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				<title>The Winged Khornate Badarses</title>
				<description><![CDATA[ I Wasn't Sure if this should go in Army Lists or tactics as it contains both... so I have posted it in Tactics and put up a link in Army Lists... I call this tactic the Winged Khornate Badarses.<br /> <br /> <b>ARMY LIST</b><br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</b><br /> Bloodthirster: Greater Reward, Exalted Reward = 300pts<br /> Bloodthirster: Greater Reward = 270pts<br /> Bloodthirster: Greater Reward = 270pts<br /> Bloodthirster: Greater Reward = 270pts<br /> <b>TROOPS:</b><br /> 10 Bloodletters: Instrument of chaos = 110pts<br /> 10 Bloodletters: = 100pts<br /> 10 Bloodletters: = 100pts<br /> 10 Bloodletters: = 100pts<br /> <b>HEAVY SUPPORT:</b><br /> Daemon Prince: Daemon of Khorne, Daemonic Flight, Warpforged Armor, Greater Reward = 240pts<br /> Daemon Prince: Daemon of Khorne, Daemonic Flight, Warpforged Armor, Greater Reward = 240pts<br /> <b> TOTAL:</b> <br /> = 2000pts<br /> <br /> <b>UNIT BREAKDOWN AND TACTICS</b><br /> The Bloodthirsters are all equipped the same (except the Warlord has a Portalglyph), they come with an Axe of Khorne and I give them a greater reward which I swap for the Blade of Blood, this way they get 6 attacks basic, +D3 attacks for Rampage, +1 attack for charging and +1 for having 2 specialist weapons, giving them the following potential profiles: <br /> Regular Charge = 11 attacks at Strength 7, Ap2 <br /> Smash Charge = 8 attacks at Strength 10, Ap2 <br /> The Bloodthirsters are for attacking your S10 enemies, walkers, power fists, other Monstrous Creatures, anything that would instant kill my Toughness 5 Daemon Princes<br /> <br /> The Daemon Princes are similarly equipped but do not come with any weapons standard, they also have a greater reward which I swap for the Blade of Blood, this way they get 5 attacks basic, +D3 for rampage, +1 attack for charging, giving them the following potential profiles:<br /> Regular Charge = 9 attacks at Strength 7, Ap2 <br /> Smash Charge = 7 attacks at Strength 10, Ap2 <br /> Due to their relatively fragile defences, the Daemon princes have to steer clear of anything Strength 10, I  use them for striking enemy vehicles that cannot fight back or units that lack the ability to fight back effectively<br /> <br /> With 6 of these Winged Badarses the tactic is (assuming you go first) swoop all 6 into locations where they will be able to get the charge off in turn 2, the only way your opponent will take them down is if they ground one and then focus fire the shiz out of it leaving the rest of your army unharmed, nobody will focus their shooting on the Bloodletters when they have this strong of an immediate threat to deal with, all the while the Portalglyph is spawning more and more units of Bloodletters that can be used to hold objectives in your deployment zone or run to the enemies deployment zone for additional line breaker victory points.<br /> <br /> There are lots of small tricks in this type of army, like issuing challenges so that you kill the champion in your turn and then the rest of his unit in your opponents turn freeing you up in your turn to charge another unit and issue another challenge, Minimising the amount of opportunities your opponent gets to shoot you down. <br /> <br /> Fearless hordes can be a small issue but generally they will lack the strength to do any serious damage, most of the time they will hit on 5s and wound on 6s and when you add in the benefit of 3+ armor it is going to take insane amounts of attacks to take down a 5 wound Bloodthirster.<br /> <br /> The lack of grenades can hurt when striking units through cover but this is usually avoidable and even striking last you still will beat most units with the profile these monsters have.<br /> <br /> There are 3 things that I find to be a super hard counter for this army, one is Dark Eldar, massed poisoned attacks will severely ruin your day, 2 is the Necron royal court, all the mindshakle scarabs and other tricks they have end up making your greatest strength his weapon instead of yours. But the absolute worst thing this army can face is grey knights, bringing that many force weapons, all they have to do is sit in cover and you are going to be fighting an uphill battle…<br /> <br /> I am in no way claiming this list is unstoppable and it is far from <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span>, but it is fluffy and fun, powerful and competitive… <br /> <br /> Hope you like it, I would appreciate any feedback you have… <br /> <br /> <b>SKULLS FOR THE SKULL THRONE!<br /> BLOOD FOR THE BLOOD GOD!</b><br /> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Apr 2013 03:19:13]]> GMT</pubDate>
				<author><![CDATA[ Juggalo17]]></author>
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				<title>The Winged Khornate Badarses</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0fe6a5fe6d458600029e067f87a214ee.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/523847/5557181.page"><b>Juggalo17 wrote:</b></a><br/>The Bloodthirsters are for attacking <b>all of the things, ever.</b></div></blockquote><br /> <br /> Fixed that for you.   <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">   At 2000 points it'll be too easy to take out your Troops with firepower, and the Daemon Princes - while airborne - are easily countered when you factor in grounding tests against all but the lowest of model counts. As such, the Bloodthirsters will either make or break your matches.<br /> <br /> Unfortunately, while I love how it looks, this *IS* going to be seen as an unfluffy/<span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> list. Two reasons, really - way too many points poured into big nasties, and not enough base units to counterbalance it. The <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>-circus was straightaway spotted as the go-to competitive option when the Codex came out, and 1 army-leading daemonic Lord per 8 other minor daemons is not how your typical Daemon army looks.]]></description>
