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		<title><![CDATA[Latest posts for the thread "Competative Tyranid lists"]]></title>
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				<title>Competative Tyranid lists</title>
				<description><![CDATA[ Here's one of my 2000 point Tyranid tournament lists. Its a little bit different than the normal tournament lists but it can be quite effective. Any feedback is appreciated.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> 2 Hive tyrants: Wings, two sets of twin linked brain leech worms, Old adversary: 570<br /> <br /> Troops<br /> <br /> 20 Termagaunts: Devourers: 200<br /> <br /> 20 Termagaunts: Devourers: 200<br /> <br /> Fast attack<br /> <br /> 30 Gargoyles: 180<br /> <br /> 30 Gargoyles: 180<br /> <br /> 30 Gargoyles: 180<br /> <br /> Elites<br /> <br /> 2 Hive Guard 100<br /> <br /> 2 Hive Guard 100<br /> <br /> 1 Hive Guard 50<br /> <br /> Heavy support<br /> <br /> 1 Trygon prime: 240<br /> <br /> =2000<br /> <br /> Tyrants can swoop 12-24 inches per turn and get off at least 9 shots with most if not all of them being wounds. They can also Glance the hell out of any Armor of 12 or lower on vehicles and they only need 3 glances to destroy them.<br /> <br /> Devil gaunts provide 120 Strength 4 shots per turn, which will guarantee the deaths of many of your opponents models. Even terminators with their 2+ save have to roll 1's some time. And they only have one wound each so 120 shots a turn sounds like a good infantry killer.<br /> <br /> 90 gargoyles is just amazing. They are basically regular termigaunts except they have jump infantry, blinding venom, and hammer of wrath for a mere 6 points each, ONLY 1 MORE POINT THAN AN UN UPGRADED TERMAGAUNT! Seriously, if you can afford to take termagaunts, take gargoyles instead, their better in every way. 30 Gargoyles on the charge have 3 attacks each. 2 from the charge, and 1 from the hammer of wrath. 90 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks is pretty damn scary if you ask me, especially since gargoyles have blinding venom which is basically rending. <br /> <br /> Hive guard are to take out stronger vehicles consistantly from a range, and they don't need line of sight. <br /> <br /> Trygon Prime presents another huge threat for my opponents as well as provides me with another synapse creature. 6 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks that are all <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 = awesome. Also, Any non Tyranid player will just shoot everything at it because of how scary it looks, its huge! And if they don't, it'll do alot of damage on its own. It can take down any infantry and any tank and has 12 shots per turn. <br /> <br /> Thanks for reading my first post.<br /> <br /> I accept and advice or new ideas<br /> <br /> -Hzp1<br /> <br /> Tyranids &gt; 3000 points<br /> Eldar = 0 points (For now)]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2012 05:47:45]]> GMT</pubDate>
				<author><![CDATA[ hzp1]]></author>
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				<title>Competative Tyranid lists</title>
				<description><![CDATA[ Im not tyranid player but that looks like a scary list and your tactics are very sound i think.]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2012 06:56:23]]> GMT</pubDate>
				<author><![CDATA[ james1999]]></author>
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				<description><![CDATA[ And I thought 150 points for 35 <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> Fearless Zombies was nasty. 180 points for those gargoyles is just brutal.<br /> <br /> I honestly don't know how I'd deal with that.]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2012 08:24:03]]> GMT</pubDate>
				<author><![CDATA[ Monkee]]></author>
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				<title>Competative Tyranid lists</title>
				<description><![CDATA[ I'd find a pod for your devil guants, makes the most out of the devour points. <br /> The gargoyle upgrades are dirt cheap, take them! 25x garg- <span class="glossaryitem" onmouseover='gp(130);'>TS</span>, <span class="glossaryitem" onmouseover='gp(160);'>AG</span> = 200<br /> Nice spread of hive guard, with <span class="glossaryitem" onmouseover='gp(160);'>AG</span> gargoyles you could pop most vehicles so 2x2 should be fine. <br /> It does leave the trygon behind a little. could even <span class="glossaryitem" onmouseover='gp(471);'>DS</span> strike him too! take even more pressure off your guants. ]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2012 09:42:48]]> GMT</pubDate>
