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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ I've been looking at the Space Wolves and I noticed that the Blood Claws have lower <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and <span class="glossaryitem" onmouseover='gp(14);'>BS</span> than all the other Space Wolves, Scouts have more than them, are they just cheaper to bring or do they have specials rules and such that make them worth bringing? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2012 17:47:18]]> GMT</pubDate>
				<author><![CDATA[ LumbarGibbon]]></author>
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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ Berserk Charge.]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2012 17:49:01]]> GMT</pubDate>
				<author><![CDATA[ grendel083]]></author>
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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ Removed as I wrote something that was silly, if there was an embarassed face....... <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0">  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  both seem appropriate. ]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2012 17:50:31]]> GMT</pubDate>
				<author><![CDATA[ LumbarGibbon]]></author>
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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ Perhaps check the Codex?]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2012 17:51:08]]> GMT</pubDate>
				<author><![CDATA[ rigeld2]]></author>
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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ Page 25 of the Space Wolf Codex.]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2012 17:52:16]]> GMT</pubDate>
				<author><![CDATA[ grendel083]]></author>
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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ Two things:<br /> 1. Wrong forum.<br /> 2. Do you even own the codex? Why are you asking us what a unit has? ]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2012 17:52:27]]> GMT</pubDate>
				<author><![CDATA[ SoloFalcon1138]]></author>
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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ I ordered one but I hasn't arrived was just curious because want to get them the day the codex arrives.]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2012 17:52:27]]> GMT</pubDate>
				<author><![CDATA[ LumbarGibbon]]></author>
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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/487800/4959209.page"><b>LumbarGibbon wrote:</b></a><br/>I ordered one but I hasn't arrived was just curious because want to get them the day the codex arrives.</div></blockquote><br /> It's against forum rules to hand out rules from the Codex.<br /> Copyright and all that. We don't want <span class="glossaryitem" onmouseover='gp(50);'>GW</span> layers to close down the site now do we?]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2012 17:54:15]]> GMT</pubDate>
				<author><![CDATA[ grendel083]]></author>
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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ Fluff wise they are Space Wolves initiates. Unlike most chapters new Space Wolves dont start out as scouts (I think that's how normal chapters work) As I cant tell you exact details on them I wont tell you what the specific rules are but they are more <span class="glossaryitem" onmouseover='gp(19);'>CC</span> oriented then Grey Hunters due to special rules they have. I would recommend Sky Claws if you want to run one of the claw variants as the jetpacks help them get to <span class="glossaryitem" onmouseover='gp(19);'>CC</span> faster. ]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2012 18:01:43]]> GMT</pubDate>
				<author><![CDATA[ Tekik]]></author>
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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ Sorry my apologies for this, I'm still not used to using forums and such and didn't know about the codex copyright rules. Thanks though for the help though. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2012 18:02:11]]> GMT</pubDate>
				<author><![CDATA[ LumbarGibbon]]></author>
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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ To answer your question, practically, there is no reason to take <span class="glossaryitem" onmouseover='gp(389);'>BCs</span> over <span class="glossaryitem" onmouseover='gp(390);'>GHs</span>. The higher <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, weapon options, etc. make <span class="glossaryitem" onmouseover='gp(390);'>GH</span> superior in almost every way. Shame, as <span class="glossaryitem" onmouseover='gp(389);'>BCs</span> are supposed to be a defining aspect of <span class="glossaryitem" onmouseover='gp(124);'>SW</span>.<br /> <br /> Alot of us <span class="glossaryitem" onmouseover='gp(124);'>SW</span> players have <span class="glossaryitem" onmouseover='gp(389);'>BCs</span> from when they were significantly cheaper and better assault units and some people like to field them as fun units.]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2012 18:13:59]]> GMT</pubDate>
				<author><![CDATA[ jmurph]]></author>
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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ Really then bring a squad for having them, I'd most likely do that just because I like accuracy to the lore, a squad of <span class="glossaryitem" onmouseover='gp(389);'>BC</span>'s with Lukas the Trickster would be fun, just from a fluff standpoint.]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2012 18:22:14]]> GMT</pubDate>
				<author><![CDATA[ LumbarGibbon]]></author>
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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ Blood Claws would be worthwhile if they weren't the same cost as Grey Hunters. As it is, Grey Hunters are far more versatile, and are a no-brainer option. Personally I would model all my Space Wolves with bolt pistol + chainsword, because Grey Hunters are equipped this way anyway, so you can run them as either/or. Plus if one gets better in the next Codex you can just switch over.]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2012 18:28:07]]> GMT</pubDate>
