seanmillsox wrote:Tried out a new 2000 point list today and had a really good game with it...let me know what you think:
HQ Coteaz, divination - 100 points
OM Inquisitor, power armour, psyker (divination) - 63
Decent set up for your
HQ's. If you can find the points, it might be worthwhile to upgrade the OM inqusitor to a Terminator with a Psycannon. It is not all that expensive (about 50 points more for a 2+ 5++ and a relenless psycanon).
Elites
10 Purifiers, 2 hammers, 2 incinerators, psybolt - 270
10 Purifiers, 2 hammers, 2 incinerators, psybolt - 270
GK squads are not really assault units. They are generalists. They have above average power in both the shooting and the assault phase, but this makes them very expensive.
They do not have the assault power to fight other units that are strong in the assault phase. You shoot stuff that is good in the assault phase.
They do not really have the power to win a shooting war with good shooting units, you assault stuff that is good in the shooting phase.
Compare the assault power of a Purifier to a
DCA/Crusader. A purifier with a halberd is 28 pts. A
DCA and a Crusader is 30 points.
DCA/Crusader has 2 wounds instead of 1 and a 3++ save as well. T3 is less of an issue when everything is dead before they hit back.
The
DCA has better
WS. more attacks, can hold a Power sword and an Ax. Then you get a couple more attacks from the Crusader as well.
You lose Hammerhand, but your power Ax makes up for the loss in
Str. Can even take a Mace if you feel the need.
You lose Cleansing flame, but your dedicated assault unit does NOT want to get tied up in a "Horde unit"
If you want a "Pure" assault unit to ride around in a Land Raider or a Storm Raven, then you should go for a henchmen assault unit. (it would even be scoring as you already have Coteaz)
Purifiers are great as they are a threat in the shooting and the assault phase, even in small units.
5 guys with 2 psycanons shooting out of the top of a rhino is a big threat. with a 24" move and shoot range, you can keep away from dangerous assault unit easily while still dealing damage.
5 guys with 2 attacks, Halberds to hit first, and cleansing flame, are going to deal damage in the assault phase as well. You can run in and beat up some Tau, Guard, ect. so they don't shoot you dead.
Psycannons are great guns, I would argue one of the best in all of
40k. It makes your
GK units a threat to everything. S7 to deal damage to Tanks and Monsters, Lots of shots for horde units, Rending for low save units. 24" range is pretty good as well. It does not excel in any one area but it is above average against lots of different targets.
Incinerators are only okay. They are only really a threat to horde units at short range. You already have Cleansing Flame to be a threat to horde units at short range, do you really need more than that? Also, shooting before you assault is usually a bad idea. it gives the enemy a chance to fail a morale test and run away, or you simply kill enough models that you are out of assault range.
Troops
10 Terminators, 2 hammers, 8 halberds, 2 psycannon, psybolt - 470
Henchmen Warband, 5 bolter acolytes, 2 crusaders, 3 plasma cannon servitors - 115
Simply put, you do not have enough troops for a 2K game.
10 terminators is a big brick of a unit, but they cant be everywhere on the table. You can combat squad, but that still only gives you 3 troops units.
Your henchmen unit should be hiding in cover. In that case it would be better to have 6 dudes with bolters and a 4+ cover save than the 2 crusaders. Much more durability. Fit as many bolters in the unit as you can.
This unit can only really hold an objective on your side of the board that is also in cover. That is not always going to be the case every game.
Running this few troops, and running troops that are not that mobile means that even if you deal serious damage, you may lose to objectives. A good opponent is going to be able to take out your scoring units very quickly at this point level, and force you to play for a Draw at best.
Fast Attack
Stormraven, multi melta, assault cannon, hurricane bolters, psybolt - 255
Heavy Support
Land Raider Crusader, multi melta, psybolt - 270
Simply put, Land Raiders are not as durable as you might think.
Melta and Lance weapons kill them on the Damage table
Hawire and Gauss weapons kill them with hull points
Your Land Raider might be very durable, if the enemy does not have these weapon types.
Play against Necrons or Dark Eldar where these weapon types are VERY common, and your Land Raider will die on turn 1 or 2.
I would rather see a second Storm Raven, than a Land Raider in this list. At 2k, most list can deal with a single flyer or a single
AV 14 tank. It is harder to deal with 2 flyers than it is one of each.
Also the storm raven has more mobility and more firepower than the Land Raider as well.
Nemesis Dreadknight, greatsword, heavy incinerator - 185
Slow but powerful setup for a Knight.
Be careful of how much stuff you put into reserves. You may have some trouble with your starting force getting wiped off the table before your reserves come on. You only have a T3 infantry unit and a Land Raider with 10
MEQ in it on the table to start the game. A lot of 2K list could kill that much stuff in 1-2 shooting phases with some luck.
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Crowe was decent in 5th edition, but a lot of the changes to 6th edition make him way worse.
He was okay in a mech list where he could steal a ride and go on a suicide mission. With Slay the Warlord and First blood, he becomes a huge liability, and a suicide mission is less viable.
Also the changes to assaulting out of transports really hurt his ability to be useful as well. He has the ability to be very good in the assault phase once he gets there, but most lists are able to shoot him down before he gets there (or even with overwatch shooting)
A Full Purifier list was very powerful in 5th edition, as
MSU/Mech was what was powerful in the
BRB, and Purifers filled that role very well in the
GK codex.
A lot of the rule changes to 6th edition were basically making
MSU/Mech less powerful. Purifiers are still good at it, but it is less powerful overall.
HOWEVER, Crowe is not the only way to get scoring purifiers in the
GK codex.
a Grand Master with Grand Strategy can make purifiers scoring as well. Grand Masters are good a buffing a unit with Rad and Blind Grenades, and they give you the freedom to write your list in a very different way. You can take only 2 TROOPS units at 2k, and still have enough SCORING bodies to get the job done.
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[Remember, a lot of how you build a list depends on the Local Metagame. If you are only playing with friends, and those friends only play horde armies, then your lists are going to look very different from the guy who only plays against Flyer-Spam, ect. take all advice that you see here with that mind set. What works against your friends, your local shop may not work as well against what I tend to play against.]