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				<title>1850 Dark Angels - C&amp;C appreciated!</title>
				<description><![CDATA[ Dakka,<br /> <br /> I'm preparing for my second game playing Dark Angels, and I'd greatly appreciate your thoughts on the following list; thanks very much in advance!<br /> <br /> Belial and the Deathwing squads will most likely deathwing assault deep strike in on turn 1; the three small squads with heavy weapons are for fire support from my deployment zone; the command squad will be in the land raider; and the large tactical squad and veteran squad are for midfield support.  Games at our store have a great deal of ruins available for placement, so my games tend to be very cover heavy - both for my backfield as well as for dropping the termies in on scoring troops holding objectives in their deployment zone.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</b><br /> Belial with Lightning Claws<br /> <br /> <b>Troops:</b>	<br /> Deathwing Terminator Squad (5) with Heavy Flamer<br /> Deathwing Terminator Squad (5) with Heavy Flamer<br /> Tactical Squad (10) with Flamer, Chainsword	<br /> Tactical Squad (5) with Heavy Bolter<br /> <br /> <b>Heavy:</b>	<br /> Devastator Squad (5) - 3x Missile Launcher with Flakk missiles<br /> Devastator Squad (5) - 2x Lascannon<br /> Land Raider	(Godshammer pattern)<br /> <br /> <b>Elite:</b>	<br /> Company Veterans Squad (5) - 3x Storm Shield, 1x Plasma Gun<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (Command Squad):</b>	<br /> Command Squad - 1 Storm Bolter, 1 Combi-Flamer, 1 Power Fist and Bolter, 1 Power Fist and Storm Bolter, 1 Power Weapon<br /> <br /> 1696 points, leaving me with 154 available.<br /> <br /> Cheers,<br /> <br /> V]]></description>
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				<pubDate><![CDATA[Sun, 14 Apr 2013 02:55:14]]> GMT</pubDate>
				<author><![CDATA[ Verthane]]></author>
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				<title>1850 Dark Angels - C&amp;C appreciated!</title>
				<description><![CDATA[ A little bit all over the place...<br /> <br /> Not sure how competitive you're playing but here's what I would change:<br /> <br /> Belial: either get the <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> version for resiliency and <span class="glossaryitem" onmouseover='gp(19);'>CC</span> goodness or <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(442);'>PS</span> for fleshbane and precision shots<br /> <br /> Your troop choices are decent but I would throw a heavy weapon in the 10-man squad and get some transports for the tacticals for objective grabbing.<br /> <br /> No issues with your devastators, maybe get an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with quad gun for <span class="glossaryitem" onmouseover='gp(805);'>AA</span>?<br /> <br /> Vets and command squad:  what are you using them for???  I don't really see the point of taking a command squad if you're not gonna field one of the banners, similarly the vets with 3 <span class="glossaryitem" onmouseover='gp(221);'>SS</span> and a single <span class="glossaryitem" onmouseover='gp(329);'>PG</span> and no transport, what are they gonna do?  You could have a <span class="glossaryitem" onmouseover='gp(329);'>PG</span> platform with the command squad or a bunch of combi-weapons in the vets...<br /> <br /> <br /> Or you could scrap both units and get more <span class="glossaryitem" onmouseover='gp(412);'>DW</span> termies or some <span class="glossaryitem" onmouseover='gp(744);'>RW</span> bikes.<br /> <br /> Just some thoughts, hope it helps.]]></description>
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				<pubDate><![CDATA[Sun, 14 Apr 2013 15:26:15]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Re:1850 Dark Angels - C&amp;C appreciated!</title>
				<description><![CDATA[ 1696 points, leaving me with 154 available. <br /> <b><br /> Couple off things... you are leaving points on the table.... If you want a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> focus, I would love to add one more squad or combined one squad and add another.  A librarian to take advantage of divination - prescience + devestators = win.  I think you might be better served by taking an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> + Quad Gun... put the Missile Launchers on it and Prescience it... Lose the flakk rounds... so you have 3 snap fire missiles and 4 quad gun shots...  if you need to hit it, you can prescience it.  Comand squad as a counter attack unit?  