				<author><![CDATA[ Andilus Greatsword]]></author>
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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1069e9b3668aa30b3c1ce33b23c37165.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/487800/4959220.page"><b>grendel083 wrote:</b></a><br/><br /> Copyright and all that. We don't want <span class="glossaryitem" onmouseover='gp(50);'>GW</span> layers to close down the site now do we?</div></blockquote><br /> <br /> Game rules aren't copyrightable.]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2012 18:32:05]]> GMT</pubDate>
				<author><![CDATA[ Palindrome]]></author>
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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ They're there for fluff. That's pretty much it.]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2012 18:47:04]]> GMT</pubDate>
				<author><![CDATA[ Griddlelol]]></author>
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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/487800/4959361.page"><b>Palindrome wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1069e9b3668aa30b3c1ce33b23c37165.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/487800/4959220.page"><b>grendel083 wrote:</b></a><br/><br /> Copyright and all that. We don't want <span class="glossaryitem" onmouseover='gp(50);'>GW</span> layers to close down the site now do we?</div></blockquote><br /> <br /> Game rules aren't copyrightable.</div></blockquote><br /> <br /> I think it's the terms of a license between <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and DakkaDakka that states we can't state the rules of the game directly, if asked. I'm not sure they have much legal grounding really, but you know what <span class="glossaryitem" onmouseover='gp(50);'>GW</span> are like. ]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2012 19:06:09]]> GMT</pubDate>
				<author><![CDATA[ lunarman]]></author>
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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ There was a time when <span class="glossaryitem" onmouseover='gp(124);'>SW</span> armies were better off taking more blood claws than Grey hunters...oh 3rd edition how I miss those days.  ]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2012 19:11:28]]> GMT</pubDate>
				<author><![CDATA[ IamCaboose]]></author>
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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3a9b1955174fa85b1152f4fdfe2fae6c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/487800/4959345.page"><b>Andilus Greatsword wrote:</b></a><br/>Blood Claws would be worthwhile if they weren't the same cost as Grey Hunters. As it is, Grey Hunters are far more versatile, and are a no-brainer option. Personally I would model all my Space Wolves with bolt pistol + chainsword, because Grey Hunters are equipped this way anyway, so you can run them as either/or. Plus if one gets better in the next Codex you can just switch over.</div></blockquote><br /> <br /> Grey Hunters should cost 19 points / model, but instead they cost 15 points.  Blood Claws are about right at 15 points per model.  Not everything in Kelly's books work, a few things are blatently <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.  In <span class="glossaryitem" onmouseover='gp(124);'>SW</span> he got one of the troop choices wrong and you end up with codex Grey Hunters and Long Fangs]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2012 19:12:52]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ By themselves GreyHunters outperform Bloodclaws.<br /> But stick a Wolf Priest in there (Preferred Enemy) and they'll tear through things in combat a lot better than the GreyHunters. <br /> A LandRaider Crusader, WolfPriest, full squad of Bloodclaws with 2 flamers is truly fearsome.]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2012 19:56:30]]> GMT</pubDate>
				<author><![CDATA[ grendel083]]></author>
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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/487800/4959361.page"><b>Palindrome wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1069e9b3668aa30b3c1ce33b23c37165.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/487800/4959220.page"><b>grendel083 wrote:</b></a><br/><br /> Copyright and all that. We don't want <span class="glossaryitem" onmouseover='gp(50);'>GW</span> layers to close down the site now do we?</div></blockquote><br /> <br /> Game rules aren't copyrightable.</div></blockquote><br /> <br /> It's not illegal to post rules.<br /> <br /> It's not allowed on dakka because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> lawyers would go mad and cause trouble for yak and the rest of the bunch.]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2012 20:05:55]]> GMT</pubDate>
				<author><![CDATA[ Sigvatr]]></author>
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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1069e9b3668aa30b3c1ce33b23c37165.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/487800/4959677.page"><b>grendel083 wrote:</b></a><br/>By themselves GreyHunters outperform Bloodclaws.<br /> But stick a Wolf Priest in there (Preferred Enemy) and they'll tear through things in combat a lot better than the GreyHunters. <br /> A LandRaider Crusader, WolfPriest, full squad of Bloodclaws with 2 flamers is truly fearsome.</div></blockquote><br /> <br /> Except that 10 Grey Hunters with all the trimmings and Prescience from a Rune Priest will take the Blood Claw charge and kick their teeth in, while costing 30 points less.  Plus, the Rune Priest will probably kill the Wolf Priest since the <span class="glossaryitem" onmouseover='gp(293);'>RP</span>'s force weapon cuts through the WP's power armor, while the WP's mace gives the <span class="glossaryitem" onmouseover='gp(293);'>RP</span> his armor save (and he gets to reroll the 1s on them for the crucial first round).  All told, that 575 point Blood Claw delivery system probably kills 2 Grey Hunters after all their saves are made.  The Grey Hunters kill just over half the Blood Claws.  The Blood Claws need snake eyes to not break and run since the Rune Priest has a much better than average chance of killing the Wolf Priest.<br /> <br /> Blood Claws are bad.  They are a neat idea, but until they drop to 13 points each, they'll remain bad.]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2012 20:43:52]]> GMT</pubDate>
