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		<title><![CDATA[Latest posts for the thread "Battle Fortress BETA rules released"]]></title>
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				<title>Battle Fortress BETA rules released</title>
				<description><![CDATA[ Approximately two weeks ago, the member Cowm stated that rules would soon be available for the wargame that did not require dice, and linked unit creation with wargaming. It was called Battle Fortress.<br /> <br /> The rules have now been finished ready for people to play and give feedback through our site:<br /> <br /> <a href="http://www.battle-fortress.com" target="_blank" rel="nofollow">http://www.battle-fortress.com</a><br /> <br /> through our email of:<br /> <br /> <a href="mailto:battlefortress@hotmail.co.uk">battlefortress@hotmail.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span></a><br /> <br /> or through this dakkadakka thread.<br /> <br /> Happy Wargaming!!!!<br /> <br /> War of Life Gaming Systems ]]></description>
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				<pubDate><![CDATA[Tue, 16 Oct 2012 12:52:36]]> GMT</pubDate>
				<author><![CDATA[ War of Life]]></author>
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				<title>Re:Battle Fortress BETA rules released</title>
				<description><![CDATA[ I skimmed over the rules.  I was a little skeptical at first, but it looks interesting to be honest.<br /> <br /> One minor sticking point, and I do mean MINOR, since it's fluff:  In one of the futuristic armies, you mention them being from the "Eastern part of the Milky Way".   You can't really use geographical location descriptors based upon magnetic poles outside of some sort of magnetic field.  That is to say, once you break orbit, East becomes relative quick.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> You might be able to work out some cool coordinate system based upon the rotation of the milky way over time to correct for drift.  Perhaps a 3d radial coordinate system, somehow based upon the theoretical supermassive black hole at the center of the galaxy?<br /> <br /> Or I could just suppress my disbelief. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 16 Oct 2012 13:13:36]]> GMT</pubDate>
				<author><![CDATA[ daedalus]]></author>
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				<title>Re:Battle Fortress BETA rules released</title>
				<description><![CDATA[ To Daedalus<br /> <br /> Thank you for taking the time to read the rules, and for your positive comments.<br /> <br /> We will certainly be changing the fluff for that section, and maybe a map to show the Milky Way with co-ordinates etc as you suggested.<br /> <br /> Thanks again,<br /> <br /> War of Life Organisation]]></description>
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				<pubDate><![CDATA[Tue, 16 Oct 2012 14:12:01]]> GMT</pubDate>
				<author><![CDATA[ War of Life]]></author>
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				<title>Battle Fortress BETA rules released</title>
				<description><![CDATA[ Going to have to try this. My wife hates dice (she claims they hate her) so she might eat this up. Thank you for sharing.]]></description>
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				<pubDate><![CDATA[Tue, 16 Oct 2012 15:11:48]]> GMT</pubDate>
				<author><![CDATA[ Papasmerv]]></author>
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				<title>Re:Battle Fortress BETA rules released</title>
				<description><![CDATA[ Thank to all who have tested the game,<br /> <br /> We have been given some briilliant suggestions to add to the game and good reviews, including from our younger players who found the game excellent in starting in the wargaming world!<br /> <br /> Please keep sending us feedback, good or bad, its all useful to us.<br /> <br /> Hopefully there will be a battle report on youtube soon for those who have not yet seen the game in action.<br /> <br /> Thanks again,<br /> <br /> War of Life Gaming Systems<br /> <br /> <a href="http://www.battle-fortress.com" target="_blank" rel="nofollow">http://www.battle-fortress.com</a> <br /> <br /> <a href="mailto:battlefortress@hotmail.co.uk">battlefortress@hotmail.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span></a><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 20 Oct 2012 18:13:59]]> GMT</pubDate>
				<author><![CDATA[ War of Life]]></author>
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				<title>Re:Battle Fortress BETA rules released</title>
