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		<title><![CDATA[Latest posts for the thread "Cultist or Spawn?"]]></title>
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			<item>
				<title>Cultist or Spawn?</title>
				<description><![CDATA[ Which do you prefer, Cultist or Spawn? I personally use them to fill in a few spare points and to add some wounds to my usually out numbered <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>. But which are more effective? Both are very different, but I find I end up using them for a lot of the same reasons. I'll provide my army list here just so people know what I'm working with, but this is not a list post, I'm asking specifically about Cultist and Spawn. Their pro, cons, and how they compare.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-</b><br /> Khorne Lord w/ Jump Pack, Axe of Blind Fury, Aura, and Gift -150<br /> Huron Blackheart -160<br /> <b>Troops-</b><br /> 10 Marines w/ 2 Plasma Guns, Plasma Pistol, Power Sword, Gift, and <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> -248<br /> 10 Marines w/ 2 Plasma Guns, Plasma Pistol, Power Sword, Gift, and <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> -248<br /> <b>Elites-</b><br /> 6 Chosen w/ 3 Meltaguns, Pair of <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, 2 Power Weapons, Gift, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, and Icon of Excess -255<br /> <b>Fast Attack-</b><br /> 8 Raptors w/ Pair of <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, Gift, 2 Meltaguns, <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, and Icon of Wrath -237<br /> <b>Heavy Support-</b><br /> 3 Obliterators w/ <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> -228<br /> 7 Havocs w/ 4 Missile Launchers, 4 Flakk Missiles, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, and Icon of Vengeance -247<br /> <b>Fortification-</b><br /> Aegis Defence Line w/ Quad Gun -100<br /> <b>Total -1873pts</b><br /> <br /> That leaves me with 127pts left to work with. Assuming my opponent is ok with me being a point over the 2k limit (and most at my local shop are) I can squeeze in either 29 Cultist with a Shotgun on the Champion, or 4 Spawn with the Mark of Khorne. The Spawn would give me 12 wounds at T5 with anywhere between 4-24 S5 attacks while the Cultist give me 29 T3 wounds and 59 S3 attacks plus 29 S3 autopistol shots. The Spawn are Beast so they're faster and definitely better in combat, but the Cultist do have more than twice the wounds and attacks. Should I go with the Cultist and their massive number of bodies or the much tougher and stronger Spawn? The Cultist are also Troops so they're a scoring unit.]]></description>
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				<pubDate><![CDATA[Fri, 19 Oct 2012 07:42:36]]> GMT</pubDate>
				<author><![CDATA[ TasadarTheMadBear]]></author>
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				<title>Cultist or Spawn?</title>
				<description><![CDATA[ I think you were looking for army list forum instead of tactics forum.<br /> <br /> Suggestions:  Take a few less cultist and make them mark of nurgle.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 19 Oct 2012 07:44:43]]> GMT</pubDate>
				<author><![CDATA[ Tomb King]]></author>
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				<title>Cultist or Spawn?</title>
				<description><![CDATA[ Well, at the 1850 pt level, it is better to have at least three scoring units. Therefore, I'd opt for Cultists here.]]></description>
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				<pubDate><![CDATA[Fri, 19 Oct 2012 08:08:10]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Cultist or Spawn?</title>
				<description><![CDATA[ Cultists are scoring without them in an objective game all the opponent has to do is wipe out the 2 <span class="glossaryitem" onmouseover='gp(746);'>CM</span> squads and your boned <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> also give your cultists a mark khorne is great for an extra attack nurgle will make them much more difficult to move or you could make room for typhus and turn them into zombies Even the mark of slaanesh means you will strike at odds with marines ]]></description>
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				<pubDate><![CDATA[Fri, 19 Oct 2012 08:16:57]]> GMT</pubDate>
				<author><![CDATA[ Crimson-King2120]]></author>
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				<title>Cultist or Spawn?</title>
				<description><![CDATA[ Well, I'd stay away from a mark for the Cultists. They should be kept as cheap as possible, sticked into cover if possible. <br /> If the unit is large enough, the enemy may think twice before charging them.]]></description>