Lose iit and go with a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> command squad.</b><br /> <br /> Belial -  190<br /> Librarian - Auspex 70<br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span> <span class="glossaryitem" onmouseover='gp(184);'>Cmd</span> Squad - Champion, Chainfist, Assault Cannon 250<br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Squad -10 - 2x Chainfist, 2 x Heavy Flamer 470<br /> Tactical -    5 - Heavy Bolter, 80<br /> Tactical -    5 - Heavy Bolter 80<br /> Tactical -    5 - Plasma Cannon 85<br /> <span class="glossaryitem" onmouseover='gp(744);'>RW</span> -         3 - Bikes (w 2 Melta)  100<br /> Devastator - 5 - 3 Missile Launcher 100<br /> Devastator - 5  - 2 Lascannon   110<br /> Landraider - <span class="glossaryitem" onmouseover='gp(330);'>MM</span>  250<br /> Fort - <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> + Icarus  85<br /> <br /> 1870 - The easy drop is the two Meltas from the bikes... not as good but liveable...<br /> <br /> Libarian sits back in the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with the two devastators and 3 tacticals... Prescience on whatever you need to hit with... I would put the Lascannon squad on the Icarus so you have 3 S9 shots, one at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5.  The <span class="glossaryitem" onmouseover='gp(412);'>DW</span> command squad sets up in the Landraider and moves forward.  Meanwhile Belial and the monster 10-man squad precision drops next to the big troop concentration... 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> heavy flamers into the close squad and then 9 stormbolters into another squad.. Twin-linked so they should both put the hurt on their targets...  The bikes ( if you can find a way to afford the meltas) scout move forward and beat the snot out of a vehicle...<br /> <br /> As an alternate, you can use the bikes to precision strike in with the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> command squad.  Another option would be to lose the bikes and add another Tactical with say a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> or <span class="glossaryitem" onmouseover='gp(328);'>ML</span> or <span class="glossaryitem" onmouseover='gp(51);'>HB</span>.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 14 Apr 2013 15:58:10]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>1850 Dark Angels - C&amp;C appreciated!</title>
				<description><![CDATA[ Makes sense to me, thanks for the feedback!  You're being kind, its massively "all over the place", not just a little.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I see what you mean on Belial, the master crafted on the sword is almost as good as the "twin linked" from the claws, but adds fleshbane and a shooting weapon.  <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> of course can never be argued with!<br /> <br /> I've been pondering the transports and I think this is the most difficult decision I have to make -- rhinos, razorbacks, or drop pods?  All seem to have strong pros and cons.  <br /> <br /> Adding a heavy weapon to the 10 man squad would depend upon whether they take a rhino or not - this squad is intended to be mobile and not having to stand still to fire the heavy weapon is a bonus.<br /> <br /> I'm hesitant about the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> -- it seems like a lot of points for the gun; the cover aspect seems underwhelming in an environment where ruins are plentiful.  Or am I underestimating its usefulness?<br /> <br /> The vets and command squads certainly are by far the weakest links.  They are the only legal squads I can make with those models, so perhaps it's best if they gathered some dust for another edition.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Dropping them would leave me with 470 points to spare, which can accomplish quite a bit!<br /> <br /> Regards,<br /> <br /> V]]></description>
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				<pubDate><![CDATA[Sun, 14 Apr 2013 16:13:11]]> GMT</pubDate>
				<author><![CDATA[ Verthane]]></author>
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				<title>1850 Dark Angels - C&amp;C appreciated!</title>
