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				<title>Best IG Detachment For Dark Angels?</title>
				<description><![CDATA[ I'm new to the game but I have decided to go with <span class="glossaryitem" onmouseover='gp(25);'>DA</span> as my starting force. I had my heart set on Deathwing and a little research has revealed that they have some issues after a couple recent rulings. I still want DWTs in my army and I'm sticking to <span class="glossaryitem" onmouseover='gp(25);'>DA</span> but I want to add an allied detachment. I know enough about the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> universe that <span class="glossaryitem" onmouseover='gp(69);'>IG</span> are a force I'm interested in (didn't pick them initially due to the high $$ cost) so thematically it sounds like fun and maybe it can help iron out some of the <span class="glossaryitem" onmouseover='gp(25);'>DA</span>'s issues that I've read about.<br /> <br /> So what would be good for an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> detachment in a <span class="glossaryitem" onmouseover='gp(25);'>DA</span> list of 1500-2000 pts? The basis of the list will be either <span class="glossaryitem" onmouseover='gp(412);'>DW</span> or multiwing w/ Azrael (with DWT's for sure) and some bikes. The Valkyrie looks good, I'm not sure if works as both anti-tank and anti air and I don't know how many would be good. Those <span class="glossaryitem" onmouseover='gp(69);'>IG</span> tanks are something I'm attracted to because tanks are cool and I wouldn't mind owing a couple. I picked up the Cadian Shock Troops and Command Squad so those would be an auto-include. More infantry is something I could do as well. As far as what <span class="glossaryitem" onmouseover='gp(25);'>DA</span> minis I can play I'm pretty wide open on that.<br /> <br /> As a new player I probably shouldn't be worried about taking allies but I'm going to anyway <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 19 May 2013 21:14:00]]> GMT</pubDate>
				<author><![CDATA[ Harkonnen13]]></author>
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				<title>Best IG Detachment For Dark Angels?</title>
				<description><![CDATA[ The exact choices will depend on how many points you have available after making your primary detachment, but as a general plan you want a platoon with a blob squad (which will be joined by the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> character that gives the whole unit a 4++) and Sabre guns, a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with 4x melta in a Vendetta, and a heavy artillery battery with earthshaker guns. The artillery and infantry give you a good static element which holds your "home" objectives while the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> units move up and kill the enemy, and the Vendetta/Sabres cover your <span class="glossaryitem" onmouseover='gp(805);'>AA</span> needs (a big weakness for <span class="glossaryitem" onmouseover='gp(25);'>DA</span>).<br /> <br /> <br /> <blockquote class="uncited"><div>The Valkyrie looks good, I'm not sure if works as both anti-tank and anti air and I don't know how many would be good.</div></blockquote><br /> <br /> You're thinking of the Vendetta. The Valkyrie is weak and doesn't kill vehicles or aircraft at all, the Vendetta is awesome at both. As for how many, you probably just want a single Vendetta, two at most. Since you only have one allied fast attack slot you'll have to take a squadron to get more than one, and more than two in a squadron is a bad idea.]]></description>
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				<pubDate><![CDATA[Sun, 19 May 2013 21:25:12]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Best IG Detachment For Dark Angels?</title>
				<description><![CDATA[ So i guess the next question is how big a detachment pts wise? for a game of 1500-2000 i'd hesitate to go over 700 pts. but easily could with <span class="glossaryitem" onmouseover='gp(69);'>IG</span>]]></description>
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				<pubDate><![CDATA[Sun, 19 May 2013 21:50:46]]> GMT</pubDate>
				<author><![CDATA[ joe_deman]]></author>
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				<title>Best IG Detachment For Dark Angels?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/528111/5636278.page"><b>Peregrine wrote:</b></a><br/>The exact choices will depend on how many points you have available after making your primary detachment, but as a general plan you want a platoon with a blob squad (which will be joined by the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> character that gives the whole unit a 4++) and Sabre guns, a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with 4x melta in a Vendetta, and a heavy artillery battery with earthshaker guns. The artillery and infantry give you a good static element which holds your "home" objectives while the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> units move up and kill the enemy, and the Vendetta/Sabres cover your <span class="glossaryitem" onmouseover='gp(805);'>AA</span> needs (a big weakness for <span class="glossaryitem" onmouseover='gp(25);'>DA</span>).