phoenix darkus wrote:With Calgar your strength resides in the fact that you essentially don't care about moral tests.
It's actually a good time to use some devastators since you know that they won't break easily.
I would lose the 2 regular dreads and throw a devastator squad in there, or another tact squad that you keep in the back for fire support.
I would also add the
CMLs on the contemptors for extra range.
I was actually thinking of a similar change last nitght, but dropping the scouts too so I can fit an extra
TAC squad in an assaultback to beef up my scoring units as CappyBen suggested.
New list:
HQ:
Calgar in termi armour - 265pts
Elite:
Tactical termies(10) + 2 assault cannons & 2 chain fists - 460pts
Troops:
TAC squad(10) +
ML and Meltgun - 180pts
Razorback +
TL assault cannon - 75pts
TAC squad(10) +
ML and Meltgun - 180pts
Razorback +
TL assault cannon - 75pts
TAC squad(10) +
ML and Meltgun - 180pts
Razorback +
TL assault cannon - 75pts
Heavy support:
Dev Squad(5) + 4
ML - 150pts
Contemptor mortis dread + Kheres assault cannons - 180pts
Contemptor mortis dread + Kheres assault cannons - 180pts
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More scoring models on the board.
Dev squad in cover is more survivable than dreads in most cases.
Termies now have 2 chain fists which is always a bonus.
No points spare for the cyclone launchers sadly unless I swapped razorbacks for rhino's which is of course an option, I'd just need to order the extra
FW parts.