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Made in us
Sure Space Wolves Land Raider Pilot





NYC

Murderous Hurricane states that the effected unit treat all terrain as difficult and dangerous terrain.

If the target unit gets into CC while still under the effects they have to make difficult and dangerous checks.

The nasty part I see is that each initiative step in CC grants PILE IN MOVES, and are such subject to dangerous terrain checks. If the CC has three or four PILE IN MOVES at each initiative step this could really wipe anything off the board.

Is this an exploit of the rules?

Is this correct?
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Models make dangerous terrain tests, not units. Yes a Pile in will trigger a test, but each model only piles in once per phase, so will only trigger one test per model maximum.
   
Made in ca
Depraved Slaanesh Chaos Lord





However, if your opponent was foolish enough to attempt it, they could potentially take a dangerous terrain test in their movement phase, assault phase and at the initiative step. Three tests per model would definitely hurt, but it's based on your opponent being kinda dumb about it so I don't see it as game-breaking at all.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

plus you get armor saves against it so its only really going to annoy Orks and Guardsmen. Everyone else won't care that much.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Grey Templar wrote:
plus you get armor saves against it so its only really going to annoy Orks and Guardsmen. Everyone else won't care that much.


And Nids. We can't forget those poor, poor gants with their 6+ Armour Save...

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 Happyjew wrote:
 Grey Templar wrote:
plus you get armor saves against it so its only really going to annoy Orks and Guardsmen. Everyone else won't care that much.


And Nids. We can't forget those poor, poor gants with their 6+ Armour Save...


Why would you care?

You are spawning at least 9D6 of the buggers each turn right?

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Grey Templar wrote:
 Happyjew wrote:
 Grey Templar wrote:
plus you get armor saves against it so its only really going to annoy Orks and Guardsmen. Everyone else won't care that much.


And Nids. We can't forget those poor, poor gants with their 6+ Armour Save...


Why would you care?

You are spawning at least 9D6 of the buggers each turn right?


Why I never! I only run 2 of the Big Mama's (if I bring them at all), so at most 6D6.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in ca
Depraved Slaanesh Chaos Lord





Truly, one of the most glorious games I've played involved a friend of mine literally spawning more nids than he could even proxy; and yet nobody was scratching my monoliths (5th ed).
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

The local Nid player has a gallon bag full of gants he uses for transport.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
The Hive Mind





And you can't spawn too many when you roll a 1-1-2 and 2-2-6 on the second turn (didn't spawn on the first).

Some games are just "sigh".

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

rigeld2 wrote:
And you can't spawn too many when you roll a 1-1-2 and 2-2-6 on the second turn (didn't spawn on the first).

Some games are just "sigh".


My last game I think I spawned a total of about 60 over the course of 4 turns with 2 of them (one of which spawned 3 on turn 2...)

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
 
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