'>AG</span> it makes sense, but it gets expensive.<br /> <br /> <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, template and <span class="glossaryitem" onmouseover='gp(328);'>ML</span> are good on <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>. Don't use blast weapons as you can't snapshot or WoD with them.<br /> <br /> I also would go with combi-flamers it you have them. Keep away from hidden <span class="glossaryitem" onmouseover='gp(105);'>PF</span> as they don't work against his list that well (unless they are on noncharater models.]]></description>
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				<pubDate><![CDATA[Wed, 3 Oct 2012 23:05:47]]> GMT</pubDate>
				<author><![CDATA[ Gloomfang]]></author>
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				<title>Re:Black Templars fighting Tyranids</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/79bde77f26c74dfd04d41d39f0badc75.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/480012/4834662.page"><b>macc92 wrote:</b></a><br/>he runs 1 zoan because thats all he has of them (he recently got another <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> )<br /> <br /> the <span class="glossaryitem" onmouseover='gp(130);'>TS</span> on the gargoyles allow rerolls to wound on the charge when combined with <span class="glossaryitem" onmouseover='gp(160);'>AG</span> <br /> <br /> I'm not sure why he doesn't use <span class="glossaryitem" onmouseover='gp(446);'>OA</span> with the tyrants though<br /> <br /> would <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> with a template/ blast weapon/ H.bolter be good<br /> <br /> I can get a heavy and special weapon in a 5 man unit</div></blockquote><br /> <br /> I would try to help, but I don't play Terminator <span class="glossaryitem" onmouseover='gp(417);'>CML</span> or Min/<span class="glossaryitem" onmouseover='gp(80);'>LC</span>/<span class="glossaryitem" onmouseover='gp(329);'>PG</span> builds so I'm not sure how to assist with your current style.]]></description>
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				<pubDate><![CDATA[Wed, 3 Oct 2012 23:07:43]]> GMT</pubDate>
				<author><![CDATA[ Farseer Mael Dannan]]></author>
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				<title>Re:Black Templars fighting Tyranids</title>
				<description><![CDATA[ I think peoples suggestion of termies & <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> are in keeping with the <span class="glossaryitem" onmouseover='gp(15);'>BTs</span> rabid, heavy handed <span class="glossaryitem" onmouseover='gp(320);'>hh</span> approach to problems(and that's coming from a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> player). I would 2nd the motions to definetly have a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> sqd. Beyond that <span class="glossaryitem" onmouseover='gp(269);'>id</span> say lots of hvy wpns to soften them up & vehicles before finishing them with <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> & termies. Bugs traditionaly have trouble with armour.]]></description>
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				<pubDate><![CDATA[Wed, 3 Oct 2012 23:08:44]]> GMT</pubDate>
				<author><![CDATA[ RedAngel]]></author>
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				<title>Re:Black Templars fighting Tyranids</title>
				<description><![CDATA[ How would running 5 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> terminators in a land raider do as there's no character and the landraider can pop off wounds with the <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> <br /> <blockquote class="uncited"><div>I would try to help, but I don't play Terminator <span class="glossaryitem" onmouseover='gp(417);'>CML</span> or Min/<span class="glossaryitem" onmouseover='gp(80);'>LC</span>/<span class="glossaryitem" onmouseover='gp(329);'>PG</span> builds so I'm not sure how to assist with your current style.</div></blockquote><br /> <br /> I dont run any Tactical terminators as I dont have any<br /> <br /> It is possible for <span class="glossaryitem" onmouseover='gp(15);'>BT</span> to hide <span class="glossaryitem" onmouseover='gp(105);'>PF</span> due to our lack of sergeants<br /> <br /> How succesful would a tri-las/auto las predator be?]]></description>
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				<pubDate><![CDATA[Wed, 3 Oct 2012 23:21:44]]> GMT</pubDate>
				<author><![CDATA[ macc92]]></author>