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				<pubDate><![CDATA[Mon, 29 Apr 2013 21:20:26]]> GMT</pubDate>
				<author><![CDATA[ Super Ready]]></author>
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				<title>The Winged Khornate Badarses</title>
				<description><![CDATA[ I'd replace one of the thirsters with Skarbrand. Who cares if he can't fly anymore, he kills twice as hard as a regular greater daemon and costs less. Frees up some points you could spend on a skullcannon.]]></description>
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				<pubDate><![CDATA[Tue, 30 Apr 2013 07:54:25]]> GMT</pubDate>
				<author><![CDATA[ Badablack]]></author>
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				<title>The Winged Khornate Badarses</title>
				<description><![CDATA[ I do really like Skarbrand but he isn't fast enough. I imagine by the time he arrived the party would be over pretty much. As for the lack of troops, I have always pictured a daemonic assault as several powerful units wrecking up the place supported by an endless flow of minions, that is what I have gone for by using the portalglyph etc... create the feel of unlimited bloodletters supporting the bloodthirsters.... if only a bloodthirster could spawn like a tervigon <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> I somehow doubt the troops will get shot up due to the fact the enemy will have 6 <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> within charge range turn 1... who is going to be mad enough to target a crappy squad of bloodletters on the other side of the board? And even if they do you just target their troops with your <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> and then neither of you have scoring except you have the ability to spawn more <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Apr 2013 10:45:58]]> GMT</pubDate>
				<author><![CDATA[ Juggalo17]]></author>
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				<title>Re:The Winged Khornate Badarses</title>
				<description><![CDATA[ I like it. I too have gone for the flying circus type daemon army but with more troops and a soul grinder. In my army (only 1,850 points at the moment) I have 2 thirsters and 2 khorne princes, a grinder and 50 troops. I am yet to test it though.]]></description>
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				<pubDate><![CDATA[Tue, 30 Apr 2013 10:58:34]]> GMT</pubDate>
				<author><![CDATA[ edbradders]]></author>
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				<title>The Winged Khornate Badarses</title>
				<description><![CDATA[ Low model count is so much more fun to play, less stuffing around moving models]]></description>
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				<pubDate><![CDATA[Sat, 4 May 2013 07:30:49]]> GMT</pubDate>
				<author><![CDATA[ Juggalo17]]></author>
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				<title>Re:The Winged Khornate Badarses</title>
				<description><![CDATA[ I would trade out the deamon princes for soulgrinders. ]]></description>
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				<pubDate><![CDATA[Sun, 5 May 2013 00:42:51]]> GMT</pubDate>
				<author><![CDATA[ cryhavok]]></author>
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				<title>The Winged Khornate Badarses</title>
				<description><![CDATA[ I think that list is really cool - I want to see it!]]></description>
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				<pubDate><![CDATA[Sun, 5 May 2013 01:03:58]]> GMT</pubDate>
				<author><![CDATA[ Jack_Death]]></author>
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				<title>The Winged Khornate Badarses</title>
				<description><![CDATA[ As Cry said, swap the princes for Grinders for a much more immediate splat. As well, take someone who can be given Grimoires, and enough heralds to get rerolls on invulns; nothing says "fun!" like running around with 3++ rerollable on a dozen crushers <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 5 May 2013 05:21:58]]> GMT</pubDate>
				<author><![CDATA[ chrisrawr]]></author>
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				<title>Re:The Winged Khornate Badarses</title>
				<description><![CDATA[ I don't think you have quite enough assault killiness there.  ]]></description>
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				<pubDate><![CDATA[Sun, 5 May 2013 07:50:59]]> GMT</pubDate>
				<author><![CDATA[ Kain]]></author>
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				<title>Re:The Winged Khornate Badarses</title>