<br /> <br /> <br /> <blockquote class="uncited"><div>The Valkyrie looks good, I'm not sure if works as both anti-tank and anti air and I don't know how many would be good.</div></blockquote><br /> <br /> You're thinking of the Vendetta. The Valkyrie is weak and doesn't kill vehicles or aircraft at all, the Vendetta is awesome at both. As for how many, you probably just want a single Vendetta, two at most. Since you only have one allied fast attack slot you'll have to take a squadron to get more than one, and more than two in a squadron is a bad idea.</div></blockquote><br /> <br /> Thanks a lot, Peregrine. The detachment looks fairly straightforward and has some models that will look good on the table to boot. As far as points left after the primary detachment I'm still playing around with that, 500 for the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> was what I was thinking and joe_deman's limit of 700 is something I'll consider.]]></description>
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				<pubDate><![CDATA[Sun, 19 May 2013 22:24:03]]> GMT</pubDate>
				<author><![CDATA[ Harkonnen13]]></author>
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				<title>Best IG Detachment For Dark Angels?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(320);'>HHs</span> can easily roll with the bikes.<br /> Storm Troopers can deep strike along with the termies.<br /> A big blob with a basic Librarian (prescience) is never a bad thing.<br /> Vendettas, as explained before.<br /> <br /> The models you have are perfect to start an infantry platoon.]]></description>
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				<pubDate><![CDATA[Sun, 19 May 2013 23:22:37]]> GMT</pubDate>
				<author><![CDATA[ UnadoptedPuppy]]></author>
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				<title>Best IG Detachment For Dark Angels?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/528111/5636622.page"><b>UnadoptedPuppy wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(320);'>HHs</span> can easily roll with the bikes.</div></blockquote><br /> <br /> But has no synergy with them. Simply being able to move 12" does not mean that two units should be used together.<br /> <br /> <blockquote class="uncited"><div>Storm Troopers can deep strike along with the termies.</div></blockquote><br /> <br /> And, like the Hellhound, there is no reason to care.]]></description>
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				<pubDate><![CDATA[Sun, 19 May 2013 23:23:57]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Best IG Detachment For Dark Angels?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/528111/5636278.page"><b>Peregrine wrote:</b></a><br/>The exact choices will depend on how many points you have available after making your primary detachment, but as a general plan you want a platoon with a blob squad (which will be joined by the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> character that gives the whole unit a 4++) and Sabre guns, a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with 4x melta in a Vendetta, and a heavy artillery battery with earthshaker guns. The artillery and infantry give you a good static element which holds your "home" objectives while the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> units move up and kill the enemy, and the Vendetta/Sabres cover your <span class="glossaryitem" onmouseover='gp(805);'>AA</span> needs (a big weakness for <span class="glossaryitem" onmouseover='gp(25);'>DA</span>).<br /> <br /> <br /> <blockquote class="uncited"><div>The Valkyrie looks good, I'm not sure if works as both anti-tank and anti air and I don't know how many would be good.</div></blockquote><br /> <br /> You're thinking of the Vendetta. The Valkyrie is weak and doesn't kill vehicles or aircraft at all, the Vendetta is awesome at both. As for how many, you probably just want a single Vendetta, two at most. Since you only have one allied fast attack slot you'll have to take a squadron to get more than one, and more than two in a squadron is a bad idea.</div></blockquote><br /> <br /> I agree with all of this only I would take a Lord Commisar instead of the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>. You already need to take a <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> to have the platoon to throwing them in the Vendetta is more cost effective since your already paying for them. The Lord Commisar will also help with moral issues thay guard suffer from. Also take a Commisar or two for the Guard blob allowing to re-roll moral checks is gold and in the new <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'s it says they won't execute an allied <span class="glossaryitem" onmouseover='gp(67);'>IC</span> if moral check is failed.<br /> <br /> I'm in the peocess of making a <span class="glossaryitem" onmouseover='gp(124);'>SW</span> army with a very similar allied Guard detachment.]]></description>
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				<pubDate><![CDATA[Sun, 19 May 2013 23:38:10]]> GMT</pubDate>
				<author><![CDATA[ Sinji]]></author>
