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		<title><![CDATA[Latest posts for the thread "1500pt Dark Elf Army List"]]></title>
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				<title>1500pt Dark Elf Army List</title>
				<description><![CDATA[ This will be for an Invasion of Chrace Battle, please review.<br /> <textarea name="code" class="java" cols="60" rows="10">
+++ Dark Elf Witch King's Invasion Force (1313pts) +++
+++ 2000pt Dark Elf (7th Edition) Roster (Standard)) +++

Selections:

Dark Elf (7th Edition) (Standard) Selections:

+ Lords + (303pts)

    * Supreme Sorceress (303pts) 
        (Druchii Sorcery, Eternal Hatred)
        Dark Steed (18pts), Hand Weapon, Wizard Level 4 (35pts)
        * Magic Items (25pts) 
            * Magic Armour (25pts) 
                DE - Cloak of Hag Graef (25pts)
        * Magic Lore
            * Dark Magic
                0. Power of Darkness, 1. Chillwind, 2. Doombolt, 3. Word of Pain, 4. Blade Wind, 5. Soul Stealer, 6. Black Horror


+ Heroes + (145pts)

    * Master (145pts) 
        Cold One (20pts) (Fear, Stupidity, Thick-Skinned), Great Weapon (4pts), Heavy Armor (4pts), Shield (2pts)
        * Magic Items - Up to 50 points (35pts) 
            * Enchanted Items (35pts) 
                Crown of Command (35pts) (Crown of Command)


+ Core + (435pts)

    * Dark Elf Corsair Unit (115pts) 
        (Eternal Hatred, Slavers)
        10x Dark Elf Corsair (100pts), Light Armor, Musician (5pts), Reaver (10pts), Sea Dragon Cloak, Two Hand Weapons


    * Dark Elf Repeater Crossbowmen Unit (140pts) 
        (Eternal Hatred)
        12x Dark Elf Repeater Crossbowmen (120pts), Guardmaster (5pts), Hand Weapon, Light Armor, Musician (5pts), Repeater Crossbow, Standard Bearer (10pts)


    * Dark Elf Warrior Unit (180pts) 
        (Eternal Hatred)
        Hand Weapon, Light Armor, Lordling (6pts), Musician (3pts), Spears
        * 20x Dark Elf Warrior (140pts) 
            20x Shield (20pts)
        * Standard Bearer (31pts) 
            DE - Banner of Murder (25pts) (Banner of Murder)


+ Special + (330pts)

    * Cold One Knight Unit (175pts) 
        (Eternal Hatred, Fear, Stupidity, Thick-Skinned)
        5x Cold One Knights (135pts), Dread Knight (16pts), Hand Weapon, Heavy Armor, Lance, Musician (8pts), Shield, Standard Bearer (16pts)


    * Har Ganeth Executioner Unit (155pts) 
        (Eternal Hatred, Khainite, Killing Blow)
        Great Weapon, Hand Weapon, 5x Har Ganeth Executioners (60pts), Heavy Armor, Spears
        * Tullaris of Har Ganeth (95pts) 
            (Eternal Hatred, Khainite, Killing Blow, Sacred Slaughter, Tullaris the Dreaded)
            Heavy Armor
            * Magic Items
                The Blade of Har Ganeth


+ Rare + (100pts)

    * Reaper Bolt Thrower (100pts) 
        (Eternal Hatred, War Machine)
        * Dark Elf
            Hand Weapon, Light Armor
        * Dark Elf
            Hand Weapon, Light Armor



Roster Rule Summary:

* Druchii Sorcery: No Maximum on Power Dice used
* Eternal Hatred: Re-roll Missed combat attacks in first round of combat, against High Elves, it is EVERY round
* Repeater Crossbow: Range "24
Strength 3
2x multiple shots 
armor piercing
* Repeater Handbow: Range "8
Str 3
2x multiple shots (4x shots id used as a pair)
No hit penalty for moving and shooting or long range
* Sea Dragon Cloak: +1 Saving Throw in close combat
+2 Savings throw against any other attacks (spells, shooting, etc)
* Slavers: Can force unit breaks to re-roll highest D6 rolled for unit flee distance before making pursuit roll
* Thick-Skinned: +2 bonus to Saving Throw
* Warrior Elite: May re-roll any failed roll to hit in combat

Selection Rule Summary:

* Banner of Murder: Unit gains Armor Piercing
* Crown of Command: Has Stubborn
* Druchii Sorcery
* Eternal Hatred
* Fear
* Khainite
* Killing Blow
* Sacred Slaughter: Challenge kills by Tullaris give the unit a +D3 bonus to combat resolution, in addition to the woulds inflicted during the challenge
* Slavers
* Stupidity
* Thick-Skinned
* Tullaris the Dreaded: Unit causes Fear
* War Machine
</textarea><br /> Created with <a href="http://www.battlescribe.net" target="_new" rel="nofollow">BattleScribe</a><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Anyone?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 27 Apr 2013 20:08:51]]> GMT</pubDate>
				<author><![CDATA[ Silvake]]></author>
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				<title>1500pt Dark Elf Army List</title>
				<description><![CDATA[ Corsairs are too small.<br /> Cold ones are too small.<br /> Executioners are way too small.<br /> <br /> Corsairs work best in units of 40+.  If you want smaller units, run xbows, since both will lose in combat, you might as well do something before combat.<br /> Cold One Knights are too small.  You don't have enough hitting power to win combat when charging and as sure as hell won't after the charge.<br /> Executioners: I've gotten 18 to work as a support unit, but T3 5+ armor means you'll want at least 40.  5 is just free points that opponents will pick up before you ever swing.  Don't take Tullaris ever.  He sucks.<br /> <br /> Repeating bolt throwers get mixed reviews.  I went without them for a long time, then starting using them.  I'd say they are worth 80 points, but cost 100. <br /> <br /> Your characters need re-working too.  Neither is survivable enough.  The Master gets a 3+ armor save in combat, and that's it.  Stubborn is nice, but he won't be alive to use it.  Since he isn't a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, I'd just drop him to free up points for beefing up one of the other choices.  Or, make him more survivable and put him on foot.<br /> Likewise, your general is pretty exposed.  That cloak isn't all that great.  Find 10 points and give her the reverse ward save.  Even then, I'd take her off the horse, or get some dark riders to escort her.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Sat, 27 Apr 2013 20:19:31]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>1500pt Dark Elf Army List</title>
				<description><![CDATA[ I was thinking of getting a unit of 20 Cold ones, 2x 20 Corsairs and 20 Executioners. But apart from that, is it okay?<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 27 Apr 2013 20:30:41]]> GMT</pubDate>
				<author><![CDATA[ Silvake]]></author>
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				<title>1500pt Dark Elf Army List</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/523621/5553279.page"><b>Silvake wrote:</b></a><br/>I was thinking of getting a unit of 20 Cold ones, 2x 20 Corsairs and 20 Executioners. But apart from that, is it okay?<br /> </div></blockquote><br /> 20 Cold Ones is pushing it. If you want Cold Ones to work, you need a big unit with a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> Master with the Hydra Banner in. Even so, I wouldn't recommend putting more than 15 in the unit. Eggs and baskets...<br /> <br /> Corsairs are great, but they work best in units of 30+ (40 isn't always necessary, Matt, but it's nice if you can fit it in). They'll want AHWs, <span class="glossaryitem" onmouseover='gp(397);'>FC</span> and the Sea Serpent Banner. They can work ok in units of 10 with Handbows as chaff, but I'd still not recommend it.<br /> <br /> It depends on how competitive you're being but, unless you're set on including them, I'd leave the Executioners at home. They work best in a large horde with a Hag <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> with the Banner of Hag Graef, but you can't run that and the Cold One unit above, and, even if you did, they're not that good.<br /> <br /> Onto the list comments:<br /> <br /> - I'd run Shadow Magic on your Level 4 if I were you, it synergises brilliantly with the Army. Dark Magic is ok, but is underwhelming on a Level 4. Metal is another good choice if Shadow's not for you. I'd also make sure to bunker her somewhere where she won't get shot. The Warriors are an ideal place.<br /> <br /> - Repeater Bolt Throwers aren't great. 10 Crossbowmen will do more damage, as will most other things you can get for 100 points.<br /> <br /> Hope this advice helps!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 27 Apr 2013 20:51:38]]> GMT</pubDate>
				<author><![CDATA[ The Shadow]]></author>
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				<title>Re:1500pt Dark Elf Army List</title>
				<description><![CDATA[ The supreme sorceress cannot have armor of any type. ]]></description>
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				<pubDate><![CDATA[Sat, 27 Apr 2013 21:16:36]]> GMT</pubDate>
				<author><![CDATA[ Vulcan]]></author>
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				<title>Re:1500pt Dark Elf Army List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c6dd60a67f164c8a38cf909467b7415a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/523621/5553440.page"><b>Vulcan wrote:</b></a><br/>The supreme sorceress cannot have armor of any type. </div></blockquote><br /> She can have magic armour...]]></description>
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				<pubDate><![CDATA[Sun, 28 Apr 2013 11:25:32]]> GMT</pubDate>
				<author><![CDATA[ Silvake]]></author>
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				<title>Re:1500pt Dark Elf Army List</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/523621/5554946.page"><b>Silvake wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c6dd60a67f164c8a38cf909467b7415a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/523621/5553440.page"><b>Vulcan wrote:</b></a><br/>The supreme sorceress cannot have armor of any type. </div></blockquote><br /> She can have magic armour...</div></blockquote><br /> <br /> Wizards can only take magical armour if they have the option for normal armour.]]></description>
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				<pubDate><![CDATA[Sun, 28 Apr 2013 12:15:24]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Re:1500pt Dark Elf Army List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37c7d1abb00448dd90b1fcafa03e7a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/523621/5555048.page"><b>thedarkavenger wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/523621/5554946.page"><b>Silvake wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c6dd60a67f164c8a38cf909467b7415a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/523621/5553440.page"><b>Vulcan wrote:</b></a><br/>The supreme sorceress cannot have armor of any type. </div></blockquote><br /> She can have magic armour...</div></blockquote><br /> <br /> Wizards can only take magical armour if they have the option for normal armour.</div></blockquote><br /> Yep, Page 172 of the rulebook (the small one anyway), under the paragraph "Magical Interference" ]]></description>
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				<pubDate><![CDATA[Sun, 28 Apr 2013 13:22:26]]> GMT</pubDate>
				<author><![CDATA[ The Shadow]]></author>
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				<title>Re:1500pt Dark Elf Army List</title>
				<description><![CDATA[ I WISH my <span class="glossaryitem" onmouseover='gp(27);'>DE</span> sorceress could take magic armor, Armor of Darkness and Pendant of Khaelth would mean I never have to worry about her getting killed!]]></description>
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				<pubDate><![CDATA[Sun, 28 Apr 2013 17:47:29]]> GMT</pubDate>
				<author><![CDATA[ Vulcan]]></author>
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