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				<title>Re:Black Templars fighting Tyranids</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0ce054b99b6cac28dc6a2ea226c83eca.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/480012/4834699.page"><b>RedAngel wrote:</b></a><br/>I think peoples suggestion of termies & <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> are in keeping with the <span class="glossaryitem" onmouseover='gp(15);'>BTs</span> rabid, heavy handed <span class="glossaryitem" onmouseover='gp(320);'>hh</span> approach to problems(and that's coming from a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> player). I would 2nd the motions to definetly have a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> sqd. Beyond that <span class="glossaryitem" onmouseover='gp(269);'>id</span> say lots of hvy wpns to soften them up & vehicles before finishing them with <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> & termies. Bugs traditionaly have trouble with armour.</div></blockquote><br /> <br /> That is 5th Ed. Thinking. Mech is now not really a problem for Nids. If you take a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> it will be dead by turn 2. A pred wouldn't make it past turn 2 either. The problem with <span class="glossaryitem" onmouseover='gp(15);'>BT</span> is that they are an assault army, but Nids are just better at it then them. <br /> <br /> Take the terminators. They will just get hit with one of those big gaunt units and just be tarpitted. No more no reteat wounds and fearless means you have to kill all of them. And he has a lot of them.<br /> <br /> High volume of fire. Templates and if you can hide <span class="glossaryitem" onmouseover='gp(105);'>PFs</span> then definitly take as many of them as you can. Have some AP3 or better shooting for the <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.]]></description>
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				<pubDate><![CDATA[Wed, 3 Oct 2012 23:59:22]]> GMT</pubDate>
				<author><![CDATA[ Gloomfang]]></author>
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				<title>Re:Black Templars fighting Tyranids</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/79bde77f26c74dfd04d41d39f0badc75.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/480012/4834717.page"><b>macc92 wrote:</b></a><br/>How would running 5 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> terminators in a land raider do as there's no character and the landraider can pop off wounds with the <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> <br /> <blockquote class="uncited"><div>I would try to help, but I don't play Terminator <span class="glossaryitem" onmouseover='gp(417);'>CML</span> or Min/<span class="glossaryitem" onmouseover='gp(80);'>LC</span>/<span class="glossaryitem" onmouseover='gp(329);'>PG</span> builds so I'm not sure how to assist with your current style.</div></blockquote><br /> <br /> I dont run any Tactical terminators as I dont have any<br /> <br /> It is possible for <span class="glossaryitem" onmouseover='gp(15);'>BT</span> to hide <span class="glossaryitem" onmouseover='gp(105);'>PF</span> due to our lack of sergeants<br /> <br /> How succesful would a tri-las/auto las predator be?</div></blockquote><br /> <br /> Sorry saw the list in the thread, and thought you had posted it. The Power Fist use to be my go-to for Templars in 5th but I have found that the Axe does me just as well. I mainly use Meltas or other means to pop tanks, and the Power Axe's extra attack has proven to be much more useful in sustained combat (I can almost always ensure to get one wound through with 2A in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, rather than 1A and hoping for it on a 50/50 shot). However the Fists I'm sure still work great, just my personal perspective. I tend to like our Holy Orbs when it comes to dealing with non-flying <span class="glossaryitem" onmouseover='gp(93);'>MC</span>. Flying <span class="glossaryitem" onmouseover='gp(93);'>MC</span> either need some Assault Cannons or anything <span class="glossaryitem" onmouseover='gp(534);'>TW</span>. Flyers are obviously <span class="glossaryitem" onmouseover='gp(15);'>BT</span>'s huge weak point.]]></description>
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				<pubDate><![CDATA[Thu, 4 Oct 2012 01:42:03]]> GMT</pubDate>
				<author><![CDATA[ Farseer Mael Dannan]]></author>
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				<title>Re:Black Templars fighting Tyranids</title>
				<description><![CDATA[ I can deal with the gaunts easily enough, its only the <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> that are giving me trouble<br /> <br /> my main ideas of thought <span class="glossaryitem" onmouseover='gp(258);'>atm</span> are<br /> <br /> 5 man squads with a heavy weapon (high rate of fire for gribblies, high S low <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> for <span class="glossaryitem" onmouseover='gp(93);'>MC</span>)<br /> <br /> <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> in a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> Keeping away from the gaunts (blessed hull to stop lance effect?)<br /> <br /> What should my Emperor's Champion do, should he and his unit go to town on a weakened gaunt unit or just keep him out of combat altogether?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 4 Oct 2012 02:00:23]]> GMT</pubDate>
