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				<title>Vulcan He'Stan Balanced Tournament List 2000 pts</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Vulcan He'Stan <br /> Elites - 5x Assault Terminators w/ Thunder Hammers & Storm Shields <br /> Heavy - Support - Land Raider Redeemer w/ Multi-Melta <br /> <br /> Elites - 6x Assault Terminators w/ Thunder Hammers & Storm Shields <br /> Heavy - Support - Land Raider Redeemer w/ Multi-Melta <br /> <br /> Troops - 10x Tactical Squad w/ 1x Plasma Gun, 1x Heavy Plasma <br /> Troops - 10x Tactical Squad w/ 1x Plasma Gun, 1x Heavy Plasma <br /> Troops - 10x Tactical Squad w/ 1x Plasma Gun, 1x Heavy Plasma <br /> <br /> Fast Attack - 4x Bike Squadron (Attack Bike) w/ 2x Melta Guns, Multi-Melta <br /> Fast Attack - 4x Bike Squadron (Attack Bike) w/ 2x Melta Guns, Multi-Melta <br /> <br /> This list is attempting to be very balanced in that I don't want to commit to all range, all <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, or troop spam - I'm also trying to maximize He'Stan's company tactics (with the exception of the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads, they are foot-slogging and I didn't see a point in giving them short range weapons, correct me if I am wrong). He'Stan buffs 4 melta-guns, 4 multi-melta, 4 flamestorm cannons, and 11 thunder hammers in this list. Also in bringing two land raiders I have the advantage of preying on people who thought it was a safe bet they wouldn't face down any <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14. All in all it just feels very balanced, and more importantly, doesn't seem to have too many weak-links: a core of 30 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> troops sporting plasma for your bread and butter objective taking and holding, two fast bike squads for tank busting and contesting objectives, two <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> squads for other termies or power units, and two land raiders to basically take on anything. The one weakness I can see is to flyers, and really just Vendettas, but with such a strong ground game, I cant see that giving them the edge to win, but rather be a nuisance. Any thoughts?  ]]></description>
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				<pubDate><![CDATA[Thu, 2 May 2013 20:32:51]]> GMT</pubDate>
				<author><![CDATA[ peteralmo]]></author>
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				<title>Vulcan He'Stan Balanced Tournament List 2000 pts</title>
				<description><![CDATA[ Other than making your bikes awesome,  I think Vulkan is a waste of points...   you could save points and go with a generic captain or chaptermaster or perhaps go with Marneus or Lysander....   <br /> <br /> Sure you are getting <span class="glossaryitem" onmouseover='gp(93);'>Mc</span> Thunderhammers but really how much is rerolling 1 miss of a <span class="glossaryitem" onmouseover='gp(224);'>th</span> going to make a difference?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 May 2013 20:41:20]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>Vulcan He'Stan Balanced Tournament List 2000 pts</title>
				<description><![CDATA[ Calgar would be awesome, yes, but i don't know if he is 75 points better than He'stan, which would be the cost difference.]]></description>
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				<pubDate><![CDATA[Thu, 2 May 2013 21:22:04]]> GMT</pubDate>
				<author><![CDATA[ peteralmo]]></author>
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				<title>Re:Vulcan He'Stan Balanced Tournament List 2000 pts</title>
				<description><![CDATA[ I would drop the Plasma Cannons and swap them to missile launchers (and try to squeeze flakk on them) .... the point difference is worth it and plasma cannons cannot snap fire or overwatch. The Flamerstorm Cannons on the redeemer would not be twin-linked sadly so if you had the points it might be better to go with crusaders depending on play style - although I could not see a army with vul'kan not using the redeemer variant personally (not to mention you will wreck any <span class="glossaryitem" onmouseover='gp(95);'>meq</span>'s that are touched and with two of them .... <span class="glossaryitem" onmouseover='gp(84);'>lol</span>)<br /> <br /> The only thing I would suggest would be to put a tactical squad in a drop pod with melta gun / multi-melta .... when I tried to fit in the point values it was always 10-20 above 2k.<br /> <br /> You may want to consider only taking 2 barebone tacticals (flamer and missile launcher) and in place of the last squad take a ironclad dreadnought with heavy flamer / meltagun in a drop pod - and go for a alpha strike on anyone else who is fielding <span class="glossaryitem" onmouseover='gp(9);'>av</span> 14 (not to mention it can tarpit certain units fairly easily if dropped right).]]></description>
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				<pubDate><![CDATA[Thu, 2 May 2013 21:50:57]]> GMT</pubDate>
				<author><![CDATA[ Whereswaldo]]></author>
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				<title>Vulcan He'Stan Balanced Tournament List 2000 pts</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/524720/5574312.page"><b>peteralmo wrote:</b></a><br/>Calgar would be awesome, yes, but i don't know if he is 75 points better than He'stan, which would be the cost difference.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>, drop Vulkan and take Pedro... he counts as a banner so every <span class="glossaryitem" onmouseover='gp(224);'>TH</span> would get an extra attack]]></description>
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				<pubDate><![CDATA[Thu, 2 May 2013 22:11:51]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>Vulcan He'Stan Balanced Tournament List 2000 pts</title>
