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				<title>Trying to trim a 1500 tau + eldar list need help</title>
				<description><![CDATA[ This is my first time playing Tau and first time playing Eldar so going by pure theory I've come up with:<br /> <br /> Shas’<span class="glossaryitem" onmouseover='gp(555);'>el</span> – 50 +shield drones 15 +15 shield drone + 20 plasma + 12 (missle) + target lock 5<br /> <br /> <br /> Elites – <br /> <br /> Shas’ui 25 + 5 (multi-tracker) + 20 plasma + 12 missle = 65<br /> Shas’ui 25 + 5 (multi-tracker) + 20 plasma + 12 missle = 65<br /> Shas’ui 25 + 10 (target array ) + 20 plasma + 12 missle = 75 + 18 +30<br />  (team leader +5) + 15 shield drone + 15 shield drone + Hard wired target lock 5 + <span class="glossaryitem" onmouseover='gp(59);'>HW</span> blacksun filter 3 + <span class="glossaryitem" onmouseover='gp(59);'>HW</span> multi-tracker 5<br /> <br /> <br /> Troops<br /> <br /> <span class="glossaryitem" onmouseover='gp(39);'>FW</span> – 10 (x7) + 10 team leader = 80 +3 <span class="glossaryitem" onmouseover='gp(655);'>bsf</span>  <br /> <span class="glossaryitem" onmouseover='gp(39);'>FW</span> – 10 (x7) +10 team leader = 80 +3 <span class="glossaryitem" onmouseover='gp(655);'>bsf</span><br /> <span class="glossaryitem" onmouseover='gp(39);'>FW</span> – 10 (x7) +10 team leader = 80 +3 <span class="glossaryitem" onmouseover='gp(655);'>bsf</span><br /> <br /> D-fish<br /> 80 + 5 (d.pods)<br /> <br /> <br /> Heavy <br /> <br /> Broadsides <br /> 218 <br /> Multi-tracker <br /> 2 shield drones 30 <br /> <span class="glossaryitem" onmouseover='gp(655);'>BSF</span> + <span class="glossaryitem" onmouseover='gp(59);'>HW</span> target lock  = 8<br /> <br /> Hammerhead x2<br /> Rail + burst cannons +<span class="glossaryitem" onmouseover='gp(655);'>bsf</span> + disruption pods  = 160<br /> Rail + missles + <span class="glossaryitem" onmouseover='gp(655);'>bsf</span> + disruption pods + multi-tracker = 180<br /> <br /> <br /> Eldrad 210 (basically replacing my marker lights and giving me psy protection as well as some barebones counter <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit)<br /> <br /> Pathfinders  x5 = 120<br /> <br /> Aegis – 100 (with quad gun)<br /> <br /> <br /> I'm trying to trim this down to 1500 but not sure where to go with the above. As above, it's sitting at 1700 even. Help me dakka!<br /> <br /> more crisis suits? markerlights? less hammerhead? rangers instead of pathfinders? get rid of eldrad?]]></description>
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				<pubDate><![CDATA[Sun, 14 Oct 2012 14:36:57]]> GMT</pubDate>
				<author><![CDATA[ sudojoe]]></author>
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				<title>Trying to trim a 1500 tau + eldar list need help</title>
				<description><![CDATA[ I'm going to say something really controversial here. If you need to trim some points, why not drop Eldrad and instead take a Farseer with Runes of Warding and Spirit Stones (here comes the flaming) with the 2 powers that you want most. That should save you some points. ]]></description>
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				<pubDate><![CDATA[Sun, 14 Oct 2012 15:34:34]]> GMT</pubDate>
				<author><![CDATA[ Rampage]]></author>
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				<title>Trying to trim a 1500 tau + eldar list need help</title>
				<description><![CDATA[ agree with rampage also if you are going to take eldar and a quadgun throw in a fire dragon squad with crackshot/tankhunting exarch for 112 pts more...ignores cover and reroll to pen and reroll wounds = awesome have him man the quad gun and watch the tears from your opponent flow.  I know nothing about tau but if you could fit in some guardian jetbikes you will be happy and also try to get at least 3 war walkers with 2 shuricannons in there adding all of this would add 1 elite 1 troop and 1 heavy support but a lot more mobility and dakka for like 300 or so points more...drop some tau to make room for it and you will not be sad.]]></description>
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				<pubDate><![CDATA[Sun, 14 Oct 2012 17:18:38]]> GMT</pubDate>
				<author><![CDATA[ qballony]]></author>
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				<title>Re:Trying to trim a 1500 tau + eldar list need help</title>