				<author><![CDATA[ DaddyWarcrimes]]></author>
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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/487800/4959879.page"><b>DaddyWarcrimes wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1069e9b3668aa30b3c1ce33b23c37165.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/487800/4959677.page"><b>grendel083 wrote:</b></a><br/>By themselves GreyHunters outperform Bloodclaws.<br /> But stick a Wolf Priest in there (Preferred Enemy) and they'll tear through things in combat a lot better than the GreyHunters. <br /> A LandRaider Crusader, WolfPriest, full squad of Bloodclaws with 2 flamers is truly fearsome.</div></blockquote><br /> <br /> Except that 10 Grey Hunters with all the trimmings and Prescience from a Rune Priest will take the Blood Claw charge and kick their teeth in, while costing 30 points less.  Plus, the Rune Priest will probably kill the Wolf Priest since the <span class="glossaryitem" onmouseover='gp(293);'>RP</span>'s force weapon cuts through the WP's power armor, while the WP's mace gives the <span class="glossaryitem" onmouseover='gp(293);'>RP</span> his armor save (and he gets to reroll the 1s on them for the crucial first round).  All told, that 575 point Blood Claw delivery system probably kills 2 Grey Hunters after all their saves are made.  The Grey Hunters kill just over half the Blood Claws.  The Blood Claws need snake eyes to not break and run since the Rune Priest has a much better than average chance of killing the Wolf Priest.<br /> <br /> Blood Claws are bad.  They are a neat idea, but until they drop to 13 points each, they'll remain bad.</div></blockquote><br /> In the land of Rainbows and Unicorns...<br /> I'm sorry that's just unrealistic. <br /> Overwatch will rarely kill more than one. <br /> Wolf Priest Vs. Rune Priest is a lot more even, as they come with a 4++ and higher <span class="glossaryitem" onmouseover='gp(123);'>Str</span>.<br /> Preferred Enemy lasts beyond first turn. Wolf Banner doesn't.<br /> Numbers and a higher number of attacks would give them an edge, <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> Vs. <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> fights go on for a long time due to power armour. There is no chance they could kill half the unit in one turn. <br /> <br /> But the idea of having the two fight each other is pointless. <br /> Bloodclaws are great for tearing things up in combat, GreyHunters are a more all-round unit. <br /> Right tools or the right job. <br /> Saying they're 'bad' is simply not understanding how and when to use them.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Or put another way.<br /> <br /> 10 Bloodclaws Vs. 10 GreyHunters<br /> Assuming the Bloodclaws charge and the GreyHunters pass the counter attack test.<br /> <br /> GreyHunters<br /> 30 attacks<br /> 20 Hits<br /> 10 wounds<br /> 1 or 2 dead<br /> <br /> Bloodclaws<br /> 40 attacks<br /> 20 Hits<br /> 10 wounds<br /> 1 or 2 dead<br /> <br /> Still bad? Looks even. That's without a full squad or a Wolf Priest.<br /> GreyHunters are far more flexible. But a full unit of Bloodclaws with all the toys will do a lot more if they get he charge. They're far from bad.]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2012 21:18:43]]> GMT</pubDate>
				<author><![CDATA[ grendel083]]></author>
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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ Blood Claws deal the punch.<br /> <br /> Grey Hunters take the punch.]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2012 21:39:39]]> GMT</pubDate>
				<author><![CDATA[ derpyhooves72]]></author>
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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ Spot on.]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2012 21:43:50]]> GMT</pubDate>
				<author><![CDATA[ grendel083]]></author>
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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4f51cf2b15930c57fb609a08b362bdb2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/487800/4959531.page"><b>Exergy wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3a9b1955174fa85b1152f4fdfe2fae6c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/487800/4959345.page"><b>Andilus Greatsword wrote:</b></a><br/>Blood Claws would be worthwhile if they weren't the same cost as Grey Hunters. As it is, Grey Hunters are far more versatile, and are a no-brainer option. Personally I would model all my Space Wolves with bolt pistol + chainsword, because Grey Hunters are equipped this way anyway, so you can run them as either/or. Plus if one gets better in the next Codex you can just switch over.</div></blockquote><br /> <br /> Grey Hunters should cost 19 points / model, but instead they cost 15 points.  Blood Claws are about right at 15 points per model.  Not everything in Kelly's books work, a few things are blatently <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.  In <span class="glossaryitem" onmouseover='gp(124);'>SW</span> he got one of the troop choices wrong and you end up with codex Grey Hunters and Long Fangs</div></blockquote><br /> 19pts each? I think that'd be steep, even in the pre-<span class="glossaryitem" onmouseover='gp(10);'>BA</span>/<span class="glossaryitem" onmouseover='gp(305);'>GK</span>/<span class="glossaryitem" onmouseover='gp(22);'>CSM</span> world when it was released... They'd be fine around 17pts, give or take 1pt. One of the main reasons they're so good though is because of all the upgrades they can buy - Wolf Standard, Wulfen and a free special weapon they could actually do something with (unlike Blood Claws). <span class="glossaryitem" onmouseover='gp(390);'>GH</span> should have an option like they have for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> - 15pts base with <span class="glossaryitem" onmouseover='gp(19);'>CC</span>/<span class="glossaryitem" onmouseover='gp(260);'>BP</span>, or buy a bolter for +2pts.]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2012 22:24:22]]> GMT</pubDate>
				<author><![CDATA[ Andilus Greatsword]]></author>
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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ Yeah, it'd totally be a bit steep to cost the same as a C: <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> squad but be better overall (better options mainly - losing Combat Tactics and Combat Squads is a drawback)]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2012 23:49:53]]> GMT</pubDate>
