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				<title>1000 Points Beginner Necron List</title>
				<description><![CDATA[ Hey guys, my first necron list, tell me what you think.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Destroyer Lord - 160<br /> - Sempiternal Weave<br /> - Mindshackle Scarabs<br /> <br /> Troops:<br /> 10 Warriors - 245<br /> - Ghost Ark<br /> <br /> 10 Warriors - 245<br /> - Ghost Ark<br /> <br /> Fast Attack:<br /> 10 Canoptek Scarabs - 150<br /> <br /> Heavy Support:<br /> Annihilation Barge - 90<br /> <br /> Annihilation Barge - 90<br /> <br /> Total: 980 Points<br /> <br /> Destroyer Lord rides with scarabs 33 wound fearless blob with preferred enemy that will kill armour and drown whatever gets into <span class="glossaryitem" onmouseover='gp(19);'>cc</span> with it. Warrior barges float around to objectives or just advance and dakka. Annihilation barges zip around giving infantry and rear a bad time.<br /> <br /> Is this any good?<br /> <br /> Thanks, Pheonix Lord Asurmen]]></description>
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				<pubDate><![CDATA[Fri, 10 May 2013 21:51:38]]> GMT</pubDate>
				<author><![CDATA[ Pheonix Lord Asurmen]]></author>
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				<title>1000 Points Beginner Necron List</title>
				<description><![CDATA[ Looks good.  Plenty of dakka, plus you can regenerate with the ghost ark, lots of AV13 and you can glance most flyers to death.<br /> <br /> Give the Destro Lord a warscythe though.<br /> <br /> Have fun with it!]]></description>
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				<pubDate><![CDATA[Sat, 11 May 2013 11:13:09]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>1000 Points Beginner Necron List</title>
				<description><![CDATA[ Awesome! Thanks for the response. I'll try to build towards this list then. Are you sure that the Destroyer Lird doesn't already come with a warscythe? I think I remember seeing it in his wargear section. ]]></description>
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				<pubDate><![CDATA[Sat, 11 May 2013 14:26:20]]> GMT</pubDate>
				<author><![CDATA[ Pheonix Lord Asurmen]]></author>
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				<title>1000 Points Beginner Necron List</title>
				<description><![CDATA[ In fact, the <span class="glossaryitem" onmouseover='gp(585);'>DLord</span> already comes with a warscythe. The combo, <span class="glossaryitem" onmouseover='gp(585);'>Dlord</span> plus Scarabs, looks a bit unusual.]]></description>
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				<pubDate><![CDATA[Sat, 11 May 2013 16:00:56]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>1000 Points Beginner Necron List</title>
				<description><![CDATA[ Well I used scarabs because I want solid anti tank in the list, and because they're cheaper than wraiths for more wounds, more attacks and a better ability to tarpit.]]></description>
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				<pubDate><![CDATA[Sat, 11 May 2013 23:37:07]]> GMT</pubDate>
				<author><![CDATA[ Pheonix Lord Asurmen]]></author>
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				<title>Re:1000 Points Beginner Necron List</title>
				<description><![CDATA[ They may be cheaper and more wounds but trust me Wraiths are easily worth the points to swap them out with the Scarabs. And even though they have more wounds they will drop really fast, and flamers hurt them bad and now days in 6th flamers are everywhere. I would side with Wraiths to be honest.]]></description>
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				<pubDate><![CDATA[Sun, 12 May 2013 00:38:05]]> GMT</pubDate>
				<author><![CDATA[ CaptainHonkey]]></author>
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				<title>1000 Points Beginner Necron List</title>
