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		<title><![CDATA[Latest posts for the thread "Black Templars"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Black Templars"]]></description>
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				<title>Black Templars</title>
				<description><![CDATA[ so I was thinking of using a space marine codex with my Black Templars because, well its getting hard to compete with all the new units coming out I was wondering if it would still play kinda the same or if I am going down a road that Ill waste my money on]]></description>
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				<pubDate><![CDATA[Sat, 24 Nov 2012 20:49:53]]> GMT</pubDate>
				<author><![CDATA[ Black_Templars97]]></author>
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				<title>Black Templars</title>
				<description><![CDATA[ You can use every <span class="glossaryitem" onmouseover='gp(15);'>BT</span> model for the normal space marine book. While you can't add scouts to marine units, everything else works. <br /> <br /> The only unit that you will have to retrofit is terminator command squads with apothecaries and sword brethren. The sword brethren can be assault marines though. ]]></description>
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				<pubDate><![CDATA[Sat, 24 Nov 2012 21:08:55]]> GMT</pubDate>
				<author><![CDATA[ juraigamer]]></author>
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				<title>Black Templars</title>
				<description><![CDATA[ Or you can use the Black Templars codex and all of its funny little quirks, like the buyable Tank Hunters skill, no character squads, and Machine Spirit-powered Vindicators.]]></description>
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				<pubDate><![CDATA[Sun, 25 Nov 2012 06:09:19]]> GMT</pubDate>
				<author><![CDATA[ SoloFalcon1138]]></author>
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				<title>Re:Black Templars</title>
				<description><![CDATA[ Black templars does have a more melee focus, in my research to add <span class="glossaryitem" onmouseover='gp(15);'>BT</span> as allies to sisters with the new edition, I found that space marines were better allies so I got the space marine codex. However, do realize that you might have to refit your space marine troops, as <span class="glossaryitem" onmouseover='gp(15);'>BT</span> has a more melee focus while space marine codex only allows the commander of a squad to carry chain or power sword. If you only had bolter black templars it wont affect you though.]]></description>
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				<pubDate><![CDATA[Sun, 25 Nov 2012 13:27:18]]> GMT</pubDate>
				<author><![CDATA[ Acidian]]></author>
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				<title>Black Templars</title>
				<description><![CDATA[ Don't give up on <span class="glossaryitem" onmouseover='gp(15);'>BTs</span>!<br /> <br /> They still have an edge when you play them right.  I won 2/3 games in a friendly tourny yesterday.<br /> Granted they are not uber-competitive but they still have some tricks up their sleeves.<br /> <br /> Some shootty highlights:<br /> -Dual heavy weapon tank-hunting termies<br /> -cheap lascannon initiate squads<br /> -<span class="glossaryitem" onmouseover='gp(470);'>POTMS</span> vindies<br /> <br /> Some assaulty highlights:<br /> -blob <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> assault<br /> -rage <span class="glossaryitem" onmouseover='gp(136);'>USR</span><br /> -fully kittable <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> beast mode<br /> <br /> Anyway, there is still some life in them.]]></description>
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				<pubDate><![CDATA[Sun, 25 Nov 2012 17:35:54]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Black Templars</title>
				<description><![CDATA[ As already pointed out, stick with the <span class="glossaryitem" onmouseover='gp(15);'>BT</span>.  Tank hunting cyclone terminators are amazing!  <br /> <br /> If you use the C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> for templars, you won't get the full feel of what it really means to play as templars.  It might not be easy to win.  But when you do, it feels great.]]></description>
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				<pubDate><![CDATA[Sun, 25 Nov 2012 17:49:00]]> GMT</pubDate>
				<author><![CDATA[ EmperorsChampion]]></author>
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				<title>Black Templars</title>
				<description><![CDATA[ Honestly, the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> codex is pretty terrible at running what I think most people feel should be the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> play style, which for me means crazy close combat marines and vindicators. The only strengths of the current codex are <span class="glossaryitem" onmouseover='gp(308);'>msu</span> las-<span class="glossaryitem" onmouseover='gp(166);'>plas</span> crusader squads, tank hunting terminators, and cheap land speedy typhoons, none of which scream "Black Templars" to me. I'll be using the blood angels codex to represent my black templars when I play them.]]></description>
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				<pubDate><![CDATA[Sun, 25 Nov 2012 20:08:46]]> GMT</pubDate>
				<author><![CDATA[ Nate668]]></author>
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				<title>Re:Black Templars</title>
				<description><![CDATA[ I like the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Idea]]></description>
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				<pubDate><![CDATA[Sun, 25 Nov 2012 20:14:27]]> GMT</pubDate>
				<author><![CDATA[ machine]]></author>
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				<title>Black Templars</title>
