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				<title>Invitational - Rochester - Daemons - Games 1/2/3 Complete</title>
				<description><![CDATA[ Millenium games in Rochester hosts an invitational tournament at the end of each year - this is a free event for those who qualify with great prize support.  It is one of the reasons Millenium is such a great place to play.  I qualified for the tournament with a victory in the monthly tournaments while hyv3mynd and Chrispy qualifed at separate events.  We posted a discussion of our lists <a href="http://synaps3.blogspot.com/2012/12/the-mandulian-monks-go-to-millennium.html" target="_new" rel="nofollow">Army List Discussion</a><br /> <br /> A shot of my army - in all its glory (ignore the unpainted Aegis, the unbased Daemonettes) and admire the nice Zombies as cultists!<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> <br /> <br /> <span style="font-size: 18px; line-height: normal;"><b>Game 1</b></span><br /> <br /> The first game saw me placed against Nogle (might be Nogel, but that seemed too much like Christmas) from the Beef and Wings team out of Buffalo.  Nogle has had a lot of success in 5th edition, but struggled a bit with the advent of 6th edition.  He brought with him a foot Blood Angels army with some nasty surprises.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Astoroth the Grimm<br /> <br /> <b>Elites</b><br /> 3x Sanguinary Priests, Brother Corbulo (not sure if he belongs here)<br /> <br /> <b>Troops</b><br /> 10x Tactical Marines in Drop Pod w/ Melta, Combi-Melta, Lascannon<br /> 10x Assault Marines w/ 2x Flamers<br /> 10x Tactical Marines w/ Lascannon, Plasmagun, Combi-Plasma<br /> <br /> <b>Fast Attack</b><br /> Storm Raven w/ Hurricane Bolters<br /> <br /> <b>Heavy Support</b><br /> 9x Devastators w/ 4x Heavy Bolters<br /> 9x Devastators w/ 4x Missile Launchers<br /> <br /> <b>Fortifications</b><br /> Aegis Defense Line w/ Icarus Lascannon<br /> <br /> <span style="font-size: 18px; line-height: normal;"><b>Deployment</b></span><br /> <br /> The primed Aegis line is mine - I just did not have the time to get it painted to a good standard.<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> <br /> This is the first time in a while I have had the chance to deploy anything.  I need to be cognizant of the drop pod coming in with Flamers on Turn 1 - they can really disrupt my Cultist squad.  Also, I want to be far enough away that his Descent of Angels (and drop pod) come in relatively unsupported if they choose to be aggressive.  I want to block line of sight to the comms relay so I can have at least one model sitting on it for Turn 2.  Finally, I rolled up my psychic powers on Telepathy and I grabbed Dominate, Puppet Master and Terrify.  Terrify could be potentially useful, since his Red Thirst replaces <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> - which might give me the chance to sweep a unit.  The other two are blase at best.<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> <br /> My opponent sets up behind his Aegis - in range of Sanguinary Priests, but also really tightly packed given my Battle Cannons and Flamers.  He gets Red Thirst on everything except one Devastator squad, so I am going to have to kill them to a man.<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> <br /> This is also the moment I realized that Corbulo gets a 2+ save against everything for his Feel No Pain unless I hit him with a Battle Cannon or Bolt of Tzeetch.  That is really good!  Also, keep a close eye on that ruin - it is going to help an aweful lot.<br /> <br /> We roll up to see if it is Night Fighting and it is not.  I have Turn 1 and get ready to blow apart some marines...<br /> <br /> The rest of the report is posted up at the <a href="http://synaps3.blogspot.com/2012/12/calypso2ts-rtt-tournament-of-champs-g1.html" target="_new" rel="nofollow">Mandulian Chapel</a>]]></description>
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				<pubDate><![CDATA[Mon, 10 Dec 2012 14:54:59]]> GMT</pubDate>
				<author><![CDATA[ calypso2ts]]></author>
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				<title>Re:Invitational - Rochester - Daemons - Game 1</title>
				<description><![CDATA[ NIce job.<br /> <br /> Did you miss Fateweaver at all? I don't think I could drop him, but I think the way I play my Daemons is pretty different from how you run yours.<br /> <br /> On a sort of unrelated note, I've never fielded Fiends before (I detest the current model), with the buff Screamers got in the <span class="glossaryitem" onmouseover='gp(143);'>WD</span> update, don't they fill sort of the same role as Fiends? <br /> <br /> Where they are similar:<br /> Same Toughness<br /> Same Invulnerable save, but Screamers can Turbo-boost for a 4+ cover. <br /> Same number of Wounds<br /> Same Strength in <span class="glossaryitem" onmouseover='gp(19);'>CC</span><br /> Both units are highly mobile (Screamers slightly more)<br /> <br /> Where Screamers are better:<br /> Less expensive (in points and real world cash)<br /> Faster<br /> Armorbane<br /> Sweeping attacks when they turbo-boost<br /> Safer <span class="glossaryitem" onmouseover='gp(471);'>DS</span> due to turbo-boost <br /> All <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks are <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2<br /> <br /> Where Fiends are better:<br /> Higher Initiative<br /> More attacks<br /> Hit and Run (not that useful)<br /> <br /> Like I said, I've never used Fiends, but as I see it, they're better off being replaced by Screamers to free up an Elite slot. <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Dec 2012 21:31:35]]> GMT</pubDate>
