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		<title><![CDATA[Latest posts for the thread "1500 Tau w/ Necron allies"]]></title>
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				<title>1500 Tau w/ Necron allies</title>
				<description><![CDATA[ I've made some changes to this list since I first made it after the codex came out. I have not had a chance to use it yet. Could this be an effective all comers list?<br /> <br /> Aun'Va<br /> <br /> Firewarrior x10<br /> Firewarrior x6 EMP w/ Devilfish <br /> Kroot w/ Sniper x10 krootox Rider <br /> Kroot w/ Sniper x10 krootox Rider <br /> <br /> XV8  Missile Pod, Fusion, Early Warning Override, Gun Drones x2<br /> Riptide ion, Fusion, Early Warning Overide, Stim<br /> <br /> Pathfinders x5 <br /> <br /> Broadside Velocity Tracker, Missile Drones x2 <br /> Sniper Drone team  +2 Marksmen <br /> <br /> Allies:<br /> <br /> Necron Overlord  warscythe <span class="glossaryitem" onmouseover='gp(626);'>MSS</span> <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> <br /> Necron warriors x5 w/ Cryptek Harb of Destruction, solar pulse<br /> <br /> fortification:<br /> <br /> Aegis Defence Line with quad gun<br /> <br /> 1495<br /> <br /> A mix between gunline and mobile is important I've found for Tau since they will need to go out and get objectives to win games. I struggled between the extra firepower of shadowsun versus the support of Aun'va and decided the support is more effective (re rolling morale for tau is huge) plus he gives me one free turn of going to ground with my army which is a really nice defence to have (2++ behind my <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>). The purpose of the nercons is the overlord gives me some close combat strength which i need (used him in many games with my Tau and he has helped me win many of them). The warriors helps me get at least 1 turn of nightfight or if i'm lucky a second turn. This is very useful as well if I need to go to ground out in the open or for my suits with blacksun filters. <br /> <br /> suggestions? thoughts? I'm open to hearing it all since I have not played with the new codex yet.]]></description>
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				<pubDate><![CDATA[Wed, 10 Apr 2013 03:32:50]]> GMT</pubDate>
				<author><![CDATA[ Slagmar]]></author>
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				<title>Re:1500 Tau w/ Necron allies</title>
				<description><![CDATA[ Hello Slagmar, the tau side looks interesting, though I don't feel I know enough to really comment on that part.<br /> <br /> However I do have a few things to say about the Necron allies. <br /> <br /> First off, you need to field the minimum requirements to take Necron allies, that means an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and two troop choices. You only have one troop choice.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> looks good, catacomb command barge with a warscythe is deadly, and mindshackle scarabs are pretty much required with a Necron Overlord <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.<br /> <br /> For the cryptek, you can only upgrade a cryptek to one specific type of Harbringer. If your cryptek is upgraded to a harbringer, he may only take items from that specific list of wargear. To take a harp of dissonance, you need to upgrade your Cryptek to a Harbringer of Transmogrification (it comes with it,) which means you can't take a solar pulse. To take the solar pulse (which I'm a big fan of and would definitely recommend) you need to upgrade your Cryptek to a harbringer of Destruction. That would give it the eldritch lance instead of a Harp of Dissonance, which in my opinion is much better.<br /> <br /> As for the warriors, just taking 5 isn't a good idea, one good shot a them will take them down, making their reanimation worthless. <br /> <br /> Other than that, you seem to be on the right track, just make sure your necron allies follow all the rules for taking an allied army.]]></description>
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				<pubDate><![CDATA[Wed, 10 Apr 2013 04:05:02]]> GMT</pubDate>
				<author><![CDATA[ Mullinss]]></author>
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				<title>Re:1500 Tau w/ Necron allies</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/519739/5487137.page"><b>Mullinss wrote:</b></a><br/>Hello Slagmar, the tau side looks interesting, though I don't feel I know enough to really comment on that part.<br /> <br /> However I do have a few things to say about the Necron allies. <br /> <br /> First off, you need to field the minimum requirements to take Necron allies, that means an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and two troop choices. You only have one troop choice.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> looks good, catacomb command barge with a warscythe is deadly, and mindshackle scarabs are pretty much required with a Necron Overlord <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.<br /> <br /> For the cryptek, you can only upgrade a cryptek to one specific type of Harbringer. If your cryptek is upgraded to a harbringer, he may only take items from that specific list of wargear. To take a harp of dissonance, you need to upgrade your Cryptek to a Harbringer of Transmogrification (it comes with it,) which means you can't take a solar pulse. To take the solar pulse (which I'm a big fan of and would definitely recommend) you need to upgrade your Cryptek to a harbringer of Destruction. That would give it the eldritch lance instead of a Harp of Dissonance, which in my opinion is much better.<br /> <br /> As for the warriors, just taking 5 isn't a good idea, one good shot a them will take them down, making their reanimation worthless. <br /> <br /> Other than that, you seem to be on the right track, just make sure your necron allies follow all the rules for taking an allied army.</div></blockquote><br /> Actually, you do NOT need to field two troops choices for allies, just one <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and one Troops. And as for his Cryptek, it is listed above as a Harbinger of Destruction with the Solar Pulse (and his post is not edited) so I'm not sure wheat on holy Terra you're talking about.<br /> <br /> @Slagmar, I like the list, and the manipulation of Night Fighting! Cool stuff!]]></description>
