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Made in us
Nurgle Veteran Marine with the Flu





Incinerating your hopes

Pedro 175

Scout Snipers x5 75
Scout Snipers x5 75

Sternguard x10, CombiPlas x3, CombiMelta x2, CombiFlamer, Lascannon x2, Power Weapon, Melta Bomb, Razorback w/LasPlas and dozer 410
Sternguard x10, CombiPlas x2, CombiMelta x2, CombiFlamer, Lascannon x2, Power Weapon, Melta Bomb, Razorback w/LasPlas and dozer 405
Sternguard x6, CombiPlas x2, CombiMelta x2, CombiFlamer x2, Power Weapon, Melta Bomb, Razorback w/LasPlas and dozer 275

Storm Talon w/Typhoon 155
Storm Talon w/Typhoon 155

Whirlwind w/dozer 90
Whirlwind w/dozer 90
Whirlwind w/dozer 90

Total: 2000

I put some consideration into Devastators but found them too expensive compared to the alternative ultra hard, versatile, and scoring Sternguard with lascannons. I know hordes are becoming capable and popular and figured my relatively few scoring bodies could use the cover ignoring abilities of the Whirlywoos a bit more. Let me know what you think.

This message was edited 1 time. Last update was at 2012/10/31 02:25:53


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Made in us
Nasty Nob






Gardner, MA

Though scoring, Pedro's Sterguard arent compulsary troop selections. You still need two troops.

A man's character is his fate.
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







You've misred the rules. Kantor doesn't let you take Sternguard as Troops, he makes them Scoring, you still need some Troops.

Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in us
Nurgle Veteran Marine with the Flu





Incinerating your hopes

Poop, I don't know how I missed that. I could drop a storm turkey and take two scout sniper units.

Edited and corrected, thanks for the heads up.

This message was edited 1 time. Last update was at 2012/10/31 02:27:10


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Made in us
Crushing Black Templar Crusader Pilot






Not sure about the Whirlwinds, I don't own/use them. I've never seen them in a competitive environment though...

I think TFCs are a bit more popular for blasts, and you get to bolster some ruins to get some nice cover saves.

I think you're gonna struggle against dedicated CC units with a quick delivery system. Otherwise you got the shooty aspect well covered.
   
Made in us
Nurgle Veteran Marine with the Flu





Incinerating your hopes

Don't forget that sternguard start with 2 attacks and Pedro grants them yet another attack. Anything other than massed power weapon spam should get handled adequately. Terminators will ge hammered with plasma on the way in, though MCs may cause some issue. But I have lots of guns for them and little boxes to hide in for a blink.

Or I could drop the 6 man sternguard unit in favor for a terminator assault squad and give a scout unit a tracker for deeps strikers. Pedro's bubble gives any friendly a +1 attack according to the FAQ. That would give me a nice face beater unit.

This message was edited 1 time. Last update was at 2012/10/31 21:03:29


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Made in au
Utilizing Careful Highlighting





Australia

I would say your razors will get toasted before you can use your combis effectively.

How about scout bikes w locator and pods. Dominate a flank in his deployment zone w your lethal sternguard and use the rest of your list as a shooty firm base.

Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)

1st in Lords of Terra Open (Sydney) 2012

Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
 
   
Made in us
Crushing Black Templar Crusader Pilot






 Grim Smasha wrote:
Don't forget that sternguard start with 2 attacks and Pedro grants them yet another attack. Anything other than massed power weapon spam should get handled adequately. Terminators will ge hammered with plasma on the way in, though MCs may cause some issue. But I have lots of guns for them and little boxes to hide in for a blink.

Or I could drop the 6 man sternguard unit in favor for a terminator assault squad and give a scout unit a tracker for deeps strikers. Pedro's bubble gives any friendly a +1 attack according to the FAQ. That would give me a nice face beater unit.


I've done Pedro + 5-man assault termie squad very successfully, it makes Pedro more survivable, and now you have hammers pumping out 4 attacks each on the charge (5 for claws), it's a pretty sweet deal (I have sweet memories of insta-killing a whole squad of Tyrannid Warriors that way...), the only difficulty is getting them in the fight quickly since you don't have a LR, you could run them behind the RZs.

This message was edited 1 time. Last update was at 2012/11/01 13:15:11


 
   
Made in us
Brainless Servitor





I understand that your sterngaurd will be scoring units because of Pedro, but I think spamming sternguard is not a good idea. You can get a lot more tac marines for the points and only having 26 sterns out there means they can be over run by hordes. But this is all my opinion.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Your list is odd, but should be interesting.

Do you need dozer blades on the whirlwinds? Those points might be better served getting upgrades like HBs and camo cloaks for your scouts. Just becasue you need to take them is no reason to neglect them, a few extra points will make them a lot better.

   
Made in ca
Judgemental Grey Knight Justicar





Oshawa, Ontario, Canada

Definately drop the dozer blades on the whirlwinds. You're not likely going to move them around anyway are you (I havn't seen them moved around, rather they just deploy behind cover and spam blast templates every turn).

I'm not sure I like having 2 lascannons on each of the 10man sternguards either. You lose the special ammo for them in that case. Maybe 1 lascannon each would make more sense. You've got a lot of las there as it is with the razorbacks, plus the 6 combi meltas + 3 meltabombs. It seems a little bit of an armour overkill to me.
   
Made in us
Nurgle Veteran Marine with the Flu





Incinerating your hopes

I have to admit, this edition has me confounded. I took a long hiatus and haven't played a game in give or take 8 months. I walked into this game surprised with the rules. It's shaken things up immensely and, I believe, has made room for all types of lists. Air power is important, very important, and I fully advocate taking as much as you can fit. Especially early on in this edition when so few armies have a reliable way to deal with air power. Other than that, I think armies are gearing weapons down to plasma from what once was the ubiquitous melta/missile combo. And because if this, armor is still viable. Pondering this list made me think of running a BA/Necron tremor list, earth shakers rumbling the ground shile a ctan makes the land scape dangerous. Why BA, you may ask, it's because their assault troops. They can drop anywhere reliably on the map, even near armor and smash it, and they're relatively inexpensive. I think they can take tremor cannons, I don't have my book on hand. The reason I took 2 lascannon per unit is because they're at a discount and were actually cheaper than taking a dev squad. Much to ponder.

No, the option isn't available in their dex. I'll have to do it with the nilla book.

This message was edited 1 time. Last update was at 2012/11/02 00:14:06


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Made in gb
Ultramarine Chaplain with Hate to Spare





It's Necrons that are preventing armour from being viable. The switch to plasma in the meta is because of this. If you're playing friendly or in an area where there are no daemon or Necron players then full mech is viable. On the competitive scene it is not. Rhinos and razorbacks in particular are just giving your opponent first blood for free...

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Made in us
Nurgle Veteran Marine with the Flu





Incinerating your hopes

I played my first 6th ed. game today. My opponent and I beat the hell out of one another. He had to leave, our kp were neck and neck, so we decided to call it a draw till next time. Mind you, I wasn't using this list, however, I learned much about the fragility of armored units. Especially with the ap damage bumps. A few rhinos and razors would indeed just hand out points like candy. More to ponder.

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