				<description><![CDATA[ To all those wanting to see a bit of pre-release artwork for the Battle Fortress game, heres a little teaser:<br /> <br /> What do you think?<br /> <br /> <br /> <br /> <a href="http://www.battle-fortress.com" target="_blank" rel="nofollow">http://www.battle-fortress.com</a> <br /> <a href="http://www.facebook.com/thebattlefortress?ref=hl" target="_blank" rel="nofollow">http://www.facebook.com/thebattlefortress?ref=<span class="glossaryitem" onmouseover='gp(492);'>hl</span></a><br /> <a href="mailto:battlefortress@hotmail.co.uk">battlefortress@hotmail.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span></a><br /> ]]></description>
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				<pubDate><![CDATA[Wed, 24 Oct 2012 14:31:42]]> GMT</pubDate>
				<author><![CDATA[ War of Life]]></author>
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				<title>Re:Battle Fortress BETA rules released</title>
				<description><![CDATA[ Hi to all dakkadakka members,<br /> <br /> The Battle Fortress rules will be taken off our website on <b>Tuesday </b> so we can begin to analyse all comments and suggestions, and then make the neccesary changes to the game.<br /> For your chance to be a part of the game, <br /> Visit <a href="http://www.battle-fortress.com" target="_blank" rel="nofollow">http://www.battle-fortress.com</a> <br /> <br /> Our facebook page of:<br /> <a href="http://www.facebook.com/thebattlefortress" target="_blank" rel="nofollow">http://www.facebook.com/thebattlefortress</a><br /> <br /> Or email us on <a href="mailto:battlefortress@hotmail.co.uk">battlefortress@hotmail.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span></a><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 10 Nov 2012 14:50:30]]> GMT</pubDate>
				<author><![CDATA[ War of Life]]></author>
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				<title>Re:Battle Fortress BETA rules released</title>
				<description><![CDATA[ Battle Fortress has now been released on Wargames Vault :<br />  <br /> <a href="http://www.wargamevault.com/product_info.php?products_id=116053&currency=USD" target="_blank" rel="nofollow">http://www.wargamevault.com/product_info.php?products_id=116053&currency=USD</a> <br /> <br /> For those who don't know:<br /> <br /> Battle Fortress is a new miniatures table-top war game aimed at answering some old questions...<br /> Looking for a quick game even your non war-gaming friends will enjoy?<br /> Want a game that will get your children interested in model making and strategy?<br /> Want a full battle style game you can carry in a shoe box?<br /> <br /> This first edition of the core rules for Battle Fortress introduces you to a fast paced table top war game with two big differences:<br /> •	You can use any scale of models from 6mm to 54mm<br /> <br /> and<br /> <br /> •	No dice are required<br /> <br /> This is a game that can be played anywhere, from the dining table to tournament size war gaming tables.  The size and style of the game can be adapted to suit the space and number of models available.<br /> The rules are simple to follow, quick to learn and fast to play with turn times typically taking less than 5 minutes, yet still requiring tactical thinking<br /> Objective: Destroy enemy factories whilst defending your own<br /> With dedicated rules for infantry, vehicles and super weapons for forces from WWII, and Science Fiction, no two games need ever be alike.<br /> <br /> SO... DEFEND LIFE.... OR TAKE <span class="glossaryitem" onmouseover='gp(484);'>IT</span> AWAY?....<br /> <br /> Battle Fortress was originally trialled at a local war games club in Somerset, England where it was well received and enthusiastically played by junior and senior members alike.  Further successful trials also took place online.<br /> This is the debut creation by War of Life Gaming Systems whose aim is to bring table top war gaming into the realms of family entertainment.  Look out for more games and expansions soon!<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Jun 2013 14:49:43]]> GMT</pubDate>
				<author><![CDATA[ War of Life]]></author>
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				<title>Battle Fortress BETA rules released</title>
				<description><![CDATA[ Can you explain the no dice mechanic?]]></description>
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				<pubDate><![CDATA[Thu, 27 Jun 2013 15:19:23]]> GMT</pubDate>
				<author><![CDATA[ Alfndrate]]></author>
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				<title>Re:Battle Fortress BETA rules released</title>
