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		<title><![CDATA[Latest posts for the thread "1750 semi greentide?"]]></title>
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				<title>1750 semi greentide?</title>
				<description><![CDATA[ List1:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> <br /> Warphead <br /> Bigmek 'eavy armor, cybork, burna, bosspole & <span class="glossaryitem" onmouseover='gp(163);'>Kff</span>. (warlord) <br /> <br /> <br /> Troop: <br /> <br /> 2x 30 shoota boyz (includes 3 big shootas and one nob with <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(107);'>PK</span> for each group) <br /> 2x 30 slugga choppa boyz (includes one nob with <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(107);'>PK</span> for each group) <br /> <br /> Ellite: <br /> <br /> 2x 9 lootas. <br /> <br /> Fast attack <br /> <br /> 2x Dakkajet with additional supa shoota. <br /> <br /> Heavy suppourt: <br /> <br /> 1x Looted wagon with 2x big shootas, boomgun and reinforced ram. <br /> <br /> wich ends on 1750.<br /> <br /> List 2:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> <br /> Warphead <br /> Bigmek 'eavy armor, cybork, burna, bosspole & <span class="glossaryitem" onmouseover='gp(163);'>Kff</span>. (warlord) <br /> <br /> <br /> Troop: <br /> <br /> 2x 30 shoota boyz (includes 1 big shoota and one nob with <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(107);'>PK</span> for each group) <br /> 2x 30 slugga choppa boyz (includes one nob with <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(107);'>PK</span> for each group) <br /> 1x 10 gretchins with runtherd<br /> Ellite: <br /> <br /> 2x 9 lootas. <br /> <br /> Fast attack <br /> <br /> 2x Dakkajet with additional supa shoota. <br /> <br /> Battlements:<br /> <br /> Aegies defence line with quad gun.<br /> <br /> <br /> Any toughts?<br /> <br /> I'm pretty new to green tides the most boyz iv'e run on the field is 70 and that was with trukks / bw's.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2013 20:41:20]]> GMT</pubDate>
				<author><![CDATA[ phatonic]]></author>
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				<title>1750 semi greentide?</title>
				<description><![CDATA[ No point having one <span class="glossaryitem" onmouseover='gp(9);'>av</span> 11 vehicle on turn 1. It will die streight away. Apart from that its a good list, swap boomwagon for defence line?]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2013 20:48:16]]> GMT</pubDate>
				<author><![CDATA[ gork and possibly mork]]></author>
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				<title>1750 semi greentide?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/505161/5247545.page"><b>gork and possibly mork wrote:</b></a><br/>No point having one <span class="glossaryitem" onmouseover='gp(9);'>av</span> 11 vehicle on turn 1. It will die streight away. Apart from that its a good list, swap boomwagon for defence line?</div></blockquote><br /> <br /> I tought about having the defence line but  the rest of the 50p? a quad gun? mhm let's see... i get 120p from the wagon,.... aegies quad gun - 100p.. 20 left...  what you think about taking off 2 big shootas from each group so i got 40p to spare for a 10man group of gretchin's and a runtherder to mann the quad gun? goes on 1750 blank <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Updated with a secound list to choose.]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2013 20:58:43]]> GMT</pubDate>
				<author><![CDATA[ phatonic]]></author>
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				<title>Re:1750 semi greentide?</title>
				<description><![CDATA[ Instead of one looted wagon (115 points)  i would use one maxed unit of big gunz. 12 gretchins (nice T7), 3 ammo runts(which you use on first chance)   and 3 kannons, possibly runtherd for 97 points. It's 27 points less, but won't die in one hit. <br /> The unit has other minor roles but main advantage is in it's survivability.<br /> <br /> I would also use shootas in all units. I prefer more Dakka at better range  to  those S3  close combat attacks. If you cant kill it with shoota boyz it's also out of you slugga boyz league.<br /> <br /> Also about warphead. It's very random.  I would drop him (85 points), combined with 27 leftover from looted gun to big gunz exchange = 112 points = another Dakkajet.  Squize another 8 points for additional Suppashoota (maybe ditch runtheard or whatever)<br />  Warphead gives you 100% more  Dakka in one turn if luck favours you. Extra Dakkajet gives you extra 50% Dakka each and every  every turn, <i>with or without Gork and Mork</i><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2013 21:50:18]]> GMT</pubDate>