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				<title>Best IG Detachment For Dark Angels?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/528111/5636626.page"><b>Peregrine wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/528111/5636622.page"><b>UnadoptedPuppy wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(320);'>HHs</span> can easily roll with the bikes.</div></blockquote><br /> <br /> But has no synergy with them. Simply being able to move 12" does not mean that two units should be used together.<br /> <br /> <blockquote class="uncited"><div>Storm Troopers can deep strike along with the termies.</div></blockquote><br /> <br /> And, like the Hellhound, there is no reason to care.</div></blockquote><br /> <br /> Hell hounds have an AP4 template, while bikes (should) have 2 meltas or plasmas. Different target groups. Bikes can also hide behind a <span class="glossaryitem" onmouseover='gp(320);'>HH</span> if they feel the need, or the <span class="glossaryitem" onmouseover='gp(320);'>HH</span> can get a cover save. <span class="glossaryitem" onmouseover='gp(744);'>RW</span> are all about mobility, so are <span class="glossaryitem" onmouseover='gp(320);'>HHs</span>.<br /> <br /> Terminators lack the ability to take down armor from their deep strike. Yeah, you can have a <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, but you're never going to shoot it at a Land Raider. Storm Troops will give you meltas where you need them. <span class="glossaryitem" onmouseover='gp(412);'>DW</span> (can) be all about the deep strike, so are storm troopers.]]></description>
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				<pubDate><![CDATA[Sun, 19 May 2013 23:49:35]]> GMT</pubDate>
				<author><![CDATA[ UnadoptedPuppy]]></author>
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				<title>Best IG Detachment For Dark Angels?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/528111/5636691.page"><b>UnadoptedPuppy wrote:</b></a><br/>Hell hounds have an AP4 template, while bikes (should) have 2 meltas or plasmas. Different target groups. Bikes can also hide behind a <span class="glossaryitem" onmouseover='gp(320);'>HH</span> if they feel the need, or the <span class="glossaryitem" onmouseover='gp(320);'>HH</span> can get a cover save. <span class="glossaryitem" onmouseover='gp(744);'>RW</span> are all about mobility, so are <span class="glossaryitem" onmouseover='gp(320);'>HHs</span>.</div></blockquote><br /> <br /> But you're looking at superficial stats, not roles in the army. Hellhounds have an <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4 gun, but the bikers are already great at assaulting and killing the kinds of units (small elite squads with boosted cover saves) that Hellhounds are good against. So the Hellhound adds very little to your army in this situation, especially compared to just buying more bikers (which are scoring).<br /> <br /> <blockquote class="uncited"><div>Terminators lack the ability to take down armor from their deep strike. Yeah, you can have a <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, but you're never going to shoot it at a Land Raider. Storm Troops will give you meltas where you need them. <span class="glossaryitem" onmouseover='gp(412);'>DW</span> (can) be all about the deep strike, so are storm troopers.</div></blockquote><br /> <br /> But why does having multiple deep striking units matter? Why are storm troopers better than Vendettas/bastion breacher Medusas/Manticores/etc?]]></description>
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				<pubDate><![CDATA[Mon, 20 May 2013 00:05:00]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Best IG Detachment For Dark Angels?</title>
				<description><![CDATA[ Overall I agree with Peregrine. I would however like Sinji suggested probably take a Lord Commisar and attach him to the earthshaker artillery to cover both the artillery moral issues. The <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> can go into a vendetta and take some flamers to help with your horde problems.<br /> <br /> The Libby is a good idea overall for a second <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and can be brutal as with a PFG and infravisor he can be attached to the earthshaker and give the carraige and ~3 models a 4++, makes them have nightvision and so they can target any enemy on the board turn 1 nightfighting, and can use prescience on the earthshaker for rerolls to hit. You could in fact take 3 earthshakers and this unit would be brutal but that is usually excessive so 1 is pretty good. If you play a aircav list put the libby with a sabre platform so they have nightvision and try to roll up the anti cover power.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(320);'>HH</span> has no real synergy with <span class="glossaryitem" onmouseover='gp(744);'>RW</span> and you have to give up the vendetta for that lack of symmetry. The <span class="glossaryitem" onmouseover='gp(744);'>RW</span> will be closing to melee range to hit and run to avoid being fired on. The <span class="glossaryitem" onmouseover='gp(320);'>HH</span> has no desire to be in melee range with any army in the game as any unit besideds conscripts will and can kill it in melee.<br /> <br /> The stormtroopers take up some of the 50% in reserves and so limit your <span class="glossaryitem" onmouseover='gp(628);'>DWA</span>. The <span class="glossaryitem" onmouseover='gp(25);'>DA</span> are also not that hard up for <span class="glossaryitem" onmouseover='gp(9);'>AV</span> killing as they can take 3 man <span class="glossaryitem" onmouseover='gp(744);'>RW</span> with 2xmelta and deepstrike in side and rear armour with <span class="glossaryitem" onmouseover='gp(5);'>AC</span>.<br /> <br /> The commie in a guard blobb is totally unnecessary if you take Azreal (the character Peregrine was talking about with the 4++ unit wide). He makes the unit fearless. He also has some great warlord traits for blobb babysitting. Please give them some lascannons or something though.<br /> <br /> SPing]]></description>
