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				<title>Grey Knight Henchmen with space marine allies. </title>
				<description><![CDATA[ Hey Guys, so as the title says, i am currently building a force of Grey Knight Henchmen with space marine allies. I am hoping to eventually have the henchmen army large enough to be an army in its own right, this is still a work in progress, and as yet, i haven't had a game with the list, so im not sure what would work and what wouldn't. Comments and criticism welcome, and any ideas on how i can improve the list, i would love to hear them. Thanks all.<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Inquisitor Coteaz<br /> 100pts<br /> <br /> Librarian with terminator armour, nemesis warding stave. Mastery Level 3<br /> Warp rift, smite, Quicksilver.<br /> 250pts<br /> <br /> Troops<br /> Inquisitorial Henchmen<br /> 6 Henchmen with Bolt guns<br /> 1 henchman with storm bolter<br /> 1 henchman with melta gun<br /> Chimera<br /> 102pts<br /> <br /> Inquisitorial Henchmen<br /> 3 henchmen with flamers<br /> 1 Henchman with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapon, laspistol<br /> 2 Death Cult Assassins<br /> 1 Banisher<br /> Chimera with heavy flamer<br /> 161pts<br /> <br /> Inquisitorial henchmen<br /> 4 henchmen with power armour, boltguns<br /> 1 henchman with plasma gun<br /> 1 Servitor with plasma cannon<br /> 1 servitor<br /> 104pts<br /> <br /> Aegis with Quad Gun<br /> 100pts<br /> <br /> 817pts<br /> <br /> Space Marines allies<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Captain with Artificer armour, power weapon, storm shield<br /> 145pts<br /> <br /> Troops<br /> Tactical squad Alpha<br /> 10 Space marines, with plasma gun, lascannon, sergeant with power fist, plasma pistol. <br /> 230pts<br /> <br /> Tactical squad Bravo<br /> 10 Space marines, with flamer, missile launcher, sergeant with chainsword, bolt pistol, melta bombs. <br /> 185pts<br /> <br /> <br /> Elites<br /> Sternguard squad Delta<br /> 7 Veterans, with combi-melta, Flamer,  Sergeant with power fist, melta bombs. <br /> Rhino<br /> 245pts<br /> <br /> Heavy Support<br /> Vindicator with storm bolter <br /> 125pts<br /> <br /> <br /> This comes in at 1747 pts leaving me just over 100 left to play with, no ideas as yet though]]></description>
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				<pubDate><![CDATA[Sun, 20 Jan 2013 08:03:41]]> GMT</pubDate>
				<author><![CDATA[ gmatthews]]></author>
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				<title>Grey Knight Henchmen with space marine allies. </title>
				<description><![CDATA[ -If you going to spend all the points to make the Librarian ML3 make sure to buy him enough powers to use all of his powers each phase.  He should have:Might of Titams, Quicksilver, Warprift, Sanctuary, Shrouding,   Use the first 3 on your turn(use hammerhand if already in combat) use the other to on their turn (using hammerhand in combat once again)  This make the best use of his mastery level 3.<br /> <br /> -Henchmen with power armor seem like a waste.  And very expensive, instead of buy power armor buy Crusaders.<br /> <br /> -If your going to go all out and protect your captain, why don't you give him something like a relic blade so he can kill people effectively.<br /> <br /> -Plasma pistol on <span class="glossaryitem" onmouseover='gp(105);'>PF</span> Sergent seems like a bad idea, last think you want to do is accidentally kill your expensive Sergent.<br /> <br /> -Sternguard Sergent should not have metlabombs and <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, both are effective against vehicles, choose one or the other, having both is a waste.]]></description>
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				<pubDate><![CDATA[Sun, 20 Jan 2013 11:53:37]]> GMT</pubDate>
				<author><![CDATA[ Coyote81]]></author>
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				<title>Grey Knight Henchmen with space marine allies. </title>
