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		<title><![CDATA[Latest posts for the thread "2000 Point Alternative GK Purifier List"]]></title>
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				<title>2000 Point Alternative GK Purifier List</title>
				<description><![CDATA[ Tried out a new 2000 point list today and had a really good game with it...let me know what you think:<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Coteaz, divination - 100 points<br /> OM Inquisitor, power armour, psyker (divination) - 63<br /> <br /> <b>Elites</b><br /> 10 Purifiers, 2 hammers, 2 incinerators, psybolt - 270<br /> 10 Purifiers, 2 hammers, 2 incinerators, psybolt - 270<br /> <br /> <b>Troops</b><br /> 10 Terminators, 2 hammers, 8 halberds, 2 psycannon, psybolt - 470<br /> Henchmen Warband, 5 bolter acolytes, 2 crusaders, 3 plasma cannon servitors - 115<br /> <br /> <b>Fast Attack</b><br /> Stormraven, multi melta, assault cannon, hurricane bolters, psybolt - 255<br /> <br /> <b>Heavy Support</b><br /> Land Raider Crusader, multi melta, psybolt - 270<br /> Nemesis Dreadknight, greatsword, heavy incinerator - 185<br /> <br /> Coteaz goes with the henchmen for rerolling plasma goodness and hope for misfortune or perfect timing. The OM inquisitor is with a purifier squad in the landraider while the other purifier squad is in the stormraven. The terminators and dreadknight deepstrike.]]></description>
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				<pubDate><![CDATA[Sat, 20 Apr 2013 22:17:33]]> GMT</pubDate>
				<author><![CDATA[ seanmillsox]]></author>
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				<title>2000 Point Alternative GK Purifier List</title>
				<description><![CDATA[ Hardly a Purified list I have more purifiers at 1500. And more fire power... purifiers without psycannons makes me sad <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> also Halberds are too cheap not to take.<br /> <br /> Terminators are meh.<br /> <br /> Solo landraiders are a very bad idea against competent players.<br /> <br /> Coteaz  is basically wasted in this list.<br /> <br /> There is literally nothing in this list that pulls in the same direction or is well thought out.]]></description>
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				<pubDate><![CDATA[Sat, 20 Apr 2013 22:43:54]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>2000 Point Alternative GK Purifier List</title>
				<description><![CDATA[ Ouch! Those are some fine interpersonal skills you have there my friend.]]></description>
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				<pubDate><![CDATA[Sat, 20 Apr 2013 22:47:07]]> GMT</pubDate>
				<author><![CDATA[ seanmillsox]]></author>
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				<title>2000 Point Alternative GK Purifier List</title>
				<description><![CDATA[ What can I say I'm just a naturally nice guy. Though I feel I should warn you I don't get sarcasm.]]></description>
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				<pubDate><![CDATA[Sat, 20 Apr 2013 23:05:50]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:2000 Point Alternative GK Purifier List</title>
				<description><![CDATA[ Or laid?]]></description>
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				<pubDate><![CDATA[Sat, 20 Apr 2013 23:07:34]]> GMT</pubDate>
				<author><![CDATA[ seanmillsox]]></author>
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				<title>2000 Point Alternative GK Purifier List</title>
				<description><![CDATA[ Really? On a forum to discuss a game of toy soldiers you're going to try "smack talk" about how often someone pulls? You really think that is a way to improve your social standing?]]></description>
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				<pubDate><![CDATA[Sat, 20 Apr 2013 23:22:23]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>2000 Point Alternative GK Purifier List</title>
				<description><![CDATA[ Believe it or not, improving my social standing in life isn't one of my main reasons for posting here. Constructive criticism however, is. With that in mind, I apologise for questioning your virility...I'm sure your life is full of tang...now, what would you run at 2000?]]></description>
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				<pubDate><![CDATA[Sat, 20 Apr 2013 23:28:38]]> GMT</pubDate>
				<author><![CDATA[ seanmillsox]]></author>
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				<title>2000 Point Alternative GK Purifier List</title>