				<description><![CDATA[ Does the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> allow for the addition of Flak? Cause it isn't in the actual codex.]]></description>
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				<pubDate><![CDATA[Fri, 3 May 2013 00:04:29]]> GMT</pubDate>
				<author><![CDATA[ peteralmo]]></author>
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				<title>Vulcan He'Stan Balanced Tournament List 2000 pts</title>
				<description><![CDATA[ It does not.  Dark Angels does!]]></description>
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				<pubDate><![CDATA[Sun, 5 May 2013 17:49:09]]> GMT</pubDate>
				<author><![CDATA[ Verthane]]></author>
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				<title>Vulcan He'Stan Balanced Tournament List 2000 pts</title>
				<description><![CDATA[ Seems rediculous to not give flakk as a point costed option to vanilla space marines, Just considering Ultramarines in particular - in terms of fluff, they would always have access to a new and improved piece of hardware...]]></description>
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				<pubDate><![CDATA[Sun, 12 May 2013 17:40:05]]> GMT</pubDate>
				<author><![CDATA[ peteralmo]]></author>
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				<title>Vulcan He'Stan Balanced Tournament List 2000 pts</title>
				<description><![CDATA[ What will you do against lists who can either alpha strike your troops or kill them at a distance? I feel like a triple heldrake or manticore style list would very quickly remove your ability to score.]]></description>
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				<pubDate><![CDATA[Sun, 12 May 2013 18:06:15]]> GMT</pubDate>
				<author><![CDATA[ L'Etat C'Est Moi]]></author>
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				<title>Vulcan He'Stan Balanced Tournament List 2000 pts</title>
				<description><![CDATA[ Things that worry me are:<br /> <br /> No transports for your fragile scoring units.<br /> <br /> Took my meltas in 1 Fast Attack slot.  You have <span class="glossaryitem" onmouseover='gp(126);'>TL</span>; you don't need 3 shots on 1 target.<br /> <br /> Lack of units (in terms of quantity). You only 7 targets on the board. <br /> <br /> I'd spread out your bikes and lower them to 3 squads of 1 Attack Bikes, or 3 squads of 1 Land Speeder.  It's a preference to whether you want T5 bikes or 10/10/10 <span class="glossaryitem" onmouseover='gp(9);'>AV</span> with 5+ jink.  However, the speeders can bring 2 <span class="glossaryitem" onmouseover='gp(330);'>MM</span> per.]]></description>
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				<pubDate><![CDATA[Sun, 12 May 2013 20:02:34]]> GMT</pubDate>
				<author><![CDATA[ Saythings]]></author>
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				<title>Vulcan He'Stan Balanced Tournament List 2000 pts</title>
				<description><![CDATA[ A single Helldrake will ruin your day and most <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> players bring 2...  To remedy that without changing your army too much I would find a way to get rhinos for your tacts.<br /> <br /> I also agree with the triple melta weapons in a single unit, a bit overkill... I would try to trade some of the melta weaponry from your bikes to your tacts and the plasma to your bikes.<br /> <br /> One final advice: spread the crap out of your bikes so that those Helldrakes have difficulty frying them all in one go.]]></description>
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				<pubDate><![CDATA[Mon, 13 May 2013 01:18:05]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Re:Vulcan He'Stan Balanced Tournament List 2000 pts</title>
				<description><![CDATA[ Vulkan hestan is the most point effective <span class="glossaryitem" onmouseover='gp(56);'>Hq</span> codex sm has next to a libby, pedro is nice, but why the hestan hate?]]></description>
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				<pubDate><![CDATA[Mon, 13 May 2013 03:40:26]]> GMT</pubDate>
				<author><![CDATA[ Frecklesonfire]]></author>
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				<title>Vulcan He'Stan Balanced Tournament List 2000 pts</title>
				<description><![CDATA[ @Frecklesonfire<br /> <br /> Vulkan is very points effective if you're using him correctly. The problem with the above list is that it doesn't maximize his best abilities (such as <span class="glossaryitem" onmouseover='gp(126);'>TL</span> flamers/melta). But on the whole he's a very points efficient model for what he can do for your force, and his abilities.<br /> <br /> @<span class="glossaryitem" onmouseover='gp(280);'>OP</span><br /> The thing that perplexes me most about this list is the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads. They aren't using flamers/meltas (which Vulkan would boost) and they don't have any transports (which they desperately need). Also I agree with comments on the crusaders (I think they'll help you out, in the long run, over the redeemers)<br /> <br /> I think the list is just a little torn in separate directions. Vulkan does a very specific thing, but if you're using him, you really want to take advantage of his abilities (i.e. losing the plasma weapons on your tacs and taking melta/flamers).<br /> <br /> I'd recommend losing a bike squad and giving rhinos (or maybe razorbacks) to your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads. A razorback with an <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, <span class="glossaryitem" onmouseover='gp(80);'>LC</span>/<span class="glossaryitem" onmouseover='gp(329);'>pg</span>...really anything would be a nice boon (and give your tacs some much needed protection).]]></description>
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				<pubDate><![CDATA[Mon, 13 May 2013 05:38:15]]> GMT</pubDate>