				<description><![CDATA[ Certainly,<br /> <br /> The no dice mechanic for Battle Fortress means that every unit has a set movement distance (dependant on terrain), set shooting range, as well as lives. There are different rules for each unit but the game works on the principle that a fully trained soldier/tank commander can successfully aim, shoot and hit their enemy. <br /> <br /> It may sound too simple, but was an instant hit with the local gaming club's younger players and helped them to get into more complex games which do use dice i,e, <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.<br /> <br /> <br /> I hope this answers your question.<br /> <br />  <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 28 Jun 2013 18:23:58]]> GMT</pubDate>
				<author><![CDATA[ War of Life]]></author>
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				<title>Re:Battle Fortress BETA rules released</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/482814/5791526.page"><b>War of Life wrote:</b></a><br/>Certainly,<br /> <br /> The no dice mechanic for Battle Fortress means that every unit has a set movement distance (dependant on terrain), set shooting range, as well as lives. There are different rules for each unit but the game works on the principle that a fully trained soldier/tank commander can successfully aim, shoot and hit their enemy. <br /> <br /> It may sound too simple, but was an instant hit with the local gaming club's younger players and helped them to get into more complex games which do use dice i,e, <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.<br /> <br /> <br /> I hope this answers your question.</div></blockquote><br /> <br /> It does and it doesn't..<br /> <br /> If there is no element of variation, why would two people build their forces, take the time to set up the table, deploy, and then the guy who bought the better stuff would win.<br /> <br /> I mean using it as a learning tool to get young people into games is a great idea, I mean I've taught 6 yr olds how to place table top games... and without the variance of luck on the side of the dice it doesn't make sense to play it once you understand the concepts of dice games.]]></description>
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				<pubDate><![CDATA[Fri, 28 Jun 2013 18:59:06]]> GMT</pubDate>
				<author><![CDATA[ Alfndrate]]></author>
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				<title>Battle Fortress BETA rules released</title>
				<description><![CDATA[ I got the ruleset and read through them. The <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> is interested in using them as in indroduction into tabletop wargames for new people that have zero idea how any game works. It will be a nice transtion from <span class="glossaryitem" onmouseover='gp(115);'>RTS</span> to <span class="glossaryitem" onmouseover='gp(497);'>TT</span> games.]]></description>
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				<pubDate><![CDATA[Fri, 28 Jun 2013 19:03:34]]> GMT</pubDate>
				<author><![CDATA[ Pipboy101]]></author>
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				<title>Re:Battle Fortress BETA rules released</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1b84ed16130f2556c3ab74ad853509c9.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/482814/5791655.page"><b>Alfndrate wrote:</b></a><br/><br /> If there is no element of variation, why would two people build their forces, take the time to set up the table, deploy, and then the guy who bought the better stuff would win.</div></blockquote><br /> <br /> Well, to be picky, "Chess" doesn't have a randomization element. I guess this game just needs to be built such that there's no incentive to keep using the One True Winning Strategy. In chess it's because there's always going to be a counter for a specific maneuver. <br /> <br /> I like random elements, but a game without them could be interesting.]]></description>
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				<pubDate><![CDATA[Fri, 28 Jun 2013 20:31:13]]> GMT</pubDate>
				<author><![CDATA[ Balance]]></author>
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				<title>Re:Battle Fortress BETA rules released</title>
				<description><![CDATA[ Sorry if I didn't answer the question fully Alf. <br /> <br /> The game could be considered similar to chess, as each model has set movement , shooting power etc; except that units are created every turn (up to three a turn, depending on how many provisions are saved), certain units are required to help the construction of more powerful units, and players can use super-weapons to aid their cause.<br /> So, even without dice, there is still variation and no two games are ever alike. <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 29 Jun 2013 21:37:52]]> GMT</pubDate>
				<author><![CDATA[ War of Life]]></author>
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