				<description><![CDATA[ All your Purifiers need as many psycannons as you can take. If you want Purified heavy then take Crowd as Terminators don't dovetail well with Purifiers.<br /> <br /> My preferred load out for Purified is 5 guys with 2 Psycannons 2 Halberds a hammer and a Rhino. Just sit in the rhino firing both psycannons out of the top all day. For this list good support options are Psyrifle Dreads, Coteaz  and gunboat Stormravens.<br /> <br /> If you're running a Landraider you need to take 2 at least. Everyone can deal with a landraider but with the reduced melta around in 6th, 2 or 3 Landraiders will cause most people problems. Terminators and Paladins and Dreadknights dovetail well with Landraiders.<br /> <br /> But first you need to have an idea what you want the list to do as a whole. Shooting is key to Grey Knights and psycannons are the best gun in the game so everyone should always take them if they can. So decide if you want to be defensive then pick units that sit in midfield all day shooting. If you want to be aggressive make sure you have a way to get into assault. But remember that shooting is still a massive part of your army. If you have a unit that is a threat you need to have 2 of them. You need to have in your army redundancy, duel threat and target saturation. Everything needs to have a plan and then you need to get stuff that helps the overall plan and not take options that don't.<br /> <br /> Hope this helps.]]></description>
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				<pubDate><![CDATA[Sun, 21 Apr 2013 08:54:24]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>2000 Point Alternative GK Purifier List</title>
				<description><![CDATA[ But surely Crowe's lack of <span class="glossaryitem" onmouseover='gp(269);'>ID</span> and the incredible squishiness of rhinos means you're always giving away first blood? Also, 5 man squads in 6th don't last long.<br /> <br /> This is designed to be an aggressive force...the two large squads of purifier get into combat asap with their assault vehicals, hence the incinerators which, coupled with cleansing flame, make a hefty dent even against entrenched units. No point paying the extra 40 point per squad for psycannons for a unit which will be spending most of its time in close combat, plus wall of flame is invaluable for a melee based unit.<br /> <br /> Coteaz and the henchmen sit on a back objective providing support with plasma and dealing with deepstrikers in a fairly fatal fashion, while the terminators drop either as a 10 man or two 5's to hold forward objectives depending on the level of attrition the enemy has suffered when they arrive. The dreadknight arriving behind their lines is an added big scary worry for them to deal with.<br /> <br /> I really don't see the problem with this list...it's been working well for me...]]></description>
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				<pubDate><![CDATA[Sun, 21 Apr 2013 09:12:48]]> GMT</pubDate>
				<author><![CDATA[ seanmillsox]]></author>
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				<description><![CDATA[ Cleansing flame and incinerators do the same job and with casualties being removed from the front incinerators become a liability. Psycannons help you more against heavy infantry and crucially help you against transports and other vehicles. Incinerators are terrible on Purifiers they also reduce combat res from <span class="glossaryitem" onmouseover='gp(500);'>CF</span>.<br /> <br /> Crowd shouldn't give up <span class="glossaryitem" onmouseover='gp(153);'>FB</span> unless you're a moron. Rhinos can and that is a danger. But with 6 squads pumping out 48 S7 rending shots a turn supported by psyrifle dreads you should table most armies.<br /> <br /> As for your plan if you want to do that then both squads need to be in a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> or both in a SR. They need Halberds so they go first and still need psycannons to ensure they are not scratching at rhinos.<br /> <br /> The Terminators and <span class="glossaryitem" onmouseover='gp(514);'>DK</span> do a similar job in different ways. You should decide which you want and take 2 of that option. <span class="glossaryitem" onmouseover='gp(514);'>DK</span> would fit better with your assault focus.<br /> <br /> Coteaz gives very little benefit to a <span class="glossaryitem" onmouseover='gp(331);'>PC</span>. No reroll on the gets hot can scupper  you before you roll any dice to hit. Whilst the rest of the squad is also not doing too much. With no transport to hide in they are easy to deal with. Again literally nothing in your list is taken in an effective manner. Against a competent opponent you lose.]]></description>
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				<pubDate><![CDATA[Sun, 21 Apr 2013 09:38:59]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>2000 Point Alternative GK Purifier List</title>
				<description><![CDATA[ Coteaz can give rerollable scatter, ignore cover, invulnerable saves...plus rerollable plasma is crazy with I've Been Expecting You.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(514);'>DK</span> and termies fill nowhere near the same roll, <span class="glossaryitem" onmouseover='gp(514);'>DK</span> isn't scoring.<br /> <br /> Psycannons wound from the front too, so your anti-incinerator stand is rubbish. They certainly don't need psycannon to pop rhinos...hammers, strength 6 templates and weight of strength 5 fire should do fine.<br /> <br /> Sooo many inconsistencies in what you're saying...think I'll be ignoring this. Thanks though.]]></description>