				<description><![CDATA[ <blockquote><div><cite>Pheonix Lord Asurmen wrote:</cite>Awesome! Thanks for the response. I'll try to build towards this list then. Are you sure that the Destroyer Lird doesn't already come with a warscythe? I think I remember seeing it in his wargear section. </div></blockquote><br />  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> Ooops.  My bad.<br /> <br /> <blockquote><div><cite>CaptainHonkey wrote:</cite>They may be cheaper and more wounds but trust me Wraiths are easily worth the points to swap them out with the Scarabs. And even though they have more wounds they will drop really fast, and flamers hurt them bad and now days in 6th flamers are everywhere. I would side with Wraiths to be honest.</div></blockquote><br /> <br /> Agree, but at 1000 points the scarabs are probably more points efficient.  There are 2 <span class="glossaryitem" onmouseover='gp(574);'>GA</span> to hide behind and provide a bit of a buffer against the flame templates.  In order to get a decent squad of wraiths, something else would have to go.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 12 May 2013 07:34:31]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>1000 Points Beginner Necron List</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/526339/5609238.page"><b>MarkCron wrote:</b></a><br/>Agree, but at 1000 points the scarabs are probably more points efficient.  In order to get a decent squad of wraiths, something else would have to go.</div></blockquote>I would disagree. <br /> <li>3 Wraiths with Whip Coils are 15 points cheaper than 10 Scarabs. Fewer wounds, yes, but better toughness and much, much better Save</li><li>Wraiths with <span class="glossaryitem" onmouseover='gp(195);'>WCs</span> are much more helpful in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> than Scarabs</li><li>The Scarabs reduce the Mobility of your <span class="glossaryitem" onmouseover='gp(585);'>DLord</span></li><li>At 1000 points, I expect to see fewer high <span class="glossaryitem" onmouseover='gp(9);'>AV</span> vehichles. </li><li>Against the High <span class="glossaryitem" onmouseover='gp(9);'>AV</span> Vehicles that <i>do </i>show up, the <span class="glossaryitem" onmouseover='gp(585);'>DLord</span> with <span class="glossaryitem" onmouseover='gp(149);'>WS</span> (3+1 attacks that hit on 3+ and re-roll 1s, S7+<span class="glossaryitem" onmouseover='gp(1);'>2d6</span>, AP1) is already capable of dropping them in 1 round of Assault </li><br /> If my <span class="glossaryitem" onmouseover='gp(585);'>DLord</span> and his companions are attacking Squishy Troops like <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Vets most of the time, sure, Scarabs are fine, but against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>, <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>, and dedicated <span class="glossaryitem" onmouseover='gp(19);'>CC</span> troops, the mobility, 3+++, and <span class="glossaryitem" onmouseover='gp(195);'>WCs</span> of the Wraiths shine.]]></description>
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				<pubDate><![CDATA[Mon, 13 May 2013 14:17:24]]> GMT</pubDate>
				<author><![CDATA[ foolishmortal]]></author>
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				<title>1000 Points Beginner Necron List</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/526339/5613085.page"><b>foolishmortal wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/526339/5609238.page"><b>MarkCron wrote:</b></a><br/>Agree, but at 1000 points the scarabs are probably more points efficient.  In order to get a decent squad of wraiths, something else would have to go.</div></blockquote>I would disagree. <br /> <li>3 Wraiths with Whip Coils are 15 points cheaper than 10 Scarabs. Fewer wounds, yes, but better toughness and much, much better Save</li><li>Wraiths with <span class="glossaryitem" onmouseover='gp(195);'>WCs</span> are much more helpful in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> than Scarabs</li><li>The Scarabs reduce the Mobility of your <span class="glossaryitem" onmouseover='gp(585);'>DLord</span></li><li>At 1000 points, I expect to see fewer high <span class="glossaryitem" onmouseover='gp(9);'>AV</span> vehichles. </li><li>Against the High <span class="glossaryitem" onmouseover='gp(9);'>AV</span> Vehicles that <i>do </i>show up, the <span class="glossaryitem" onmouseover='gp(585);'>DLord</span> with <span class="glossaryitem" onmouseover='gp(149);'>WS</span> (3+1 attacks that hit on 3+ and re-roll 1s, S7+<span class="glossaryitem" onmouseover='gp(1);'>2d6</span>, AP1) is already capable of dropping them in 1 round of Assault </li><br /> If my <span class="glossaryitem" onmouseover='gp(585);'>DLord</span> and his companions are attacking Squishy Troops like <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Vets most of the time, sure, Scarabs are fine, but against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>, <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>, and dedicated <span class="glossaryitem" onmouseover='gp(19);'>CC</span> troops, the mobility, 3+++, and <span class="glossaryitem" onmouseover='gp(195);'>WCs</span> of the Wraiths shine.