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		<title><![CDATA[Latest posts for the thread "2000/Nilla Maaaarines/Comp"]]></title>
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				<title>2000/Nilla Maaaarines/Comp</title>
				<description><![CDATA[ Pedro 175<br /> <br /> Scout Snipers x5 75<br /> Scout Snipers x5 75<br /> <br /> Sternguard x10, CombiPlas x3, CombiMelta x2, CombiFlamer, Lascannon x2, Power Weapon, Melta Bomb, Razorback w/LasPlas and dozer 410<br /> Sternguard x10, CombiPlas x2, CombiMelta x2, CombiFlamer, Lascannon x2, Power Weapon, Melta Bomb, Razorback w/LasPlas and dozer 405<br /> Sternguard x6, CombiPlas x2, CombiMelta x2, CombiFlamer x2, Power Weapon, Melta Bomb, Razorback w/LasPlas and dozer 275<br /> <br /> Storm Talon w/Typhoon 155<br /> Storm Talon w/Typhoon 155<br /> <br /> Whirlwind w/dozer 90<br /> Whirlwind w/dozer 90<br /> Whirlwind w/dozer 90<br /> <br /> Total: 2000<br /> <br /> I put some consideration into Devastators but found them too expensive compared to the alternative ultra hard, versatile, and scoring Sternguard with lascannons. I know hordes are becoming capable and popular and figured my relatively few scoring bodies could use the cover ignoring abilities of the Whirlywoos a bit more. Let me know what you think.]]></description>
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				<pubDate><![CDATA[Wed, 31 Oct 2012 02:09:55]]> GMT</pubDate>
				<author><![CDATA[ Grim Smasha]]></author>
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				<title>2000/Nilla Maaaarines/Comp</title>
				<description><![CDATA[ Though scoring, Pedro's Sterguard arent compulsary troop selections.   You still need two troops.]]></description>
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				<pubDate><![CDATA[Wed, 31 Oct 2012 02:12:58]]> GMT</pubDate>
				<author><![CDATA[ kaiservonhugal]]></author>
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				<title>2000/Nilla Maaaarines/Comp</title>
				<description><![CDATA[ You've misred the rules. Kantor doesn't let you take Sternguard as Troops, he makes them Scoring, you still need some Troops.]]></description>
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				<pubDate><![CDATA[Wed, 31 Oct 2012 02:13:14]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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				<title>2000/Nilla Maaaarines/Comp</title>
				<description><![CDATA[ Poop, I don't know how I missed that. I could drop a storm turkey and take two scout sniper units.<br /> <br /> Edited and corrected, thanks for the heads up.]]></description>
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				<pubDate><![CDATA[Wed, 31 Oct 2012 02:19:58]]> GMT</pubDate>
				<author><![CDATA[ Grim Smasha]]></author>
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				<title>2000/Nilla Maaaarines/Comp</title>
				<description><![CDATA[ Not sure about the Whirlwinds, I don't own/use them.  I've never seen them in a competitive environment though...<br /> <br /> I think <span class="glossaryitem" onmouseover='gp(420);'>TFCs</span> are a bit more popular for blasts, and you get to bolster some ruins to get some nice cover saves.<br /> <br /> I think you're gonna struggle against dedicated <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units with a quick delivery system.  Otherwise you got the shooty aspect well covered.]]></description>
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				<pubDate><![CDATA[Wed, 31 Oct 2012 13:50:56]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>2000/Nilla Maaaarines/Comp</title>
				<description><![CDATA[ Don't forget that sternguard start with 2 attacks and Pedro grants them yet another attack. Anything other than massed power weapon spam should get handled adequately. Terminators will ge hammered with plasma on the way in, though <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> may cause some issue. But I have lots of guns for them and little boxes to hide in for a blink.<br /> <br /> Or I could drop the 6 man sternguard unit in favor for a terminator assault squad and give a scout unit a tracker for deeps strikers. Pedro's bubble gives any friendly a +1 attack according to the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. That would give me a nice face beater unit.]]></description>
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				<pubDate><![CDATA[Wed, 31 Oct 2012 20:40:52]]> GMT</pubDate>
				<author><![CDATA[ Grim Smasha]]></author>
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				<title>2000/Nilla Maaaarines/Comp</title>
				<description><![CDATA[ I would say your razors will get toasted before you can use your combis effectively.<br /> <br /> How about scout bikes w locator and pods. Dominate a flank in his deployment zone w your lethal sternguard and use the rest of your list as a shooty firm base.]]></description>
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				<pubDate><![CDATA[Thu, 1 Nov 2012 12:12:13]]> GMT</pubDate>
				<author><![CDATA[ Loricatus Aurora]]></author>
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				<title>2000/Nilla Maaaarines/Comp</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9c7c9226e4419fbd3d0177ae1c395c71.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/486081/4932666.page"><b>Grim Smasha wrote:</b></a><br/>Don't forget that sternguard start with 2 attacks and Pedro grants them yet another attack. Anything other than massed power weapon spam should get handled adequately. Terminators will ge hammered with plasma on the way in, though <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> may cause some issue. But I have lots of guns for them and little boxes to hide in for a blink.<br /> <br /> Or I could drop the 6 man sternguard unit in favor for a terminator assault squad and give a scout unit a tracker for deeps strikers. Pedro's bubble gives any friendly a +1 attack according to the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. That would give me a nice face beater unit.</div></blockquote><br /> <br /> I've done Pedro + 5-man assault termie squad very successfully, it makes Pedro more survivable, and now you have hammers pumping out 4 attacks each on the charge (5 for claws), it's a pretty sweet deal (I have sweet memories of insta-killing a whole squad of Tyrannid Warriors that way...), the only difficulty is getting them in the fight quickly since you don't have a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, you could run them behind the <span class="glossaryitem" onmouseover='gp(314);'>RZs</span>.]]></description>