				<description><![CDATA[ I do not play Space Marines, so I will just comment on the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> henchmen half<br /> <br /> If you want more detailed info on henchmen , then check out the article in my signature.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/02cd72dc7343e035f80b4521585cfffe.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/501903/5196792.page"><b>gmatthews wrote:</b></a><br/><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Inquisitor Coteaz<br /> 100pts<br /> </div></blockquote><br /> He is not only mandatory, he is really really good.<br /> <blockquote class="uncited"><div><br /> Librarian with terminator armour, nemesis warding stave. Mastery Level 3<br /> Warp rift, smite, Quicksilver.<br /> 250pts<br /> </div></blockquote><br /> If you want to take the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> spells (like Divination), then just take inquisitors.  They are far cheaper and better.<br /> <br /> The only reason to take a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> librarian is if you want the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> spells.  There is really only one unit that strongly benefits from the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> spells: Paladins<br /> <br /> Paladins love stealth for 3+ cover<br /> Quicksilver lets the paladins take more swords for 4++ <span class="glossaryitem" onmouseover='gp(162);'>INV</span> saves in combat, and you still hit first<br /> Might of titan is more damage<br /> Sanctuary lets your deathstar charge more, and defend objective from contesting assaults.<br /> <br /> <br /> Replace this guy with an Inquisitor with Terminator Armor, Psycannon and LV1 divination.<br /> Relentless psycannon, and a re-roll to hit for an entire squad.  Only 110 points.<br /> <blockquote class="uncited"><div><br /> Troops<br /> Inquisitorial Henchmen<br /> 6 Henchmen with Bolt guns<br /> 1 henchman with storm bolter<br /> 1 henchman with melta gun<br /> Chimera<br /> 102pts<br /> </div></blockquote><br /> Henchmen are only <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3.  You really want to max out the Melta or Plasma guns in a unit.  I would always take 3 of them in a unit.<br /> <br /> I would either go all bolters or all storm bolters, there is no real reason to mix them.<br /> <br /> <blockquote class="uncited"><div><br /> Inquisitorial Henchmen<br /> 3 henchmen with flamers<br /> 1 Henchman with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapon, laspistol<br /> 2 Death Cult Assassins<br /> 1 Banisher<br /> Chimera with heavy flamer<br /> 161pts<br /> </div></blockquote><br /> Why take a banisher?  there is no reason unless you are making a list specifically to kill daemons.<br /> <br /> In 6th edition, you do not want to shoot before you assault a unit.  You will probably kill models that will put you our of assault range.<br /> <br /> Assault henchmen are great, but they really only work as a Deathstar in an assault vehicle.  They are not durable enough to survivie a turn of shooting out in the open (even with crusaders in the unit as well). <br /> <blockquote class="uncited"><div><br /> Inquisitorial henchmen<br /> 4 henchmen with power armour, boltguns<br /> 1 henchman with plasma gun<br /> 1 Servitor with plasma cannon<br /> 1 servitor<br /> 104pts<br /> </div></blockquote><br /> Why take henchmen with Powerarmor, when you could just take 3x times the henchmen with out armor.  You should be sitting in cover anyways, so armor is not needed.<br /> <br /> Also, if you are putting an Inquisitor here to deal with mindlock, then you will want 3x <span class="glossaryitem" onmouseover='gp(331);'>PC</span> servitors.  They are so cheap, and if you are sitting back, then they are the gun you want.<br /> <br /> Coteaz is really good in the middle of the board with a more agressive henchmen unit.  Maybe you want a cheap inquisitor with just a Hellrifle and divination to sit with these guys.<br /> <br /> <br /> <br /> Overall, you need to focus your henchmen units a bit more.  Give them a specific role on the battlefield.<br /> <br /> Examples-<br /> Melta henchmen: Cheap unit that kills something important, and probably dies.  Keep them cheap.<br /> <br /> Plasma GUN henchmen: Move into the middle of the board.  Take objectives, deal some damage every turn. You may want a larger more durable unit.<br /> <br /> Plasma CANNON henchmen: Sit back, blast away, hold the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> and quad gun.<br /> <br /> Assault henchmen: Deathstar in an assault vehicle.  Throw them at the enemy and kill stuff.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 20 Jan 2013 12:37:01]]> GMT</pubDate>
				<author><![CDATA[ svendrex]]></author>
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