				<author><![CDATA[ rigeld2]]></author>
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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3a9b1955174fa85b1152f4fdfe2fae6c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/487800/4960258.page"><b>Andilus Greatsword wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4f51cf2b15930c57fb609a08b362bdb2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/487800/4959531.page"><b>Exergy wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3a9b1955174fa85b1152f4fdfe2fae6c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/487800/4959345.page"><b>Andilus Greatsword wrote:</b></a><br/>Blood Claws would be worthwhile if they weren't the same cost as Grey Hunters. As it is, Grey Hunters are far more versatile, and are a no-brainer option. Personally I would model all my Space Wolves with bolt pistol + chainsword, because Grey Hunters are equipped this way anyway, so you can run them as either/or. Plus if one gets better in the next Codex you can just switch over.</div></blockquote><br /> <br /> Grey Hunters should cost 19 points / model, but instead they cost 15 points.  Blood Claws are about right at 15 points per model.  Not everything in Kelly's books work, a few things are blatently <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.  In <span class="glossaryitem" onmouseover='gp(124);'>SW</span> he got one of the troop choices wrong and you end up with codex Grey Hunters and Long Fangs</div></blockquote><br /> 19pts each? I think that'd be steep, even in the pre-<span class="glossaryitem" onmouseover='gp(10);'>BA</span>/<span class="glossaryitem" onmouseover='gp(305);'>GK</span>/<span class="glossaryitem" onmouseover='gp(22);'>CSM</span> world when it was released... They'd be fine around 17pts, give or take 1pt. One of the main reasons they're so good though is because of all the upgrades they can buy - Wolf Standard, Wulfen and a free special weapon they could actually do something with (unlike Blood Claws). <span class="glossaryitem" onmouseover='gp(390);'>GH</span> should have an option like they have for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> - 15pts base with <span class="glossaryitem" onmouseover='gp(19);'>CC</span>/<span class="glossaryitem" onmouseover='gp(260);'>BP</span>, or buy a bolter for +2pts.</div></blockquote><br /> <br /> but then they get a discount on their unit champion <span class="glossaryitem" onmouseover='gp(225);'>WG</span> and a free special at 10, and they have counter attack.  Ill entertain 18ppm, 17 still seems cheap to me.]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2012 23:59:56]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1069e9b3668aa30b3c1ce33b23c37165.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/487800/4960035.page"><b>grendel083 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/487800/4959879.page"><b>DaddyWarcrimes wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1069e9b3668aa30b3c1ce33b23c37165.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/487800/4959677.page"><b>grendel083 wrote:</b></a><br/>By themselves GreyHunters outperform Bloodclaws.<br /> But stick a Wolf Priest in there (Preferred Enemy) and they'll tear through things in combat a lot better than the GreyHunters. <br /> A LandRaider Crusader, WolfPriest, full squad of Bloodclaws with 2 flamers is truly fearsome.</div></blockquote><br /> <br /> Except that 10 Grey Hunters with all the trimmings and Prescience from a Rune Priest will take the Blood Claw charge and kick their teeth in, while costing 30 points less.  Plus, the Rune Priest will probably kill the Wolf Priest since the <span class="glossaryitem" onmouseover='gp(293);'>RP</span>'s force weapon cuts through the WP's power armor, while the WP's mace gives the <span class="glossaryitem" onmouseover='gp(293);'>RP</span> his armor save (and he gets to reroll the 1s on them for the crucial first round).  All told, that 575 point Blood Claw delivery system probably kills 2 Grey Hunters after all their saves are made.  The Grey Hunters kill just over half the Blood Claws.  The Blood Claws need snake eyes to not break and run since the Rune Priest has a much better than average chance of killing the Wolf Priest.<br /> <br /> Blood Claws are bad.  They are a neat idea, but until they drop to 13 points each, they'll remain bad.</div></blockquote><br /> In the land of Rainbows and Unicorns...<br /> I'm sorry that's just unrealistic. <br /> Overwatch will rarely kill more than one. <br /> Wolf Priest Vs. Rune Priest is a lot more even, as they come with a 4++ and higher <span class="glossaryitem" onmouseover='gp(123);'>Str</span>.<br /> Preferred Enemy lasts beyond first turn. Wolf Banner doesn't.<br /> Numbers and a higher number of attacks would give them an edge, <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> Vs. <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> fights go on for a long time due to power armour. There is no chance they could kill half the unit in one turn. <br /> <br /> But the idea of having the two fight each other is pointless. <br /> Bloodclaws are great for tearing things up in combat, GreyHunters are a more all-round unit. <br /> Right tools or the right job. <br /> Saying they're 'bad' is simply not understanding how and when to use them.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Or put another way.<br /> <br /> 10 Bloodclaws Vs. 10 GreyHunters<br /> Assuming the Bloodclaws charge and the GreyHunters pass the counter attack test.<br /> <br /> GreyHunters<br /> 30 attacks<br /> 20 Hits<br /> 10 wounds<br /> 1 or 2 dead<br /> <br /> Bloodclaws<br /> 40 attacks<br /> 20 Hits<br /> 10 wounds<br /> 1 or 2 dead<br /> <br /> Still bad? Looks even. That's without a full squad or a Wolf Priest.<br /> GreyHunters are far more flexible. But a full unit of Bloodclaws with all the toys will do a lot more if they get he charge. They're far from bad.</div></blockquote><br /> <br /> 10 wounds with a 3+ save is 3 dead.<br /> <br /> Lets look at this with common builds in mind, no characters.  <br /> <br /> For example<br /> <br /> 10 Grey Hunters with 2 plasmaguns, power axe, and wolf standard(pretty common build nowaday) is something like 190.