				<author><![CDATA[ Bradford1111]]></author>
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				<title>Competative Tyranid lists</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> gaunts need to be 30 or in spores<br /> <br /> Gargoyles need either <span class="glossaryitem" onmouseover='gp(160);'>AG</span> or <span class="glossaryitem" onmouseover='gp(130);'>TS</span> or both.<br /> <br /> I'd also run the <span class="glossaryitem" onmouseover='gp(337);'>HG</span> in groups of 3.<br /> <br /> Ygmarl <span class="glossaryitem" onmouseover='gp(47);'>GS</span> can be deadly...]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2012 10:32:15]]> GMT</pubDate>
				<author><![CDATA[ FeindusMaximus]]></author>
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				<title>Re:Competative Tyranid lists</title>
				<description><![CDATA[ i plat tyranids regurarly and i must say this looks like a very scary list , hope i never play it :p]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2012 10:50:01]]> GMT</pubDate>
				<author><![CDATA[ RonanSAS]]></author>
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				<description><![CDATA[ I'm sorry but I don't feel the love for this list<br /> <br /> A squad of 1 hive guard?<br /> <br /> 2 squads of 20 gaunts for troops? is that it?<br /> <br /> I don't think your troops are ever going to hold anything here, sorry. A manticore, or a dark eldar razorwing can both almost singlehandedly wipe out your troops in two turns]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2012 10:54:00]]> GMT</pubDate>
				<author><![CDATA[ Caranthir987]]></author>
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				<title>Re:Competative Tyranid lists</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is good. Sole trygon looks a bit lost on his own. Troops are very weak and hive gaurd will be isolated in such a fast list.<br /> <br /> I would also never even consider 90 gargoyles in a tournament setting. How long have you got for each round? 3 hours? ]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2012 12:03:44]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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				<title>Re:Competative Tyranid lists</title>
				<description><![CDATA[ Won' t they just focus on your troop choices ?]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2012 16:13:48]]> GMT</pubDate>
				<author><![CDATA[ Juwdah]]></author>
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				<title>Re:Competative Tyranid lists</title>
				<description><![CDATA[ I've been trying to modify the list to the suggestions that I have been reading. The main one is that my troops is too weak, but is 40 gaunts really too weak, or too little, in the face of 90 gargoyles, 5 hive guard, 2 tyrants, and one trygon. I could replace the trygon for 20 more aunts with a spore pod, but that takes a synapse creature out. <br /> <br /> Another thing people say is gargoyles need upgrades, but what for? If I upgrade them I have to take alot less. 90 un upgraded gargoyles are 540 points, they have 90 shots, and 270 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks, half of those have a chance at blinding venom. 67 upgraded gargoyles cost 536, they have 67 shots, and 201 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks with about half of those being blinding venom.  The toxin sacs auto wound on 4+ so that means constantly more wounds. So is more blinding venom attacks, and more fl good. or more wounds? the 90 garoyals have alot more models = more wounds in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. What is the beast way to field gargoyles?<br /> <br /> And is 40 gaunts too little, and why?<br /> <br /> Thanks<br /> <br /> Any more suggestions are appreciated. ]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2012 19:47:39]]> GMT</pubDate>
				<author><![CDATA[ hzp1]]></author>
