Switch Theme:

1750 semi greentide?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

List1:

HQ:

Warphead
Bigmek 'eavy armor, cybork, burna, bosspole & Kff. (warlord)


Troop:

2x 30 shoota boyz (includes 3 big shootas and one nob with BP/PK for each group)
2x 30 slugga choppa boyz (includes one nob with BP/PK for each group)

Ellite:

2x 9 lootas.

Fast attack

2x Dakkajet with additional supa shoota.

Heavy suppourt:

1x Looted wagon with 2x big shootas, boomgun and reinforced ram.

wich ends on 1750.

List 2:

HQ:

Warphead
Bigmek 'eavy armor, cybork, burna, bosspole & Kff. (warlord)


Troop:

2x 30 shoota boyz (includes 1 big shoota and one nob with BP/PK for each group)
2x 30 slugga choppa boyz (includes one nob with BP/PK for each group)
1x 10 gretchins with runtherd
Ellite:

2x 9 lootas.

Fast attack

2x Dakkajet with additional supa shoota.

Battlements:

Aegies defence line with quad gun.


Any toughts?

I'm pretty new to green tides the most boyz iv'e run on the field is 70 and that was with trukks / bw's.

This message was edited 1 time. Last update was at 2013/02/03 21:07:24


Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in gb
Roarin' Runtherd




No point having one av 11 vehicle on turn 1. It will die streight away. Apart from that its a good list, swap boomwagon for defence line?

3000 points. 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

gork and possibly mork wrote:
No point having one av 11 vehicle on turn 1. It will die streight away. Apart from that its a good list, swap boomwagon for defence line?


I tought about having the defence line but the rest of the 50p? a quad gun? mhm let's see... i get 120p from the wagon,.... aegies quad gun - 100p.. 20 left... what you think about taking off 2 big shootas from each group so i got 40p to spare for a 10man group of gretchin's and a runtherder to mann the quad gun? goes on 1750 blank


Automatically Appended Next Post:
Updated with a secound list to choose.

This message was edited 1 time. Last update was at 2013/02/03 21:28:21


Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in si
Been Around the Block





Instead of one looted wagon (115 points) i would use one maxed unit of big gunz. 12 gretchins (nice T7), 3 ammo runts(which you use on first chance) and 3 kannons, possibly runtherd for 97 points. It's 27 points less, but won't die in one hit.
The unit has other minor roles but main advantage is in it's survivability.

I would also use shootas in all units. I prefer more Dakka at better range to those S3 close combat attacks. If you cant kill it with shoota boyz it's also out of you slugga boyz league.

Also about warphead. It's very random. I would drop him (85 points), combined with 27 leftover from looted gun to big gunz exchange = 112 points = another Dakkajet. Squize another 8 points for additional Suppashoota (maybe ditch runtheard or whatever)
Warphead gives you 100% more Dakka in one turn if luck favours you. Extra Dakkajet gives you extra 50% Dakka each and every every turn, with or without Gork and Mork

   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

lacert wrote:
Instead of one looted wagon (115 points) i would use one maxed unit of big gunz. 12 gretchins (nice T7), 3 ammo runts(which you use on first chance) and 3 kannons, possibly runtherd for 97 points. It's 27 points less, but won't die in one hit.
The unit has other minor roles but main advantage is in it's survivability.

I would also use shootas in all units. I prefer more Dakka at better range to those S3 close combat attacks. If you cant kill it with shoota boyz it's also out of you slugga boyz league.

Also about warphead. It's very random. I would drop him (85 points), combined with 27 leftover from looted gun to big gunz exchange = 112 points = another Dakkajet. Squize another 8 points for additional Suppashoota (maybe ditch runtheard or whatever)
Warphead gives you 100% more Dakka in one turn if luck favours you. Extra Dakkajet gives you extra 50% Dakka each and every every turn, with or without Gork and Mork



ahh good stuff here. Tougth about goin full shootas i mainly do so, sadly i neither got a third dakkajet or the kannons so far but they are on my list. what you think of the secound list tough? just change the sluggas to shootas.

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Dude second list is def better then the first one. I dig it and I thi the quad gun will serve you well.

I agree with the other posters about big gunz... Their soooo cheap and really easy to scratch build. I made all 9 of mine out of Kannons from the battle wagons and random wheels I had laying around. Looks rather Orks and is much nicer and cheaper then the model.

All in all. Go with list two... I wouldn't use all shoota boyz though. I've found a mix to be optimal... Even more sluggas never hurts. Shootas are awesome for mid field objective holding... I typically don't get them right up in the middle of everything to much unless I need the support.


 
   
Made in si
Been Around the Block





phatonic wrote:


ahh good stuff here. Tougth about goin full shootas i mainly do so, sadly i neither got a third dakkajet or the kannons so far but they are on my list. what you think of the secound list tough? just change the sluggas to shootas.


Second list is better in also my opinion. That quad will bring decent firepower at quite non-orky accuracy. Aegis really helps Lootas and your boyz.
Sluggas have their uses and can bring tons of attacks, so its up to you. You will have to move them towards objectives so they can definitely make use of their close combat capabilities. I would also use them since many of my models are assembled with that option.

Just hope there won't be any AV14. I think a a lot about it when i plan my ork lists.
So far the best way is to accept the fact that those softies are just hiding from you inside big kanz. Ignore, avoid, kill other stuff. No point in troubling yourself beyond putting PK Nobz in your mobz.

Also what Bad_Sheep37 said about scratch building Big Gunz. Can't go really wrong.
They are on my to do list.

This message was edited 1 time. Last update was at 2013/02/04 16:31:16


 
   
 
Forum Index » 40K Army Lists
Go to: