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		<title><![CDATA[Latest posts for the thread "Rune Priest Murderous Hurricane & Pile In Moves"]]></title>
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				<title>Rune Priest Murderous Hurricane &amp; Pile In Moves</title>
				<description><![CDATA[ Murderous Hurricane states that the effected unit treat all terrain as difficult and dangerous terrain.<br /> <br /> If the target unit gets into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> while still under the effects they have to make difficult and dangerous checks.<br /> <br /> The nasty part I see is that each initiative step in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> grants PILE IN MOVES, and are such subject to dangerous terrain checks. If the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> has three or four PILE IN MOVES at each initiative step this could really wipe anything off the board.<br /> <br /> Is this an exploit of the rules? <br /> <br /> Is this correct?]]></description>
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				<pubDate><![CDATA[Thu, 11 Apr 2013 01:46:52]]> GMT</pubDate>
				<author><![CDATA[ womprat49]]></author>
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				<title>Rune Priest Murderous Hurricane &amp; Pile In Moves</title>
				<description><![CDATA[ Models make dangerous terrain tests, not units. Yes a Pile in will trigger a test, but each model only piles in once per phase, so will only trigger one test per model maximum.]]></description>
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				<pubDate><![CDATA[Thu, 11 Apr 2013 01:52:41]]> GMT</pubDate>
				<author><![CDATA[ grendel083]]></author>
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				<title>Re:Rune Priest Murderous Hurricane &amp; Pile In Moves</title>
				<description><![CDATA[ However, if your opponent was foolish enough to attempt it, they could potentially take a dangerous terrain test in their movement phase, assault phase and at the initiative step. Three tests per model would definitely hurt, but it's based on your opponent being kinda dumb about it so I don't see it as game-breaking at all.]]></description>
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				<pubDate><![CDATA[Thu, 11 Apr 2013 02:40:24]]> GMT</pubDate>
				<author><![CDATA[ azazel the cat]]></author>
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				<title>Re:Rune Priest Murderous Hurricane &amp; Pile In Moves</title>
				<description><![CDATA[ plus you get armor saves against it so its only really going to annoy Orks and Guardsmen. Everyone else won't care that much.]]></description>
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				<pubDate><![CDATA[Thu, 11 Apr 2013 02:54:51]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:Rune Priest Murderous Hurricane &amp; Pile In Moves</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fd773213115fe4000f0e1f3ad76512f1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/519983/5491296.page"><b>Grey Templar wrote:</b></a><br/>plus you get armor saves against it so its only really going to annoy Orks and Guardsmen. Everyone else won't care that much.</div></blockquote><br /> <br /> And Nids. We can't forget those poor, poor gants with their 6+ Armour Save...]]></description>
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				<pubDate><![CDATA[Thu, 11 Apr 2013 02:56:37]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
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				<title>Re:Rune Priest Murderous Hurricane &amp; Pile In Moves</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a3fae5798e2295f4eb6d8384a609c52d.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/519983/5491301.page"><b>Happyjew wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fd773213115fe4000f0e1f3ad76512f1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/519983/5491296.page"><b>Grey Templar wrote:</b></a><br/>plus you get armor saves against it so its only really going to annoy Orks and Guardsmen. Everyone else won't care that much.</div></blockquote><br /> <br /> And Nids. We can't forget those poor, poor gants with their 6+ Armour Save...</div></blockquote><br /> <br /> Why would you care? <br /> <br /> You are spawning at least 9D6 of the buggers each turn right?]]></description>
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				<pubDate><![CDATA[Thu, 11 Apr 2013 02:59:08]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:Rune Priest Murderous Hurricane &amp; Pile In Moves</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fd773213115fe4000f0e1f3ad76512f1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/519983/5491307.page"><b>Grey Templar wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a3fae5798e2295f4eb6d8384a609c52d.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/519983/5491301.page"><b>Happyjew wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fd773213115fe4000f0e1f3ad76512f1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/519983/5491296.page"><b>Grey Templar wrote:</b></a><br/>plus you get armor saves against it so its only really going to annoy Orks and Guardsmen. Everyone else won't care that much.</div></blockquote><br /> <br /> And Nids. We can't forget those poor, poor gants with their 6+ Armour Save...</div></blockquote><br /> <br /> Why would you care? <br /> <br /> You are spawning at least 9D6 of the buggers each turn right?</div></blockquote><br /> <br /> Why I never! I only run 2 of the Big Mama's (if I bring them at all), so at most 6D6.]]></description>
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				<pubDate><![CDATA[Thu, 11 Apr 2013 03:08:56]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
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				<title>Re:Rune Priest Murderous Hurricane &amp; Pile In Moves</title>
				<description><![CDATA[ Truly, one of the most glorious games I've played involved a friend of mine literally spawning more nids than he could even proxy; and yet nobody was scratching my monoliths (5th ed).]]></description>
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				<pubDate><![CDATA[Thu, 11 Apr 2013 05:33:52]]> GMT</pubDate>
				<author><![CDATA[ azazel the cat]]></author>
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				<title>Re:Rune Priest Murderous Hurricane &amp; Pile In Moves</title>
				<description><![CDATA[ The local Nid player has a gallon bag full of gants he uses for transport.]]></description>
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				<pubDate><![CDATA[Thu, 11 Apr 2013 05:37:48]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Rune Priest Murderous Hurricane &amp; Pile In Moves</title>
				<description><![CDATA[ And you can't spawn too many when you roll a 1-1-2 and 2-2-6 on the second turn (didn't spawn on the first).<br /> <br /> Some games are just "sigh".]]></description>
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				<pubDate><![CDATA[Thu, 11 Apr 2013 13:13:34]]> GMT</pubDate>
				<author><![CDATA[ rigeld2]]></author>
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				<title>Rune Priest Murderous Hurricane &amp; Pile In Moves</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/519983/5492534.page"><b>rigeld2 wrote:</b></a><br/>And you can't spawn too many when you roll a 1-1-2 and 2-2-6 on the second turn (didn't spawn on the first).<br /> <br /> Some games are just "sigh".</div></blockquote><br /> <br /> My last game I think I spawned a total of about 60 over the course of 4 turns with 2 of them (one of which spawned 3 on turn 2...)]]></description>
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				<pubDate><![CDATA[Thu, 11 Apr 2013 13:17:12]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
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