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				<pubDate><![CDATA[Wed, 10 Apr 2013 12:21:42]]> GMT</pubDate>
				<author><![CDATA[ dbgoldberg323]]></author>
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				<title>1500 Tau w/ Necron allies</title>
				<description><![CDATA[ @Slagmar,  interesting combination.  Have you considered taking Imothek instead of the O/lord on barge?  The reason I'd go for Imotekh is that you get nightfight for more than one turn (if you are lucky with rolls), plus you get lightning as well.  <br /> <br /> granted you won't get the same <span class="glossaryitem" onmouseover='gp(19);'>CC</span> effect, but the extension of nightfight should provide a bigger benefit?]]></description>
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				<pubDate><![CDATA[Wed, 10 Apr 2013 13:07:12]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>1500 Tau w/ Necron allies</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/519739/5488257.page"><b>MarkCron wrote:</b></a><br/>@Slagmar,  interesting combination.  Have you considered taking Imothek instead of the O/lord on barge?  The reason I'd go for Imotekh is that you get nightfight for more than one turn (if you are lucky with rolls), plus you get lightning as well.  <br /> <br /> granted you won't get the same <span class="glossaryitem" onmouseover='gp(19);'>CC</span> effect, but the extension of nightfight should provide a bigger benefit?</div></blockquote><br /> <br /> <br /> I know this was brought up in other forums and maybe a debated issue still but taking Imothek means the lightning can hit my Tau forces too correct?]]></description>
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				<pubDate><![CDATA[Thu, 11 Apr 2013 03:24:37]]> GMT</pubDate>
				<author><![CDATA[ Slagmar]]></author>
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				<title>1500 Tau w/ Necron allies</title>
				<description><![CDATA[ As far as I know, it will. Still wondering if it's worth it. If you take one of those chronoteks, you might be able to reroll a successfull hit on your own side, taking minimal and unimportant lightning hits.]]></description>
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				<pubDate><![CDATA[Thu, 11 Apr 2013 04:21:54]]> GMT</pubDate>
				<author><![CDATA[ Coyote81]]></author>
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				<title>Re:1500 Tau w/ Necron allies</title>
				<description><![CDATA[ I'm not sure about the Tau but I think that 5 necron warriors is a little small for a squad.  You'll hardly be able to take advantage of their reanimation protocols because a unit of 5 can be taken out so quickly by almost anything.  I'd up it to at least 10.]]></description>
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				<pubDate><![CDATA[Thu, 11 Apr 2013 04:57:11]]> GMT</pubDate>
				<author><![CDATA[ SupremeDalek]]></author>
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				<title>1500 Tau w/ Necron allies</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/519739/5491365.page"><b>Slagmar wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/519739/5488257.page"><b>MarkCron wrote:</b></a><br/>@Slagmar,  interesting combination.  Have you considered taking Imothek instead of the O/lord on barge?  The reason I'd go for Imotekh is that you get nightfight for more than one turn (if you are lucky with rolls), plus you get lightning as well.  <br /> <br /> granted you won't get the same <span class="glossaryitem" onmouseover='gp(19);'>CC</span> effect, but the extension of nightfight should provide a bigger benefit?</div></blockquote><br /> <br /> <br /> I know this was brought up in other forums and maybe a debated issue still but taking Imothek means the lightning can hit my Tau forces too correct?</div></blockquote><br /> <br /> I hadn't read this, but have just had a quick look in the codex and the rulebook.  I can see why the debate would arise but I don't think that lightning should hit your Tau, because nightfight is not a psychic attack.  However, don't want to start the debate all over again, maybe just confirm with your gaming group?]]></description>
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				<pubDate><![CDATA[Thu, 11 Apr 2013 05:00:37]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Re:1500 Tau w/ Necron allies</title>
				<description><![CDATA[ Imotekh's lightning will hit your Tau, so I wouldn't take him.<br /> <br /> The Nec Warriors should really be in a Night scythe, super mobile scoring is the most important reason to take Necron allies. You can fairly easily just swap the <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> for a <span class="glossaryitem" onmouseover='gp(546);'>NS</span> by dropping 20pts somewhere.<br /> <br /> Single Crisis suits are just free <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s, plus you don't want to use markerlights to buff small squads as you get very minimal returns out of it. I'd swap the Crisis suit for another Broadside and add it to the existing squad.]]></description>
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				<pubDate><![CDATA[Thu, 11 Apr 2013 08:07:52]]> GMT</pubDate>
				<author><![CDATA[ Jabbdo]]></author>
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				<title>Re:1500 Tau w/ Necron allies</title>
				<description><![CDATA[ Thanks for the feedback - as I improve the list I do have a quick rules question - can the cryptek use the solar pulse if he in reserves on a night scythe? That could make a difference if i use the transport or if i just increase the squad size.]]></description>
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				<pubDate><![CDATA[Fri, 12 Apr 2013 17:55:28]]> GMT</pubDate>
				<author><![CDATA[ Slagmar]]></author>
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