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				<pubDate><![CDATA[Sun, 21 Apr 2013 09:52:43]]> GMT</pubDate>
				<author><![CDATA[ seanmillsox]]></author>
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				<title>2000 Point Alternative GK Purifier List</title>
				<description><![CDATA[ Yes hammers kill Rhinos but if you're using them you're doing something wrong. Just a question how many Tournaments have you won with your <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>?]]></description>
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				<pubDate><![CDATA[Sun, 21 Apr 2013 11:20:11]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>2000 Point Alternative GK Purifier List</title>
				<description><![CDATA[ I don't play tournaments, just with friends.]]></description>
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				<pubDate><![CDATA[Sun, 21 Apr 2013 11:26:25]]> GMT</pubDate>
				<author><![CDATA[ seanmillsox]]></author>
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				<description><![CDATA[ Your list may work in a non competitive environment but all the advice flingitnow is good if you dont want advice on how to make the list more competitive what are you looking for all of us to tell you how good your list is, myself i don't run grey knights except for allies with my necrons, but I think a lot of your choices don't work well together.<br /> <br /> I take Coteaz in a squad of purifiers with 4 psycannons to make the most of his prescience and his ive been expecting you.<br /> <br /> Crowe is a good choice for a second <span class="glossaryitem" onmouseover='gp(56);'>hq</span> to make your purifiers troops, in a purifier list you don't have many of them. you shouldn't be giving 1st blood with him as he should be hidden in a squad. same reason you don't give 1st blood with Coteaz and his t3<br /> <br /> Your dreadknight doesn't have a personal teleporter I know they are expensive but dread knights are not worth taking without one, a competent player will not allow you to use your dreadknight effectively. plus if your using dreadknights they work best in 2's drop the land raider and take 2 with personal teleporter. <br /> <br /> I would also drop the terminator squad and add in another purifier squad  with psycannons as much as you seem to prefer incinerators psycannons are simply the best weapon in the codex and they need spamming.   <br /> <br /> I'm not sure about the henchmen unit i would take a small cheap squad in the stormraven for last turn objective capping Coteaz would be best in a unit of purifiers so dropping them and taking another purifier squad with the points saved from the terminators would probably be best. <br /> <br />          ]]></description>
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				<pubDate><![CDATA[Sun, 21 Apr 2013 11:42:37]]> GMT</pubDate>
				<author><![CDATA[ Kendowned]]></author>
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				<title>2000 Point Alternative GK Purifier List</title>
				<description><![CDATA[ Erm, Crowe can't hide in a squad, he's not an independent character...]]></description>
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				<pubDate><![CDATA[Sun, 21 Apr 2013 11:46:21]]> GMT</pubDate>
				<author><![CDATA[ seanmillsox]]></author>
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				<description><![CDATA[ Fair enough just stick him in reserve then or out of <span class="glossaryitem" onmouseover='gp(85);'>los</span>. im not 100% with all the codex choices.]]></description>
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				<pubDate><![CDATA[Sun, 21 Apr 2013 11:50:25]]> GMT</pubDate>
				<author><![CDATA[ Kendowned]]></author>
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				<description><![CDATA[ That's a complete waste of points though...turns Crowe back into a tax.]]></description>
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				<pubDate><![CDATA[Sun, 21 Apr 2013 11:52:45]]> GMT</pubDate>
				<author><![CDATA[ seanmillsox]]></author>
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				<description><![CDATA[ I would agree if you only took the 2 purifiers but with 3 or 4 its worth it. ]]></description>
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				<pubDate><![CDATA[Sun, 21 Apr 2013 11:53:54]]> GMT</pubDate>
				<author><![CDATA[ Kendowned]]></author>
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				<description><![CDATA[ My other problem with Crowe, other than the cost, is he takes an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot in a army with so many other good <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices.]]></description>
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				<pubDate><![CDATA[Sun, 21 Apr 2013 11:59:55]]> GMT</pubDate>
				<author><![CDATA[ seanmillsox]]></author>
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				<title>2000 Point Alternative GK Purifier List</title>
				<description><![CDATA[ I understand that but you take him for the ability to spam purifiers and have them score to be honest if your playing with freinds you probably dont want a spammy tournament army and i wouldn't worry and take what you have been taking.]]></description>