				<description><![CDATA[ The <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> provides 4++ cover or 2++ cover if you go to ground... It is nice for that alone.  While high-priced, the Icarus or Quad Gun is the real reason to take it.  Flakk missiles are underwhelming at best for anti-air. Really the big PITA flyers are Vendettas and Heldrakes, bothe <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12.<br /> <br /> So let's do a comparison:<br /> <br /> A. 5 Devastators with 4 Flakk Missiles - 170B<br /> B. 5 Devastators with 4 Krak Missiles- 130<br /> C. 5 Devastators with 4 Lascannons 150<br /> D. <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> + Quadgun 100<br /> E. <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> + Icarus 85<br /> <br /> A. 2.67 hits.  .44 Pens   7% Kill chance...<br /> B. .67(1.22 hits) .22(.41 Pens)  3% (7%) Kill Chance<br /> C.  .67(1.22 hits) .33(.61 Pens) 11%(20%) Kill chance<br /> D.  3.56 hits   .59 pens           10% Kill Chance<br /> E.  .67(.89 hits)  .33(.45 pens)  11%(15%) Kill chance...<br /> <br /> So if we want to smoke a Heldrake or Vendetta...<br /> 170 points for a 7% chance of killing it. (Flakk Missiles)<br /> 130 points for a 3%(7%) chance of killing it. (Krak Missiles)<br /> 150 points for a 11%(20%) chance of killing it. (Lascannons)<br /> To that we can add an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>.<br /> 100 points for additional 10% chance of killing it (Quad gun)<br /> 85 points for additional 11%(15%) chance of killing it. (Icarus)<br /> <br /> (The number in parenthesis is by adding a Prescience Librarian)<br /> <br /> So if I am worried about the big pains - Heldrake/Vendetta - for<br /> 290 points I can have a 35% chance of killing the darn thing<br /> Whereas <span class="glossaryitem" onmouseover='gp(600);'>fo</span> 170 points - with Flak missiles - I get a whopping 7% chance of killing it... Very underwhelming.  If you are worried about anti-air, I would almost recommend a Nephilim over the flakk missiles and we all know the angst being shared about the Nephilim.<br /> <br /> A quad gun is superior to the Icarus against any <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 11 or less flyer... So if you knew you were facing Necrons or really any non-<span class="glossaryitem" onmouseover='gp(22);'>CSM</span>/Guard i would take the quad gun.  <br /> <br /> The real illuminating part of this exercise was that you really want lascannons instead of flakk missiles to truly affect flyers - unless you want to glance it to death. <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 really makes that big of a difference!!!<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, the other thought I had with this , is you could go with a Deathwing Knights to work with the Ravenwing bikes.... A lot cheaper and gets you the points for the melta guns... ]]></description>
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				<pubDate><![CDATA[Sun, 14 Apr 2013 16:55:30]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>Re:1850 Dark Angels - C&amp;C appreciated!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/520675/5503664.page"><b>DAaddict wrote:</b></a><br/>1696 points, leaving me with 154 available. <br /> <b><br /> Couple off things... you are leaving points on the table.... If you want a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> focus, I would love to add one more squad or combined one squad and add another.  A librarian to take advantage of divination - prescience + devestators = win.  I think you might be better served by taking an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> + Quad Gun... put the Missile Launchers on it and Prescience it... Lose the flakk rounds... so you have 3 snap fire missiles and 4 quad gun shots...  if you need to hit it, you can prescience it.  Comand squad as a counter attack unit?  Lose iit and go with a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> command squad.</b><br /> <br /> Belial -  190<br /> Librarian - Auspex 70<br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span> <span class="glossaryitem" onmouseover='gp(184);'>Cmd</span> Squad - Champion, Chainfist, Assault Cannon 250<br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Squad -10 - 2x Chainfist, 2 x Heavy Flamer 470<br /> Tactical -    5 - Heavy Bolter, 80<br /> Tactical -    5 - Heavy Bolter 80<br /> Tactical -    5 - Plasma Cannon 85<br /> <span class="glossaryitem" onmouseover='gp(744);'>RW</span> -         3 - Bikes (w 2 Melta)  100<br /> Devastator - 5 - 3 Missile Launcher 100<br /> Devastator - 5  - 2 Lascannon   110<br /> Landraider - <span class="glossaryitem" onmouseover='gp(330);'>MM</span>  250<br /> Fort - <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> + Icarus  85<br /> <br /> 1870 - The easy drop is the two Meltas from the bikes... not as good but liveable...