</div></blockquote><br /> <br /> Fair points.  Depends how the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> was planning on using the scarabs.  With <span class="glossaryitem" onmouseover='gp(574);'>GA</span>, he has plenty of opportunity to provide cover for the scarabs and I find they make a better tarpit than wraiths.<br /> <br /> Couple of things though.<br /> <br /> a)  3 wraiths, even at 1000 points, is not enough.  They will get shot and will dramatically lose effectiveness, probably faster than the scarabs.<br /> b)  The <span class="glossaryitem" onmouseover='gp(585);'>DLord</span> will give preferred enemy to the scarabs too - 40 attacks rerolling, even at S3, are likely to do more damage than 9.<br /> <br /> I'm not saying wraiths aren't good, just that I can see the scarabs benefit here.  Attaching the <span class="glossaryitem" onmouseover='gp(585);'>DLord</span> is unusual, but as the scarabs are swarms and fleet, they aren't going to slow him down much.]]></description>
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				<pubDate><![CDATA[Mon, 13 May 2013 15:24:43]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>1000 Points Beginner Necron List</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/526339/5613339.page"><b>MarkCron wrote:</b></a><br/>a)  3 wraiths, even at 1000 points, is not enough.  They will get shot and will dramatically lose effectiveness, probably faster than the scarabs.</div></blockquote>That is true under some circumstances, namely high volume of fire, low strength weaponry. The most common example being &lt;12&quot; away from Troops choices with Rapid-Fire weaponry. If the <span class="glossaryitem" onmouseover='gp(585);'>DLord</span>/Wraith squad finds themselves in this position, I would think either they just killed a unit, or the Necron Player failed to make use of his movement options very well. I agree, it is something to consider. <br /> <br /> At S8 and above, they are equally vulnerable to <span class="glossaryitem" onmouseover='gp(269);'>ID</span>. The Scarabs usually won't get a save, and the Wraith's 3+++ will save them 2/3 of time, but since they cost 3x more than the scarabs (with <span class="glossaryitem" onmouseover='gp(195);'>WCs</span>) it balances out. At S6-7 the Wraiths have the advantage. Auto Cannons, Assault Cannons, Multilasers, etc will <span class="glossaryitem" onmouseover='gp(269);'>ID</span> Scarabs, but not Wraiths.<br /> <br /> <blockquote class="uncited"><div>b)  The <span class="glossaryitem" onmouseover='gp(585);'>DLord</span> will give preferred enemy to the scarabs too - 40 attacks rerolling, even at S3, are likely to do more damage than 9.</div></blockquote> This is just not true. Comparing 3x Wraiths with <span class="glossaryitem" onmouseover='gp(195);'>WC</span> with 9x Scarabs (for equal points) vs <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>. Since Wraiths and Beasts both have enhanced movement compared to <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>, it's reasonable to assume they will get the charge. <br /> <br /> The 3 wraiths get 12 Attacks on the charge +3 <span class="glossaryitem" onmouseover='gp(627);'>HoW</span> auto-hits. With <span class="glossaryitem" onmouseover='gp(487);'>PE</span>, that's 10 Hits and 9.7 Wounds. VS 3+ <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> armor, that's 4.1 unsaved Wounds (the <span class="glossaryitem" onmouseover='gp(627);'>HoW</span> hits don't Rend)<br /> The 9 Scarabs get 45 Attacks on the charge. With  <span class="glossaryitem" onmouseover='gp(487);'>PE</span> that's 26.25 Hits and 10.2 Wounds. VS 3+ <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> armor, that's 3.4 unsaved Wounds <br /> <br /> Here is the real difference though... The Wraiths <span class="glossaryitem" onmouseover='gp(627);'>HoW</span> hits happen at I10 and <span class="glossaryitem" onmouseover='gp(195);'>WCs</span> reduce the enemy units in <span class="glossaryitem" onmouseover='gp(686);'>B2B</span> to I1. The Wraiths are just better vs almost anything other than a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> or Monolith and the <span class="glossaryitem" onmouseover='gp(585);'>DLord</span> can kill those(&gt;50% of the time in the 1st round of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with the charge) regardless of which he is with.<br /> <br /> <blockquote class="uncited"><div>I'm not saying wraiths aren't good, just that I can see the scarabs benefit here.  Attaching the <span class="glossaryitem" onmouseover='gp(585);'>DLord</span> is unusual, but as the scarabs are swarms and fleet, they aren't going to slow him down much.</div></blockquote>Agreed, the Scarabs do have benefit. The question is whether or not they are of <i>more </i>benefit than other options. Also agreed that the Scarabs won't slow the <span class="glossaryitem" onmouseover='gp(585);'>DLord</span> down much, but some? Yes.<br /> <br /> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, the best thing about Scarabs compared to Wraiths is the economic consideration. Scarabs come cheap with Warriors. Wraiths are &gt;$20 each <span class="glossaryitem" onmouseover='gp(70);'>iirc</span>.]]></description>
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				<pubDate><![CDATA[Mon, 13 May 2013 17:41:16]]> GMT</pubDate>
				<author><![CDATA[ foolishmortal]]></author>
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				<title>1000 Points Beginner Necron List</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/526339/5613875.page"><b>foolishmortal wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/526339/5613339.page"><b>MarkCron wrote:</b></a><br/>a)  3 wraiths, even at 1000 points, is not enough.  They will get shot and will dramatically lose effectiveness, probably faster than the scarabs.</div></blockquote>That is true under some circumstances, namely high volume of fire, low strength weaponry. The most common example being &lt;12&quot; away from Troops choices with Rapid-Fire weaponry. If the <span class="glossaryitem" onmouseover='gp(585);'>DLord</span>/Wraith squad finds themselves in this position, I would think either they just killed a unit, or the Necron Player failed to make use of his movement options very well. I agree, it is something to consider. <br /> <br /> At S8 and above, they are equally vulnerable to <span class="glossaryitem" onmouseover='gp(269);'>ID</span>. The Scarabs usually won't get a save, and the Wraith's 3+++ will save them 2/3 of time, but since they cost 3x more than the scarabs (with <span class="glossaryitem" onmouseover='gp(195);'>WCs</span>) it balances out. At S6-7 the Wraiths have the advantage. Auto Cannons, Assault Cannons, Multilasers, etc will <span class="glossaryitem" onmouseover='gp(269);'>ID</span> Scarabs, but not Wraiths.</div></blockquote> Agree. <br /> <br /> In terms of impact on the way the game is played though, dedicating enough shots to wipe out 10 scarab bases (assuming the necron player stays out of template ranges) requires the opposing player to move the scarabs up the target priority list.  However, in my experience, wraiths are right up near the top of the target priority list.   And at 1000pts, that is a lot of shots to dedicate to wiping out scarabs while there are 2 <span class="glossaryitem" onmouseover='gp(574);'>GA</span> in their face as well.  So, at this level, I don't think that the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> is disadvantaging themselves too much.<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/526339/5613875.page"><b>foolishmortal wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/526339/5613339.page"><b>MarkCron wrote:</b></a><br/>]b)  The <span class="glossaryitem" onmouseover='gp(585);'>DLord</span> will give preferred enemy to the scarabs too - 40 attacks rerolling, even at S3, are likely to do more damage than 9.