				<author><![CDATA[ macc92]]></author>
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				<title>Black Templars fighting Tyranids</title>
				<description><![CDATA[ Time for some hard questions:<br /> Is he killing off your scoring units? If so what is he killing them with?<br /> Are you killing all of his scoring units? If not why aren't you?<br /> Are you getting your scoring units to the objectives?<br /> <br /> These are the questions you have to answer in 6th. If you kill his scoring troops and get your scoring troops to the objectives  you will win 5/6ths of all the games. ]]></description>
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				<pubDate><![CDATA[Thu, 4 Oct 2012 03:05:02]]> GMT</pubDate>
				<author><![CDATA[ Gloomfang]]></author>
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				<title>Black Templars fighting Tyranids</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2b62bcb06881b5ec98c1f8215a3bd2b8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/480012/4834688.page"><b>Gloomfang wrote:</b></a><br/>My point on the gargoyles is that alreqdy have a poison attack andyou didn't have <span class="glossaryitem" onmouseover='gp(160);'>AG</span> listed so they would only get the reroll against T3. With <span class="glossaryitem" onmouseover='gp(160);'>AG</span> it makes sense, but it gets expensive.</div></blockquote><br /> He has <span class="glossaryitem" onmouseover='gp(160);'>AG</span> listed, and they have Blinding Venom which is nothing like Toxin Sacs. It's an auto-wound on a to-hit of a 6. ]]></description>
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				<pubDate><![CDATA[Thu, 4 Oct 2012 03:07:57]]> GMT</pubDate>
				<author><![CDATA[ rigeld2]]></author>
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				<title>Black Templars fighting Tyranids</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/480012/4835283.page"><b>rigeld2 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2b62bcb06881b5ec98c1f8215a3bd2b8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/480012/4834688.page"><b>Gloomfang wrote:</b></a><br/>My point on the gargoyles is that alreqdy have a poison attack andyou didn't have <span class="glossaryitem" onmouseover='gp(160);'>AG</span> listed so they would only get the reroll against T3. With <span class="glossaryitem" onmouseover='gp(160);'>AG</span> it makes sense, but it gets expensive.</div></blockquote><br /> He has <span class="glossaryitem" onmouseover='gp(160);'>AG</span> listed, and they have Blinding Venom which is nothing like Toxin Sacs. It's an auto-wound on a to-hit of a 6. </div></blockquote><br /> I missed it because he spelled <span class="glossaryitem" onmouseover='gp(160);'>AG</span> out, but used <span class="glossaryitem" onmouseover='gp(130);'>TS</span> for toxin sacs. Reading and posting from my phone.<br /> <br /> And I know how blinding venom works. Without <span class="glossaryitem" onmouseover='gp(160);'>AG</span> taking <span class="glossaryitem" onmouseover='gp(130);'>TS</span> makes little sense as you are spending the extra points just to wound on a 4 (as S3 wounds T4 on a 5+ and you wouldn't get a reroll to wound).  With <span class="glossaryitem" onmouseover='gp(160);'>AG</span> it makes more sense as you get the reroll against T4.]]></description>
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				<pubDate><![CDATA[Thu, 4 Oct 2012 03:38:26]]> GMT</pubDate>
				<author><![CDATA[ Gloomfang]]></author>
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				<title>Black Templars fighting Tyranids</title>
				<description><![CDATA[ This may seem crazy but take a unit with:<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Termies<br /> Techmarine<br /> -Full Servo Harnass<br /> -<span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> -Terminator Honors<br /> -4 Combat Servitors<br /> Land Raider Crusader<br /> <br /> You get:<br /> 10 S8 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 Attacks from the Termies(2AS/3+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span>)<br /> 4 S6 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 Attacks from the Servitors(4+<span class="glossaryitem" onmouseover='gp(400);'>AS</span>)<br /> 5 S8 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 Attacks form the Techmarine(2AS/3+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span>)<br /> <br /> If you take your Rage attacks also that adds up to putting a ton of heavy damage down on the enemy and with the techmarine in the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> there is a much higher chance it will make it to the enemy's lines. <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 4 Oct 2012 03:54:57]]> GMT</pubDate>
				<author><![CDATA[ UNREALPwnage]]></author>
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