<br /> <br /> Libarian sits back in the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with the two devastators and 3 tacticals... Prescience on whatever you need to hit with... I would put the Lascannon squad on the Icarus so you have 3 S9 shots, one at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5.  The <span class="glossaryitem" onmouseover='gp(412);'>DW</span> command squad sets up in the Landraider and moves forward.  Meanwhile Belial and the monster 10-man squad precision drops next to the big troop concentration... 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> heavy flamers into the close squad and then 9 stormbolters into another squad.. Twin-linked so they should both put the hurt on their targets...  The bikes ( if you can find a way to afford the meltas) scout move forward and beat the snot out of a vehicle...<br /> <br /> As an alternate, you can use the bikes to precision strike in with the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> command squad.  Another option would be to lose the bikes and add another Tactical with say a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> or <span class="glossaryitem" onmouseover='gp(328);'>ML</span> or <span class="glossaryitem" onmouseover='gp(51);'>HB</span>.<br /> <br /> </div></blockquote><br /> <br /> Thanks, <span class="glossaryitem" onmouseover='gp(25);'>DA</span>!  I took so long typing my first response that you had already replied before I finished it.<br /> <br /> The list you provided is certainly a dramatic improvement over the original.<br /> <br /> I certainly see the point on the lascannons when fishing for kills rather than hull points -- and the extra +1 cover save from the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> is nice if going to ground (except against Tau).<br /> <br /> The librarian is a fantastic suggestion, appreciated, I will definitely go that route (likewise the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> on the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>); and I'm sold on dropping the command squad and the veterans.<br /> <br /> I like the idea of more terminators -- would it make sense to include a few <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> models to "tank" at the front of the squad with their 3++?  It does cut down on firepower though, the obvious trade off.<br /> <br /> I've never been a fan of the bike models, but I do very much like the new <span class="glossaryitem" onmouseover='gp(437);'>DV</span> bikes - I should pick up 3 or 6.<br /> <br /> My shopping list would then look something like:<br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span><br /> Terminators<br /> Devastators (I only have the six heavy weapons right now)<br /> <span class="glossaryitem" onmouseover='gp(437);'>DV</span> bikes<br /> <br /> Regards,<br /> <br /> V<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Quick question -- the Auspex seems popular; with a 12" range, do folks find that it's used often?]]></description>
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				<pubDate><![CDATA[Sun, 14 Apr 2013 17:54:58]]> GMT</pubDate>
				<author><![CDATA[ Verthane]]></author>
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				<title>Re:1850 Dark Angels - C&amp;C appreciated!</title>
				<description><![CDATA[ I like the idea of more terminators -- would it make sense to include a few <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> models to "tank" at the front of the squad with their 3++? It does cut down on firepower though, the obvious trade off. <br /> <br /> Seeing as it costs you points and loses firepower, I am not sold on them especially if you are planning on deepstriking them in.<br /> A chainfist costs the same, doesn't lose the firepower. So the only reason to take them is the 3++ save.  I think -at most- add 1 but seeing you can't auto put wounds on it, I think its value is lessened.  I guess I would rather take the chainfist and keep the stormbolter.<br /> <br /> I think if I were worried about survival, I might just add a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Knights squad.  235 as opposed to 245 for a squad of regular termies with <span class="glossaryitem" onmouseover='gp(224);'>TH</span> + <span class="glossaryitem" onmouseover='gp(221);'>SS</span>.  The knights can drop 4 S10 hits or 12 S6 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4 attacks plus 3 S6 AP3 attacks plus they are all T5 in addition to having the 3++ save for the Stormshield.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Actually, if you lose the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> command squad and the auspex, you have the points to add back the meltas to the <span class="glossaryitem" onmouseover='gp(744);'>RW</span> squad if you take a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Knight squad...]]></description>
