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		<title><![CDATA[Latest posts for the thread "Can I please use my iron halo and my tree......"]]></title>
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				<title>Can I please use my iron halo and my tree......</title>
				<description><![CDATA[ Ok so where is the logic behind my Marine Master not being able to hide behind his tree, whilst using his power armour and iron halo, its not like if he gets shot by a bolter he turns his iron halo off of if he gets hit by a lascannon he jumps out of the tree? I really think multiple saves is something we need!]]></description>
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				<pubDate><![CDATA[Tue, 28 May 2013 12:34:19]]> GMT</pubDate>
				<author><![CDATA[ Suicidal Grot]]></author>
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				<title>Can I please use my iron halo and my tree......</title>
				<description><![CDATA[ To be honest, stacking saves is already quite potent, being able to take all of them one after another would make it absurdly difficult to inflict damage. For instance, picture a squad of THSS Terminators that can take their 2+ armor, 3++ invulnerable from their stormshields, a 5++ invulnerable from Terminator Armor,  5+ from cover, and 5+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> from Endurance if something somehow gets through all of that - it would be virtually impossible to kill even one barring insanely bad rolling. <br /> <br /> For cinematic purposes, you can always assume that you saved based on what you roll. To use your example, on a 3 the shot bypassed all other protections and stopped at your character's armor, on a 4 the Iron Halo stopped it, and so forth. ]]></description>
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				<pubDate><![CDATA[Tue, 28 May 2013 12:50:40]]> GMT</pubDate>
				<author><![CDATA[ Strat_N8]]></author>
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				<title>Re:Can I please use my iron halo and my tree......</title>
				<description><![CDATA[ Logic has little place in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>'s mechanics, to the frustration & general bewilderment of some players (myself included). However as it stands Strat_N8 is right, besides what's your Chapter Master hugging trees for <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> Get out there and fight like a super human <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 28 May 2013 12:59:55]]> GMT</pubDate>
				<author><![CDATA[ warspawned]]></author>
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				<title>Can I please use my iron halo and my tree......</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/20c625b466d5e91e8faa28739e427991.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/529720/5667958.page"><b>Strat_N8 wrote:</b></a><br/>To be honest, stacking saves is already quite potent, being able to take all of them one after another would make it absurdly difficult to inflict damage. For instance, picture a squad of THSS Terminators that can take their 2+ armor, 3++ invulnerable from their stormshields, a 5++ invulnerable from Terminator Armor,  5+ from cover, and 5+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> from Endurance if something somehow gets through all of that - it would be virtually impossible to kill even one barring insanely bad rolling.</div></blockquote><br /> <br /> Very true, I have to agree there it could lead to some nasty amount of saves which only my eldar friend could fail and that would be too unfair on armies that rely on shooting attacks.<br /> <br /> <blockquote class="uncited"><div>For cinematic purposes, you can always assume that you saved based on what you roll. To use your example, on a 3 the shot bypassed all other protections and stopped at your character's armor, on a 4 the Iron Halo stopped it, and so forth.</div></blockquote> <br /> <br /> Yep, thats a good idea, never thought about it like that, but then again, usuall playing nids im used to my gaunts never really having a save and nothing every having and invulnerable.....<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote class="uncited"><div>Logic has little place in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>'s mechanics, to the frustration & general bewilderment of some players (myself included). However as it stands Strat_N8 is right, besides what's your Chapter Master hugging trees for <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> Get out there and fight like a super human <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote><br /> <br /> My super human is a coward, and proud of it, its something to do with the nasty amount of bright lances there is hanging around......however on occasion he has been a one man army, even more so with my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> lord who juts runs around slaughtering hundreds of innocent marine sergeants in challenges, tooling himself up with boons of chaos, until he turns into a spawn in the last turn....]]></description>
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				<pubDate><![CDATA[Tue, 28 May 2013 13:02:18]]> GMT</pubDate>
				<author><![CDATA[ Suicidal Grot]]></author>
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				<title>Can I please use my iron halo and my tree......</title>
				<description><![CDATA[ As the space marines video game famously declared, "cover is for pussies" get out there and anoint yourself in your foe's blood!]]></description>
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				<pubDate><![CDATA[Tue, 28 May 2013 14:47:25]]> GMT</pubDate>
				<author><![CDATA[ Kain]]></author>