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				<pubDate><![CDATA[Mon, 20 May 2013 00:11:34]]> GMT</pubDate>
				<author><![CDATA[ ansacs]]></author>
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				<title>Best IG Detachment For Dark Angels?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/004e733d55ec45e05fe58436f105adcf.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/528111/5636751.page"><b>ansacs wrote:</b></a><br/>Overall I agree with Peregrine. I would however like Sinji suggested probably take a Lord Commisar and attach him to the earthshaker artillery to cover both the artillery moral issues. The <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> can go into a vendetta and take some flamers to help with your horde problems.</div></blockquote><br /> <br /> Yeah, now that I think about it more I agree with that as well. I forgot about the otherwise-useless <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> when I suggested the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, and they probably don't need the extra tank killing the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> provides.]]></description>
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				<pubDate><![CDATA[Mon, 20 May 2013 00:15:21]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Best IG Detachment For Dark Angels?</title>
				<description><![CDATA[ Ok so Lord Commissar, Vendetta, blob squad, Platoon Command Squad, heavy artillery battery. I'll do a add up on points later tonight.  ]]></description>
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				<pubDate><![CDATA[Mon, 20 May 2013 00:38:27]]> GMT</pubDate>
				<author><![CDATA[ Harkonnen13]]></author>
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				<title>Best IG Detachment For Dark Angels?</title>
				<description><![CDATA[ 569 pts will get you the entry level package:<br /> 1 <span class="glossaryitem" onmouseover='gp(80);'>LC</span> 70pts<br /> Platoon<br /> IS w/Lascannon 70pts<br /> IS w/Lascannon 70pts<br /> Sabre w/ +1 Crew 52pts<br /> Sabre w/ +1 Crew 52pts<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> 4xflamer 50pts<br /> Vendetta 130pts<br /> Earthshaker 75pts<br /> <br /> However for a limited time you can for 883 pts have the deluxe package which includes:<br /> 1 <span class="glossaryitem" onmouseover='gp(80);'>LC</span> 70pts<br /> Platoon<br /> IS w/Lascannon 70pts<br /> IS w/Lascannon 70pts<br /> IS w/Lascannon 70pts<br /> IS w/Lascannon 70pts<br /> IS w/Lascannon 70pts<br /> Sabre w/ +1 Crew 52pts<br /> Sabre w/ +1 Crew 52pts<br /> Sabre w/ +1 Crew 52pts<br /> Sabre w/ +1 Crew 52pts<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> 4xflamer 50pts<br /> Vendetta 130pts<br /> Earthshaker 75pts<br /> <br /> Either package is a great ad on to any existing force! Call now while supplies are available!!!<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 20 May 2013 00:53:47]]> GMT</pubDate>
				<author><![CDATA[ ansacs]]></author>
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				<title>Best IG Detachment For Dark Angels?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/528111/5636735.page"><b>Peregrine wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/528111/5636691.page"><b>UnadoptedPuppy wrote:</b></a><br/>Hell hounds have an AP4 template, while bikes (should) have 2 meltas or plasmas. Different target groups. Bikes can also hide behind a <span class="glossaryitem" onmouseover='gp(320);'>HH</span> if they feel the need, or the <span class="glossaryitem" onmouseover='gp(320);'>HH</span> can get a cover save. <span class="glossaryitem" onmouseover='gp(744);'>RW</span> are all about mobility, so are <span class="glossaryitem" onmouseover='gp(320);'>HHs</span>.</div></blockquote><br /> <br /> But you're looking at superficial stats, not roles in the army. Hellhounds have an <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4 gun, but the bikers are already great at assaulting and killing the kinds of units (small elite squads with boosted cover saves) that Hellhounds are good against. So the Hellhound adds very little to your army in this situation, especially compared to just buying more bikers (which are scoring).<br /> <br /> <blockquote class="uncited"><div>Terminators lack the ability to take down armor from their deep strike. Yeah, you can have a <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, but you're never going to shoot it at a Land Raider. Storm Troops will give you meltas where you need them. <span class="glossaryitem" onmouseover='gp(412);'>DW</span> (can) be all about the deep strike, so are storm troopers.</div></blockquote><br /> <br /> But why does having multiple deep striking units matter? Why are storm troopers better than Vendettas/bastion breacher Medusas/Manticores/etc?