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		<title><![CDATA[Latest posts for the thread "Seasoned DA player, 6th Edition Remake."]]></title>
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				<title>Seasoned DA player, 6th Edition Remake.</title>
				<description><![CDATA[ I've taken quite a few Dualwing's to 'Ard Boys Area, pre and post 5th Edition update and I would like to have some critiques on this list. I'm not feeling very strongly about it, mainly because I'm so unused to the Flyer meta <span class="glossaryitem" onmouseover='gp(258);'>atm</span>. Give me a piece of your mind Dakka! <img src="/s/i/a/80f14e5ffd51cd1bc51199153de3eacf.gif" border="0">  <img src="/s/i/a/80f14e5ffd51cd1bc51199153de3eacf.gif" border="0">  <img src="/s/i/a/80f14e5ffd51cd1bc51199153de3eacf.gif" border="0">  <img src="/s/i/a/80f14e5ffd51cd1bc51199153de3eacf.gif" border="0"> <br /> <blockquote><div><cite>List wrote:</cite><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> 	Belial - 190<br /> 	Ezekiel - 145<br /> 	Deathwing Command Squad - 310<br /> 	  -Deathwing Banner<br /> 	  -Apothecary<br /> 	  -2xTH/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> 	  -Halberd<br /> <br /> Elite:<br /> 	Dreadnought - 145<br /> 	  -Deathwing Vehicle<br /> 	  -P.Cannon<br /> 	  -Extra Armour<br /> 	Dreadnought - 145<br /> 	  -Deathwing Vehicle<br /> 	  -P.Cannon<br /> 	  -Extra Armour<br /> <br /> Troops:<br /> <br /> 	Deathwing Squad - 250<br /> 	  -Assault Cannon<br /> 	  -2xTH/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> 	Deathwing Squad - 250<br />  	  -Assault Cannon<br /> 	  -2xTH/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> 	Deathwing Squad - 250<br />  	  -Assault Cannon<br /> 	  -2xTH/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> 	Deathwing Squad - 250<br />  	  -Assault Cannon<br /> 	  -2xTH/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> <br /> Fast Attack:<br /> 	Ravenwing Attack Squadron - 100<br /> 	  -2x Meltagun<br /> 	Nephilim Jetfighter - 180<br /> <br /> Dedicated Transport:<br /> 	Land Raider Crusader (Command Squad) - 290<br /> 	  -Melta Gun<br /> 	  -Deathwing Vehicle<br /> </div></blockquote><br /> <br /> I thought about dropping the Dreads for knights, but the Excess Plasma is nice against Greentide and <span class="glossaryitem" onmouseover='gp(69);'>IG</span> foot sloggers. Oh yeah, and the ever so random Tyranid players I face. Any suggestions? Keep in mind, the Termie squads can always get Free <span class="glossaryitem" onmouseover='gp(80);'>LC</span>'s if Wound allocation shenanigans is needed a little bit more.]]></description>
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				<pubDate><![CDATA[Sat, 19 Jan 2013 01:28:11]]> GMT</pubDate>
				<author><![CDATA[ Rashim]]></author>
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				<title>Seasoned DA player, 6th Edition Remake.</title>
				<description><![CDATA[ 290 for a ded transfer is too much better deep strike and take instead vindicators for anti-horde purpose]]></description>
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				<pubDate><![CDATA[Sat, 19 Jan 2013 01:45:34]]> GMT</pubDate>
				<author><![CDATA[ Dreal]]></author>
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				<title>Seasoned DA player, 6th Edition Remake.</title>
				<description><![CDATA[ A bit light on anti-air but otherwise not bad at all.]]></description>
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				<pubDate><![CDATA[Sat, 19 Jan 2013 02:34:43]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Seasoned DA player, 6th Edition Remake.</title>
				<description><![CDATA[ Land Raiders fit in well with Death Wing fluff.  I see that, but like Drael said, it's just too expensive for something that's probably gonna get glanced to death turn 2.  I'd say that a couple Vindicators will put out more hurt in the 2 turns they are alive.  Three of them can be downright nasty to pretty much anything.  I've witnessed an army with 3 Vindicators table 2 armies in the first 2 game turns at a tournie in 5th.  If you get 1st turn, they WILL hurt gak.  They WILL f up your opponents depoyment.  I love them myself.  Just don't expect them to stay alive.  They have to move forward to get in range and usually end up exposing their side armor and getting popped very quickly.  Still worth the points.  2-3 S10 AP2 large blasts are no joke.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I wouldn't worry about most casual air.  You have the staying power with <span class="glossaryitem" onmouseover='gp(412);'>DW</span> to just focus the objectives and try to psition in a way that forces fewer shots out of the scarier flyers.  ]]></description>
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				<pubDate><![CDATA[Sat, 19 Jan 2013 04:41:24]]> GMT</pubDate>