				<description><![CDATA[ hrm.. interesting ideas. I was going to have eldrad on the quad gun but I can see some benefit in the crackshots being used. The reason for eldrad is mostly because I need to cast 2 divination buffs on different units and for similar, I'd need 2 farseers as far as I know only eldrad can cast 2 of the same powers at the same time.<br /> <br /> The list isn't really all that mobile in the current phase I think but was hoping to just camp my side objectives so wanted more guns to stay far far away.<br /> The fire dragons would probably be out of range of everything for the entire time other than quad gun management I'd imagine in that scenario.<br /> <br /> Warwalkers would be competing with broadsides and hammerheads. I'm honestly not sure which way to go here. (I can always sub in some dreads for the walkers I suppose) Less anti-tank but alot more anti-infantry.. hrm.. tough call I'll have to math it out. Also might be good at throwing up enough bullets to threaten necron fliers?<br /> <br /> I really don't expect to see more than 3 fliers at 1500's for most games.]]></description>
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				<pubDate><![CDATA[Sun, 14 Oct 2012 21:36:58]]> GMT</pubDate>
				<author><![CDATA[ sudojoe]]></author>
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				<title>Re:Trying to trim a 1500 tau + eldar list need help</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8a7269bd5854f9334b5db37dc71a551a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/482374/4869967.page"><b>sudojoe wrote:</b></a><br/>I'd need 2 farseers as far as I know only eldrad can cast 2 of the same powers at the same time.</div></blockquote><br /> Nope, 1 Farseer with Spirit Stones casts 2 powers per turn. ]]></description>
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				<pubDate><![CDATA[Sun, 14 Oct 2012 22:28:24]]> GMT</pubDate>
				<author><![CDATA[ Rampage]]></author>
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				<title>Re:Trying to trim a 1500 tau + eldar list need help</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Nope, 1 Farseer with Spirit Stones casts 2 powers per turn. </div></blockquote><br /> <br /> but not same power however. Eldrad can. I see it as buffing the shooting of 2 seperate units instead of markerlighting something. (also providing some psy protection vs chaos/nids/<span class="glossaryitem" onmouseover='gp(305);'>GK</span>/<span class="glossaryitem" onmouseover='gp(124);'>SW</span>/other eldar)<br /> <br /> Maybe I'm just overthinking this and just throw down more crisis suits?<br /> <br /> I own about 4 broadsides, 2 hammerheads with rail guns (one with missles, the other with burst cannons)<br /> <br /> as well as 30 fire warriors, 1 d.fish, 13 crisis suits of various equipments.<br /> <br /> Also sniper drone team as well as a buttload of gun/shield drones]]></description>
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				<pubDate><![CDATA[Mon, 15 Oct 2012 03:17:41]]> GMT</pubDate>
				<author><![CDATA[ sudojoe]]></author>
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				<title>Trying to trim a 1500 tau + eldar list need help</title>
				<description><![CDATA[ If it's a <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> power, and you have enough charges, I think you can cast the same power twice. I rarely ever get rid of my fortune though so maybe not.]]></description>
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				<pubDate><![CDATA[Mon, 15 Oct 2012 04:22:40]]> GMT</pubDate>
				<author><![CDATA[ kalcan]]></author>
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				<title>Trying to trim a 1500 tau + eldar list need help</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/482374/4870957.page"><b>kalcan wrote:</b></a><br/>If it's a <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> power, and you have enough charges, I think you can cast the same power twice. I rarely ever get rid of my fortune though so maybe not.</div></blockquote><br /> <br /> The eldar codex under farseer pag 26 I think, under spirit stones: "A farseer cannot use the same psychic power twice in the same turn"<br /> <br /> While eldrad Page 51 says under Staff of Ulthamar  "If Eldrad is not in an assault, it can allow Eldrad to use a thrid psychic power per turn, which may be a psychic power he has already used that turn"<br /> <br /> His divination power of repositioning things in the army can also be useful when I go first or to save on a jump shoot jump position movement.]]></description>
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				<pubDate><![CDATA[Mon, 15 Oct 2012 06:56:59]]> GMT</pubDate>
				<author><![CDATA[ sudojoe]]></author>
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