				<author><![CDATA[ undertow]]></author>
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				<title>Invitational - Rochester - Daemons - Game 1</title>
				<description><![CDATA[ I missed Fateweaver exactly once the whole tournament - it was when that drop pod came in and I did not have my preferred wave.  Given, I did not get my preferred wave I would not have had Fateweaver in the first place!<br /> <br /> The higher initiative from Fiends is actually very good with the changes to the new edition.  You can effectively clear a combat zone against Horde armies now - which means you do not get run over with Fiends the same way you can with Screamers.  Against Marines Screamers always take casualties where Fiends do not.  The Fiends also have a better chance to sweep and Hit and Run is actually a lot more useful than you might realize.<br /> <br /> The biggest thing it brings is the chance to end combats with dangerous enemies you would rather shoot to death - or that are are depleted a folowup assault can finish the job.  It gives you a lot of mobility to get by screening units and move onto objectives in the late game.<br /> <br /> I acquired my Fiends in a sale bin for 5 bucks a pop about 2 years ago - I would not buy them full priced either.<br /> <br /> I think both units are outstanding and well worth their points - for some reason I just always seem to have some Fiends leftover while the Screamers are usually gone.]]></description>
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				<pubDate><![CDATA[Tue, 11 Dec 2012 03:40:07]]> GMT</pubDate>
				<author><![CDATA[ calypso2ts]]></author>
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				<title>Invitational - Rochester - Daemons - Game 1</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bc2790b550d1b976ae15b536d7c5c0e5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/493866/5065142.page"><b>calypso2ts wrote:</b></a><br/>I missed Fateweaver exactly once the whole tournament - it was when that drop pod came in and I did not have my preferred wave.  Given, I did not get my preferred wave I would not have had Fateweaver in the first place!<br /> <br /> The higher initiative from Fiends is actually very good with the changes to the new edition.  You can effectively clear a combat zone against Horde armies now - which means you do not get run over with Fiends the same way you can with Screamers.  Against Marines Screamers always take casualties where Fiends do not.  The Fiends also have a better chance to sweep and Hit and Run is actually a lot more useful than you might realize.<br /> <br /> The biggest thing it brings is the chance to end combats with dangerous enemies you would rather shoot to death - or that are are depleted a folowup assault can finish the job.  It gives you a lot of mobility to get by screening units and move onto objectives in the late game.<br /> <br /> I acquired my Fiends in a sale bin for 5 bucks a pop about 2 years ago - I would not buy them full priced either.<br /> <br /> I think both units are outstanding and well worth their points - for some reason I just always seem to have some Fiends leftover while the Screamers are usually gone.</div></blockquote>I'll give them a shot if they ever get a new sculpt. ]]></description>
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				<pubDate><![CDATA[Tue, 11 Dec 2012 15:31:18]]> GMT</pubDate>
				<author><![CDATA[ undertow]]></author>
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				<title>Re:Invitational - Rochester - Daemons - Game 1</title>
				<description><![CDATA[ With game 1 behind me, I surveyed the field and there were a variety of armies with a victory in the first round.  From memory I recall seeing an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army w/ Deathwing allies, two <span class="glossaryitem" onmouseover='gp(305);'>GK</span> armies one w/ <span class="glossaryitem" onmouseover='gp(69);'>IG</span> allies, a Tyranid players and a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> w/ Epidemus.  Naturally as the Daemon player at the event there was only one opponent I could have drawn.<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> <br /> Grey Knights - It had to be Grey Knights!<br /> <br /> Actually I do not mind playing Grey Knights in general.  While they do have some special rules that benefit them against Daemons (mainly preferred enemy and Warp Quake), they are at the end of the day expensive marines.  If Daemons excel at wrecking anything, it is <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>.<br /> <br /> My opponent on this one is Paul, who I have played against in 5th edition in both team and free for all events.  Fortunately, he decided not to bring Coteaz or Interceptors with him this time  and instead opted for a very interesting - diverse army list.<br /> <br /> <b>Mission:</b> Emperor's Will<br /> <b>Deployment:</b> Vanguard Strike<br /> <b>Opponent: </b>Grey Knights<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> Grand Master w/ Force Sword<br /> <br /> <b>Elites</b><br /> <br /> 10x Purifiers w/ 4x Psycannons, 2x Daemon Hammers<br /> <br /> <b>Troops</b><br /> <br /> 10x Strike Squad w/ 2x Psycannons<br /> 10x Strike Squad w/ 2x Psilencers (very cool!)