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				<title>Competative Tyranid lists</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Trygon Prime presents another huge threat for my opponents as well as provides me with another synapse creature. 6 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks that are all <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 = awesome. Also, Any non Tyranid player will just shoot everything at it because of how scary it looks, its huge! And if they don't, it'll do alot of damage on its own. It can take down any infantry and any tank and has 12 shots per turn. </div></blockquote><br /> <br /> Don't forget that Trygon Prime's are Monstrous Creatures. That means you're actually firing 18 S5 AP5 shots <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2012 20:57:58]]> GMT</pubDate>
				<author><![CDATA[ Laboeuf]]></author>
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				<title>Competative Tyranid lists</title>
				<description><![CDATA[ i prefer tervigon and termy list, but this list is alright/good]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2012 20:59:29]]> GMT</pubDate>
				<author><![CDATA[ guyvian]]></author>
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				<title>Competative Tyranid lists</title>
				<description><![CDATA[ Yeah, the list is really killy, but 40 gaunts will go down quick to most stuff, especially without <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. That leaves you with a much tougher game.]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2012 21:22:24]]> GMT</pubDate>
				<author><![CDATA[ codemonkey]]></author>
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				<title>Competative Tyranid lists</title>
				<description><![CDATA[ <blockquote class="uncited"><div>i prefer tervigon and termy list, but this list is alright/good</div></blockquote><br /> <br /> That list is so overplayed. So uninteresting.]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2012 21:40:27]]> GMT</pubDate>
				<author><![CDATA[ Laboeuf]]></author>
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				<title>Competative Tyranid lists</title>
				<description><![CDATA[ I'd really like to see adrenal glands and toxin sacs on the gargoyles. Other than that, it's interesting to say the least.]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2012 21:48:54]]> GMT</pubDate>
				<author><![CDATA[ Thatguyoverthere11]]></author>
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				<title>Competative Tyranid lists</title>
				<description><![CDATA[ here is my list. <br /> -1999-<br /> 1-Hive Tyrant/Wings/2 Twin-linked Devouers Brainleech/Old Adversary/Paroxysm/Leech Essence-285<br /> 1-Hive Tyrant/Twin-linked Devouers Brainleech/Stranglehorn Cannon/Old Adversary/Paroxysm/Leech Essence-230<br /> 1-Doom in a Pod-130<br /> 3-Hiveguard-150<br /> 3-Zoanthrope-180<br /> 1-Trygon prime /Toxin Sacs-250<br /> 30-Termagaunts-150<br /> 30-Termagaunts-150<br /> 1-Tervigon/Catalyst/Cluster Spines/Troop-175<br /> 1-Tervigon/Catalyst/Cluster Spines/Troop-175<br /> =1875<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2012 23:38:30]]> GMT</pubDate>
				<author><![CDATA[ TheContortionist]]></author>
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				<title>Competative Tyranid lists</title>
				<description><![CDATA[ The Tervigon is indeed, overplayed, but he's the only survivable troop choice available in objectives games. <br /> This list looks strong, but I don't think any truly competetive Nid list is complete without at least 1 Tervigon in the troops.]]></description>
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				<pubDate><![CDATA[Tue, 30 Oct 2012 00:41:04]]> GMT</pubDate>
				<author><![CDATA[ Hoernakex]]></author>
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				<title>Re:Competative Tyranid lists</title>
				<description><![CDATA[ Tervigons are overplayed, but, where does it say overplayed is bad? I love tervigons cause they embody the feeling of tyranids, never-ending swarm of gaunts. I wish there was a tervigon for hormagaunts, heck I wish there was some sort of Gene-Queen, to gak out genestealers, It'd make my day, any day.]]></description>
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				<pubDate><![CDATA[Tue, 30 Oct 2012 01:02:02]]> GMT</pubDate>
				<author><![CDATA[ Juwdah]]></author>
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				<title>Competative Tyranid lists</title>
