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		<title><![CDATA[Latest posts for the thread "Mutilators sans the suck"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Mutilators sans the suck"]]></description>
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				<title>Mutilators sans the suck</title>
				<description><![CDATA[ Mutilators, as they should be:<br /> <br /> Step 1: Find better models.<br /> <br /> Step 2: Cost: 55 <span class="glossaryitem" onmouseover='gp(675);'>ppm</span><br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>...<span class="glossaryitem" onmouseover='gp(14);'>BS</span>...S...T...W...I...A...<span class="glossaryitem" onmouseover='gp(82);'>LD</span>...<span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> ...5.....2....4...4....2...4..2....9....2+<br /> Unit Type: Infantry<br /> Composition: 1-5 Mutilators<br /> wargear: Fleshmetal, Mutilator weapons - as listed in Codex: Chaos Space Marines, with two additions: once per game may manifest two power scourges, and they may swap one of their two weapons for lasher tendrils. This is may be used every turn. <br /> Special Rules: Daemon, Deep Strike, Very Bulky<br /> <br /> Step 3: Actually use Mutilators. ]]></description>
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				<pubDate><![CDATA[Wed, 16 Jan 2013 18:00:45]]> GMT</pubDate>
				<author><![CDATA[ McNinja]]></author>
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				<title>Re:Mutilators sans the suck</title>
				<description><![CDATA[ Dude you made them worse! hahaha]]></description>
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				<pubDate><![CDATA[Wed, 16 Jan 2013 18:20:26]]> GMT</pubDate>
				<author><![CDATA[ Quintinus]]></author>
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				<title>Mutilators sans the suck</title>
				<description><![CDATA[ So always AP2 and the ability to smash, Move through cover and Hammer of Wrath is worse than the ability to have fists every second round of combat?]]></description>
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				<pubDate><![CDATA[Wed, 16 Jan 2013 19:26:01]]> GMT</pubDate>
				<author><![CDATA[ Shadox]]></author>
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				<title>Mutilators sans the suck</title>
				<description><![CDATA[ Don't forget they can also strike at initiative, so mark of slaanesh actually has a purpose now. ]]></description>
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				<pubDate><![CDATA[Wed, 16 Jan 2013 19:49:01]]> GMT</pubDate>
				<author><![CDATA[ McNinja]]></author>
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				<title>Re:Mutilators sans the suck</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(793);'>IDK</span>, this just seems like just a lateral move.<br /> <br /> It only made them better against infantry.<br /> <br /> <br /> I'd give them the rule they have in the codex for swapping weapons, allow them to use the same weapon in consecutive rounds, and increase the unit size to 5.]]></description>
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				<pubDate><![CDATA[Wed, 16 Jan 2013 20:09:57]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Mutilators sans the suck</title>
				<description><![CDATA[ Making them Monstrous Creatures makes this hard to take seriously.<br /> <br /> They are the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> version of Assault Terminators that can do things better with more flexibility than using Chaos Terminators to do it. ]]></description>
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				<pubDate><![CDATA[Wed, 16 Jan 2013 20:46:23]]> GMT</pubDate>
				<author><![CDATA[ kcwm]]></author>
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				<title>Mutilators sans the suck</title>
				<description><![CDATA[ Then why not have <span class="glossaryitem" onmouseover='gp(22);'>csm</span> assault terminators? Mutilators fill a role that didn't need to be filled and could easily be covered by terminators, but someone decided that Mutilators needed to exist. ]]></description>
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				<pubDate><![CDATA[Thu, 17 Jan 2013 04:58:51]]> GMT</pubDate>
				<author><![CDATA[ McNinja]]></author>
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				<title>Mutilators sans the suck</title>
				<description><![CDATA[ Because mutilators are <span class="glossaryitem" onmouseover='gp(19);'>cc</span> obliterators]]></description>
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				<pubDate><![CDATA[Sun, 20 Jan 2013 13:20:11]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Mutilators sans the suck</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/795f7c30c6072137560a5df973936813.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/501064/5197212.page"><b>A GumyBear wrote:</b></a><br/>Because mutilators are <span class="glossaryitem" onmouseover='gp(19);'>cc</span> obliterators</div></blockquote>except they aren't mutilating much of anything, especially when they can't even use the same weapon twice. ]]></description>
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				<pubDate><![CDATA[Sun, 20 Jan 2013 18:52:17]]> GMT</pubDate>
				<author><![CDATA[ McNinja]]></author>
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				<title>Re:Mutilators sans the suck</title>
				<description><![CDATA[ Not a big deal. <br /> <br /> If you are fighting 2+ saves you simply swap between Power Fists and Chainfists.<br /> <br /> If fighting anything else you swap between Lightning Claws and Power Swords.]]></description>
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				<pubDate><![CDATA[Sun, 20 Jan 2013 18:53:24]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Mutilators sans the suck</title>
				<description><![CDATA[ They were made just to have the concept of what a <span class="glossaryitem" onmouseover='gp(19);'>cc</span> oblit would be like and hopefully in the future with allies they get a race that they will synergize great with and people will ally them]]></description>