				<author><![CDATA[ Hashbeth]]></author>
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				<title>Vulcan He'Stan Balanced Tournament List 2000 pts</title>
				<description><![CDATA[ I agree, Vulcan seems a little much for what you are getting out of him.  I might replace him with a chaplain, basic or Cassius.  This will make one of the terminator squads extra killy, and they start off pretty nice.  Your bike squads are packing 3 melta shots each, do you really need TLing there?<br /> <br /> Another option would be a bike captain.  If you are going to be fielding bikes, letting them score is a good thing, and helps offset the fact that your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads are on foot.<br /> <br /> <span class="glossaryitem" onmouseover='gp(475);'>LRRs</span> are my least favorite <span class="glossaryitem" onmouseover='gp(87);'>LR</span> variant.  I like the basic one.  If you bring two, the <span class="glossaryitem" onmouseover='gp(126);'>TL</span>'d Godhammers might be all the <span class="glossaryitem" onmouseover='gp(805);'>AA</span> you need.  Flyers tend to auger into the turf once you land a <span class="glossaryitem" onmouseover='gp(80);'>LC</span> hit on them.<br /> <br /> While I like the full plasma <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad for objective camping when you don't want scouts, the other two should be in rhinos.  Or at the very least have a gun you can snap fire, because if you don't start legging it from turn one, you are not going to be on your opponent's objective when the time comes.]]></description>
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				<pubDate><![CDATA[Mon, 13 May 2013 13:01:14]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Vulcan He'Stan Balanced Tournament List 2000 pts</title>
				<description><![CDATA[ Yeah its good idea to hide your troops in some transports, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> gonna burn your troops before you say "score", if I play against you I would focus on troops and then try to grab some objectives, since you dont have a lot of other units- able to deny my ojbectives, <span class="glossaryitem" onmouseover='gp(17);'>btw</span> im playing crons- night scythes makes my troops more mobile then you can handle. <br /> <br /> But its just new meta, crons are <span class="glossaryitem" onmouseover='gp(280);'>OP</span> while any marine is mediocre]]></description>
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				<pubDate><![CDATA[Mon, 13 May 2013 13:10:11]]> GMT</pubDate>
				<author><![CDATA[ SwistakCZC]]></author>
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				<title>Vulcan He'Stan Balanced Tournament List 2000 pts</title>
				<description><![CDATA[ A few things Villain doesn't effect the flame storms.<br /> <br /> As others have said get flamer and melta into the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads and get them Rhinos. Otherwise I like double raider and assault terminators and the bikes support them well.<br /> <br /> Good start to a list just needs smoothing over.]]></description>
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				<pubDate><![CDATA[Mon, 13 May 2013 13:57:17]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Vulcan He'Stan Balanced Tournament List 2000 pts</title>
				<description><![CDATA[ Against helldrake spam it might be worth DSing/walking the terminators while the tacs cower inside the <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> until it's safe to come out.  Or at least the one squad not with the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.]]></description>
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				<pubDate><![CDATA[Mon, 13 May 2013 14:27:16]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Vulcan He'Stan Balanced Tournament List 2000 pts</title>
				<description><![CDATA[ Smart idea Nevelon, maybe its not nescessary to get all tacs into rhinos]]></description>
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				<pubDate><![CDATA[Mon, 13 May 2013 18:32:24]]> GMT</pubDate>
				<author><![CDATA[ SwistakCZC]]></author>
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				<title>Vulcan He'Stan Balanced Tournament List 2000 pts</title>
				<description><![CDATA[ Walking the Terminators is not a good idea. Deepstriking them is worse - they have no shooting!]]></description>
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				<pubDate><![CDATA[Mon, 13 May 2013 20:53:23]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Vulcan He'Stan Balanced Tournament List 2000 pts</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/524720/5614698.page"><b>FlingitNow wrote:</b></a><br/>Walking the Terminators is not a good idea. Deepstriking them is worse - they have no shooting!</div></blockquote><br /> <br /> While I agree with you, if the option is to have all your scoring units get roasted or walk the terminators, you can swap.  It's just a stratagy for dealing with a bad match up, without rewriting the whole list.<br /> <br /> No plan survives contact with the enemy, sometimes you need to improvise.<br /> <br /> Although I do think it's better to work the kinks out in list writing, then pre battle deployment. ]]></description>
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				<pubDate><![CDATA[Mon, 13 May 2013 22:11:08]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Vulcan He'Stan Balanced Tournament List 2000 pts</title>
				<description><![CDATA[ Yes it is the lesser of two evils but you could just not have the problem in the first place...]]></description>
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				<pubDate><![CDATA[Mon, 13 May 2013 22:12:55]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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