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				<pubDate><![CDATA[Sun, 21 Apr 2013 12:03:38]]> GMT</pubDate>
				<author><![CDATA[ Kendowned]]></author>
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				<description><![CDATA[ Crowd is awesome! Situation al but awesome. Leave out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> and counter attack with him. Cleansing flame + defensive stance is hilarious against Hordes and genestealers. Or just chuck him at a big nasty and do a trade. Also chuck him at any <span class="glossaryitem" onmouseover='gp(167);'>tac</span> type squad and laugh. Also this and he breaks the game with Purifier spam not like he did in 5th but its still a power house army.]]></description>
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				<pubDate><![CDATA[Sun, 21 Apr 2013 12:18:52]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>2000 Point Alternative GK Purifier List</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/522193/5527231.page"><b>seanmillsox wrote:</b></a><br/>Tried out a new 2000 point list today and had a really good game with it...let me know what you think:<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Coteaz, divination - 100 points<br /> OM Inquisitor, power armour, psyker (divination) - 63<br /> </div></blockquote><br /> Decent set up for your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s.  If you can find the points, it might be worthwhile to upgrade the OM inqusitor to a Terminator with a Psycannon.  It is not all that expensive (about 50 points more for a 2+ 5++ and a relenless psycanon).<br /> <blockquote class="uncited"><div><br /> <b>Elites</b><br /> 10 Purifiers, 2 hammers, 2 incinerators, psybolt - 270<br /> 10 Purifiers, 2 hammers, 2 incinerators, psybolt - 270<br /> </div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> squads are not really assault units.  They are generalists.  They have above average power in both the shooting and the assault phase, but this makes them very expensive.  <br /> <br /> They do not have the assault power to fight other units that are strong in the assault phase.  You shoot stuff that is good in the assault phase.<br /> They do not really have the power to win a shooting war with good shooting units, you assault stuff that is good in the shooting phase.<br /> <br /> <br /> Compare the assault power of a Purifier to a <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>/Crusader.  A purifier with a halberd is 28 pts.  A <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> and a Crusader is 30 points.<br /> <br /> <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>/Crusader has 2 wounds instead of 1 and a 3++ save as well.  T3 is less of an issue when everything is dead before they hit back.<br /> The <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> has better <span class="glossaryitem" onmouseover='gp(149);'>WS</span>. more attacks, can hold a Power sword and an Ax.  Then you get a couple more attacks from the Crusader as well.<br /> You lose Hammerhand, but your power Ax makes up for the loss in <span class="glossaryitem" onmouseover='gp(123);'>Str</span>.  Can even take a Mace if you feel the need.<br /> You lose Cleansing flame, but your dedicated assault unit does NOT want to get tied up in a "Horde unit"<br /> <br /> <br /> If you want a "Pure" assault unit to ride around in a Land Raider or a Storm Raven, then you should go for a henchmen assault unit.  (it would even be scoring as you already have Coteaz)<br /> <br /> <br /> <br /> Purifiers are great as they are a threat in the shooting and the assault phase, even in small units.  <br /> <br /> 5 guys with 2 psycanons shooting out of the top of a rhino is a big threat.  with a 24" move and shoot range, you can keep away from dangerous assault unit easily while still dealing damage.<br /> <br /> 5 guys with 2 attacks, Halberds to hit first, and cleansing flame, are going to deal damage in the assault phase as well. You can run in and beat up some Tau, Guard, ect. so they don't shoot you dead.<br /> <br /> <br /> <br /> Psycannons are great guns, I would argue one of the best in all of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  It makes your <span class="glossaryitem" onmouseover='gp(305);'>GK</span> units a threat to everything.  S7 to deal damage to Tanks and Monsters, Lots of shots for horde units, Rending for low save units.  24" range is pretty good as well.  It does not excel in any one area but it is above average against lots of different targets.<br /> <br /> Incinerators are only okay.  They are only really a threat to horde units at short range.  You already have Cleansing Flame to be a threat to horde units at short range, do you really need more than that?  Also, shooting before you assault is usually a bad idea. it gives the enemy a chance to fail a morale test and run away, or you simply kill enough models that you are out of assault range.