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				<title>Can I please use my iron halo and my tree......</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1b6fdd55a7c885c75661f90d3767ed0c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/529720/5667915.page"><b>Suicidal Grot wrote:</b></a><br/>Ok so where is the logic behind my Marine Master not being able to hide behind his tree, whilst using his power armour and iron halo, its not like if he gets shot by a bolter he turns his iron halo off of if he gets hit by a lascannon he jumps out of the tree? I really think multiple saves is something we need!</div></blockquote><br /> <br /> You say this now, but when your games grind to a halt when your opponent is taking save after save, it won't be so cool.  Yes, a space marine captain is not as invincible as he is in the books, but there is a reason for that, its called game design.<br /> <br /> No, we do not need multiple saves. Take your best available save and cross your fingers. ]]></description>
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				<pubDate><![CDATA[Tue, 28 May 2013 14:54:09]]> GMT</pubDate>
				<author><![CDATA[ SoloFalcon1138]]></author>
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				<title>Can I please use my iron halo and my tree......</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1b6fdd55a7c885c75661f90d3767ed0c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/529720/5667915.page"><b>Suicidal Grot wrote:</b></a><br/>Ok so where is the logic behind my Marine Master not being able to hide behind his tree, whilst using his power armour and iron halo, its not like if he gets shot by a bolter he turns his iron halo off of if he gets hit by a lascannon he jumps out of the tree? I really think multiple saves is something we need!</div></blockquote><br /> <br /> It actually has a pretty good logic behind it: what do you think, how the hell would a tree protect your Captain from a hit that pierces even the mighty Iron Halo? And from the other way: why would your Refractor Field protect you from a shot that blasted through a brick wall? <br /> <br /> You always use your best possible defensive method against all shots. Because if it fails, then how would the other (weaker) methods make any difference? ]]></description>
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				<pubDate><![CDATA[Tue, 28 May 2013 15:53:36]]> GMT</pubDate>
				<author><![CDATA[ AtoMaki]]></author>
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				<title>Can I please use my iron halo and my tree......</title>
				<description><![CDATA[ Because cover is meant to represent difficulty in targetting.]]></description>
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				<pubDate><![CDATA[Tue, 28 May 2013 17:19:46]]> GMT</pubDate>
				<author><![CDATA[ Furyou Miko]]></author>
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				<title>Can I please use my iron halo and my tree......</title>
				<description><![CDATA[ If you have look behind your chapter master you'll see a 50ft wraithknight hiding behind the same tree]]></description>
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				<pubDate><![CDATA[Tue, 28 May 2013 17:35:13]]> GMT</pubDate>
				<author><![CDATA[ Inflatable love badger]]></author>
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				<title>Can I please use my iron halo and my tree......</title>
				<description><![CDATA[ I remember that in the crimson fists book pedro had to consciously turn it on and off at times to save power. ]]></description>
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				<pubDate><![CDATA[Tue, 28 May 2013 18:09:25]]> GMT</pubDate>
				<author><![CDATA[ Leth]]></author>
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				<title>Can I please use my iron halo and my tree......</title>
				<description><![CDATA[ This is one of the reasons cover would be better represented by a to hit modifier than a save.  Less rolling, and more equal benefit from cover.  After all if makes little sense for a "hit" or "wound" to be negated by cover.<br /> <br /> Logically (if you want to go that way) all saves should be taken against "to hit Rolls" not "to wound rolls"<br /> <br /> But if cover were say -1 to <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, every model would derive the same benefit (a 16% increase in survivabiliy) rather than the way it is now where against an <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 5 shot the marine gains nothing and the Ork gains 33%.<br /> <br /> So simple<br /> <br /> Cover = -1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> Heavy Cover (Ruins) = -2 <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> Go to Ground(decided before you get shot)= additional -1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> Could make this -2 for something like the defense line)<br /> <br /> Obviously to a minimum of 1.<br /> <br /> Which at some point makes it less effective against ork shooting (as they are effected the same by all cover.), but presents a greater benefit to higher <span class="glossaryitem" onmouseover='gp(14);'>BS</span> models as well. My vindicare may not really care that you are in cover at all, and still pick you out.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also this still would have no effect on Templates, and would have less of an effect on blasts (none at all on indirect fire.)]]></description>
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				<pubDate><![CDATA[Tue, 28 May 2013 18:13:03]]> GMT</pubDate>
				<author><![CDATA[ Breng77]]></author>
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				<title>Can I please use my iron halo and my tree......</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/529720/5669196.page"><b>Breng77 wrote:</b></a><br/>This is one of the reasons cover would be better represented by a to hit modifier than a save.  Less rolling, and more equal benefit from cover.  After all if makes little sense for a "hit" or "wound" to be negated by cover.<br /> <br /> Logically (if you want to go that way) all saves should be taken against "to hit Rolls" not "to wound rolls"<br /> <br /> But if cover were say -1 to <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, every model would derive the same benefit (a 16% increase in survivabiliy) rather than the way it is now where against an <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 5 shot the marine gains nothing and the Ork gains 33%.<br /> <br /> So simple<br /> <br /> Cover = -1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> Heavy Cover (Ruins) = -2 <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> Go to Ground(decided before you get shot)= additional -1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> Could make this -2 for something like the defense line)<br /> <br /> Obviously to a minimum of 1.<br /> <br /> Which at some point makes it less effective against ork shooting (as they are effected the same by all cover.), but presents a greater benefit to higher <span class="glossaryitem" onmouseover='gp(14);'>BS</span> models as well. My vindicare may not really care that you are in cover at all, and still pick you out.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also this still would have no effect on Templates, and would have less of an effect on blasts (none at all on indirect fire.)</div></blockquote><br /> <br /> Old school rogue trader styleeeeee!]]></description>
