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Made in au
Despised Traitorous Cultist




Australia

Hey Guys, so as the title says, i am currently building a force of Grey Knight Henchmen with space marine allies. I am hoping to eventually have the henchmen army large enough to be an army in its own right, this is still a work in progress, and as yet, i haven't had a game with the list, so im not sure what would work and what wouldn't. Comments and criticism welcome, and any ideas on how i can improve the list, i would love to hear them. Thanks all.


HQ
Inquisitor Coteaz
100pts

Librarian with terminator armour, nemesis warding stave. Mastery Level 3
Warp rift, smite, Quicksilver.
250pts

Troops
Inquisitorial Henchmen
6 Henchmen with Bolt guns
1 henchman with storm bolter
1 henchman with melta gun
Chimera
102pts

Inquisitorial Henchmen
3 henchmen with flamers
1 Henchman with CC weapon, laspistol
2 Death Cult Assassins
1 Banisher
Chimera with heavy flamer
161pts

Inquisitorial henchmen
4 henchmen with power armour, boltguns
1 henchman with plasma gun
1 Servitor with plasma cannon
1 servitor
104pts

Aegis with Quad Gun
100pts

817pts

Space Marines allies
HQ
Captain with Artificer armour, power weapon, storm shield
145pts

Troops
Tactical squad Alpha
10 Space marines, with plasma gun, lascannon, sergeant with power fist, plasma pistol.
230pts

Tactical squad Bravo
10 Space marines, with flamer, missile launcher, sergeant with chainsword, bolt pistol, melta bombs.
185pts


Elites
Sternguard squad Delta
7 Veterans, with combi-melta, Flamer, Sergeant with power fist, melta bombs.
Rhino
245pts

Heavy Support
Vindicator with storm bolter
125pts


This comes in at 1747 pts leaving me just over 100 left to play with, no ideas as yet though

This message was edited 1 time. Last update was at 2013/01/20 08:05:25


With bolter and blade we murder our foe. Death to the false emperor.  
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





-If you going to spend all the points to make the Librarian ML3 make sure to buy him enough powers to use all of his powers each phase. He should have:Might of Titams, Quicksilver, Warprift, Sanctuary, Shrouding, Use the first 3 on your turn(use hammerhand if already in combat) use the other to on their turn (using hammerhand in combat once again) This make the best use of his mastery level 3.

-Henchmen with power armor seem like a waste. And very expensive, instead of buy power armor buy Crusaders.

-If your going to go all out and protect your captain, why don't you give him something like a relic blade so he can kill people effectively.

-Plasma pistol on PF Sergent seems like a bad idea, last think you want to do is accidentally kill your expensive Sergent.

-Sternguard Sergent should not have metlabombs and PF, both are effective against vehicles, choose one or the other, having both is a waste.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in us
Willing Inquisitorial Excruciator






MD. Baltimore Area

I do not play Space Marines, so I will just comment on the GK henchmen half

If you want more detailed info on henchmen , then check out the article in my signature.

 gmatthews wrote:


HQ
Inquisitor Coteaz
100pts

He is not only mandatory, he is really really good.

Librarian with terminator armour, nemesis warding stave. Mastery Level 3
Warp rift, smite, Quicksilver.
250pts

If you want to take the BRB spells (like Divination), then just take inquisitors. They are far cheaper and better.

The only reason to take a GK librarian is if you want the GK spells. There is really only one unit that strongly benefits from the GK spells: Paladins

Paladins love stealth for 3+ cover
Quicksilver lets the paladins take more swords for 4++ INV saves in combat, and you still hit first
Might of titan is more damage
Sanctuary lets your deathstar charge more, and defend objective from contesting assaults.


Replace this guy with an Inquisitor with Terminator Armor, Psycannon and LV1 divination.
Relentless psycannon, and a re-roll to hit for an entire squad. Only 110 points.

Troops
Inquisitorial Henchmen
6 Henchmen with Bolt guns
1 henchman with storm bolter
1 henchman with melta gun
Chimera
102pts

Henchmen are only BS 3. You really want to max out the Melta or Plasma guns in a unit. I would always take 3 of them in a unit.

I would either go all bolters or all storm bolters, there is no real reason to mix them.


Inquisitorial Henchmen
3 henchmen with flamers
1 Henchman with CC weapon, laspistol
2 Death Cult Assassins
1 Banisher
Chimera with heavy flamer
161pts

Why take a banisher? there is no reason unless you are making a list specifically to kill daemons.

In 6th edition, you do not want to shoot before you assault a unit. You will probably kill models that will put you our of assault range.

Assault henchmen are great, but they really only work as a Deathstar in an assault vehicle. They are not durable enough to survivie a turn of shooting out in the open (even with crusaders in the unit as well).

Inquisitorial henchmen
4 henchmen with power armour, boltguns
1 henchman with plasma gun
1 Servitor with plasma cannon
1 servitor
104pts

Why take henchmen with Powerarmor, when you could just take 3x times the henchmen with out armor. You should be sitting in cover anyways, so armor is not needed.

Also, if you are putting an Inquisitor here to deal with mindlock, then you will want 3x PC servitors. They are so cheap, and if you are sitting back, then they are the gun you want.

Coteaz is really good in the middle of the board with a more agressive henchmen unit. Maybe you want a cheap inquisitor with just a Hellrifle and divination to sit with these guys.



Overall, you need to focus your henchmen units a bit more. Give them a specific role on the battlefield.

Examples-
Melta henchmen: Cheap unit that kills something important, and probably dies. Keep them cheap.

Plasma GUN henchmen: Move into the middle of the board. Take objectives, deal some damage every turn. You may want a larger more durable unit.

Plasma CANNON henchmen: Sit back, blast away, hold the ADL and quad gun.

Assault henchmen: Deathstar in an assault vehicle. Throw them at the enemy and kill stuff.

40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1  
   
 
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