<br /> <blockquote class="uncited"><div><br /> <b>Troops</b><br /> 10 Terminators, 2 hammers, 8 halberds, 2 psycannon, psybolt - 470<br /> Henchmen Warband, 5 bolter acolytes, 2 crusaders, 3 plasma cannon servitors - 115<br /> </div></blockquote><br /> Simply put, you do not have enough troops for a 2K game.  <br /> <br /> 10 terminators is a big brick of a unit, but they cant be everywhere on the table. You can combat squad, but that still only gives you 3 troops units.<br /> <br /> <br /> Your henchmen unit should be hiding in cover.  In that case it would be better to have 6 dudes with bolters and a 4+ cover save than the 2 crusaders.  Much more durability.  Fit as many bolters in the unit as you can.<br /> <br /> This unit can only really hold an objective on your side of the board that is also in cover. That is not always going to be the case every game.<br /> <br /> <br /> Running this few troops, and running troops that are not that mobile means that even if you deal serious damage, you may lose to objectives.  A good opponent is going to be able to take out your scoring units very quickly at this point level, and force you to play for a Draw at best.<br /> <blockquote class="uncited"><div><br /> <b>Fast Attack</b><br /> Stormraven, multi melta, assault cannon, hurricane bolters, psybolt - 255<br /> <br /> <b>Heavy Support</b><br /> Land Raider Crusader, multi melta, psybolt - 270<br /> </div></blockquote><br /> Simply put, Land Raiders are not as durable as you might think.<br /> <br /> Melta and Lance weapons kill them on the Damage table<br /> Hawire and Gauss weapons kill them with hull points<br /> <br /> Your Land Raider might be very durable, if the enemy does not have these weapon types.<br /> Play against Necrons or Dark Eldar where these weapon types are VERY common, and your Land Raider will die on turn 1 or 2.<br /> <br /> <br /> I would rather see a second Storm Raven, than a Land Raider in this list.  At 2k, most list can deal with a single flyer or a single <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 tank.  It is harder to deal with 2 flyers than it is one of each.<br /> Also the storm raven has more mobility and more firepower than the Land Raider as well.<br /> <br /> <blockquote class="uncited"><div><br /> Nemesis Dreadknight, greatsword, heavy incinerator - 185<br /> </div></blockquote><br /> <br /> Slow but powerful setup for a Knight. <br /> <br /> <br /> Be careful of how much stuff you put into reserves.  You may have some trouble with your starting force getting wiped off the table before your reserves come on.  You only have a T3 infantry unit and a Land Raider with 10 <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> in it on the table to start the game.  A lot of 2K list could kill that much stuff in 1-2 shooting phases with some luck.<br /> <br /> <br /> <br /> ============<br /> <br /> Crowe was decent in 5th edition, but a lot of the changes to 6th edition make him way worse.<br /> <br /> He was okay in a mech list where he could steal a ride and go on a suicide mission.  With Slay the Warlord and First blood, he becomes a huge liability, and a suicide mission is less viable.<br /> <br /> Also the changes to assaulting out of transports really hurt his ability to be useful as well.  He has the ability to be very good in the assault phase once he gets there, but most lists are able to shoot him down before he gets there (or even with overwatch shooting)<br /> <br /> A Full Purifier list was very powerful in 5th edition, as <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>/Mech was what was powerful in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>, and Purifers filled that role very well in the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex.<br /> A lot of the rule changes to 6th edition were basically making <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>/Mech less powerful.  Purifiers are still good at it, but it is less powerful overall.<br /> <br /> <br /> <br /> <br /> <br /> HOWEVER, Crowe is not the only way to get scoring purifiers in the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex.<br /> <br /> a Grand Master with Grand Strategy can make purifiers scoring as well.  Grand Masters are good a buffing a unit with Rad and Blind Grenades, and they give you the freedom to write your list in a very different way.  You can take only 2 TROOPS units at 2k, and still have enough SCORING bodies to get the job done.<br /> <br /> <br /> -------<br /> [Remember, a lot of how you build a list depends on the Local Metagame.  If you are only playing with friends, and those friends only play horde armies, then your lists are going to look very different from the guy who only plays against Flyer-Spam, ect.  take all advice that you see here with that mind set.  What works against your friends, your local shop may not work as well against what I tend to play against.]<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 21 Apr 2013 14:33:23]]> GMT</pubDate>
				<author><![CDATA[ svendrex]]></author>
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