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		<title><![CDATA[Latest posts for the thread "2000 pt Calgar list with contemptor mortis dreads."]]></title>
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				<title>2000 pt Calgar list with contemptor mortis dreads.</title>
				<description><![CDATA[ I have 2 contemptor mortis dreads ariving from <span class="glossaryitem" onmouseover='gp(39);'>FW</span> very soon and wanted to get some feedback on a proposed list including them.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Calgar in termi armour - 265pts<br /> <br /> Elite:<br /> <br /> Tactical termies(10) + 2 assault cannons - 460pts<br /> <br /> Dreadnought + <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> and <span class="glossaryitem" onmouseover='gp(328);'>ML</span> - 145pts<br /> <br /> Dreadnought + <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> and <span class="glossaryitem" onmouseover='gp(328);'>ML</span> - 145pts<br /> <br /> Troops:<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> squad(10) + <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and Meltgun - 180pts<br /> Razorback + <span class="glossaryitem" onmouseover='gp(126);'>TL</span> assault cannon - 75pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> squad(10) + <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and Meltgun - 180pts<br /> Razorback + <span class="glossaryitem" onmouseover='gp(126);'>TL</span> assault cannon - 75pts<br /> <br /> Scouts(5) + Snipers and Telion<br /> <br /> Heavy support: <br /> <br /> Contemptor mortis dread + Kheres assault cannons - 180pts <br /> <br /> Contemptor mortis dread + Kheres assault cannons - 180pts<br /> <br /> So what does you guys think? I feel that the one thing I'm really lacking is any high mobility stuff but I'm somwhat used to playing fairly static gunline marine lists. I really would like to include Calgar the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> termies and of course my new <span class="glossaryitem" onmouseover='gp(39);'>FW</span> dreads but I'm flexible as to how the rest of the points are spent.]]></description>
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				<pubDate><![CDATA[Sun, 21 Oct 2012 22:33:28]]> GMT</pubDate>
				<author><![CDATA[ Mike712]]></author>
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				<title>2000 pt Calgar list with contemptor mortis dreads.</title>
				<description><![CDATA[ For 2k points you are lacking troops. Probably want to chuck another tactical squad in there.]]></description>
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				<pubDate><![CDATA[Mon, 22 Oct 2012 01:03:39]]> GMT</pubDate>
				<author><![CDATA[ CappyBen]]></author>
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				<title>2000 pt Calgar list with contemptor mortis dreads.</title>
				<description><![CDATA[ With Calgar your strength resides in the fact that you essentially don't care about moral tests.<br /> It's actually a good time to use some devastators since you know that they won't break easily.<br /> <br /> I would lose the 2 regular dreads and throw a devastator squad in there, or another tact squad that you keep in the back for fire support.<br /> <br /> I would also add the <span class="glossaryitem" onmouseover='gp(417);'>CMLs</span> on the contemptors for extra range.]]></description>
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				<pubDate><![CDATA[Mon, 22 Oct 2012 15:54:31]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>2000 pt Calgar list with contemptor mortis dreads.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/efaf10763e6d1c97c8b2ae5cf4b1ccc8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/484010/4897466.page"><b>phoenix darkus wrote:</b></a><br/>With Calgar your strength resides in the fact that you essentially don't care about moral tests.<br /> It's actually a good time to use some devastators since you know that they won't break easily.<br /> <br /> I would lose the 2 regular dreads and throw a devastator squad in there, or another tact squad that you keep in the back for fire support.<br /> <br /> I would also add the <span class="glossaryitem" onmouseover='gp(417);'>CMLs</span> on the contemptors for extra range.</div></blockquote><br /> <br /> I was actually thinking of a similar change last nitght, but dropping the scouts too so I can fit an extra <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> squad in an assaultback to beef up my scoring units as CappyBen suggested.<br /> <br /> New list:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> <br /> Calgar in termi armour - 265pts <br /> <br /> Elite: <br /> <br /> Tactical termies(10) + 2 assault cannons & 2 chain fists - 460pts <br /> <br /> Troops: <br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> squad(10) + <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and Meltgun - 180pts <br /> Razorback + <span class="glossaryitem" onmouseover='gp(126);'>TL</span> assault cannon - 75pts <br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> squad(10) + <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and Meltgun - 180pts <br /> Razorback + <span class="glossaryitem" onmouseover='gp(126);'>TL</span> assault cannon - 75pts <br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> squad(10) + <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and Meltgun - 180pts <br /> Razorback + <span class="glossaryitem" onmouseover='gp(126);'>TL</span> assault cannon - 75pts <br /> <br /> Heavy support: <br /> <br /> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Squad(5) + 4 <span class="glossaryitem" onmouseover='gp(328);'>ML</span> - 150pts<br /> <br /> Contemptor mortis dread + Kheres assault cannons - 180pts <br /> <br /> Contemptor mortis dread + Kheres assault cannons - 180pts <br /> <br /> -----------------------------------------------------------------------------------------------<br /> <br /> More scoring models on the board.<br /> <br /> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad in cover is more survivable than dreads in most cases.<br /> <br /> Termies now have 2 chain fists which is always a bonus.<br /> <br /> No points spare for the cyclone launchers sadly unless I swapped razorbacks for rhino's which is of course an option, I'd just need to order the extra <span class="glossaryitem" onmouseover='gp(39);'>FW</span> parts.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Oct 2012 20:37:05]]> GMT</pubDate>
				<author><![CDATA[ Mike712]]></author>
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