<br /> 10x Terminators w/ 2x Daemon Hammers, 4x Halbreds, 4x Swords<br /> <br /> <b>Fast Attack</b><br /> <br /> -<br /> <br /> <b>Heavy Support</b><br /> <br /> Dreadnought w/ twin auto cannons and psybolt ammo<br /> Dreadknight w/ Heavy Incinerator<br /> 5x Purgation squad w/ 4x Incinerators<br /> <br /> <span style="font-size: 18px; line-height: normal;"><b>Deployment</b></span><br /> <br /> I rolled up my psychic powers and ended up with a horrible set.  Dominate, Puppet Master and Spirit Leech which I switched to out of Terrify since Terrify is pretty much useless in this matchup.  I won the first turn and threw down my Aegis with the comms relay so I could get out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> if possible.  I made a big mistake here in my objective placement - I should have placed it dead center since he was likely to outflank and I biased it away from his deployment zone.<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> <br /> Those Soul Grinders are not on the field yet, they just felt left our while the cultists and Sorcerer were deploying.  I do not have a good picture of Paul's deployment - other than after I deep strike in!  Note his Dreadknight and his Purifiers are Outflanking.<br /> <br /> Interested in the outcome - the remainder of the report can be found at <a href="http://synaps3.blogspot.com/2012/12/calypso2ts-dec-millennium-invitational.html" target="_new" rel="nofollow">http://synaps3.blogspot.com/2012/12/calypso2ts-dec-millennium-invitational.html</a>]]></description>
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				<pubDate><![CDATA[Tue, 11 Dec 2012 15:41:24]]> GMT</pubDate>
				<author><![CDATA[ calypso2ts]]></author>
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				<title>Re:Invitational - Rochester - Daemons - Games 1/2/3 Complete</title>
				<description><![CDATA[ Posted the third game, synopsis, and tournament results.  A quick preview of the game...<br /> <br /> <a href="http://synaps3.blogspot.com/b/post-preview?token=hK2sqzsBAAA.N1ts_DZjjpyR4JSomA916Q.H2RFTCX9PBsBEvR5_NekRw&postId=8842518315213425760&type=POST" target="_new" rel="nofollow">http://synaps3.blogspot.com/b/post-preview?token=hK2sqzsBAAA.N1ts_DZjjpyR4JSomA916Q.H2RFTCX9PBsBEvR5_NekRw&postId=8842518315213425760&type=POST</a><br /> <br /> I want to wrap up the Millenium invitational write up this week and lay out some thoughts for where I plan to go when it comes to Daemons and associated <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> allies.  For those who did not tune in for the first two games they are written up as <a  target="_new" rel="nofollow">http://synaps3.blogspot.com/2012/12/calypso2ts-dec-millennium-invitational.html</a> and <a  target="_new" rel="nofollow">http://synaps3.blogspot.com/2012/12/calypso2ts-dec-millennium-invitational.html</a>.  Naturally I was faced with the man, the myth, the legend, Mr...<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> <br /> I've been expecting you himself.  Coteaz seems to be a bit confused, because my name is not Anderson, but I tried not to let that throw me off.  The vital stats for this game are:<br /> <br /> <b>Mission:</b> Big Guns Never Tire (4 Objectives)<br /> <b>Deployment:</b> Dawn of War<br /> <b>Opponents:</b> Grey Knights<br /> <br /> Coteaz presents a number of problems for a Daemon player.  Dark Excoummunication can be obnoxious on him - not as bad as on a Dreadknight though and if you do end up inside a Warp Quake with a Misplaced result it pretty much guarantees you will eat 4 psycannons to the face along with Storm Bolters.  Even worse is when he grabs Prescience so all those weapons reroll hits (and 1's to wound as well).  I have had Coteaz evaporate a few squads with his abilities.<br /> <br /> On top of it all Coteaz makes going first even harder, which can be brutal when they bring enough Warp Quake to the table.  The Coteaz list that Jay brought with him (this is the Da Boyz organizer Jay who is also 2 - 0) includes:<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Inquisitor Coteaz<br /> Grand Master<br /> <br /> <b>Elites</b><br /> 10x Purifiers w/ 2x Hammers, 6x Halbreds, 4x Psycannons<br /> <br /> <b>Troops</b><br /> 10x Strike Squad w/ psybolt, 2x psycannon<br /> 10x Strike Squad w/ psybolt, 2x psycannon<br /> 10x Henchmen w/ Jokaero, Psykers, 2x Multi Melta<br /> 8x Terminators w/ Psycannon<br /> <br /> <b>Fast Attack</b><br /> <br /> 10x Interceptors w/ psycannons<br /> <br /> <b>Heavy Support</b><br /> <br /> -<br /> <br /> My list can be found <a  target="_new" rel="nofollow">http://synaps3.blogspot.com/2012/12/the-mandulian-monks-go-to-millennium.html</a>.]]></description>
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				<pubDate><![CDATA[Mon, 17 Dec 2012 17:53:23]]> GMT</pubDate>
				<author><![CDATA[ calypso2ts]]></author>
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				<title>Invitational - Rochester - Daemons - Games 1/2/3 Complete</title>
				<description><![CDATA[ Had a very nice read. Thanks!]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/493866/5111171.page</link>
				<pubDate><![CDATA[Wed, 26 Dec 2012 12:13:53]]> GMT</pubDate>
				<author><![CDATA[ Jupiter]]></author>
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