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Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

Millenium games in Rochester hosts an invitational tournament at the end of each year - this is a free event for those who qualify with great prize support. It is one of the reasons Millenium is such a great place to play. I qualified for the tournament with a victory in the monthly tournaments while hyv3mynd and Chrispy qualifed at separate events. We posted a discussion of our lists Army List Discussion

A shot of my army - in all its glory (ignore the unpainted Aegis, the unbased Daemonettes) and admire the nice Zombies as cultists!

Spoiler:



Game 1

The first game saw me placed against Nogle (might be Nogel, but that seemed too much like Christmas) from the Beef and Wings team out of Buffalo. Nogle has had a lot of success in 5th edition, but struggled a bit with the advent of 6th edition. He brought with him a foot Blood Angels army with some nasty surprises.

HQ
Astoroth the Grimm

Elites
3x Sanguinary Priests, Brother Corbulo (not sure if he belongs here)

Troops
10x Tactical Marines in Drop Pod w/ Melta, Combi-Melta, Lascannon
10x Assault Marines w/ 2x Flamers
10x Tactical Marines w/ Lascannon, Plasmagun, Combi-Plasma

Fast Attack
Storm Raven w/ Hurricane Bolters

Heavy Support
9x Devastators w/ 4x Heavy Bolters
9x Devastators w/ 4x Missile Launchers

Fortifications
Aegis Defense Line w/ Icarus Lascannon

Deployment

The primed Aegis line is mine - I just did not have the time to get it painted to a good standard.

Spoiler:


This is the first time in a while I have had the chance to deploy anything. I need to be cognizant of the drop pod coming in with Flamers on Turn 1 - they can really disrupt my Cultist squad. Also, I want to be far enough away that his Descent of Angels (and drop pod) come in relatively unsupported if they choose to be aggressive. I want to block line of sight to the comms relay so I can have at least one model sitting on it for Turn 2. Finally, I rolled up my psychic powers on Telepathy and I grabbed Dominate, Puppet Master and Terrify. Terrify could be potentially useful, since his Red Thirst replaces ATSKNF - which might give me the chance to sweep a unit. The other two are blase at best.

Spoiler:


My opponent sets up behind his Aegis - in range of Sanguinary Priests, but also really tightly packed given my Battle Cannons and Flamers. He gets Red Thirst on everything except one Devastator squad, so I am going to have to kill them to a man.

Spoiler:


This is also the moment I realized that Corbulo gets a 2+ save against everything for his Feel No Pain unless I hit him with a Battle Cannon or Bolt of Tzeetch. That is really good! Also, keep a close eye on that ruin - it is going to help an aweful lot.

We roll up to see if it is Night Fighting and it is not. I have Turn 1 and get ready to blow apart some marines...

The rest of the report is posted up at the Mandulian Chapel

This message was edited 3 times. Last update was at 2012/12/17 17:53:35


Daemons Blog - The Mandulian Chapel 
   
Made in us
Judgemental Grey Knight Justicar




USA

NIce job.

Did you miss Fateweaver at all? I don't think I could drop him, but I think the way I play my Daemons is pretty different from how you run yours.

On a sort of unrelated note, I've never fielded Fiends before (I detest the current model), with the buff Screamers got in the WD update, don't they fill sort of the same role as Fiends?

Where they are similar:
Same Toughness
Same Invulnerable save, but Screamers can Turbo-boost for a 4+ cover.
Same number of Wounds
Same Strength in CC
Both units are highly mobile (Screamers slightly more)

Where Screamers are better:
Less expensive (in points and real world cash)
Faster
Armorbane
Sweeping attacks when they turbo-boost
Safer DS due to turbo-boost
All CC attacks are AP:2

Where Fiends are better:
Higher Initiative
More attacks
Hit and Run (not that useful)

Like I said, I've never used Fiends, but as I see it, they're better off being replaced by Screamers to free up an Elite slot.




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Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

I missed Fateweaver exactly once the whole tournament - it was when that drop pod came in and I did not have my preferred wave. Given, I did not get my preferred wave I would not have had Fateweaver in the first place!

The higher initiative from Fiends is actually very good with the changes to the new edition. You can effectively clear a combat zone against Horde armies now - which means you do not get run over with Fiends the same way you can with Screamers. Against Marines Screamers always take casualties where Fiends do not. The Fiends also have a better chance to sweep and Hit and Run is actually a lot more useful than you might realize.

The biggest thing it brings is the chance to end combats with dangerous enemies you would rather shoot to death - or that are are depleted a folowup assault can finish the job. It gives you a lot of mobility to get by screening units and move onto objectives in the late game.

I acquired my Fiends in a sale bin for 5 bucks a pop about 2 years ago - I would not buy them full priced either.

I think both units are outstanding and well worth their points - for some reason I just always seem to have some Fiends leftover while the Screamers are usually gone.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Judgemental Grey Knight Justicar




USA

 calypso2ts wrote:
I missed Fateweaver exactly once the whole tournament - it was when that drop pod came in and I did not have my preferred wave. Given, I did not get my preferred wave I would not have had Fateweaver in the first place!

The higher initiative from Fiends is actually very good with the changes to the new edition. You can effectively clear a combat zone against Horde armies now - which means you do not get run over with Fiends the same way you can with Screamers. Against Marines Screamers always take casualties where Fiends do not. The Fiends also have a better chance to sweep and Hit and Run is actually a lot more useful than you might realize.