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				<pubDate><![CDATA[Fri, 19 Oct 2012 09:46:32]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Cultist or Spawn?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/483451/4886221.page"><b>TasadarTheMadBear wrote:</b></a><br/>Which do you prefer, Cultist or Spawn? I personally use them to fill in a few spare points and to add some wounds to my usually out numbered <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>. But which are more effective? Both are very different, but I find I end up using them for a lot of the same reasons. I'll provide my army list here just so people know what I'm working with, but this is not a list post, I'm asking specifically about Cultist and Spawn. Their pro, cons, and how they compare.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-</b><br /> Khorne Lord w/ Jump Pack, Axe of Blind Fury, Aura, and Gift -150<br /> Huron Blackheart -160<br /> <b>Troops-</b><br /> 10 Marines w/ 2 Plasma Guns, Plasma Pistol, Power Sword, Gift, and <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> -248<br /> 10 Marines w/ 2 Plasma Guns, Plasma Pistol, Power Sword, Gift, and <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> -248<br /> <b>Elites-</b><br /> 6 Chosen w/ 3 Meltaguns, Pair of <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, 2 Power Weapons, Gift, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, and Icon of Excess -255<br /> <b>Fast Attack-</b><br /> 8 Raptors w/ Pair of <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, Gift, 2 Meltaguns, <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, and Icon of Wrath -237<br /> <b>Heavy Support-</b><br /> 3 Obliterators w/ <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> -228<br /> 7 Havocs w/ 4 Missile Launchers, 4 Flakk Missiles, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, and Icon of Vengeance -247<br /> <b>Fortification-</b><br /> Aegis Defence Line w/ Quad Gun -100<br /> <b>Total -1873pts</b><br /> <br /> That leaves me with 127pts left to work with. Assuming my opponent is ok with me being a point over the 2k limit (and most at my local shop are) I can squeeze in either 29 Cultist with a Shotgun on the Champion, or 4 Spawn with the Mark of Khorne. The Spawn would give me 12 wounds at T5 with anywhere between 4-24 S5 attacks while the Cultist give me 29 T3 wounds and 59 S3 attacks plus 29 S3 autopistol shots. The Spawn are Beast so they're faster and definitely better in combat, but the Cultist do have more than twice the wounds and attacks. Should I go with the Cultist and their massive number of bodies or the much tougher and stronger Spawn? The Cultist are also Troops so they're a scoring unit.</div></blockquote><br /> <br /> Flakk missiels are really expensive, I wouldnt take them, autocannons all the way<br /> <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> is also questionable on them, though Ill allow it.<br /> Icon of vengence is really getting to be too much.  <br /> That unit is 247 points!<br /> you could have 2X 5 Havocs with 4 autocannons for 230 points.  16 shots at BS1 is the same as 4 shots at BS4 against fliers but they are better against everything else.  More bodies is more survivable and because there are two units you can split fire.  <br /> <br /> Your chosen are also overcosted.  dual lightning claws end up costing more than a mutilator.  <br /> <br /> You need more troops, so cultists.  spawn may be awesome but you need troops]]></description>
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				<pubDate><![CDATA[Fri, 19 Oct 2012 14:18:14]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Re:Cultist or Spawn?</title>
				<description><![CDATA[ Bare bones cultists.   Maybe give em a flamer if you have spare points to burn.<br /> <br /> This is because in a game where 5/6 of the games are objective based to some degree or another, having  a cheap objective camper is a useful tool.]]></description>
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				<pubDate><![CDATA[Fri, 19 Oct 2012 14:42:09]]> GMT</pubDate>
				<author><![CDATA[ labmouse42]]></author>
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				<title>Re:Cultist or Spawn?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c3395dd46c34fa7fd8d729d8cf88b7a8.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/483451/4887156.page"><b>labmouse42 wrote:</b></a><br/>Bare bones cultists.   Maybe give em a flamer if you have spare points to burn.<br /> <br /> This is because in a game where 5/6 of the games are objective based to some degree or another, having  a cheap objective camper is a useful tool.</div></blockquote><br /> <br /> for 127 points you can have 2 bare bone cultists units]]></description>
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				<pubDate><![CDATA[Fri, 19 Oct 2012 14:59:03]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Cultist or Spawn?</title>
				<description><![CDATA[ Cultists are cheap obs takers and possible ranged support, spawn of fast melee monsters. What does your list need?]]></description>
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				<pubDate><![CDATA[Fri, 19 Oct 2012 17:33:53]]> GMT</pubDate>
				<author><![CDATA[ juraigamer]]></author>
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				<title>Cultist or Spawn?</title>
				<description><![CDATA[ I think I need the objective holders because, as many pointed out, all my opponent has to do is kill 20 marines and I can no longer claim or contest objectives.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4f51cf2b15930c57fb609a08b362bdb2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/483451/4887069.page"><b>Exergy wrote:</b></a><br/><br /> <br /> Flakk missiels are really expensive, I wouldnt take them, autocannons all the way<br /> <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> is also questionable on them, though Ill allow it.<br /> Icon of vengence is really getting to be too much.  <br /> That unit is 247 points!<br /> you could have 2X 5 Havocs with 4 autocannons for 230 points.  16 shots at BS1 is the same as 4 shots at BS4 against fliers but they are better against everything else.  More bodies is more survivable and because there are two units you can split fire.  <br /> <br /> Your chosen are also overcosted.  dual lightning claws end up costing more than a mutilator.  <br /> <br /> You need more troops, so cultists.  spawn may be awesome but you need troops</div></blockquote><br /> <br /> Are Autocannons the better choice? If i did this they wouldn't be fearless or be T5, but 16 shots is good. I mainly put the Missile Launchers in there because I dont have much anti-air]]></description>