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				<pubDate><![CDATA[Sun, 14 Apr 2013 18:32:43]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>1850 Dark Angels - C&amp;C appreciated!</title>
				<description><![CDATA[ Excellent point, thanks.<br /> <br /> So for now, I would be looking at running this list at 1450 points as follows, until I get my shopping and painting done:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Belial with Lightning Claws <br /> Librarian with Auspex<br /> <br /> Troops:	<br /> Deathwing Terminator Squad (5) with Heavy Flamer <br /> Deathwing Terminator Squad (5) with Heavy Flamer <br /> Tactical Squad (10) with Flamer, Chainsword	<br /> Tactical Squad (5) with Heavy Bolter <br /> <br /> Heavy:	<br /> Devastator Squad (5) - 3x Missile Launcher with Flakk missiles <br /> Devastator Squad (5) - 2x Lascannon <br /> Land Raider	(Godshammer pattern) <br /> <br /> 1450 on the nose.<br /> <br /> Cheers, <br /> <br /> V]]></description>
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				<pubDate><![CDATA[Sun, 14 Apr 2013 19:08:05]]> GMT</pubDate>
				<author><![CDATA[ Verthane]]></author>
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				<title>1850 Dark Angels - C&amp;C appreciated!</title>
				<description><![CDATA[ Are there <span class="glossaryitem" onmouseover='gp(25);'>DA</span> melta gun bikes available?  I have been looking but have not yet seen anything!<br /> <br /> Thanks,<br /> <br /> V]]></description>
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				<pubDate><![CDATA[Mon, 15 Apr 2013 20:58:53]]> GMT</pubDate>
				<author><![CDATA[ Verthane]]></author>
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				<title>Re:1850 Dark Angels - C&amp;C appreciated!</title>
				<description><![CDATA[ In every <span class="glossaryitem" onmouseover='gp(744);'>RW</span> bike squad, 2 guys can carry a special weapon plus of course the sergeant can take a combi-weapon...  Plus for every bike squad you can add a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bike...  So if you have the points, 165 gets you 3 Bikes (2 w Melta, Sgt w Combi-melta) and one Attack Bike with <span class="glossaryitem" onmouseover='gp(330);'>MM</span>...  Very awesome with <span class="glossaryitem" onmouseover='gp(744);'>RW</span> scout move pre-game or outflanking...]]></description>
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				<pubDate><![CDATA[Mon, 15 Apr 2013 21:10:02]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>Re:1850 Dark Angels - C&amp;C appreciated!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/520675/5503664.page"><b>DAaddict wrote:</b></a><br/><b> Meanwhile Belial and the monster 10-man squad precision drops next to the big troop concentration... 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> heavy flamers into the close squad and then 9 stormbolters into another squad.. Twin-linked so they should both put the hurt on their targets...  The bikes ( if you can find a way to afford the meltas) scout move forward and beat the snot out of a vehicle...</b><br /> </div></blockquote><br /> <br /> Sadly, only 1 model within the unit can split fire.<br /> This has created, for me, the eternal question of do I bring two 5-man squads so I can split fire both heavy weapons or do I do a 10-man squad so Belial can place them all precisely.<br /> Lately I've been using a Heavy Flamer and a <span class="glossaryitem" onmouseover='gp(417);'>CML</span> in my 10-man squads so they can hop on top of an important infantry unit, demolish it with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(336);'>HF</span> and <span class="glossaryitem" onmouseover='gp(213);'>SB</span> fire, and have a solid chance at taking out some valuable armor at the same time.]]></description>
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				<pubDate><![CDATA[Mon, 15 Apr 2013 22:03:18]]> GMT</pubDate>
				<author><![CDATA[ rosinator]]></author>
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			<item>