				<author><![CDATA[ lacert]]></author>
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				<title>Re:1750 semi greentide?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/505161/5247717.page"><b>lacert wrote:</b></a><br/>Instead of one looted wagon (115 points)  i would use one maxed unit of big gunz. 12 gretchins (nice T7), 3 ammo runts(which you use on first chance)   and 3 kannons, possibly runtherd for 97 points. It's 27 points less, but won't die in one hit. <br /> The unit has other minor roles but main advantage is in it's survivability.<br /> <br /> I would also use shootas in all units. I prefer more Dakka at better range  to  those S3  close combat attacks. If you cant kill it with shoota boyz it's also out of you slugga boyz league.<br /> <br /> Also about warphead. It's very random.  I would drop him (85 points), combined with 27 leftover from looted gun to big gunz exchange = 112 points = another Dakkajet.  Squize another 8 points for additional Suppashoota (maybe ditch runtheard or whatever)<br />  Warphead gives you 100% more  Dakka in one turn if luck favours you. Extra Dakkajet gives you extra 50% Dakka each and every  every turn, <i>with or without Gork and Mork</i><br /> <br /> </div></blockquote><br /> <br /> ahh good stuff here. Tougth about goin full shootas i mainly do so, sadly i neither got a third dakkajet or the kannons so far but they are on my list. what you think of the secound list tough? just change the sluggas to shootas.]]></description>
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				<pubDate><![CDATA[Mon, 4 Feb 2013 00:23:57]]> GMT</pubDate>
				<author><![CDATA[ phatonic]]></author>
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				<title>1750 semi greentide?</title>
				<description><![CDATA[ Dude second list is <span class="glossaryitem" onmouseover='gp(186);'>def</span> better then the first one.  I dig it and I thi the quad gun will serve you well.<br /> <br /> I agree with the other posters about big gunz... Their soooo cheap and really easy to scratch build.  I made all 9 of mine out of Kannons from the battle wagons and random wheels I had laying around.  Looks rather Orks and is much nicer and cheaper then the model.<br /> <br /> All in all.  Go with list two... I wouldn't use all shoota boyz though.  I've found a mix to be optimal... Even more sluggas never hurts.  Shootas are awesome for mid field objective holding... I typically don't get them right up in the middle of everything to much unless I need the support.]]></description>
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				<pubDate><![CDATA[Mon, 4 Feb 2013 01:27:22]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>Re:1750 semi greentide?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/505161/5248123.page"><b>phatonic wrote:</b></a><br/><br /> <br /> ahh good stuff here. Tougth about goin full shootas i mainly do so, sadly i neither got a third dakkajet or the kannons so far but they are on my list. what you think of the secound list tough? just change the sluggas to shootas.</div></blockquote><br /> <br /> Second list is better in also my opinion.  That quad will bring decent firepower at quite non-orky accuracy. Aegis really helps Lootas and your boyz. <br /> Sluggas have their uses and can bring tons of attacks, so its up to you. You will have to move them towards objectives so they can definitely make use of their close combat capabilities. I would also use them since many of my models are assembled with that option.<br /> <br /> Just hope there won't be any AV14. I think a a lot about it when i plan my ork lists. <br /> So far the best way is to accept the fact that those softies are just hiding from you inside big kanz. Ignore, avoid, kill other stuff. No point in troubling yourself beyond putting <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Nobz in your mobz.<br /> <br /> Also what Bad_Sheep37 said about scratch building Big Gunz. Can't go really wrong.<br /> They are on my to do list. ]]></description>
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				<pubDate><![CDATA[Mon, 4 Feb 2013 16:27:30]]> GMT</pubDate>
				<author><![CDATA[ lacert]]></author>
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