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				<pubDate><![CDATA[Sun, 20 Jan 2013 18:54:05]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Re:Mutilators sans the suck</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fd773213115fe4000f0e1f3ad76512f1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/501064/5197995.page"><b>Grey Templar wrote:</b></a><br/>Not a big deal. <br /> <br /> If you are fighting 2+ saves you simply swap between Power Fists and Chainfists.<br /> <br /> If fighting anything else you swap between Lightning Claws and Power Swords.</div></blockquote><br /> <br /> <br /> No power fists.<br /> <br /> Only <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, <span class="glossaryitem" onmouseover='gp(500);'>CF</span>, Axes, Swords and Mauls. ]]></description>
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				<pubDate><![CDATA[Sun, 20 Jan 2013 19:24:49]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Re:Mutilators sans the suck</title>
				<description><![CDATA[ Ok, chainfists and Axes. ]]></description>
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				<pubDate><![CDATA[Sun, 20 Jan 2013 19:26:22]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:Mutilators sans the suck</title>
				<description><![CDATA[ Edit- Sorry, don't know what happened there!]]></description>
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				<pubDate><![CDATA[Sun, 20 Jan 2013 19:28:57]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Mutilators sans the suck</title>
				<description><![CDATA[ Edited the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>. I'm thinking of giving them the ability to manifest something like a storm shield. What say you? ]]></description>
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				<pubDate><![CDATA[Mon, 21 Jan 2013 15:25:39]]> GMT</pubDate>
				<author><![CDATA[ McNinja]]></author>
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				<title>Mutilators sans the suck</title>
				<description><![CDATA[ Cant renember if they have the daemon special rule but if they dont give them that and if they do then <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>]]></description>
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				<pubDate><![CDATA[Mon, 21 Jan 2013 18:11:38]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Mutilators sans the suck</title>
				<description><![CDATA[ welcome to another installment of "why the fans don't write the rules"...<br /> <br /> Monstrous Creatures? Really? So now everything will run from a 55 pt model with AP2 attacks. <span class="glossaryitem" onmouseover='gp(93);'>MC</span> should not be used by anything so cheap or small.<br /> <br /> Storm Shields? Of course, since the rest of Chaos is not allowed to use them, give a Daemon another invulnerable save...<br /> <br /> <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 21 Jan 2013 18:16:27]]> GMT</pubDate>
				<author><![CDATA[ SoloFalcon1138]]></author>
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				<title>Re:Mutilators sans the suck</title>
				<description><![CDATA[ <blockquote class="uncited"><div><br /> Monstrous Creatures? Really? So now everything will run from a 55 pt model with AP2 attacks. <span class="glossaryitem" onmouseover='gp(93);'>MC</span> should not be used by anything so cheap or small.<br /> </div></blockquote><br /> <br /> The Necron Canoptek spyder is a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> at 50 points, with higher stats, and come with fearless. It even comes with S6/T6.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Jan 2013 18:27:57]]> GMT</pubDate>
				<author><![CDATA[ ZebioLizard2]]></author>
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				<title>Mutilators sans the suck</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddb8a9fc4e81ab9b04fad210290e9202.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/501064/5201342.page"><b>SoloFalcon1138 wrote:</b></a><br/>welcome to another installment of "why the fans don't write the rules"...<br /> <br /> Monstrous Creatures? Really? So now everything will run from a 55 pt model with AP2 attacks. <span class="glossaryitem" onmouseover='gp(93);'>MC</span> should not be used by anything so cheap or small.<br /> <br /> Storm Shields? Of course, since the rest of Chaos is not allowed to use them, give a Daemon another invulnerable save...<br /> <br /> <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"></div></blockquote>Keep your shorts on, sparky. I changed it back to infantry, which I meant to do earlier. Why shouldn't <span class="glossaryitem" onmouseover='gp(93);'>MC</span> be used by anything so small? It's a set of rules, or would you rather me write out Smash, Relentless, and Move through Cover? It only has 2 attacks base, 4 if charging and 3 in combat, giving it at most 2 smash attacks. I mean, god forbid he has 4 S4 AP2 attacks, that'd be like... a Khorne Lord with the Axe of Blind Fury, or a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> terminator with the halberd of Caliban (but with 2 less Strength and one less attack on the charge). Just because it says Monstrous Creature does not automatically give the model Daemon Prince or Hive Tyrant stats. <br /> <br /> Oh, and no, I'm sure those <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> terminators only have that <span class="glossaryitem" onmouseover='gp(221);'>SS</span> save, right? Because that other Terminator 5+ save disappears via magic when they get that <span class="glossaryitem" onmouseover='gp(221);'>SS</span>. Chaos does not have access to Storm Shields, the only 3+ save they do have is 40 points and a combination of the Sigil and <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, which is not helpful when you want... any other mark. Chaos terminators/ <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> have at best a 4+ invuln, whereas Deathwing Knights have T5 and a 3+ invuln. <br /> <br /> And refer to the post right above mine for another cheap and "small" <span class="glossaryitem" onmouseover='gp(93);'>MC</span>.]]></description>
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				<pubDate><![CDATA[Mon, 21 Jan 2013 18:30:55]]> GMT</pubDate>
				<author><![CDATA[ McNinja]]></author>
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