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				<pubDate><![CDATA[Sat, 20 Oct 2012 08:44:30]]> GMT</pubDate>
				<author><![CDATA[ TasadarTheMadBear]]></author>
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				<title>Cultist or Spawn?</title>
				<description><![CDATA[ autocannons pump out enough shots to be effective against flyers as for the cultists if you want an objective holder 20-30 cultists with autoguns heavy stubbers and a Dark apostle to make sure they stay putor same unit but with 3 flamers and perhaps a lord for objective taking ]]></description>
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				<pubDate><![CDATA[Sat, 20 Oct 2012 19:23:11]]> GMT</pubDate>
				<author><![CDATA[ Crimson-King2120]]></author>
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				<title>Re:Cultist or Spawn?</title>
				<description><![CDATA[ I reworked the list, are 10 Cultist a waste of points? I only plan on using them to hold an easy objective, but nearly anything can take them out.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-</b><br /> Khorne Lord w/ Jump Pack, Axe of Blind Fury, Aura, and Gift -150<br /> Huron Blackheart -160<br /> <b>Troops-</b><br /> 10 Marines w/ 2 Plasma Guns, Plasma Pistol, Power Sword, and <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> -248<br /> 10 Marines w/ 2 Plasma Guns, Plasma Pistol, Power Sword, and <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> -248<br /> 10 Cultist -50pts<br /> <b>Elites-</b><br /> 5 Terminators w/Reaper Autocannon, 3 Combi-Meltas, Chainfist, Powerfist, Icon of Vengeance, and <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> -269pts<br /> <b>Fast Attack-</b><br /> 8 Raptors w/ Pair of <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, Gift, 2 Meltaguns, <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, and Icon of Wrath -237<br /> <b>Heavy Support-</b><br /> 3 Obliterators w/ <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> -228<br /> 5 Havocs w/ 4 Autocannons, Icon of Vengeance, and <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> -155pts<br /> 5 Havocs w/ 4 Autocannons, Icon of Vengeance, and <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> -155pts<br /> <b>Fortification-</b><br /> Aegis Defence Line w/ Quad Gun -100<br /> <b>Total -2000pts</b>]]></description>
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				<pubDate><![CDATA[Sun, 21 Oct 2012 08:48:24]]> GMT</pubDate>
				<author><![CDATA[ TasadarTheMadBear]]></author>
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				<title>Cultist or Spawn?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/483451/4889920.page"><b>TasadarTheMadBear wrote:</b></a><br/><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4f51cf2b15930c57fb609a08b362bdb2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/483451/4887069.page"><b>Exergy wrote:</b></a><br/><br /> <br /> Flakk missiels are really expensive, I wouldnt take them, autocannons all the way<br /> <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> is also questionable on them, though Ill allow it.<br /> Icon of vengence is really getting to be too much.  <br /> That unit is 247 points!<br /> you could have 2X 5 Havocs with 4 autocannons for 230 points.  16 shots at BS1 is the same as 4 shots at BS4 against fliers but they are better against everything else.  More bodies is more survivable and because there are two units you can split fire.  <br /> <br /> Your chosen are also overcosted.  dual lightning claws end up costing more than a mutilator.  <br /> <br /> You need more troops, so cultists.  spawn may be awesome but you need troops</div></blockquote><br /> <br /> Are Autocannons the better choice? If i did this they wouldn't be fearless or be T5, but 16 shots is good. I mainly put the Missile Launchers in there because I dont have much anti-air</div></blockquote><br /> <br /> they wouldnt be fearless, but honestly if they get into combat they are likely to be dead anyway.  at ld9 they should pass most morale tests, and if not at least you have 2 units of them instead of 1<br /> they wont have T5 but they will have more wounds.  Also with their 48" range they will probably be far away.  what is likely going to be hitting them is other high strength things where toughness wont help you.  <br /> <br /> missiles are ok, at kraking higher <span class="glossaryitem" onmouseover='gp(9);'>av</span> tanks, <span class="glossaryitem" onmouseover='gp(269);'>ID</span> T4, AP3.  They just get expensive if you put the flakk missiles on them and then they are only str7.  autocannons put out twice as many shots for less, and in the example i gave you 4 times the shots for what you were paying.  They will open rhinos like a hot knife through butter. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/483451/4892736.page"><b>TasadarTheMadBear wrote:</b></a><br/>I reworked the list, are 10 Cultist a waste of points? I only plan on using them to hold an easy objective, but nearly anything can take them out.