				<description><![CDATA[ You don't have to ignore the assaulty/in-your-face aspect of the Black Templars, you just can't strictly rely on it.<br /> <br /> I run a terminator-heavy <span class="glossaryitem" onmouseover='gp(15);'>BT</span> list, with lots of shooting options, but I do keep two very assaulty units which serve as my main distraction and objective-grabber/contestor.<br /> <br /> The enemy just can't ignore the assaulty units while the shooty units blow things up in the back.  It's been working well so far (been beating Crons, Chaos and <span class="glossaryitem" onmouseover='gp(388);'>SMs</span> pretty well).<br /> <br /> If you want an assault-based army, I guess BAs is a good way to go, but on a tactics aspect it does not really fit (for <span class="glossaryitem" onmouseover='gp(15);'>BT</span> fluff).<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> On that same line, if you want an assault-base army, vanilla dex is definitely not it.]]></description>
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				<pubDate><![CDATA[Mon, 26 Nov 2012 01:40:24]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Black Templars</title>
				<description><![CDATA[ Ill take a look around before I make my choice, thank you all for your input you gave me a lot of ideas.]]></description>
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				<pubDate><![CDATA[Mon, 26 Nov 2012 04:42:44]]> GMT</pubDate>
				<author><![CDATA[ Black_Templars97]]></author>
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				<title>Black Templars</title>
				<description><![CDATA[ Templars are still a fairly viable Codex; they're a bit dated, but not much. They do foot hordes better than most armies, and Sword Bretheren are still powerful and competitive when weighed against other Marine armies' veterans due to the Veteran skills.]]></description>
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				<pubDate><![CDATA[Mon, 26 Nov 2012 05:01:27]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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				<title>Black Templars</title>
				<description><![CDATA[ well its not that there dated its just every thing else is getting coke while the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> are still getting pot <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, but yea I'm putting some army lists together to try out and I hope they do better.]]></description>
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				<pubDate><![CDATA[Tue, 27 Nov 2012 06:15:46]]> GMT</pubDate>
				<author><![CDATA[ Black_Templars97]]></author>
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				<title>Black Templars</title>
				<description><![CDATA[ 5-6 units of 5 initiates with lascannon and plasma gun!<br /> 3 units of 3 speeders with heavy bolter and heavy 2 missile launchers <br /> Aegis defense line and as many rhinos as you feel are helpful, then you can go ahead and make yourself something to do some forward scoring, or ally for it. Anti air would be lovely too! <br /> <br /> There's lots of neat crap in that dex. Lots of super reliable firepower and decent fighting units but <span class="glossaryitem" onmouseover='gp(15);'>BT</span> make for a great core to build a competitive list around. Used to love playing doubles tourneys with my mate and his <span class="glossaryitem" onmouseover='gp(15);'>BT</span> static shooting and skimmers while I used night scythes and drop immortals and night fighting. <br /> <br /> Don't expect <span class="glossaryitem" onmouseover='gp(15);'>BT</span> to stay a great shooty army for long, the new codex will likely make them into a tide of somewhat wonky assault marines, land raiders optional. ]]></description>
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				<pubDate><![CDATA[Wed, 28 Nov 2012 02:23:32]]> GMT</pubDate>
				<author><![CDATA[ Lucre]]></author>
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				<title>Black Templars</title>
				<description><![CDATA[ It is worth noting, though, if you have Tyberos the red wake and the <span class="glossaryitem" onmouseover='gp(751);'>IA10</span> rules for him, you can make a pretty cool Black templar army.<br /> <br /> -<span class="glossaryitem" onmouseover='gp(20);'>CCW</span>'s on tactical marines<br /> -access to sternguard and other cheap options<br /> -Replaces combat tactics for Furious charge (and rage if unit gets a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> kill)<br /> -can take 1 Lightning claw terminator squad as a troop choice]]></description>
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				<pubDate><![CDATA[Wed, 28 Nov 2012 17:53:08]]> GMT</pubDate>
				<author><![CDATA[ Tiger9gamer]]></author>
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				<title>Black Templars</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7a2bbff8daa09dd35425b4382578af61.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/490827/5023945.page"><b>Tiger9gamer wrote:</b></a><br/>It is worth noting, though, if you have Tyberos the red wake and the <span class="glossaryitem" onmouseover='gp(751);'>IA10</span> rules for him, you can make a pretty cool Black templar army.</div></blockquote><br /> Thats a cool idea but it only gets the angry idea across.<br /> <br /> I've found the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> codex to still be viable, particularly grimaldus who's become a real beat-stick , with rage and his holy relic you're getting 8 attacks at str6 with re-rolls to hit. Run him and a load of guys up the board and plow him into a unit of your choice <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Its only a matter of time before the templars get an update according to the rumors thread were going to get a <span class="glossaryitem" onmouseover='gp(143);'>WD</span> update like the blood angels did <a href="http://www.dakkadakka.com/dakkaforum/posts/list/490332.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/490332.page</a>]]></description>
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				<pubDate><![CDATA[Wed, 28 Nov 2012 18:58:11]]> GMT</pubDate>
				<author><![CDATA[ macc92]]></author>
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