				<description><![CDATA[ After a lot of thought i decided i definitely wanted to get Skarbrand in there some how so i have tweaked the list a little bit to make the room. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Skarbrand = 225pts<br /> Bloodthirster: 2 x Greater Rewards =290pts<br /> Bloodthirster: 2 x Greater Rewards =290pts<br /> Bloodthirster: 2 x Greater Rewards =290pts<br /> TROOPS<br /> 10 Bloodletters = 100pts<br /> 10 Bloodletters = 100pts<br /> 10 Bloodletters = 100pts<br /> 10 Bloodletters = 100[ts<br /> HEAVY SUPPORT<br /> Daemon Prince: Daemon of Khorne, Daemonic Flight, Warpforged Armor, Exalted Reward = 250pts<br /> Daemon Prince: Daemon of Khorne, Daemonic Flight, Warpforged Armor, Exalted Reward = 250pts<br /> <br /> 1995pts total<br /> <br /> All the Bloodthirsters will take the blade of blood as one reward and one of the random abailities for the other, the Daemon princes now carry the Exalted rewards one of which will be the portalglyph and the other either i'm yet to decide on, possibly the eternal blade or the grimour... maybe one of the random abilies if i'm in the mood. I figured the eternal blade is a bit over kill on a bloodthirster seeing as the +D3 is better used on the lower Initiative and <span class="glossaryitem" onmouseover='gp(149);'>WS</span> characteristics of the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. <br /> <br /> Compared to the original list posted above:<br /> <br /> Bloodthirsters all get an additional roll on the Greater reward table giving them potentially 4+ <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>, +1W and it will not die, re-rollable invulnerable saves or a bunch of other stuff.<br /> Skarbrand is in the house! he may be slower than a thirster but he gets flesh/armor bane, Initiative 10, instant death <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks, and creates a rage/hatred bubble making all the other units in the army even stronger again. <br /> Daemon princes now have Exalted rewards over Greater, giving them a potential boost as well<br /> <br /> what do you all think? prefer the original list or the Skarbrand List?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 22 May 2013 01:42:58]]> GMT</pubDate>
				<author><![CDATA[ Juggalo17]]></author>
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				<title>Re:The Winged Khornate Badarses</title>
				<description><![CDATA[ How are you even taking 4 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> at sub 2k points<br /> <br /> Get some Bloodcrushers with Karanak or hounds, Skarbrand is useless<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 22 May 2013 02:09:22]]> GMT</pubDate>
				<author><![CDATA[ Asmodai Asmodean]]></author>
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				<title>Re:The Winged Khornate Badarses</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/523847/5645289.page"><b>Asmodai Asmodean wrote:</b></a><br/>How are you even taking 4 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> at sub 2k points<br /> <br /> </div></blockquote><br /> <br /> the rules for the use of double force organisation are "A game of 2000pts or more" not an army of 2000pts or more, so in a game of 2000pts i have elected to take double force. there are no rules saying you must use all the points the game allows you to. i believe this was discussed on another thread. <br /> <br /> Karanak and 6 hounds costs the same points as Skarbrand, personally i would much prefer scarbrand. im going for an all out moster mash list, the real question i want  to know is which of the two lists should i run?]]></description>
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				<pubDate><![CDATA[Wed, 22 May 2013 03:25:23]]> GMT</pubDate>
				<author><![CDATA[ Juggalo17]]></author>
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				<title>The Winged Khornate Badarses</title>
				<description><![CDATA[ If fluffiness is not a concern here, Pink Horrors are a MUCH better choice for spawining from the Portalglyph than Blood letters. Even as a very small unit they still get the same firepower as a 14 model squad, and from long range, which is great for objective holders. True, the Change powers are not amazing, but they can be cast while keeping all but one of the models out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>, making for some pretty sturdy fire support. And, ofcourse, you might always get lucky and roll Bolt of Change on them, which is nice against termies.<br /> <br /> Generally, my only issue with the list is that those Bloodletters are doing nothing much for their size, and I'd have preferred any other troop, like Plaguebearers or Pink Horrors. You need 20s for them to do their job. Then again, perhaps they dont have to, and fluffyness is good.<br /> <br /> Soul Grinders instead of <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> is also a decent idea, you already have 4 <span class="glossaryitem" onmouseover='gp(15);'>BTs</span> to push the opponent with. Then again, maybe speciaziation is the way to go to make this list work.]]></description>
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				<pubDate><![CDATA[Wed, 22 May 2013 04:19:40]]> GMT</pubDate>
				<author><![CDATA[ DrDuckman]]></author>
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				<title>The Winged Khornate Badarses</title>
				<description><![CDATA[ I prefer the first list, as Skarbrand will potentially mess you up, and does not keep up with the <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> very well. The suggestion for flesh hounds is not a bad one, as they can keep up with your <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> and tie up things you dont want to assault yet with a monster. There are bad matchups for this list type, oddly enough flyer spam is one of your biggest weaknesses because you are forced to reply with S6 vector strikes. I would prefer some soulgrinders to shore up weaknesses, but as you want maximum flying carnage, looks good. Against grey knights, vector strikes are your friends, as they are AP3 and ignore cover. <br /> <br /> Good luck and have fun, I enjoy my Khorne <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span>.]]></description>
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				<pubDate><![CDATA[Wed, 22 May 2013 05:38:44]]> GMT</pubDate>
				<author><![CDATA[ KhorneDawg]]></author>
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