<br /> <br /> 15 Blood Claws w power axe(maybe powerfist since if they get charged they're useless anyways.) is what, 235? 240? No codex on hand <span class="glossaryitem" onmouseover='gp(258);'>atm</span>.<br /> <br /> If the Blood Claws charge<br /> 56 normal attacks-28 hits-14 wounds-5 dead(rounded up) only 2 dead after wolf standard(again rounded up)<br /> 4 power axe-2 hit-2 dead(rounded up)<br /> So far you see you have 4 dead Grey Hunters.<br /> <br /> Grey hunters swing back<br /> 27 normal attacks- 18 hits-becomes 23(after wolf standard rounding up)- 12 wounds(rounding up)-becomes 14(after wolf standard no need to round up yay!)- 5 dead(rounding up)<br /> 3 power axe- 2 hits-becomes 3(after wolf standard rounding up)- 2 dead-becomes 3 dead(after wolf standard rounding up).<br /> <br /> So Grey Hunters win 8-4 and for almost half the cost.  No overwatch involved(it's not that awesome even with a standard).<br /> <br /> Blood Claws just have no place anymore since they're equal in points as Grey Hunters.  They require too many elements to even be decent.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4f51cf2b15930c57fb609a08b362bdb2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/487800/4960511.page"><b>Exergy wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3a9b1955174fa85b1152f4fdfe2fae6c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/487800/4960258.page"><b>Andilus Greatsword wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4f51cf2b15930c57fb609a08b362bdb2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/487800/4959531.page"><b>Exergy wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3a9b1955174fa85b1152f4fdfe2fae6c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/487800/4959345.page"><b>Andilus Greatsword wrote:</b></a><br/>Blood Claws would be worthwhile if they weren't the same cost as Grey Hunters. As it is, Grey Hunters are far more versatile, and are a no-brainer option. Personally I would model all my Space Wolves with bolt pistol + chainsword, because Grey Hunters are equipped this way anyway, so you can run them as either/or. Plus if one gets better in the next Codex you can just switch over.</div></blockquote><br /> <br /> Grey Hunters should cost 19 points / model, but instead they cost 15 points.  Blood Claws are about right at 15 points per model.  Not everything in Kelly's books work, a few things are blatently <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.  In <span class="glossaryitem" onmouseover='gp(124);'>SW</span> he got one of the troop choices wrong and you end up with codex Grey Hunters and Long Fangs</div></blockquote><br /> 19pts each? I think that'd be steep, even in the pre-<span class="glossaryitem" onmouseover='gp(10);'>BA</span>/<span class="glossaryitem" onmouseover='gp(305);'>GK</span>/<span class="glossaryitem" onmouseover='gp(22);'>CSM</span> world when it was released... They'd be fine around 17pts, give or take 1pt. One of the main reasons they're so good though is because of all the upgrades they can buy - Wolf Standard, Wulfen and a free special weapon they could actually do something with (unlike Blood Claws). <span class="glossaryitem" onmouseover='gp(390);'>GH</span> should have an option like they have for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> - 15pts base with <span class="glossaryitem" onmouseover='gp(19);'>CC</span>/<span class="glossaryitem" onmouseover='gp(260);'>BP</span>, or buy a bolter for +2pts.</div></blockquote><br /> <br /> but then they get a discount on their unit champion <span class="glossaryitem" onmouseover='gp(225);'>WG</span> and a free special at 10, and they have counter attack.  Ill entertain 18ppm, 17 still seems cheap to me.</div></blockquote><br /> <br /> I believe in last codex Grey Hunters were 16 points and you had to pay 1 for a bolter and 1 for frag.  So 15  is a little low for what you get now <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.  I can see 17-18 being acceptable.]]></description>
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				<pubDate><![CDATA[Fri, 9 Nov 2012 00:08:50]]> GMT</pubDate>
				<author><![CDATA[ IamCaboose]]></author>
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				<title>Re:Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ <blockquote class="uncited"><div><br /> <br /> I believe in last codex Grey Hunters were 16 points and you had to pay 1 for a bolter and 1 for frag. So 15 is a little low for what you get now <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. I can see 17-18 being acceptable.<br /> <br /> This message was edited 1 time. Last update was at 2012/11/09 00:10:54</div></blockquote><br /> <br /> 17 points, didn't have bolter, <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>, and <span class="glossaryitem" onmouseover='gp(260);'>bp</span>, just had <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> and <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, but for one point more they could take a bolter and <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> instead.<br /> <br /> So the modern <span class="glossaryitem" onmouseover='gp(390);'>GH</span> should be about 18, but with the changes in rules I think 17 should do well.]]></description>
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				<pubDate><![CDATA[Fri, 9 Nov 2012 04:22:31]]> GMT</pubDate>
				<author><![CDATA[ ZebioLizard2]]></author>
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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/487800/4959361.page"><b>Palindrome wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1069e9b3668aa30b3c1ce33b23c37165.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/487800/4959220.page"><b>grendel083 wrote:</b></a><br/><br /> Copyright and all that. We don't want <span class="glossaryitem" onmouseover='gp(50);'>GW</span> layers to close down the site now do we?</div></blockquote><br /> <br /> Game rules aren't copyrightable.</div></blockquote><br /> <br /> Still against forum rules and all that ^^]]></description>
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				<pubDate><![CDATA[Fri, 9 Nov 2012 04:28:18]]> GMT</pubDate>
				<author><![CDATA[ jdjamesdean@mail.com]]></author>