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				<pubDate><![CDATA[Tue, 28 May 2013 20:12:09]]> GMT</pubDate>
				<author><![CDATA[ Inflatable love badger]]></author>
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				<title>Re:Can I please use my iron halo and my tree......</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Ok so where is the logic behind my Marine Master not being able to hide behind his tree, whilst using his power armour and iron halo, its not like if he gets shot by a bolter he turns his iron halo off of if he gets hit by a lascannon he jumps out of the tree? I really think multiple saves is something we need!</div></blockquote><br /> <blockquote class="uncited"><div><br /> This is one of the reasons cover would be better represented by a to hit modifier than a save. Less rolling, and more equal benefit from cover. After all if makes little sense for a "hit" or "wound" to be negated by cover. </div></blockquote><br /> <br /> Second edition allowed you to take every save you had until you either took the wound or saved the shot. As already mentioned, it slowed the game down considerably (imagine a character with three different saves taking 10-20 wounds in a turn and re-rolling each save up to three times). The other thing it did was make characters that much more powerful. The last thing the current game needs is a return of hero-hammer <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.<br /> <br /> Second ed also had save modifiers. It not only used them for cover but also for weapons. For example, instead of an <span class="glossaryitem" onmouseover='gp(6);'>AP</span> value a weapon would be listed as a "-3" save modifier for example. Compounding multiple modifiers (my character is in cover, and has a relic that adds +1 to his save, but your weapon has a -2 modifier) tended to add complexity and tedium that I'm also not sure I would like in the current game.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 May 2013 21:01:32]]> GMT</pubDate>
				<author><![CDATA[ Tycho]]></author>
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				<title>Can I please use my iron halo and my tree......</title>
				<description><![CDATA[ Cover never modified saves in 2e, it only modified To Hit rolls. :p<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> made a concious decision to move away from modifiers in 3rd, however, because they felt that the addition of too much arithmetic mid-game slowed the game down and made it less accessible.]]></description>
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				<pubDate><![CDATA[Wed, 29 May 2013 07:00:53]]> GMT</pubDate>
				<author><![CDATA[ Furyou Miko]]></author>
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				<title>Can I please use my iron halo and my tree......</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/529720/5669196.page"><b>Breng77 wrote:</b></a><br/>This is one of the reasons cover would be better represented by a to hit modifier than a save.</div></blockquote><br /> <br /> Then you have to reduce toughness in some other way to compensate and avoid having heavy infantry become unkillable in cover. For example, if you want marines shooting at your terminators at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2 because they're in a ruin they might have to lose their invulnerable save and have their armor reduced to 4+ (5+ for standard marines).]]></description>
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				<pubDate><![CDATA[Wed, 29 May 2013 08:05:31]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Can I please use my iron halo and my tree......</title>
				<description><![CDATA[ Or you know just stay away from them in the ruin, or bring something that could you know assault them because gasp shooting would not be super effective....You act like no matter what units in cover should gain no additional durability.  IF you want your terminators to hang out in a ruin all day so I cannot kill them...then I'll largely ignore them.  Or you know maybe use mobility to get on the other side of the wall so you can actually see them.  Not saying all the kinks are worked out, and it would obviously need play testing, but it is no less balanced than you know 30 orks getting 4+ saves in that ruin now, while the Terninators get largely nothing (infact if they are <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> they get nothing at all.)<br /> <br /> I also find it laughable that it would slow the game down more than rolling all the extra dice we are now for cover saves, we already have plenty of modifiers (Snap fire, Enfeeble, Furious Charge etc.)  I really don't think it would take much for people to be like, oh yeah I hit on 4s now instead of 3s.  I do agree though on not having multiple modifiers though.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 May 2013 10:47:37]]> GMT</pubDate>
				<author><![CDATA[ Breng77]]></author>
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				<title>Can I please use my iron halo and my tree......</title>
				<description><![CDATA[ No. Go play fantasy if you want your saves to stack.]]></description>
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				<pubDate><![CDATA[Wed, 29 May 2013 11:03:58]]> GMT</pubDate>
				<author><![CDATA[ CthuluIsSpy]]></author>
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