</div></blockquote><br /> <br /> I see what you're saying with the <span class="glossaryitem" onmouseover='gp(320);'>HH</span>, I just like to be able to take on any target. If my RWAS with meltas are taking down a vehicle the <span class="glossaryitem" onmouseover='gp(320);'>HH</span> can still light up some infantry. If its a transport, the <span class="glossaryitem" onmouseover='gp(320);'>HH</span> can lighten up its contents before the RWAS piles in. Together they can put a hurt on almost anything, but like you said I should have other things to help them. However, when they're half way across the field a Medusa might not be able to help out, or a Manticore could have more pressing targets. <br /> <br /> I wouldn't say storm troops are better than Vendettas/medusas/manticore, but if <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is your allied detachment (as the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> suggests) your <span class="glossaryitem" onmouseover='gp(57);'>HS</span> is pretty limited whereas there isn't much competition for your 1 elite slot (unless your all about Marbo). My point was heavy armor is one thing termies can't deal with until they assault. An accompanying storm trooper squad fills that hole if your <span class="glossaryitem" onmouseover='gp(25);'>DA</span> army is all about the deep strike.  ]]></description>
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				<pubDate><![CDATA[Mon, 20 May 2013 00:55:55]]> GMT</pubDate>
				<author><![CDATA[ UnadoptedPuppy]]></author>
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				<title>Re:Best IG Detachment For Dark Angels?</title>
				<description><![CDATA[ 50 man guard platoon to roll with Azrael (<span class="glossaryitem" onmouseover='gp(59);'>HWs</span> in unit)<br /> Vendetta<br /> Pair of hyrdas, manticore, or leman russ<br /> marbo for giggles<br /> Lord commissar]]></description>
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				<pubDate><![CDATA[Mon, 20 May 2013 00:58:34]]> GMT</pubDate>
				<author><![CDATA[ riverhawks32]]></author>
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				<title>Best IG Detachment For Dark Angels?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/004e733d55ec45e05fe58436f105adcf.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/528111/5636831.page"><b>ansacs wrote:</b></a><br/>569 pts will get you the entry level package:<br /> 1 <span class="glossaryitem" onmouseover='gp(80);'>LC</span> 70pts<br /> Platoon<br /> IS w/Lascannon 70pts<br /> IS w/Lascannon 70pts<br /> Sabre w/ +1 Crew 52pts<br /> Sabre w/ +1 Crew 52pts<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> 4xflamer 50pts<br /> Vendetta 130pts<br /> Earthshaker 75pts<br /> <br /> However for a limited time you can for 883 pts have the deluxe package which includes:<br /> 1 <span class="glossaryitem" onmouseover='gp(80);'>LC</span> 70pts<br /> Platoon<br /> IS w/Lascannon 70pts<br /> IS w/Lascannon 70pts<br /> IS w/Lascannon 70pts<br /> IS w/Lascannon 70pts<br /> IS w/Lascannon 70pts<br /> Sabre w/ +1 Crew 52pts<br /> Sabre w/ +1 Crew 52pts<br /> Sabre w/ +1 Crew 52pts<br /> Sabre w/ +1 Crew 52pts<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> 4xflamer 50pts<br /> Vendetta 130pts<br /> Earthshaker 75pts<br /> <br /> Either package is a great ad on to any existing force! Call now while supplies are available!!!<br /> </div></blockquote><br /> <br /> This is seriously becomming the best allied detachment for just about every army out there. Depending on what your primary detachment is the Infantry Squads can be slightly altered. If your joining <span class="glossaryitem" onmouseover='gp(119);'>SM</span> if any flavor then the above is fine. If your meta is deep strike heavy you can set them up as a counter charge unit/screen. Swap out the lascannons for melta guns and power axes for the same points then add in a commisar with power axe. 3 Infantry Squads works well in this kind if blob but the Lascannon Squads operate just as well for a different role.]]></description>
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				<pubDate><![CDATA[Mon, 20 May 2013 01:31:52]]> GMT</pubDate>
				<author><![CDATA[ Sinji]]></author>
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				<title>Best IG Detachment For Dark Angels?</title>
				<description><![CDATA[ Yeah it is pretty brutal...actually it is pretty close to an army list I had to stop running cause it traumatized someone. Just multiply every slot by 2 or 3. This is pretty much an army onto itself.<br /> <br /> It really shines with <span class="glossaryitem" onmouseover='gp(119);'>SM</span> of some variety due to the <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> and prescience Libbys. <span class="glossaryitem" onmouseover='gp(25);'>DA</span> and <span class="glossaryitem" onmouseover='gp(124);'>SW</span> are best due to their special abilities on their libbys and their strong forward scoring elements.<br /> <br /> It is not bad with CD or <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> as nurgle either can do some cool things when combined with this list. They do however work better as the allies <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> Sisters of battle are the only other ones that I would argue can really make this list shine. <span class="glossaryitem" onmouseover='gp(171);'>St</span>. Celestine can seriously hold up an across board charge of anything as they usually cannot finish her.]]></description>
