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		<title><![CDATA[Latest posts for the thread "Wound allocation from blast templates"]]></title>
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				<title>Wound allocation from blast templates</title>
				<description><![CDATA[ I've honestly tried to find a definitive answer for this so apologies if this has already been answered elsewhere, and I appreciate it is a contentious issue - can wounds from a blast template attack [not barrage] be allocated to models that are out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> of the firing unit? <br /> <br /> The <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> says that models out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> can be hit, but does not state anything about wound allocation. In the rulebook it says that wounds from a blast template are allocated as normal [i.e. wounds can only be allocated to models that are in <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>].<br /> <br /> Thanks in advance.]]></description>
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				<pubDate><![CDATA[Mon, 1 Apr 2013 17:45:31]]> GMT</pubDate>
				<author><![CDATA[ tyrannosaurus]]></author>
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				<title>Wound allocation from blast templates</title>
				<description><![CDATA[ You always allocate to the closest models in regard to the unit firing at them, and pull them appropriately. <br /> <br /> In regards to your question, you can't allocate wounds to things you can't hit, so...]]></description>
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				<pubDate><![CDATA[Mon, 1 Apr 2013 17:46:51]]> GMT</pubDate>
				<author><![CDATA[ juraigamer]]></author>
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				<title>Wound allocation from blast templates</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/474edf42971cbc5db57b16354e67a742.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/517752/5454806.page"><b>juraigamer wrote:</b></a><br/>You always allocate to the closest models in regard to the unit firing at them, and pull them appropriately. <br /> <br /> In regards to your question, you can't allocate wounds to things you can't hit, so...</div></blockquote><br /> <br /> Sorry if I'm being thick - was that a yes or a no? You can't allocated wounds to things you can't see according to the shooting rules. ]]></description>
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				<pubDate><![CDATA[Mon, 1 Apr 2013 17:51:45]]> GMT</pubDate>
				<author><![CDATA[ tyrannosaurus]]></author>
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				<title>Wound allocation from blast templates</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37391b42b66ca5fce09dbd31f2e92dbc.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/517752/5454800.page"><b>tyrannosaurus wrote:</b></a><br/>I've honestly tried to find a definitive answer for this so apologies if this has already been answered elsewhere, and I appreciate it is a contentious issue - can wounds from a blast template attack [not barrage] be allocated to models that are out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> of the firing unit? <br /> <br /> The <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> says that models out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> can be hit, but does not state anything about wound allocation. In the rulebook it says that wounds from a blast template are allocated as normal [i.e. wounds can only be allocated to models that are in <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>].<br /> <br /> Thanks in advance.</div></blockquote><br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(269);'>Id</span> say no, <br /> <br /> So you're firing a <span class="glossaryitem" onmouseover='gp(328);'>ML</span> at a squad of boys but only 2 are visible. The rest are behind <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking cover. You place the template over the centre of one of the visible models. Now.  Lets say the blast scatters further back into the unit, behind the building, and ends up hitting 5 models. You are able to roll for 5 wounds, but only 2 models can be removed. however you may need all 5 wounds from the wound pool to get the job done. <br /> <br /> "If there are no visible models in the target unit, all remaining Wounds in the pool are lost and the shooting attack ends."]]></description>
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				<pubDate><![CDATA[Mon, 1 Apr 2013 18:05:41]]> GMT</pubDate>
				<author><![CDATA[ BoniFactor]]></author>
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				<title>Wound allocation from blast templates</title>
				<description><![CDATA[ The blast determines how many hits, and ultimately wounds, you inflict. <br /> <br /> Any subsequent casualties are then removed according to the normal rules. ]]></description>
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				<pubDate><![CDATA[Mon, 1 Apr 2013 18:22:13]]> GMT</pubDate>
				<author><![CDATA[ Azreal13]]></author>
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				<title>Re:Wound allocation from blast templates</title>
				<description><![CDATA[ Cool, thanks for the replies, this came at a pretty critical point in the battle and led to a lot of heated debate! Kind of glad that I seem to have called it correctly as I was worried I was coming across as a <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> player rather than just asking the question.<br /> <br /> EDIT - a couple of follow on questions - <br /> 1. If the blast scatters, can wounds be allocated to models out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>? Seems to say it can in the rulebook. <br /> 2. If the blast scatters less than the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of the firing unit does this count as a hit or a scatter? ]]></description>
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				<pubDate><![CDATA[Mon, 1 Apr 2013 18:59:30]]> GMT</pubDate>
				<author><![CDATA[ tyrannosaurus]]></author>
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				<title>Re:Wound allocation from blast templates</title>
				<description><![CDATA[ If a blast scatters and hits a unit out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> it can wound those models, but they will get a cover save accordingly. <span class="glossaryitem" onmouseover='gp(329);'>pg</span> 33 <span class="glossaryitem" onmouseover='gp(13);'>BrB</span> top right corner to be more exact.<br /> <br /> To hit is how many guys are under the template after its scattered if at all, then wounds are rolled.]]></description>
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				<pubDate><![CDATA[Tue, 2 Apr 2013 01:38:45]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Wound allocation from blast templates</title>
				<description><![CDATA[ Unless the weapon is barrage.]]></description>
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				<pubDate><![CDATA[Tue, 2 Apr 2013 11:25:40]]> GMT</pubDate>
				<author><![CDATA[ Blaggard]]></author>
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				<title>Re:Wound allocation from blast templates</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37391b42b66ca5fce09dbd31f2e92dbc.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/517752/5455089.page"><b>tyrannosaurus wrote:</b></a><br/>Cool, thanks for the replies, this came at a pretty critical point in the battle and led to a lot of heated debate! Kind of glad that I seem to have called it correctly as I was worried I was coming across as a <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> player rather than just asking the question.<br /> <br /> EDIT - a couple of follow on questions - <br /> 1. If the blast scatters, can wounds be allocated to models out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>? Seems to say it can in the rulebook. <br /> 2. If the blast scatters less than the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of the firing unit does this count as a hit or a scatter? </div></blockquote><br /> <br /> 1. The <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> modified how page 33 works. You can hit and wound models out of range and line of sight, but this alone doesn't give you permission to allocate those wounds. However you can allocate to models out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> of the firing model, if they're still in <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> of at least one model from the firing *unit*.<br /> 2. If you roll a scatter arrow on the scatter die, it's a scatter result, regardless of distance rolled. However I can't think of a situation where that matters.]]></description>
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				<pubDate><![CDATA[Tue, 2 Apr 2013 16:24:13]]> GMT</pubDate>
				<author><![CDATA[ Super Ready]]></author>
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