				<author><![CDATA[ Erik the Red]]></author>
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				<title>Seasoned DA player, 6th Edition Remake.</title>
				<description><![CDATA[ The Dark Angel flyers aren't good, at all.<br /> <br /> The air superiority one can barely go toe to toe with other flyers with anything other than the lascannon. The missles are only strength 6, so by averages, if you even hit with all of them against the better flyers, only a single one will glance. Heavy bolter can't hurt them. Avenger can glance. Or you go to ground attacking with both bolters, shoot 9 times, hurt hordes, but have missles that can kill 6 models, or light tanks. Maybe.<br /> Then, it's described as the air superiority one, it has strafing run to light up ground targets. It's schizophrenic. <br /> <br /> The ground attack one is useless. The hurricane bolters can light up ground targets, kind of. And if you're in range to rapid fire, a melta can try to get within 6 to get lucky and nuke it, the rift cannon is okay, at best, and i'm being nice to it. And then hover strike is a way to get the plane blasted out of the air as it becomes a skimmer and loses the snap shots that keep it durable. <br /> <br /> Don't take either. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Jan 2013 05:06:47]]> GMT</pubDate>
				<author><![CDATA[ ADustyMan]]></author>
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				<title>Seasoned DA player, 6th Edition Remake.</title>
				<description><![CDATA[ Flyers don't seem too scary in 6th edition. They are not game changers, or autotakes. If your opponent brought only one flyer, you could either ignore it and be pretty okay, and if you have no other better targets, you can try and shoot it out of the sky.<br /> <br /> Out of all the flyers, the Heldrake seems to be the scariest. The baleflamer is harsh.<br /> <br /> Stormraven's are <span class="glossaryitem" onmouseover='gp(72);'>imo</span> the best flyer. Power of the machine spirit, AV12 all around and it's a transport vehicle.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 19 Jan 2013 05:14:41]]> GMT</pubDate>
				<author><![CDATA[ Garukadon]]></author>
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				<title>Seasoned DA player, 6th Edition Remake.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/501630/5193772.page"><b>Garukadon wrote:</b></a><br/>Flyers don't seem too scary in 6th edition. They are not game changers, or autotakes. If your opponent brought only one flyer, you could either ignore it and be pretty okay, and if you have no other better targets, you can try and shoot it out of the sky.<br /> <br /> Out of all the flyers, the Heldrake seems to be the scariest. The baleflamer is harsh.<br /> <br /> Stormraven's are <span class="glossaryitem" onmouseover='gp(72);'>imo</span> the best flyer. Power of the machine spirit, AV12 all around and it's a transport vehicle.<br /> <br /> </div></blockquote><br />  /agree Flyers are not so bad in the 6th but the Necron Doomscythe and Helldrake are exceptions.<br /> <br /> Stormravens are also the most expensive vehicles by far...]]></description>
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				<pubDate><![CDATA[Sat, 19 Jan 2013 05:53:24]]> GMT</pubDate>
				<author><![CDATA[ Ministry]]></author>
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				<title>Seasoned DA player, 6th Edition Remake.</title>
				<description><![CDATA[ I don't know.  You guys are disregarding vendetta gunships.   Very undercosted ( somewhere [well] under 150 points :p ) for a well armored flyer with 3 twin-linked BS3 lascannons (still better than regular lascannons hitting at BS4).  It can even take a pair of heavy bolters (super cheap as wel) to make it more versatile, if there are no good armored targets to shoot at.   I think it's really under-costed, both great anti-flyer and anti-tank and if need be it has good transport capacity too!!!  I know taking a couple of them isn't going to terrify as many armies as a Necron flying circus, but they are just great units. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Jan 2013 06:36:23]]> GMT</pubDate>
				<author><![CDATA[ Erik the Red]]></author>
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				<title>Seasoned DA player, 6th Edition Remake.</title>
				<description><![CDATA[ They're 130 points, 10 for the bolters, buy them in squadrons of 3. They can literally rule the skies. All flyer wing on vendetta wing basically goes to the side that goes 2nd, because they come on and shoot the guys who rolled on first.]]></description>
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				<pubDate><![CDATA[Sat, 19 Jan 2013 06:50:59]]> GMT</pubDate>
				<author><![CDATA[ ADustyMan]]></author>
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