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				<pubDate><![CDATA[Mon, 20 May 2013 03:33:05]]> GMT</pubDate>
				<author><![CDATA[ ansacs]]></author>
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				<title>Best IG Detachment For Dark Angels?</title>
				<description><![CDATA[ Can <span class="glossaryitem" onmouseover='gp(25);'>DA</span> Libbys give out night vision? Thats pretty cool.]]></description>
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				<pubDate><![CDATA[Mon, 20 May 2013 06:08:30]]> GMT</pubDate>
				<author><![CDATA[ Sinji]]></author>
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				<title>Best IG Detachment For Dark Angels?</title>
				<description><![CDATA[ Yep; infravisor in the special issue wargear. The best part is it is a whopping 5pt upgrade. That, PFG, and 65pt price tag for the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> libby are the three reasons he is a semi reasonable competitor with the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> priest. The only reason the priest tends to edge him out is that grey hunters are amazing.]]></description>
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				<pubDate><![CDATA[Mon, 20 May 2013 07:08:52]]> GMT</pubDate>
				<author><![CDATA[ ansacs]]></author>
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				<title>Best IG Detachment For Dark Angels?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/004e733d55ec45e05fe58436f105adcf.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/528111/5637608.page"><b>ansacs wrote:</b></a><br/>The only reason the priest tends to edge him out is that grey hunters are amazing.</div></blockquote><br /> <br /> And psychic defense. That's a <i>huge</i> advantage for the rune priest.]]></description>
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				<pubDate><![CDATA[Mon, 20 May 2013 07:16:06]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Best IG Detachment For Dark Angels?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/528111/5637627.page"><b>Peregrine wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/004e733d55ec45e05fe58436f105adcf.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/528111/5637608.page"><b>ansacs wrote:</b></a><br/>The only reason the priest tends to edge him out is that grey hunters are amazing.</div></blockquote><br /> <br /> And psychic defense. That's a <i>huge</i> advantage for the rune priest.</div></blockquote><br /> <br /> I sort of say the psychic defense = PFG and Infravisor...actually with those two items they are about the same price so perhaps that is destiny.]]></description>
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				<pubDate><![CDATA[Mon, 20 May 2013 07:19:52]]> GMT</pubDate>
				<author><![CDATA[ ansacs]]></author>
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				<title>Best IG Detachment For Dark Angels?</title>
				<description><![CDATA[ I actually think the Rune Priest will get a nerf soon and I'm an optimist. Once Eldar gets there realease I think the <span class="glossaryitem" onmouseover='gp(293);'>RP</span> might delt a nice big FArQ.]]></description>
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				<pubDate><![CDATA[Mon, 20 May 2013 08:12:12]]> GMT</pubDate>
				<author><![CDATA[ Sinji]]></author>
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				<title>Best IG Detachment For Dark Angels?</title>
				<description><![CDATA[ in a shock attack list like that, there are two uses for <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. first one, Elysian Drop Troops for adding some swarming, or a mech detachment for supporting and/or rolling down the table drawing some fire away from your terminators by looking very mean.]]></description>
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				<pubDate><![CDATA[Mon, 20 May 2013 13:28:57]]> GMT</pubDate>
				<author><![CDATA[ bahzakhain]]></author>
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				<title>Best IG Detachment For Dark Angels?</title>
				<description><![CDATA[ I really hope the <span class="glossaryitem" onmouseover='gp(293);'>RP</span> stays as a psychic defence. its one of the defining qualities of <span class="glossaryitem" onmouseover='gp(124);'>SW</span> and i think their rune priests are a big part of that. <br /> <br /> One question about the detachments though, why do we have to forge world it? I've found infantry blob squads really strong without the forge world elements in the past, just a thought<br /> <br /> Oh, and Iron hand for the win for their <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. he's a combat <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, fearless and also has armourbane, or at least a guard equivelant]]></description>
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				<pubDate><![CDATA[Mon, 20 May 2013 15:31:32]]> GMT</pubDate>
				<author><![CDATA[ joe_deman]]></author>
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