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				<title>Re:Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ I think if <span class="glossaryitem" onmouseover='gp(390);'>GH</span> were 16 pts and <span class="glossaryitem" onmouseover='gp(389);'>BC</span> were 14 pts then you would see more <span class="glossaryitem" onmouseover='gp(389);'>BC</span>'s. I dont think making <span class="glossaryitem" onmouseover='gp(390);'>GH</span>'s 17 points is right as they are not as versatile as vanilla <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads. If <span class="glossaryitem" onmouseover='gp(390);'>GH</span>'s had a squad leader, access to 12 man <span class="glossaryitem" onmouseover='gp(262);'>DP</span> and long range weapons, then maybe, as they dont have these options, counter charge and effectively +1A in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> but Ld8 makes them equal to a 16 pt marine <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. <span class="glossaryitem" onmouseover='gp(389);'>BC</span>'s lower <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and uncontrollable urge to charge should make them a couple of points less per model.]]></description>
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				<pubDate><![CDATA[Fri, 9 Nov 2012 12:01:05]]> GMT</pubDate>
				<author><![CDATA[ Digriz]]></author>
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				<title>Re:Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d1da525b192e7d4aa65cbe1078042690.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/487800/4962003.page"><b>Digriz wrote:</b></a><br/>I think if <span class="glossaryitem" onmouseover='gp(390);'>GH</span> were 16 pts and <span class="glossaryitem" onmouseover='gp(389);'>BC</span> were 14 pts then you would see more <span class="glossaryitem" onmouseover='gp(389);'>BC</span>'s. I dont think making <span class="glossaryitem" onmouseover='gp(390);'>GH</span>'s 17 points is right as they are not as versatile as vanilla <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads. If <span class="glossaryitem" onmouseover='gp(390);'>GH</span>'s had a squad leader, access to 12 man <span class="glossaryitem" onmouseover='gp(262);'>DP</span> and long range weapons, then maybe, as they dont have these options, counter charge and effectively +1A in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> but Ld8 makes them equal to a 16 pt marine <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. <span class="glossaryitem" onmouseover='gp(389);'>BC</span>'s lower <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and uncontrollable urge to charge should make them a couple of points less per model.</div></blockquote><br /> <br /> I'm sorry but I cannot tell if you are joking or not, are you actually saying space wolves <span class="glossaryitem" onmouseover='gp(390);'>GH</span> are less versatile than standard <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines? <br /> <br /> To put it simply, let us use the new Chaos Dex as a reference.<br /> <br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> with <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>/<span class="glossaryitem" onmouseover='gp(260);'>BP</span>/Bolter = the same price as <span class="glossaryitem" onmouseover='gp(390);'>GH</span> now. Which is wrong, seeing as <span class="glossaryitem" onmouseover='gp(390);'>GH</span> are far better than that.<br /> <br /> Now lets add the mark of khorne, which bumps it up another few points, giving rage/counterattack. Now if we add an icon of vengeance for fearless. That's about 2.5 per <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> if there is 10.<br /> <br /> 17-18 points is a fair tradeoff for the rules, gear, and <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> they can get. Seeing as they cannot lose <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> if an icon is sniped, not to mention it is far more versatile then fearless. <br /> <br /> If you feel that's to much, we could bring back <span class="glossaryitem" onmouseover='gp(390);'>GH</span> just having <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>/<span class="glossaryitem" onmouseover='gp(260);'>BP</span>, and gain the ability to buy a bolter to make them cheaper.]]></description>
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				<pubDate><![CDATA[Fri, 9 Nov 2012 13:19:07]]> GMT</pubDate>
				<author><![CDATA[ ZebioLizard2]]></author>
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				<title>Re:Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ Yes I think they are less versatile. They are good, dont get me wrong, and cheap for what they are, but if they were more expensive that a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marine squad I would rather have a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marine squad, To me they are simlar balanced on their abilities. Being able to have a squad of 10 split into 2 squads of 5 if you want is very nice in objective missions. Sergeants are great. <span class="glossaryitem" onmouseover='gp(390);'>GH</span> can have a hidden powerfist true, but only 1 attack with it. I would rather have a character in their to soak up combat monsters attacks in a challenge. <span class="glossaryitem" onmouseover='gp(390);'>GH</span> can have <span class="glossaryitem" onmouseover='gp(225);'>WG</span> as pack leaders, but then you cant put them in a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> or Rhino without losing your second weapon. Also Ld8 is not great, the sergeant defo makes <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines better than <span class="glossaryitem" onmouseover='gp(124);'>SW</span> in all things other than combat, where the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> naturally are better because of <span class="glossaryitem" onmouseover='gp(18);'>CA</span> and weapon config.<br /> So tactially <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines are more versatile, <span class="glossaryitem" onmouseover='gp(390);'>GH</span> are just as good as them, but <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> not any better overall. Hence why I agree they are currently too cheap, but should only be the same price as a vanilla marine. ]]></description>
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				<pubDate><![CDATA[Fri, 9 Nov 2012 13:31:15]]> GMT</pubDate>
				<author><![CDATA[ Digriz]]></author>