The biggest thing it brings is the chance to end combats with dangerous enemies you would rather shoot to death - or that are are depleted a folowup assault can finish the job. It gives you a lot of mobility to get by screening units and move onto objectives in the late game.

I acquired my Fiends in a sale bin for 5 bucks a pop about 2 years ago - I would not buy them full priced either.

I think both units are outstanding and well worth their points - for some reason I just always seem to have some Fiends leftover while the Screamers are usually gone.
I'll give them a shot if they ever get a new sculpt.

Check out my list building app for 40K and Fantasy:
http://www.dakkadakka.com/dakkaforum/posts/list/576793.page 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

With game 1 behind me, I surveyed the field and there were a variety of armies with a victory in the first round. From memory I recall seeing an IG army w/ Deathwing allies, two GK armies one w/ IG allies, a Tyranid players and a CSM w/ Epidemus. Naturally as the Daemon player at the event there was only one opponent I could have drawn.

Spoiler:


Grey Knights - It had to be Grey Knights!

Actually I do not mind playing Grey Knights in general. While they do have some special rules that benefit them against Daemons (mainly preferred enemy and Warp Quake), they are at the end of the day expensive marines. If Daemons excel at wrecking anything, it is MEQ.

My opponent on this one is Paul, who I have played against in 5th edition in both team and free for all events. Fortunately, he decided not to bring Coteaz or Interceptors with him this time and instead opted for a very interesting - diverse army list.

Mission: Emperor's Will
Deployment: Vanguard Strike
Opponent: Grey Knights

HQ

Grand Master w/ Force Sword

Elites

10x Purifiers w/ 4x Psycannons, 2x Daemon Hammers

Troops

10x Strike Squad w/ 2x Psycannons
10x Strike Squad w/ 2x Psilencers (very cool!)
10x Terminators w/ 2x Daemon Hammers, 4x Halbreds, 4x Swords

Fast Attack

-

Heavy Support

Dreadnought w/ twin auto cannons and psybolt ammo
Dreadknight w/ Heavy Incinerator
5x Purgation squad w/ 4x Incinerators

Deployment

I rolled up my psychic powers and ended up with a horrible set. Dominate, Puppet Master and Spirit Leech which I switched to out of Terrify since Terrify is pretty much useless in this matchup. I won the first turn and threw down my Aegis with the comms relay so I could get out of LoS if possible. I made a big mistake here in my objective placement - I should have placed it dead center since he was likely to outflank and I biased it away from his deployment zone.

Spoiler:


Those Soul Grinders are not on the field yet, they just felt left our while the cultists and Sorcerer were deploying. I do not have a good picture of Paul's deployment - other than after I deep strike in! Note his Dreadknight and his Purifiers are Outflanking.

Interested in the outcome - the remainder of the report can be found at http://synaps3.blogspot.com/2012/12/calypso2ts-dec-millennium-invitational.html

Daemons Blog - The Mandulian Chapel 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

Posted the third game, synopsis, and tournament results. A quick preview of the game...

http://synaps3.blogspot.com/b/post-preview?token=hK2sqzsBAAA.N1ts_DZjjpyR4JSomA916Q.H2RFTCX9PBsBEvR5_NekRw&postId=8842518315213425760&type=POST

I want to wrap up the Millenium invitational write up this week and lay out some thoughts for where I plan to go when it comes to Daemons and associated CSM allies. For those who did not tune in for the first two games they are written up as http://synaps3.blogspot.com/2012/12/calypso2ts-dec-millennium-invitational.html and http://synaps3.blogspot.com/2012/12/calypso2ts-dec-millennium-invitational.html. Naturally I was faced with the man, the myth, the legend, Mr...

Spoiler:


I've been expecting you himself. Coteaz seems to be a bit confused, because my name is not Anderson, but I tried not to let that throw me off. The vital stats for this game are:

Mission: Big Guns Never Tire (4 Objectives)
Deployment: Dawn of War
Opponents: Grey Knights

Coteaz presents a number of problems for a Daemon player. Dark Excoummunication can be obnoxious on him - not as bad as on a Dreadknight though and if you do end up inside a Warp Quake with a Misplaced result it pretty much guarantees you will eat 4 psycannons to the face along with Storm Bolters. Even worse is when he grabs Prescience so all those weapons reroll hits (and 1's to wound as well). I have had Coteaz evaporate a few squads with his abilities.

On top of it all Coteaz makes going first even harder, which can be brutal when they bring enough Warp Quake to the table. The Coteaz list that Jay brought with him (this is the Da Boyz organizer Jay who is also 2 - 0) includes:

HQ
Inquisitor Coteaz
Grand Master

Elites
10x Purifiers w/ 2x Hammers, 6x Halbreds, 4x Psycannons

Troops
10x Strike Squad w/ psybolt, 2x psycannon
10x Strike Squad w/ psybolt, 2x psycannon
10x Henchmen w/ Jokaero, Psykers, 2x Multi Melta
8x Terminators w/ Psycannon

Fast Attack

10x Interceptors w/ psycannons

Heavy Support

-

My list can be found http://synaps3.blogspot.com/2012/12/the-mandulian-monks-go-to-millennium.html.

Daemons Blog - The Mandulian Chapel 
   
Made in be
Resentful Grot With a Plan





Had a very nice read. Thanks!
   
 
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