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				<pubDate><![CDATA[Thu, 1 Nov 2012 13:13:45]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Re:2000/Nilla Maaaarines/Comp</title>
				<description><![CDATA[ I understand that your sterngaurd will be scoring units because of Pedro, but I think spamming sternguard is not a good idea. You can get a lot more <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines for the points and only having 26 sterns out there means they can be over run by hordes. But this is all my opinion. ]]></description>
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				<pubDate><![CDATA[Thu, 1 Nov 2012 15:40:22]]> GMT</pubDate>
				<author><![CDATA[ Lord Sludge]]></author>
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				<title>2000/Nilla Maaaarines/Comp</title>
				<description><![CDATA[ Your list is odd, but should be interesting.<br /> <br /> Do you need dozer blades on the whirlwinds?  Those points might be better served getting upgrades like <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> and camo cloaks for your scouts.  Just becasue you need to take them is no reason to neglect them, a few extra points will make them a lot better.]]></description>
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				<pubDate><![CDATA[Thu, 1 Nov 2012 21:08:49]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>2000/Nilla Maaaarines/Comp</title>
				<description><![CDATA[ Definately drop the dozer blades on the whirlwinds.  You're not likely going to move them around anyway are you (I havn't seen them moved around, rather they just deploy behind cover and spam blast templates every turn).<br /> <br /> I'm not sure I like having 2 lascannons on each of the 10man sternguards either.  You lose the special ammo for them in that case.  Maybe 1 lascannon each would make more sense.  You've got a lot of las there as it is with the razorbacks, plus the 6 combi meltas + 3 meltabombs.  It seems a little bit of an armour overkill to me.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 1 Nov 2012 21:15:31]]> GMT</pubDate>
				<author><![CDATA[ Rorschach9]]></author>
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				<title>2000/Nilla Maaaarines/Comp</title>
				<description><![CDATA[ I have to admit, this edition has me confounded. I took a long hiatus and haven't played a game in give or take 8 months. I walked into this game surprised with the rules. It's shaken things up immensely and, I believe, has made room for all types of lists. Air power is important, very important, and I fully advocate taking as much as you can fit. Especially early on in this edition when so few armies have a reliable way to deal with air power. Other than that, I think armies are gearing weapons down to plasma from what once was the ubiquitous melta/missile combo. And because if this, armor is still viable. Pondering this list made me think of running a <span class="glossaryitem" onmouseover='gp(10);'>BA</span>/Necron tremor list, earth shakers rumbling the ground shile a ctan makes the land scape dangerous. Why <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, you may ask, it's because their assault troops. They can drop anywhere reliably on the map, even near armor and smash it, and they're relatively inexpensive. I think they can take tremor cannons, I don't have my book on hand. The reason I took 2 lascannon per unit is because they're at a discount and were actually cheaper than taking a <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad. Much to ponder.<br /> <br /> No, the option isn't available in their dex. I'll have to do it with the nilla book.]]></description>
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				<pubDate><![CDATA[Thu, 1 Nov 2012 22:29:04]]> GMT</pubDate>
				<author><![CDATA[ Grim Smasha]]></author>
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				<title>2000/Nilla Maaaarines/Comp</title>
				<description><![CDATA[ It's Necrons that are preventing armour from being viable. The switch to plasma in the meta is because of this. If you're playing friendly or in an area where there are no daemon or Necron players then full mech is viable. On the competitive scene it is not. Rhinos and razorbacks in particular are just giving your opponent first blood for free...]]></description>
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				<pubDate><![CDATA[Fri, 2 Nov 2012 00:26:41]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>2000/Nilla Maaaarines/Comp</title>
				<description><![CDATA[ I played my first 6th ed. game today.  My opponent and I beat the hell out of one another.  He had to leave, our <span class="glossaryitem" onmouseover='gp(316);'>kp</span> were neck and neck, so we decided to call it a draw till next time.  Mind you, I wasn't using this list, however, I learned much about the fragility of armored units.  Especially with the <span class="glossaryitem" onmouseover='gp(6);'>ap</span> damage bumps.  A few rhinos and razors would indeed just hand out points like candy.  More to ponder.]]></description>
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				<pubDate><![CDATA[Fri, 2 Nov 2012 05:36:04]]> GMT</pubDate>
				<author><![CDATA[ Grim Smasha]]></author>
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