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				<title>Re:Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d1da525b192e7d4aa65cbe1078042690.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/487800/4962204.page"><b>Digriz wrote:</b></a><br/>Yes I think they are less versatile. They are good, dont get me wrong, and cheap for what they are, but if they were more expensive that a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marine squad I would rather have a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marine squad, To me they are simlar balanced on their abilities. Being able to have a squad of 10 split into 2 squads of 5 if you want is very nice in objective missions. Sergeants are great. <span class="glossaryitem" onmouseover='gp(390);'>GH</span> can have a hidden powerfist true, but only 1 attack with it. I would rather have a character in their to soak up combat monsters attacks in a challenge. <span class="glossaryitem" onmouseover='gp(390);'>GH</span> can have <span class="glossaryitem" onmouseover='gp(225);'>WG</span> as pack leaders, but then you cant put them in a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> or Rhino without losing your second weapon. Also Ld8 is not great, the sergeant defo makes <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines better than <span class="glossaryitem" onmouseover='gp(124);'>SW</span> in all things other than combat, where the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> naturally are better because of <span class="glossaryitem" onmouseover='gp(18);'>CA</span> and weapon config.<br /> So tactially <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines are more versatile, <span class="glossaryitem" onmouseover='gp(390);'>GH</span> are just as good as them, but <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> not any better overall. Hence why I agree they are currently too cheap, but should only be the same price as a vanilla marine. </div></blockquote><br /> <br /> I enjoy how you discarded my entire post without a thought, because it gave proper reasons for why they should be about 17+ points based on abilities, wargear, and active costs, rather than what one feels, but I'll address this one as well.<br /> <br /> <br /> Wolf guard is far cheaper than either aspiring champions, and standard <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marine sergeants (Hint, they are near 10 points cheaper)  as a pack leader of a squad, despite being far more customizable, and more useful in a squad. Sure you'll lose out on an extra weapon, but you can equip them with near anything. Not to mention all the equal wargear being 5-10 points cheaper than the standard <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Sergeants wargear. <br /> <br /> Sure you'll lose out on that weapon, but even still you'd be better off with the wolf guard compared to the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marine. There is no justification for them to be below, or even the same cost as Tactical marines.]]></description>
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				<pubDate><![CDATA[Fri, 9 Nov 2012 13:45:09]]> GMT</pubDate>
				<author><![CDATA[ ZebioLizard2]]></author>
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				<title>Re:Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> yes I tend to ignore anytrhing chaos related, its in my genes....<br /> <br /> Personally I hate comparing unit for unit costs between armies as the balance of the army as a whole has to be taken into consideration. I realise how stupid that statement sounds after my last post or 2, but comparing <span class="glossaryitem" onmouseover='gp(390);'>GH</span> to vanilla marines is about as close as you can get, comparing to chaos doesnt fly with me (<span class="glossaryitem" onmouseover='gp(124);'>SW</span> only have <span class="glossaryitem" onmouseover='gp(390);'>GH</span> and <span class="glossaryitem" onmouseover='gp(389);'>BC</span> as troop choices), anyway, at the end of the day, the difference between 1 ponit is neither here nor there in the big picture, my main argument was always that I would like <span class="glossaryitem" onmouseover='gp(389);'>BC</span>'s to be cheaper than <span class="glossaryitem" onmouseover='gp(390);'>GH</span>'s and therefor make <span class="glossaryitem" onmouseover='gp(390);'>GH</span>'s more expensive and/or drop the price of <span class="glossaryitem" onmouseover='gp(389);'>BC</span>'s.]]></description>
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				<pubDate><![CDATA[Fri, 9 Nov 2012 13:50:32]]> GMT</pubDate>
				<author><![CDATA[ Digriz]]></author>
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				<title>Re:Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d1da525b192e7d4aa65cbe1078042690.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/487800/4962250.page"><b>Digriz wrote:</b></a><br/><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> yes I tend to ignore anytrhing chaos related, its in my genes....<br /> <br /> Personally I hate comparing unit for unit costs between armies as the balance of the army as a whole has to be taken into consideration. I realise how stupid that statement sounds after my last post or 2, but comparing <span class="glossaryitem" onmouseover='gp(390);'>GH</span> to vanilla marines is about as close as you can get, comparing to chaos doesnt fly with me (<span class="glossaryitem" onmouseover='gp(124);'>SW</span> only have <span class="glossaryitem" onmouseover='gp(390);'>GH</span> and <span class="glossaryitem" onmouseover='gp(389);'>BC</span> as troop choices), anyway, at the end of the day, the difference between 1 ponit is neither here nor there in the big picture, my main argument was always that I would like <span class="glossaryitem" onmouseover='gp(389);'>BC</span>'s to be cheaper than <span class="glossaryitem" onmouseover='gp(390);'>GH</span>'s and therefor make <span class="glossaryitem" onmouseover='gp(390);'>GH</span>'s more expensive and/or drop the price of <span class="glossaryitem" onmouseover='gp(389);'>BC</span>'s.</div></blockquote><br /> <br /> Not really, your far better off comparing to <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> due in part that they are almost exactly alike where with <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines you have to radically change things to compare, the problem is that blood claws were intended to be a cheap choice while <span class="glossaryitem" onmouseover='gp(390);'>GH</span> were to be the "Elite units" choice, akin to <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> cult troops. Kelly fudged it up completely.<br /> <br /> You can make them still about 14 points, but then that would mean that if you wanted to compare, that would make them far superior to scouts on C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span>, due in part that they would be cheaper, but still have a better save and ability to go toe to toe with enemies in melee.   ]]></description>