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-</b><br /> Khorne Lord w/ Jump Pack, Axe of Blind Fury, Aura, and Gift -150<br /> Huron Blackheart -160<br /> <b>Troops-</b><br /> 10 Marines w/ 2 Plasma Guns, Plasma Pistol, Power Sword, and <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> -248<br /> 10 Marines w/ 2 Plasma Guns, Plasma Pistol, Power Sword, and <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> -248<br /> 10 Cultist -50pts<br /> <b>Elites-</b><br /> 5 Terminators w/Reaper Autocannon, 3 Combi-Meltas, Chainfist, Powerfist, Icon of Vengeance, and <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> -269pts<br /> <b>Fast Attack-</b><br /> 8 Raptors w/ Pair of <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, Gift, 2 Meltaguns, <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, and Icon of Wrath -237<br /> <b>Heavy Support-</b><br /> 3 Obliterators w/ <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> -228<br /> 5 Havocs w/ 4 Autocannons, Icon of Vengeance, and <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> -155pts<br /> 5 Havocs w/ 4 Autocannons, Icon of Vengeance, and <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> -155pts<br /> <b>Fortification-</b><br /> Aegis Defence Line w/ Quad Gun -100<br /> <b>Total -2000pts</b></div></blockquote><br /> <br /> I would shave some more points and add yet another mob of cultists.  Perhaps try and get 20+ for huron to run with and keep the current 10 on the quad gun.  ]]></description>
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				<pubDate><![CDATA[Sun, 21 Oct 2012 13:49:08]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Cultist or Spawn?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/907384cdd6e55447221a4729cc4653f1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/483451/4886483.page"><b>wuestenfux wrote:</b></a><br/>Well, I'd stay away from a mark for the Cultists. They should be kept as cheap as possible, sticked into cover if possible. <br /> If the unit is large enough, the enemy may think twice before charging them.</div></blockquote><br /> <br /> This. Don't waste your time with Marks for your Cultist. Without a specific set-up, giving them Rage or extra Toughness doesn't matter as they aren't meant to kill much, and they if the enemy focusses on them enough they'll die anyway. Just hide them for objectives or use them as a dirt cheap distraction.]]></description>
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				<pubDate><![CDATA[Sun, 21 Oct 2012 16:57:41]]> GMT</pubDate>
				<author><![CDATA[ Godless-Mimicry]]></author>
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				<title>Cultist or Spawn?</title>
				<description><![CDATA[ So my Havocs would still do well if they lost the <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> and the Icon of Vengeance? If I drop them from both squads I would have an extra 80pts. Now should I give my Cultist Autoguns or just keep the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons and pistols? If I stayed with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons I can add 20 Cultist to my current squad or have another squad of 17. If I go with Autoguns I can add 14 to my current squad. Are the Heavy Stubber and Heavy Flamer options worth losing 1.5 Cultist?]]></description>
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				<pubDate><![CDATA[Sun, 21 Oct 2012 19:01:33]]> GMT</pubDate>
				<author><![CDATA[ TasadarTheMadBear]]></author>
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				<title>Cultist or Spawn?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/483451/4894068.page"><b>TasadarTheMadBear wrote:</b></a><br/>So my Havocs would still do well if they lost the <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> and the Icon of Vengeance? If I drop them from both squads I would have an extra 80pts. Now should I give my Cultist Autoguns or just keep the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons and pistols? If I stayed with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons I can add 20 Cultist to my current squad or have another squad of 17. If I go with Autoguns I can add 14 to my current squad. Are the Heavy Stubber and Heavy Flamer options worth losing 1.5 Cultist?</div></blockquote><br /> <br /> Heavy stubber is only <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 S4 heavy 3.  Not really desirable.<br /> They dont get a heavy flamer only a regular flamer.  I took 2 on a cultist squad in the last tournament and never used them.  If you close enough to use them your unlikely to have cultist for long.  ]]></description>
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				<pubDate><![CDATA[Sun, 21 Oct 2012 20:52:22]]> GMT</pubDate>
				<author><![CDATA[ Tomb King]]></author>
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			<item>
				<title>Cultist or Spawn?</title>
				<description><![CDATA[ Ya, realized it was just a Flamer. But the Heavy Stubber is effective against things the Cultist would be shooting at anyways, like Guards, Gaunts, and other hordes. Especially if the rest have Autoguns.]]></description>
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				<pubDate><![CDATA[Sun, 21 Oct 2012 23:18:24]]> GMT</pubDate>
				<author><![CDATA[ TasadarTheMadBear]]></author>
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