				<description><![CDATA[ <blockquote><div><cite>Laboeuf wrote:</cite><blockquote class="uncited"><div>Trygon Prime presents another huge threat for my opponents as well as provides me with another synapse creature. 6 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks that are all <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 = awesome. Also, Any non Tyranid player will just shoot everything at it because of how scary it looks, its huge! And if they don't, it'll do alot of damage on its own. It can take down any infantry and any tank and has 12 shots per turn. </div></blockquote><br /> <br /> Don't forget that Trygon Prime's are Monstrous Creatures. That means you're actually firing 18 S5 AP5 shots <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> <br /> 12 shots. It replaces the 6 shot option I'm afraid. <br /> <br /> <blockquote><div><cite>Hoernakex wrote:</cite>The Tervigon is indeed, overplayed, but he's the only survivable troop choice available in objectives games. <br /> This list looks strong, but I don't think any truly competetive Nid list is complete without at least 1 Tervigon in the troops.</div></blockquote><br /> <br /> For a top level <span class="glossaryitem" onmouseover='gp(48);'>GT</span> you need Tervigons, definately. I'dnever bring 3 Tervigons to a friendly game, but they're the single best unit in the book... it's good to have. <br /> <br /> And as for the list overall, I love it, time consraints aside. You look perilously low on Synapse however...<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Oct 2012 01:07:18]]> GMT</pubDate>
				<author><![CDATA[ jifel]]></author>
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				<title>Re:Competative Tyranid lists</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/485628/4925017.page"><b>hzp1 wrote:</b></a><br/>I've been trying to modify the list to the suggestions that I have been reading. The main one is that my troops is too weak, but is 40 gaunts really too weak, or too little, in the face of 90 gargoyles, 5 hive guard, 2 tyrants, and one trygon. I could replace the trygon for 20 more aunts with a spore pod, but that takes a synapse creature out. <br /> <br /> Another thing people say is gargoyles need upgrades, but what for? If I upgrade them I have to take alot less. 90 un upgraded gargoyles are 540 points, they have 90 shots, and 270 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks, half of those have a chance at blinding venom. 67 upgraded gargoyles cost 536, they have 67 shots, and 201 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks with about half of those being blinding venom.  The toxin sacs auto wound on 4+ so that means constantly more wounds. So is more blinding venom attacks, and more fl good. or more wounds? the 90 garoyals have alot more models = more wounds in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. What is the beast way to field gargoyles?<br /> <br /> And is 40 gaunts too little, and why?<br /> <br /> Thanks<br /> <br /> Any more suggestions are appreciated. </div></blockquote><br /> <br /> Correct me if I'm wrong 30 gars bare = 25.7 gars w/ <span class="glossaryitem" onmouseover='gp(130);'>TS</span>  =22.5 Gars w/ <span class="glossaryitem" onmouseover='gp(130);'>TS</span>+<span class="glossaryitem" onmouseover='gp(160);'>AG</span><br /> 30 <span class="glossaryitem" onmouseover='gp(153);'>FB</span> x .5 = 15 hits = 7.5 wounds (T4) = 2.55 kills vs (A3)     VS 25 <span class="glossaryitem" onmouseover='gp(153);'>FB</span> x .5 = 12.5hits = 6.25 wounds = 2.06 kills                     VS 22FB x .5 = 11 hits = 5.5 wounds = 1.83 kills<br /> 60AT on charge vs T4 30hits = 10wounds = 3.33kills            VS   50AT on charge vs T4 25hits = 12.5 wounds = 4.16 kills     VS 44AT on charge VS T4 = 22hits = 16.5 wounds = 5.499 kills<br /> <br /> This does not take into account  blinding venom. <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Oct 2012 09:18:20]]> GMT</pubDate>
				<author><![CDATA[ FeindusMaximus]]></author>
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				<title>Competative Tyranid lists</title>
				<description><![CDATA[ Honestly, I like the balanced tyranid lists more.  1 unit of 30 gargoyles with all the upgrades is nasty.  Shift the rest of the points into Tervigons with your troops and you'll have a pretty nasty list.<br /> <br /> The benefit of 90 gargoyles is that flyer lists will be unable to maneuver very well.]]></description>
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				<pubDate><![CDATA[Tue, 30 Oct 2012 17:16:35]]> GMT</pubDate>
				<author><![CDATA[ Thatguyoverthere11]]></author>
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