</div></blockquote> This is just not true. Comparing 3x Wraiths with <span class="glossaryitem" onmouseover='gp(195);'>WC</span> with 9x Scarabs (for equal points) vs <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>. Since Wraiths and Beasts both have enhanced movement compared to <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>, it's reasonable to assume they will get the charge. <br /> <br /> The 3 wraiths get 12 Attacks on the charge +3 <span class="glossaryitem" onmouseover='gp(627);'>HoW</span> auto-hits. With <span class="glossaryitem" onmouseover='gp(487);'>PE</span>, that's 10 Hits and 9.7 Wounds. VS 3+ <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> armor, that's 4.1 unsaved Wounds (the <span class="glossaryitem" onmouseover='gp(627);'>HoW</span> hits don't Rend)<br /> The 9 Scarabs get 45 Attacks on the charge. With  <span class="glossaryitem" onmouseover='gp(487);'>PE</span> that's 26.25 Hits and 10.2 Wounds. VS 3+ <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> armor, that's 3.4 unsaved Wounds <br /> <br /> Here is the real difference though... The Wraiths <span class="glossaryitem" onmouseover='gp(627);'>HoW</span> hits happen at I10 and <span class="glossaryitem" onmouseover='gp(195);'>WCs</span> reduce the enemy units in <span class="glossaryitem" onmouseover='gp(686);'>B2B</span> to I1. The Wraiths are just better vs almost anything other than a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> or Monolith and the <span class="glossaryitem" onmouseover='gp(585);'>DLord</span> can kill those(&gt;50% of the time in the 1st round of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with the charge) regardless of which he is with.</div></blockquote><br /> <br /> The above comparison is probably skewed in favour of the scarabs if anything, because the scarabs have a lower S and <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, <span class="glossaryitem" onmouseover='gp(70);'>iirc</span>. However, the equations get very different in the game depending on how many bases are left.  If you lose 1 wraith, thats 33% of your attacks gone.  So, <span class="glossaryitem" onmouseover='gp(71);'>imho</span> it comes down to how they are played on the table.  Personally, if I was facing necrons with any sort of <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army, I'd dedicate a lascannon or two to knock out a wraith, but wouldn't bother shooting a lascannon at a scarab swarm.  <br /> <br /> Both units are fearless, but in practice I find scarabs to be better tarpit units (sometimes the wraiths are a little too effective), which can be very helpful at this points level.  Also, scarabs have a potential benefit against multi wound characters which are less than S6, because a single unsaved wound will leave them with no armour saves.<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/526339/5613875.page"><b>foolishmortal wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/526339/5613339.page"><b>MarkCron wrote:</b></a><br/>]I'm not saying wraiths aren't good, just that I can see the scarabs benefit here.  Attaching the <span class="glossaryitem" onmouseover='gp(585);'>DLord</span> is unusual, but as the scarabs are swarms and fleet, they aren't going to slow him down much.</div></blockquote>Agreed, the Scarabs do have benefit. The question is whether or not they are of <i>more </i>benefit than other options. Also agreed that the Scarabs won't slow the <span class="glossaryitem" onmouseover='gp(585);'>DLord</span> down much, but some? Yes.<br /> <br /> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, the best thing about Scarabs compared to Wraiths is the economic consideration. Scarabs come cheap with Warriors. Wraiths are &gt;$20 each <span class="glossaryitem" onmouseover='gp(70);'>iirc</span>.</div></blockquote> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> To the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> : Sorry for highjacking your thread, to get back to the point, in your list you have the options of scarabs or wraiths.  There are pros and cons to each, so your preference really.]]></description>
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				<pubDate><![CDATA[Mon, 13 May 2013 18:50:51]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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