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				<pubDate><![CDATA[Fri, 9 Nov 2012 13:59:44]]> GMT</pubDate>
				<author><![CDATA[ ZebioLizard2]]></author>
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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ Vanilla scouts are kind of overpriced, too, though.<br /> <br /> In a world where <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> exist, I don't think <span class="glossaryitem" onmouseover='gp(390);'>GHs</span> are over priced at all. Especially since it is one of exactly 2 troop choices. Comparing to Chaos is a bit misleading as they have cultists for filler and lots of options with marks and what not. Tacs, however, could use a points reduction or get <span class="glossaryitem" onmouseover='gp(260);'>BPs</span> back to actually make them flexible.<br /> <br /> What <span class="glossaryitem" onmouseover='gp(389);'>BCs</span> really need is to drop the Headstong and Berserk charge rules and to get Furious Charge. Why add unnecessary new special rules when the <span class="glossaryitem" onmouseover='gp(136);'>USRs</span> cover it pretty well? Bring <span class="glossaryitem" onmouseover='gp(149);'>WS</span> to 4. Give them the option to take extra Power weapons/fists if they forgo the specials (so a 10 man squad could have 2 plus whatever an attached <span class="glossaryitem" onmouseover='gp(225);'>WG</span> brings).  Give them a role as an actual <span class="glossaryitem" onmouseover='gp(19);'>CC</span> troop.]]></description>
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				<pubDate><![CDATA[Fri, 9 Nov 2012 16:44:54]]> GMT</pubDate>
				<author><![CDATA[ jmurph]]></author>
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				<title>Re:Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ <blockquote class="uncited"><div><br /> In a world where <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> exist, I don't think <span class="glossaryitem" onmouseover='gp(390);'>GHs</span> are over priced at all. Especially since it is one of exactly 2 troop choices. Comparing to Chaos is a bit misleading as they have cultists for filler and lots of options with marks and what not. Tacs, however, could use a points reduction or get <span class="glossaryitem" onmouseover='gp(260);'>BPs</span> back to actually make them flexible. </div></blockquote><br /> <br /> Which is why I compared the one unit that is almost exactly like <span class="glossaryitem" onmouseover='gp(390);'>GH</span> with, as it's not only a similar unit, it is another kelly dex, meaning its easier to compare costs. The problem is that the internal balance is shot for <span class="glossaryitem" onmouseover='gp(124);'>SW</span>, not to mention multiple units doesn't matter.<br /> <br /> Also Tacs do have <span class="glossaryitem" onmouseover='gp(260);'>BP</span>'s.<br /> <br /> <br /> <blockquote class="uncited"><div>What <span class="glossaryitem" onmouseover='gp(389);'>BCs</span> really need is to drop the Headstong and Berserk charge rules and to get Furious Charge. Why add unnecessary new special rules when the <span class="glossaryitem" onmouseover='gp(136);'>USRs</span> cover it pretty well? Bring <span class="glossaryitem" onmouseover='gp(149);'>WS</span> to 4. Give them the option to take extra Power weapons/fists if they forgo the specials (so a 10 man squad could have 2 plus whatever an attached <span class="glossaryitem" onmouseover='gp(225);'>WG</span> brings). Give them a role as an actual <span class="glossaryitem" onmouseover='gp(19);'>CC</span> troop.</div></blockquote><br /> <br /> Because it was to represent how they were headstrong units that charge in without thinking, which is not how furious charge works, they are also new recruits, thus they are scout level WS3, though rage would work perfectly now for them. <br /> <br /> The problem is that the Kelly dex messed up the dynamic, the thing is that both <span class="glossaryitem" onmouseover='gp(390);'>GH</span> and <span class="glossaryitem" onmouseover='gp(389);'>BC</span> were supposed to be melee, with <span class="glossaryitem" onmouseover='gp(390);'>GH</span> being the "Elite" melee troop that can become midrange through options (Being expensive, better, with more options for weapons as well. Not to mention being able to buy bolters and different sorts of special weapons to represent their better training as options) and <span class="glossaryitem" onmouseover='gp(389);'>BC</span> being the "Cheap, Massed" option for melee who only want to fight and get kills/trophies.]]></description>
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				<pubDate><![CDATA[Fri, 9 Nov 2012 17:30:28]]> GMT</pubDate>
				<author><![CDATA[ ZebioLizard2]]></author>
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				<title>Why are there Blood Claws? Special Rules or What?</title>
				<description><![CDATA[ Blood Claws have berserk charge because in 2nd edition they had berserk charge. It was somewhat less useful then, given the way that combat worked, but that's the reason.<br /> <br /> They could change it for "rage" now, and they probably will.<br /> <br /> "Headstrong" along with their worse stats is why I don't field Blood Claws. Not only do you have to take more models in order to get 2 special weapons (15 versus 10) but in order to actually fire them at a target within 6 inches you also have to buy, at the very least, a Wolf Guard leader, making an overpriced unit even more overpriced.<br /> <br /> Basically Kelly dropped the ball with Claw units. Their downsides far exceed their upsides. I do field Skyclaw squads for fun, but my Swiftclaws got a new coat of paint and ended up in my biker army.]]></description>
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				<pubDate><![CDATA[Fri, 9 Nov 2012 21:18:20]]> GMT</pubDate>
				<author><![CDATA[ Freman Bloodglaive]]></author>
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