				<title>Re:1850 Dark Angels - C&amp;C appreciated!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/520675/5508317.page"><b>DAaddict wrote:</b></a><br/>In every <span class="glossaryitem" onmouseover='gp(744);'>RW</span> bike squad, 2 guys can carry a special weapon plus of course the sergeant can take a combi-weapon...  Plus for every bike squad you can add a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bike...  So if you have the points, 165 gets you 3 Bikes (2 w Melta, Sgt w Combi-melta) and one Attack Bike with <span class="glossaryitem" onmouseover='gp(330);'>MM</span>...  Very awesome with <span class="glossaryitem" onmouseover='gp(744);'>RW</span> scout move pre-game or outflanking...</div></blockquote><br /> <br /> Apologies, I should have been clearer - I am looking to find the models, I know I can take them once I find some and paint them up.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/520675/5508565.page"><b>rosinator wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/520675/5503664.page"><b>DAaddict wrote:</b></a><br/><b> Meanwhile Belial and the monster 10-man squad precision drops next to the big troop concentration... 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> heavy flamers into the close squad and then 9 stormbolters into another squad.. Twin-linked so they should both put the hurt on their targets...  The bikes ( if you can find a way to afford the meltas) scout move forward and beat the snot out of a vehicle...</b><br /> </div></blockquote><br /> <br /> Sadly, only 1 model within the unit can split fire.<br /> This has created, for me, the eternal question of do I bring two 5-man squads so I can split fire both heavy weapons or do I do a 10-man squad so Belial can place them all precisely.<br /> Lately I've been using a Heavy Flamer and a <span class="glossaryitem" onmouseover='gp(417);'>CML</span> in my 10-man squads so they can hop on top of an important infantry unit, demolish it with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(336);'>HF</span> and <span class="glossaryitem" onmouseover='gp(213);'>SB</span> fire, and have a solid chance at taking out some valuable armor at the same time.</div></blockquote><br /> <br /> Thanks, this is an excellent suggestion.  A big unit of 10 with two heavy flamers will probably overkill whatever they land next to, it would be good to have an option to snipe with a <span class="glossaryitem" onmouseover='gp(417);'>CML</span> or <span class="glossaryitem" onmouseover='gp(5);'>AC</span>.]]></description>
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				<pubDate><![CDATA[Mon, 15 Apr 2013 22:30:24]]> GMT</pubDate>
				<author><![CDATA[ Verthane]]></author>
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			<item>
				<title>Re:1850 Dark Angels - C&amp;C appreciated!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/520675/5508565.page"><b>rosinator wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/520675/5503664.page"><b>DAaddict wrote:</b></a><br/><b> Meanwhile Belial and the monster 10-man squad precision drops next to the big troop concentration... 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> heavy flamers into the close squad and then 9 stormbolters into another squad.. Twin-linked so they should both put the hurt on their targets...  The bikes ( if you can find a way to afford the meltas) scout move forward and beat the snot out of a vehicle...</b><br /> </div></blockquote><br /> <br /> Sadly, only 1 model within the unit can split fire.<br /> This has created, for me, the eternal question of do I bring two 5-man squads so I can split fire both heavy weapons or do I do a 10-man squad so Belial can place them all precisely.<br /> Lately I've been using a Heavy Flamer and a <span class="glossaryitem" onmouseover='gp(417);'>CML</span> in my 10-man squads so they can hop on top of an important infantry unit, demolish it with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(336);'>HF</span> and <span class="glossaryitem" onmouseover='gp(213);'>SB</span> fire, and have a solid chance at taking out some valuable armor at the same time.</div></blockquote><br /> <br /> That's exactly how I run my 10-man squad of Terminators as well to absolutely devastating effect. A twin-linked Heavy Flamer precisely dropped to maximize it's potential is positively brutal against any army (not to mention Overwatch fun).]]></description>
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				<pubDate><![CDATA[Tue, 16 Apr 2013 02:38:24]]> GMT</pubDate>
				<author><![CDATA[ Brock79]]></author>
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